Commit Graph

1061 Commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV 3900c75cbb Spelling correction in printf. 2002-06-17 05:40:56 +00:00
Bill Currie 9482c151c2 fix the missing view model 2002-06-14 07:55:19 +00:00
Bill Currie c23a74ecd9 fix the recvfrom address size 2002-06-12 20:26:30 +00:00
Ragnvald Maartmann-Moe IV 2da6bd4907 Rename cl_nopred to cl_predict, cl_nostatpred to cl_predict_static, and disable prediction of static players by default. 2002-06-12 04:45:21 +00:00
Ragnvald Maartmann-Moe IV bc4c4588cc Minor cleanup. 2002-06-10 23:05:29 +00:00
Ragnvald Maartmann-Moe IV dd52072c9c Whitespace. 2002-06-10 23:04:34 +00:00
Timothy C. McGrath ee3f85cf55 Whoops! I got slap happy with ()'s. I'll learn, just let me make more
bugs ;)

Tim McGrath (Misty)
2002-06-09 02:44:11 +00:00
Timothy C. McGrath 814b1b5f2b Reworked logging and heartbeats so they use realtime again, instead of
directly calling sys_doubletime () - managed to remove six calls. Proboably I
should look through the code some more and find more ways to remove more calls
... The server works fine with them on my system as is, but I've gotten the
impression from people in the know that spamming the clock this often is bound
to cause non x86 arches to have problems.

Tim McGrath (Misty)
2002-06-08 23:29:19 +00:00
Bill Currie 1747c07da6 rename cl_demospeed to demo_speed and add demo_gzip (yeah, compressed demos) 2002-06-08 23:22:26 +00:00
Bill Currie 442ccc3deb no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
Bill Currie ebfdbd9285 the fpu manipulation stuff seems to be better off in the one place that
actually uses it...
2002-06-07 15:09:20 +00:00
Bill Currie 4e07810f0d a little cleanup of unneeded lines 2002-06-07 14:44:02 +00:00
Ragnvald Maartmann-Moe IV ceb73449bb Order of operations cleanup, QSG2 alpha is now colormod[3] in entities. 2002-06-07 11:25:47 +00:00
Ragnvald Maartmann-Moe IV 90f4bf5fa7 Improve dlight flag combination behaviors, plus some more dlight initialization cleanups. 2002-06-07 05:21:53 +00:00
Timothy C. McGrath b552aceced This should fix bans and heartbeats to work with realtime resets.
Also of note, I found a line I missed for logging from the last checkin. Doh.

Did not test heartbeats, although the code is so dead simple it ought to
function.

I did not test logging, although the code is rather simple so unless I missed
something, it ought to work this time. ;)

Tim McGrath (Misty)
2002-06-06 23:38:35 +00:00
Timothy C. McGrath c848bf5c0c Fixed logging to work with realtime resets.
Tim McGrath (Misty)
2002-06-06 23:15:26 +00:00
Timothy C. McGrath bd82405643 Fixed automatic muting/mute to work properly with realtime resets.
Timothy C. McGrath (Misty)
2002-06-06 23:05:57 +00:00
Timothy C. McGrath 8f2b541b25 This fixes cuffs so they work with realtime resets.
Tim McGrath (Misty)
2002-06-06 22:41:34 +00:00
Ragnvald Maartmann-Moe IV f6c6d9f03e Add EF_DIMLIGHT to qw, make it work identically in nq. 2002-06-06 04:14:23 +00:00
Timothy C. McGrath 25ec0b8efd I figured out why realtime 0 caused progs to crash }:) ph33r me. Or
not. Your choice.

if sv_frametime is less than or equal to zero, progs does not enjoy life.
Don't make progs suicide, join the > 0 club today!

Tim McGrath (Misty)
2002-06-06 00:32:04 +00:00
Ragnvald Maartmann-Moe IV 46949068a2 Check return value on R_AllocDlight. Small optimization, people cutting r_dlight_max heavily should like it. 2002-06-05 22:07:38 +00:00
Brian Koropoff 7369224f25 Added the getinfo command to grab client info keys in GIB. I might add
the ability to grab info about any user, but this has potential abuses.
I'll need to think it over.
2002-06-05 00:13:46 +00:00
Bill Currie 0f9adc182d win32 compile fixes 2002-06-04 16:17:10 +00:00
Timothy C. McGrath 6ead7c9ad4 Removed an unneeded check now that realtime = 0 in sv_init.c while map is
loading went byebye.

