Commit Graph

658 Commits

Author SHA1 Message Date
Bill Currie 1bd8e2ee85 [gamecode] Add a param pointer to debug_handler
I decided I want events for VM enter/exit but enter needs to somehow
pass the function which will be executed (even if a builtin). A generic
void * param seemed the best idea, which meant the error string could be
passed via the param instead of a "global" string in the progs struct.
2020-03-26 11:44:02 +09:00
Bill Currie 4cef9792f4 [util] Make hash-tables semi-thread-safe
They take a pointer to a free-list used for hashlinks so the hashlink
pools can be per-thread. However, hash tables that are not updated are
always thread-safe, so this affects only updates. progs_t has been set
up such that it is easy for multiple progs within one thread can share
hashlinks.
2020-03-25 15:43:16 +09:00
Bill Currie c945c42989 [gamecode] Fix some silly errors
I forgot to compile-test :(
2020-03-24 23:16:25 +09:00
Bill Currie d867a1a9f1 [gamecode] Allow watch-point to be updated
With the watch-point address cached in a local var, it was not possible
to update the watch-point while the progs were executing.
2020-03-24 19:45:39 +09:00
Bill Currie 713150b41a [gamecode] Add debug hooks to the VM engine
While there was a breakpoint hook, it was for only breakpoints and more
was needed. Now there's a generic hook that is called for tracing,
breakpoints, watch points, runtime errors and VM errors, with the
"event" type passed as the first parameter and a data pointer in the
second.
2020-03-24 19:45:10 +09:00
Bill Currie 1d6843d7f0 [gamecode] Improve watchpoint handling a little
Mostly just update the old value if the condition didn't trigger.
2020-03-24 13:26:35 +09:00
Bill Currie 753d183d82 [gamecode] Be more informative with function calls
PR_EnterFunction and PR_LeaveFunction now print the
entered/left/returned function when tracing. Makes debugging obj code
much easier.
2020-03-24 13:24:55 +09:00
Bill Currie b544a052bf [gamecode] Bail if PR_SearchDefs is given 0 defs
Fixes the hang when searching for a field in progs that don't have any.
2020-03-16 14:24:48 +09:00
Bill Currie e3a1413ad3 [gamecode] Tweak output for lea 2020-03-15 10:06:37 +09:00
Bill Currie 99f89840f9 [gamecode] Show containing def and relative offset
No more guessing when accessing structure field members. Next is ivars,
I guess.
2020-03-15 02:51:29 +09:00
Bill Currie 3d62a7f253 [gamecode] Use fuzzy bsearch to find defs by address
The idea is to find th def that contains the address. Had to write my
own bsearch (well... lifted from wikipedia) because libc's is exact. The
defs are assumed to be sorted (which qfcc now ensures when it writes
progs and sym files).
2020-03-15 02:48:13 +09:00
Bill Currie 2f9f6d3aa9 [gamecode] Relocate aux function return types
They are written with offsets relative to the type encodings base.
2020-03-14 23:39:14 +09:00
Bill Currie 9492f08536 [gamecode] Print structs as well as unions
Much better :)
2020-03-14 21:03:01 +09:00
Bill Currie fea6381574 [gamecode] Rework debug type handling a little
Type encodings are used whenever they are available. For now, if they
are not, then everything is treated as void (which prints <void>, not
very useful). Most return statements and references to .return are now
very readable (excluding structs), and only params going through "..."
are a messy union.
2020-03-14 20:44:43 +09:00
Bill Currie a069fad41e [gamecode] Print only entity address when no edicts
If the edicts pointer is null, it's not possible to convert the entity
address to an index.
2020-03-13 20:16:06 +09:00
Bill Currie a0d85e33c2 [gamecode] Rework implementation of memset*
The memset instructions now match the move* instructions other than the
first operand (always int). Probably breaks much, but fixed in next few
commits.
2020-03-13 17:50:57 +09:00
Bill Currie 087cee06be [gamecode] Use full precision for floating point values 2020-03-13 14:57:33 +09:00
Bill Currie 6dfe37635d [gamecode] Dump union contents
The output is messy, but better than <union>
2020-03-13 14:56:56 +09:00
Bill Currie 6ca85d770d [gamecode] Add memset instructions 2020-03-11 22:48:55 +09:00
Bill Currie 023a920a51 [gamecode] Replace lost parameter auto-reset
rcallN messes with the progs parameter pointers and not resetting them
can cause incorrect data to be copied into the called function.
2020-03-11 19:38:50 +09:00
Bill Currie 6c56e93fc8 [gamecode] Be more careful with temp strings
If a temp string is found in the return slot, PR_FreeTempStrings won't
delete the string. However, PR_PopFrame was blindly stomping on the
possibly surviving temp string with the push strings, which would cause
a leak.
2020-03-10 03:24:31 +09:00
Bill Currie f290b115a5 [gamecode] Add function PR_PushTempString
This "pushes" a temp string onto the callee's stack frame after removing
it from the caller's stack frame. This is so builtins can pass
auto-freed memory to called progs code. No checking is done, but mayhem
is likely to ensue if a string is pushed that was allocated in an
earlier frame.
2020-03-09 23:36:09 +09:00
Bill Currie 7d43bd5c66 [gamecode] Add function PR_AllocTempBlock()
PR_AllocTempBlock() works the same way as PR_SetTempString(), except
that it takes a size parameter and always allocates (never tries to
merge). This is, in a way, abusing the string system, but I needed a way
to allocate a block of progs memory that would be automatically freed
when the current frame ended. The biggest abuse is the need to cast away
the const of PR_GetString()'s return value.
2020-03-09 22:16:19 +09:00
Bill Currie 5f299cbac7 [gamecode] Ensure static string refs are initialized
That was a fun one to track down :P
2020-03-08 21:29:31 +09:00
Bill Currie c726d77e7d [gamecode] Respect the @float_promoted@ magic string
Rather than relying on progs code version, use the string to determine
whether PR_Sprintf should behave as if floats have been promoted through
... I imagine I'll get to the rest of the server code at some stage.

