Bill Currie
e8e8dad535
Fix a potential crash with the cvar reset command.
2011-09-07 21:07:52 +09:00
Bill Currie
2ae33a753a
Support non-interleaved mmap sound.
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Unfortuanately, I can't test this properly as I don't have any such
hardware, but as the code is mosly an edited copy of the interleaved code,
any errors should be easy to fix.
2011-09-07 17:00:57 +09:00
Bill Currie
a8ea3aaad9
Allow dma sound targets to specify an xfer function.
2011-09-07 17:00:18 +09:00
Bill Currie
9ffa1f410a
Detect the silent death of the jack client thread.
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When jackd gets an unhandled xrun, it stops all processing but neglects to
tell the client about it. Thus, add a bit of a watchdog function to
s_update() and assume the client thread is dead if there's no sign of life
after one second. No more hanging on exit.
2011-09-07 15:16:27 +09:00
Bill Currie
86c5b79816
Nuke yet another stack buffer.
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Dn Dn Dn another one's gone, another one's gone, another one bites the dust
2011-09-07 10:35:42 +09:00
Bill Currie
e3c5f6e608
Fix the wonky rotation translations caused by rotation support.
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Damn loop in PM_PlayerMove messed up the rotation flag. To think, all that
trouble caused by one little flag.
2011-09-07 09:41:06 +09:00
Bill Currie
581539f7af
Make debug printing a little smarter.
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When a field or global name is used, the printed value reflects the type
of that variable.
2011-09-07 09:41:06 +09:00
Bill Currie
505660dffe
Nuke another buffer.
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Though snprintf was used, not having a buffer just makes things cleaner.
2011-09-07 09:41:06 +09:00
Bill Currie
e6e1b10c58
Add support for rotating entities to QW.
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Same as the rotating entities in NQ. Unfortunately, I have some problems
with certain entities doing really weird things during collisions. I'll
sort that out later.
2011-09-07 09:41:06 +09:00
Bill Currie
71be8510e5
Don't do anything when the message is empty.
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This clears up some fun valgrind noise in SV_Print.
2011-09-07 09:41:06 +09:00
Bill Currie
91f6b7f555
Better use of Sys_Printf.
2011-09-07 09:41:06 +09:00
Bill Currie
94362cc010
Add macros to ease printing of vectors and quaternions.
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I got sick of having to pass all those parameters to printf. Let the
compiler do it for me.
2011-09-07 09:41:06 +09:00
Bill Currie
a3f0a559a5
Fix a segfault when centerprinting.
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The dstring wasn't getting initialized :/
2011-09-07 09:41:06 +09:00
Bill Currie
89ec14e0fc
Make very tiny movements no-ops.
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This affects pushers in their think code. This makes NQ a little more like
QW, but doesn't really seem to change much.
2011-09-07 09:41:05 +09:00
Bill Currie
9bd4bbee52
Make sure tossed entities with upward velocity can always move.
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If a tossed entity has ONGROUND set, it won't move, but if it has an upward
velocity, it can't possibly be ONGROUND, so clear the flag if the entity is
moving upwards.
2011-09-07 09:41:05 +09:00
Bill Currie
937ea854d6
Give QW NQ's explode-box jumping code.
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It seems that QW already allowed explode-box jumping, but this makes code a
little more consistent. Still need to figure out what to do about the
player physics code: the client prediction is wrong, though the server gets
it right (before the change).
2011-09-07 09:41:05 +09:00
Bill Currie
f0a145a537
Compress entity_state_t a little.
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Use byte and short instead of int.
2011-09-07 09:41:05 +09:00
Bill Currie
39190c5e2c
Remove an unnecessary include.
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Don't need that :P
2011-09-07 09:41:05 +09:00
Bill Currie
e1b6f50345
Clean up the diffs a bit between qw and nq sv_pr_cmds
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Add some missing functions to nq.
In qw, Sys_Printf is mapped to SV_Printf, so no harm there.
2011-09-07 09:41:05 +09:00
Bill Currie
dcbe23b3d3
Abandon the runequake stuff for now.
2011-09-04 20:32:57 +09:00
Bill Currie
cca9983a48
Clean up the startup file diffs.
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This also makes functionality consistent across the platforms, such as
adding support for -dedicated to sdl based nq, and various timing
calculations are now consistent.
2011-09-04 12:04:03 +09:00
Bill Currie
db8eee502f
Eliminate the is_server global.