Tim McGrath (Misty)
2002-06-03 23:11:09 +00:00
Bill Currie 4039452297 more sys cleanup. server consoles may be broken for non-curses. 2002-06-03 19:11:48 +00:00
Jeff Teunissen b1ccfce60a Remove the resetting of realtime -- there's a better solution coming, and this
breaks a lot of stuff subtly.
2002-06-03 03:01:46 +00:00
Bill Currie f00e892d4e mingw gcc 3.1 is freaking weird 2002-06-02 05:27:32 +00:00
Timothy C. McGrath 9a18bda805 Gee, I seem to have had time reset *after* progs was loaded. ...
Fixed. This was dumb.

Timothy McGrath. (Misty)
2002-06-02 05:20:42 +00:00
Bill Currie 3b7ddfb22a fix a silly typo 2002-06-01 03:04:11 +00:00
Bill Currie 9630a23391 more Sys_* cleanup 2002-06-01 03:00:13 +00:00
Bill Currie fc0bb7e175 move Sys_DebugLog 2002-05-31 22:50:43 +00:00
Bill Currie e8026d9c76 touch, think and blocked now support methods
also a little whitespace cleanup
2002-05-31 21:05:58 +00:00
Bill Currie cf9e1de5a6 sv_progs_zone controls the size of the zone for the progs. defaults to
256kb (64k `globals').
2002-05-31 15:27:56 +00:00
Bill Currie c25051e60e link the obj runtime into the servers' progs engines 2002-05-31 15:04:23 +00:00
Bill Currie 7a3b63418b `adequate' temporary fix for r_lightmap_components 1 2002-05-28 04:11:40 +00:00
Bill Currie 37335f4ec3 alpha doesn't like 0 for va_list :/ 2002-05-28 00:02:59 +00:00
Bill Currie 7ebede0517 don't run a physics frame if sv_frametime is 0 2002-05-27 20:49:16 +00:00
Timothy C. McGrath 9666243498 Fixed my mistake - Had added a bracket which caused physics only to be
done every maxtic instead of every *mintic* which is what it was supposed
to be doing. Ooops.

Also minor whitespace cleaning in sv_init.c

Tim McGrath (Misty)
2002-05-26 20:30:12 +00:00
Timothy C. McGrath 8ebd2c6243 This hack makes realtime get reset on map load (in sv_init.c, set to 0)
and also prevents old_time in sv_main.c from getting screwed up in the head
and pausing the physics indefinitely (check and see if there is a faster way
to do it :)

What does this let us do? LEAVE THE SERVER RUNNING! Imprecision due to the
server being on for long periods of time should now no longer be a problem,
so long as you have a map rotation going at least once a day. :)

I plan on committing updated versions of my glspeed cfgs next, and then
looking at timeleft - just to make sure when sys_dead_sleep is 1 it can't
overflow accidentally.

Tim McGrath (Misty)
2002-05-25 21:54:41 +00:00
Bill Currie 030b8a7a05 add ' fps' to the std deviation line 2002-05-24 02:59:10 +00:00
Bill Currie 33e055209e Semi-major (more than minor:) progs convenience macro cleanup. There will
be more to come.
2002-05-22 22:35:37 +00:00
Bill Currie 69c6bb767b forgot to fix the server error printing 2002-05-21 21:06:27 +00:00
Bill Currie fe866e264e hopefully fix the nq-wgl crash 2002-05-14 21:30:23 +00:00
Bill Currie 6a5bbf6f0a memory allocation checking cleanup 2002-05-14 06:37:28 +00:00
Bill Currie 44dcf74627 strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
adding \n).
2002-05-14 06:12:29 +00:00
Bill Currie 6240c62cec this should fix the problems with building the master server on bsd systems 2002-05-13 21:53:52 +00:00
Brian Koropoff 3fffa26fb4 Added thread support to GIB and cleaned up escape characters yet again.
With any luck it should actually work this time.  Added the getimpulse
command so that GIB scripts can check if an impulse command is pending
before sending their own.  Fixed all the memory leaks I could find.
QuakeC and GIB seem to be clean except for maybe one or two sneaky leaks
I can't track down.
2002-05-11 00:36:12 +00:00
Bill Currie c04785fe0f move sys/types.h 2002-05-10 18:39:59 +00:00
Bill Currie b93f37fb00 a nother tiny optimisation: no nead to recalculate non-player beams every
frame
2002-04-27 04:08:30 +00:00
Bill Currie 8a8e62f4c2 turns out that beams coming from the player entity get their start position
updated which can cause the beam to shrink which can cause lightning ents
to get stranded.
2002-04-27 03:22:09 +00:00
Bill Currie a1c6547f16 when comparing addresses, it helps if the /whole/ address is compared :P 2002-04-26 16:05:24 +00:00
Bill Currie 7ca3ea20b1 got a little too agressive with that optimisation :P (I'm surprised it worked
at all)
2002-04-25 19:38:15 +00:00
Bill Currie 0deb11eeae this might fix the lightning bug (produces better code anyway) 2002-04-25 19:04:25 +00:00
Bill Currie 4223aaa4c0 a couple of very minor optimisations 2002-04-25 17:16:40 +00:00
Jeff Teunissen b2579dca98 WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an
unbounded frame rate (you can still set it to clamp your fps to, for example,
your monitor's refresh rate), and cl_maxnetfps 0 is now based on your network
rate.