With these two changes, nq-x11 works again (teleporters were the
symptom).
2020-03-08 19:19:15 +09:00
Bill Currie 68fc11857a [gamecode] Fix a string splitting error 2020-03-04 21:10:23 +09:00
Bill Currie c214797e97 [gamecode] Fix some curly space
and add some comments. took a bit to figure out what i was doing
2020-03-04 21:09:36 +09:00
Bill Currie 4e4b553cc3 [gamecode] Take care of missed type alias stuff 2020-03-01 16:20:23 +09:00
Bill Currie 789f263855 Use get_strref() correctly
I had forgotten that it works only for dynamic strings.
2020-02-27 02:07:53 +09:00
Bill Currie c9186c8296 Clear the statement line buffer
The problem with moving to a cached buffer is it needs to be cleared.
Fixes the weird output of qfprogs and tracing (not missing local defs,
though).
2020-02-27 01:25:41 +09:00
Bill Currie 62b541793d [gamecode] Remove all use of va
With this, the VA is very close to being safe to use in a threaded
environment (so long as each VM is used by only one thread). Just the
debug file hash and source paths to sort out.
2020-02-26 19:30:10 +09:00
Bill Currie 36bc139b27 Avoid use of va in PR_Sprintf
With this, progs strings are thread safe so long as only one thread
tries to use the VM.
2020-02-26 18:35:19 +09:00
Bill Currie 0f4d89a832 Move free_fmt_items into strings resources
This will make it per-thread.
2020-02-26 18:19:21 +09:00
Bill Currie 225a375ab9 Extend the lifetime of return-strings
This is done by putting the most recently used return-string at the end
of the queue for recycling.
2020-02-26 13:43:03 +09:00
Bill Currie aa02069dd1 Add a breakpoint flag to opcodes
The progs execution code will call a breakpoint handler just before
executing an instruction with the flag set. This means there's no need
for the breakpoint handler to mess with execution state or even the
instruction in order to continue past the breakpoint.

