The type system rewrite had lost some of the checks for function fields.
This puts the actual code in the one place and covers parameters as well
as globals.
Internally, * is not really a valid operator for vectors since it can
have many meanings. This didn't cause trouble until trying to build
everything in game-source (since there's still a lot of legacy code in
there).
The precedence check changes done in
63795e790b seem to have been incorrect
(game-source/ctf produced many false positives), so putting that check
against '=' back into the code seems like a good idea (no more false
positives). That sounds a bit cargo-cult, but I'm really not sure what I
was thinking when I did the changes (probably just tired).
This applies only to the top-level scope of the function. I'm not sure
if it's right for traditional quakec code, but that can be adjusted
easily enough.
The symtab code itself cares only about global/not global for the size
of the hash table, but other code can use the symtab type for various
checks (eg, parameter shadowing).
Along with QuakeC's, of course. This fixes type typeredef2 test (a lot
of work for one little syntax error). Unfortunately, it came at the cost
of requiring `>>` in front of state expressions on C-style functions
(QuakeC-style functions are unaffected). Also, there are now two
shift/reduce conflicts with structs and unions (but these same conflicts
are in gcc 3.4).
This has highlighted the need for having the equivalent of the
expression tree for the declaration system as there are now several
hacks to deal with the separation of types and declarators. But that's a
job for another week.
The grammar constructs for declarations come from gcc 3.4's parser (I
think it's the last version of gcc that used bison. Also, 3.4 is still
GPL 2, so no chance of an issue there).
This simplifies type type_specifier rule significantly as now TYPE_SPEC
(was TYPE) includes all types and their basic modifiers (long, short,
signed, unsigned). This should allow me to make the type system closer
to gcc's (as of 3.4 as that seems to be the last version that used a
bison parser) and thus fix typeredef2.
Once a unicode char (ie, > 127) was used, any ascii chars would get the
tail of the last unicode char resulting in broken utf-8 streams. The
resulting null glyph boxes were not very appealing.
This fixes the basic vecconst test (extending it to other types breaks
because long and ulong are not properly supported yet). The conversion
is done by the progs VM rather than writing another 256 conversions
(though loops could be used). This works nicely as a test for using the
VM to help with compiling.
While the option to make '*' mean dot product for vectors is important,
it breaks vector scaling in ruamoko progs as the resultant vector op
becomes a dot product instead of the indented hadamard product (ie,
component-wise).
The support for the new vector types broke compiling code using
--advanced. Thus it's necessary to ensure vector constants are
float-type and vec3 and vec4 are treated as vector and quaternion, which
meant resurrecting the old vector expression code for v6p progs.
The method is still held by known_methods, so freeing it causes grief.
However, it may cause a leak thus the free is only commented out. More
investigation is needed. I'm surprised the problem didn't show on linux,
but cygwin-native hit it and valgrind on linux found the spot :)
While it does get a bit cluttered currently, being able to see the
contents of structures makes a huge difference. Also highlights that
vector immediates do not get the correct type encodings.
This fixes the internal error generated by the likes of
`(sv_gravity * '0 0 1')` where sv_gravity is a float and `'0 0 1'` is an
ivec3: the vector is promoted to vec3 first so that expanding sv_gravity
is expanded to vec3 instead of ivec3 (which is not permitted for a
float: expansion requires the destination base type to be the same as
the source).
For now, anyway, as the generated code looks good. There might be
problems with actual pointer expressions, but it allows entity.field to
work as expected rather than generate an ICE.
The resultant unicode is encoded as utf-8, which does conflict with the
quake character map, but right now unicode is useful only with font
text, and those support only standard unicode (currently only as utf-8),
but something will need to be sorted out.
Arrays are passed as a pointer to the first element, so are always valid
parameters. Fixes a bogus "formal parameter N is too large to be passed
by value" error.
While swizzle does work, it requires the source to be properly aligned
and thus is not really the best choice. The extend instruction has no
alignment requirements (at all) and thus is much better suited to
converting a scalar to a vector type.
Fixes#30
It seems clang loses track of the usage of the referenced unions by the
time the code leaves the switch. Due to the misoptimization, "random"
values would get into the vector constants. This puts the usages in the
same blocks as the unions, causing clang to "get it right" (though I
strongly suspect I was running into UB).
While I might need to tighten up the rules later, this allows binary
operations between vector (the type) and explicitly typed vec3 constants
(and non-constants, about which I am undecided). The idea is that
explicit constants such as '1 2 3'f should be compatible with either
type.
This applies to quaternions as well.
As a class's ivars are built up by inheritance, but with only that
class's ivars in the symbol table, is is necessary to include an offset
based on the super class's ivars in order to ensure alignments are
respected. This is achieved via the new `base` parameter to
build_struct(), which is used to offset the current size while
calculating the aligned offset of the symbols. The parameter is ignored
for unions, as they always start at 0. The ivars for the current class
still have a base offset of 0 until they are actually added to the
class.
Fixes#29
The alignment is specified as a power of 2 (ie, actual alignment = 1 <<
alignment) allowing old object files to be compatible (as their
alignment is 0). This is necessary for (in part for #30) as it turned
out even global vectors were not aligned correctly.
Currently, only data spaces even vaguely respect alignment. This may
need to be fixed in the future.
Most were pretty easy and fairly logical, but gib's regex was a bit of a
pain until I figured out the real problem was the conditional
assignments.
However, libs/gamecode/test/test-conv4 fails when optimizing due to gcc
using vcvttps2dq (which is nice, actually) for vector forms, but not the
single equivalent other times. I haven't decided what to do with the
test (I might abandon it as it does seem to be UD).
Defs and symbols benefit from swizzling as that's one instruction vs 2-3
for loading a scalar into a vector component by component. Constants are
ok because the result gets converted to a vector constant.
The destination operand must be a full four component vector, but the
source can be smaller and small sources do not need to be aligned: the
offset of the source operand and the swizzle indices are adjusted. The
adjustments are done during final statement emission in order to avoid
confusing the data flow analyser (and that's when def offsets are known).
This reverts commit 2904c619c1.
In order to support swizzle operations, I need to be able to alias defs
to larger types (eg, float to vec4), but alias_def rightly won't allow
this. However, as the plan is to do this in the final steps before
emitting the instruction, I plan on creating an alias to a float then
adjusting the type in the alias, but to do so without extra shenanigans,
I need alias_def to allow aliases to the same type. As a fringe benefit,
it makes the code agree with the comment in def.h :P
This came up when investigating an internal error from the line above.
It turned out the error was correct (problem with converting scalars to
vectors), but the break was not.
Currently, only vector/vec3 and quaternion/vec4 can be printed anyway,
but I plan on making explicit format strings for the types, so there
should be no need to promote any vector types (and really, any hidden
promotion is a bit of a pain, but standards...).
While the code would handle int vector types, there aren't any such
instructions, and the expression code shouldn't generate them, but all
float (32 and 64 bit) vector types do have a dot product instruction, so
check width rather than just vector/quaternion.