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More ugliness gone :)
2011-09-04 09:58:13 +09:00
Bill Currie
8d853589e3
Use the gamedir callback for the serverinfo key.
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This gits rid of a bit of nastiness in the gamedir code :)
2011-09-04 09:58:13 +09:00
Bill Currie
6b5b2a1622
Specified the endianess of the reads.
2011-09-04 09:58:13 +09:00
Bill Currie
a55f490b47
Add support for map specified fog and skys to qw.
2011-09-04 09:58:12 +09:00
Bill Currie
be8277c8c4
Sanitize some of the differences in cl_parse.c.
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Most of the differences in CL_ParseServerMessage are now protocol specific.
2011-09-04 09:58:12 +09:00
Bill Currie
deddb5cb6a
Partially document the message api.
2011-09-04 09:58:12 +09:00
Bill Currie
9afb691dd9
Change MSG_ReadShort to return an unsigned short.
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Avoiding the sign extension by default seems to be more useful.
2011-09-04 09:58:12 +09:00
Bill Currie
9ace9f2bfa
Fix some bad timing with a dstring_delete.
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Opps :P, double free.
2011-09-04 09:58:12 +09:00
Bill Currie
12e238f806
Add a function to convert quake angles to a quaternion.
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The test works by comparing the result of AngleVectors with forward,
right, and up vectors rotated by the quaternion resulting from AngleQuat.
2011-09-04 09:58:12 +09:00
Bill Currie
1c47f9e16d
Kill some magic numbers.
2011-09-04 09:58:12 +09:00
Bill Currie
fe3cdbcf5a
fix a snafu in quattomat
2011-09-04 09:58:12 +09:00
Bill Currie
eb205d73fd
Add a function to convert a quaternion to a rotation matrix.
2011-09-04 09:58:12 +09:00
Bill Currie
28d9c7234c
A bit more diff reduction before attempting to merge client code.
2011-09-04 09:58:12 +09:00
Bill Currie
514f085e88
Reduce the diffs in cl_demo.c.
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Starting to look like a change in protocol rather than a complete rewrite.
2011-09-04 09:58:12 +09:00
Bill Currie
d508da3cf0
Reduce cl_cmd.c diffs down to protocol specifics.
2011-09-04 09:58:11 +09:00
Bill Currie
85bcac3c8d
Reduce cl_cam diffs to spectator specifics.
2011-09-04 09:58:11 +09:00
Bill Currie
73d11aedca
Do a lot of diff reduction.
2011-09-04 09:58:11 +09:00
Bill Currie
fb9a095586
Fix include style mixup.
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"" for local, <> for system
2011-09-04 09:58:11 +09:00
Bill Currie
765b9ebb65
Split up the qw entity handling code.
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More pre-merge organization.
2011-09-04 09:58:11 +09:00
Bill Currie
62b17d3629
Split out the entity linking code.
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This should smooth the merge process a little.
2011-09-04 09:58:11 +09:00
Bill Currie
62f7d14ed2
White space cleanups.
2011-09-04 09:58:11 +09:00
Bill Currie
245cfb0b6f
Much diff reduction.
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In the process, found a bug where the yaw speed was not being limited as
desired.
2011-09-04 09:58:11 +09:00
Bill Currie
88005f6710
Diff reduction.
2011-09-04 09:58:11 +09:00
Bill Currie
a59fee5346
Add the QuatSet macro.
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Same as the VectorSet macro.
2011-09-04 09:58:11 +09:00
Bill Currie
5c9ab2832f
Fix win32 cross-building.
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No idea if the code actually works :(
2011-09-04 09:48:16 +09:00
Bill Currie
e50f0e18ba
Make netmain use netadr_t, same as netchan.
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Having sockaddr and friends in a header file was bad news for portability
(especially windows).
2011-09-04 09:45:19 +09:00
Bill Currie
5ee01879ec
Missed a spot for net_family.
2011-09-03 16:28:00 +09:00
Bill Currie
80b2b82092
Add a cvar to control the address family.
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OpenBSD doesn't allow mixed binding of ipv4 and ipv6, but being able to use
ipv6 enabled qf with ipv4 addresses would be nice...
2011-09-03 13:04:47 +09:00
Bill Currie
29a52a8cc8
FIx it for IPv4, too.
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Oops, I forgot about that :P
2011-08-31 18:32:47 +09:00