The flag being set in a progs file is invalid.
2020-02-26 13:40:26 +09:00
Bill Currie d60291a73e Clean up a lot of va usage
va is not thread-safe (it's not save even without threads), and I want
to be able to run progs in threads.
2020-02-26 09:46:59 +09:00
Bill Currie 42713cad8b Make script much friendlier to use
It now simply sets an error message pointer and returns false if there's
an error.
2020-02-26 09:39:03 +09:00
Bill Currie 4c1b6ce76c Make pr_parse thread safe
Or at least, conversion to property list is thread safe.
2020-02-26 01:55:56 +09:00
Bill Currie 35c9d6ee38 Make pr_obcode.c mostly thread safe
Its public data is all read-only, and once set up, its private data is
too (just don't call init in multiple threads).
2020-02-26 01:20:28 +09:00
Bill Currie 66dd3ef070 Make a bunch of count things positive-only
This fixes a pile of FIXMEs, because some things should never be
negative.
2020-02-25 21:23:13 +09:00
Bill Currie 282132958f Relocate local def type encodings in debug load
For technical reasons (programmer laziness), qfcc does not fix up local
def type encodings when writing the debug symbols file (type encoding
location not readily accessible).
2020-02-25 20:46:01 +09:00
Bill Currie 89e83d7d73 Move the debug info out of progs_t
The debug subsystem now uses the resources system to ensure it cleans
up, and its data is now semi-private. Unfortunately, PR_LoadDebug had to
remain public for qfprogs because using PR_RunLoadFuncs would cause
builtin resolution to complain.
2020-02-25 20:07:29 +09:00
Bill Currie a55b9544ac Improve handling of pr_argc
It is now set to 0 when progs are loaded and every time
PR_ExecuteProgram() returns. This takes care of the default case, but
when setting parameters, pr_argc needs to be set correctly in case a
vararg function is called.
2020-02-25 17:36:29 +09:00
Bill Currie e3953be8f8 Ensure execution state is initialized on progs load 2020-02-25 15:25:10 +09:00
Bill Currie 61d7f4f9c4 Dump locals stack when dumping main stack
Any shutdown functions in progs will need locals too.
2020-02-25 15:18:15 +09:00
Bill Currie 6a4ef598ab Allow progs num_edicts and reserved_edicts to be null
Really, while there are edict related instructions, edict support should
probably not be in the VM itself.
2020-02-25 15:00:33 +09:00
Bill Currie 6e56c9a4aa Ensure edict_parse is reset on progs load
A server switching from a game that sets edict_parse to one that does
not could go badly when it comes time to loading a level.
2020-02-25 14:40:03 +09:00
Bill Currie 9bb68f2d8c Allow nested use of PR_SaveParams()
PR_SaveParams() is required for implementing the +initialize diversion
used by Objective-QuakeC because builtins do not have local def spaces
(of course, a normal stack calling convention would help). However, it
is entirely possible for a call to +initialize to trigger another call
to +initialize, thus the need for stacking parameter stashes. As a
bonus, this implementation cleans up some fields in progs_t.
2020-02-25 14:30:26 +09:00
Bill Currie 99c818adcc Ensure progs zone is always set on load 2020-02-25 00:25:24 +09:00
Bill Currie 256dee98a1 Make progs string resources management private
Strangely enough, using the progs resources system. This is a step
towards having progs that can be reset properly, or even dynamically
created VMs.
2020-02-25 00:23:08 +09:00
Bill Currie 7406e0308e Fix some warnings picked up in an optimized build 2020-02-24 11:28:43 +09:00
Bill Currie dda045bf96 Do lazy computation of def sizes from type encodings
The size is calculated when needed and cached.
2020-02-23 23:29:58 +09:00
Bill Currie 23573953a7 Change pr_type_size to pr_ushort_t 2020-02-23 22:25:08 +09:00
Bill Currie d0dc0e15fb Handle alias types in debug prints 2020-02-23 19:02:16 +09:00
Bill Currie b173c35eb4 Rework progs debug to use the type encodings
It's only a start: the output is, if anything, slightly worse than
before, but it does have the basics going.
2020-02-23 19:01:59 +09:00
Bill Currie 4b7ecdf74a Make PR_Init take an instance to initialize
This allows internal sub-systems to do per-instance initializations
without other engine systems having to know about them.
2020-02-23 18:32:16 +09:00
Bill Currie 806af85447 Remove reference to ddef_t from progs.h
This cleans up some horrible names and redundant fields that were a
result of the transition to pr_def_t
2020-02-22 22:44:08 +09:00
Bill Currie 81083698a8 Move to using an in-memory form of ddef_t
This allows the VM to work with extended ddefs transparently. It seems
to have uncovered a typedef alias relocation bug, though.
2020-02-22 22:33:44 +09:00
Bill Currie c296514b95 Make pr.load_file 'return' the file size 2020-02-21 21:17:28 +09:00
Bill Currie ed283a9e7f Copy only the necessary number of vararg parameters 2020-02-16 18:00:29 +09:00
Bill Currie 12d2a0ff75 Copy the correct number of words for rcall 2020-02-16 17:58:36 +09:00
Bill Currie f5741a979e Implement parameter alignment in the engine
The engine now requires non-v6 progs to store the log2 alignment for the
param struct in .param_alignment.

PR_EnterFunction is clearer and possibly more efficient.
2020-02-16 17:13:45 +09:00
Bill Currie 32c21ec559 Make gcc accept the bitwise-boolean magic
Forgot to compile check...
2020-02-16 12:08:08 +09:00
Bill Currie b4fd804e4e Implement true modulo in the engine 2020-02-16 11:53:56 +09:00
Bill Currie 4269c8cb07 Rename the mod instruction to rem
Because % really implements remainder rather than true modulo, and I
plan on adding %% to implement true modulo.
2020-02-16 11:04:30 +09:00
Bill Currie 533fb8acc9 Implement double constants 2020-02-15 23:49:12 +09:00
Bill Currie 2cd62fe01b Fix several double-related bug
float is promoted to double through ... for non-v6 code.
PR_Sprintf has custom param access via P_*, messed up doubles.
2020-02-15 23:49:12 +09:00
Bill Currie df7c08a010 Add support for doubles to Ruamoko
Only as scalars, I still need to think about what to do for vectors and
quaternions due to param size issues. Also, doubles are not yet
guaranteed to be correctly aligned.
2020-02-15 23:49:12 +09:00
Bill Currie 13b608f40c Don't truncat float % float
This allows full usage, eg, x % pi, but otherwise maintains
compatibility with integer %
2020-02-15 23:49:12 +09:00
Bill Currie f68129dc0f Try to use type encodings for function return type
Now return statements in traces make much more sense.
2019-06-09 18:11:56 +09:00
Bill Currie 0f5f2a125a Use a reliable reference for calculating progs offsets.
Now that pr->zone can be null, it cannot be used as a reference. Fixes
random crashes when using qfprogs (random due to heap randomization).
2018-10-13 23:23:45 +09:00
Bill Currie b7aa5bb8fe Fix an oops messing up edict size. 2018-10-12 14:33:26 +09:00
Bill Currie 33cbc500e8 Fix a segfault when setting up the stack.
Yup, putting {}s around even single statements under flow control (if, etc)
is a good idea. Wonder if there's a gcc warning for that...
2018-10-11 13:34:08 +09:00
Bill Currie 6252faa069 Fix a size error in OP_LOAD_Q.
C&P from OP_LOAD_V :/
2018-10-11 13:25:32 +09:00
Bill Currie 364c2d2c2b Add a stack and push and pop instructions.
The stack is for data, not return addresses.
2018-10-11 13:24:03 +09:00
Bill Currie 61185813fa Cleaner handling of zone_size/zone. 2018-10-11 10:22:10 +09:00
Bill Currie 82809eb856 Simplify the call to PR_LoadProgsFile.
I've decided that setting pr.max_edicts and pr.zone_size as part of the
local progs initialization rather than in PR_LoadProgsFile makes more
sense. For one, it is unlikely for the limits to change every time progs is
reloaded. Also, they seem to be a property of the VM rather than the progs.
However, there is nothing stopping the caller from updating max_edicts and
zone_size every call.
2018-10-11 10:06:48 +09:00
Bill Currie 34bcf7faab Do a pure/const/noreturn/format attribute pass.
I always wanted these, but as gcc now provides warnings for functions that
could do with such attributes, finding all the functions is much easier.
2018-10-09 12:42:21 +09:00
Bill Currie 59e85b7d5e Fix a pile of dead assignments.
Some were actual bugs!
2018-09-08 22:23:57 +09:00
Bill Currie 8fd5be0ee0 Fix a pile of sizeof goofs.
While scan-build wasn't what I was looking for, it has proven useful
anyway: many of the sizeof errors were just noise, but a few were actual
bugs (allocating too much or too little memory).
2018-09-07 20:00:57 +09:00
Bill Currie 0de0eb2fc7 Fix a bunch of bit-rot. 2018-06-08 13:21:30 +09:00
Bill Currie 546e333a3c Allow Sys_Error to be hooked.
This makes debugging builtins that wrap normal functions a little easier by
giving a progs dump when such an error occurs.
2016-01-03 23:04:00 +09:00
Bill Currie 7b350b2a1b Indicate calls to builtins when tracing.
This makes following progs traces a little easier.
2016-01-03 16:13:59 +09:00
Bill Currie 3efb0c538f Separate file search from loading.
QFS_LoadFile (and its wrappers) now  take a file handle rather than a
path. This will make vpath usage a little cleaner to implement.
2014-01-28 16:22:05 +09:00
Bill Currie 4c6478c77f Strip trailing spaces from field names.
A certain mod (glare at rogue) has a space at the end of a field name in
the bsp entity data causing a crash. Thanks to ccr for the report.
2013-11-26 14:27:49 +09:00
Bill Currie f5501fbf24 Fix a pile of automake deprecation warnings.
s/INCLUDES/AM_CPPFLAGS/g

I <3 sed :)
2013-11-24 13:11:50 +09:00
Bill Currie 99a8e8f228 Fix the jump instruction.
The offset to compensate for st++ was missing.

Obviously, the code has never been tested.  Found while looking at the
jump code and thinking about using 32-bit addresses for the jump tables.
2013-06-26 09:59:19 +09:00
Bill Currie 7c1d9d2b84 Make the angle and light hacks optional.
I'd forgotten that ED_ConvertToPlist mangled light into light_lev and
single component angle values into a vector. This fixes much of the
breakage in qflight (but not the light levels)
2013-03-07 09:11:23 +09:00
Bill Currie 675db274a6 Use Sys_Error instead of PR_Error in ED_ConvertToPlist.
ED_ConvertToPlist is now independent of the progs engine as its only use
for the progs_t * param was for PR_Error.
2013-03-07 09:11:22 +09:00
Bill Currie 7d2e938d37 Correct some error messages.
ED_ParseEntity has been ED_ConvertToPlist for a long time now.
2013-03-07 09:11:22 +09:00
Bill Currie e27d7cbd2d Handle alloca "correctly".
Use AC_FUNC_ALLOCA and the #ifdef mess suggested by the autoconf docs
(hidden in qfalloca.h).
2013-01-22 21:02:50 +09:00
Bill Currie 6b05a7e964 Add (%Ec) to OP_ADDRESS's format specifier.
This makes OP_ADDRESS and OP_LOAD_* consistent.
2013-01-17 16:43:54 +09:00
Bill Currie c25e68ecaf Use hex output for %E opcode format specifier.
This makes %E's addresses consistent with other address output.
2013-01-17 16:42:28 +09:00
Bill Currie 3c67e8f020 Fix the vector/quaternion scaling instructions.
It was pointed out by Blub\w (gmqcc) that OP_MUL_FV and friends were buggy
when the operands overlapped (eg, x = x.x * x) as the result would become
'x.x*x.x x.y*x.x*x.x x.z*x.x*x.x' (note the x.x squared for y and z). On
testing, sure enough the bug was present (and is a nice demonstration that
QF's VM does NOT have strict-aliasing bugs). As a very nice benefit: the
code produced by the fixes is actually faster than the broken version :).

The ruamoko code used for testing:
void (string fmt, ...) printf = #0;

vector foo (vector x)
{
    x = x * x.x;
    return x;
}

vector bar (vector x)
{
    x = x.x * x;
    return x;
}

int main ()
{
    vector x = '2 3 4';
    vector y = foo (x);
    vector z = bar (x);
    printf ("x=%v y=%v z=%v 2*x=%v\n", x, y, z, 2*x);
    return 0;
}
2013-01-17 10:23:02 +09:00
Bill Currie 6b97967a68 Use g instead of e for the fp values.
Need to up the precision by one due to the difference between g and e, but
much prettier. Might need to rename that function :P I wish I'd thought to
check if g would work, but thanks to divVerent for the suggestion.
2013-01-08 20:15:24 +09:00
Bill Currie b096a0242e Write fp values to saved games with enough precision.
That is, enough precision to uniquely identify the fp values. No drifts!
2013-01-08 18:50:44 +09:00
Bill Currie 9155338404 Add support for int and quaternion values in saved games. 2013-01-08 18:09:22 +09:00
Bill Currie 3e2a40684c Use dstring in PR_UglyValueString().
I should have done this a long time ago:P. This removes the really silly
255 char limit from strings in saved games (and thus fixes books in ITS).
2013-01-08 17:20:58 +09:00
Bill Currie e0e69ac71a Fix some signed/unsigned comparison warnings.
It seems mingw's gcc treats pointer subtraction differently to how linux's
gcc does.
2013-01-05 17:52:48 +09:00
Bill Currie 3b63c31b5d Use pr_return for the null pointer check.
The params come after the return slot :P. Getting a null pointer exception
for movep from .return wasn't very funny.
2012-12-26 11:47:53 +09:00