The NetQuake-compatible targets now also have an unbounded framerate. This is
OK, because the built-in server uses its own tick rate.
2002-04-25 16:50:56 +00:00
Jeff Teunissen 7c134a6f95 Fix up the watervis stuff. Whoops! :) 2002-04-25 14:34:15 +00:00
Jeff Teunissen 13071a2d23 Clear up some comments. 2002-04-25 12:53:42 +00:00
Jeff Teunissen 6126eeeb1d Clarify the meaning of the watervis serverinfo/Cvar in the server help 2002-04-25 12:52:11 +00:00
Jeff Teunissen 5b069de40c Redo r_wateralpha so that it doesn't force its value based on the watervis
serverinfo. Instead, create a new cl_wateralpha float variable that is set to
r_wateralpha->value in Host_Frame, and use that float during rendering.
2002-04-25 12:51:04 +00:00
Bill Currie 2b2c0401cf stuff player, beam and explosion entities into the map (rather than
building the render entity lists directly) so they get vis-clipped. The
benefits of this to newer gl cards/drivers or sw is negligable, but is a
pretty serious boost for the voodoo2 (~24%).
2002-04-25 04:30:03 +00:00
Brian Koropoff 7f295d61ee Added the getserverinfo command to return the value of a server info key
to GIB.  Fixed a bug in dstring_replace that was causing too much data to
be copied when the incoming string was larger than what was being replaced.
Very minor reorganization in cmd.c (1 function moved around I think).
cmd.c should probably get broken up into separate files soon.
2002-04-23 07:47:24 +00:00
Bill Currie 44a905e98c forgot to delete the (commented out) calls to Cmd_Process 2002-04-20 03:22:14 +00:00
Bill Currie 4ccc9d6322 dstring.c dstring.h:
add dstring_replace. this replaces a string of lenth rlen at position
	pos with data of lenth len, growing, shrinking and shuffling data as
	appropriate. At this rate, the dstring `class' will get buffer gap
	editing capabilities :)
cmd.c:
	Cmd_TokenizeString builds cmd_active_buffer->line again.
	Cmd_Process bails out instantly if cmd_active_buffer is a legacy buffer
	and uses dstring_replace to modify the parameters in
	cmd_active_buffer->line. This last change results in drastic
	simplification (and accuracy) of the commandline reconstruction code,
	both in Cmd_TokenizeString and Cmd_Process.
2002-04-19 22:54:27 +00:00
Bill Currie 1ff8c715b9 currently, Cmd_Process needs to be called after Cmd_TokenizeString, even
for legacy buffers. I'm not terribly happy with this, but it fixes the
broken "say" problem.
2002-04-19 21:18:25 +00:00
Bill Currie 97029c0689 rearrange the svc_stufftext code so stuffbuff doesn't even get allocated if
it's not needed. This should speed things up fractionally for well behaved
mods/servers that send atomic svc_stufftext packets (ie, always ending in
\n).
2002-04-19 17:58:52 +00:00
Brian Koropoff ea3c2f0d78 Changed stufftext behavior so that commands are built up until a \n is
found at the end of the string.  This works around a stupidity in some
servers where stufftext commands are sent in pieces and might not reach
the client before execution occurs, resulting in parse errors.
2002-04-19 06:26:08 +00:00
Bill Currie d4cc899d33 even id has that blasted bug :/ 2002-04-16 17:18:28 +00:00
Bill Currie ed0342e996 clean up the mess of {send,recv}msg vs {sendto,recvfrom} 2002-04-15 19:06:25 +00:00
Bill Currie 4ac2fc0a52 add the -b dotted.quad option so qw-master can bind to a specific address.
Useful on multi-homed machines where either you want qw-master to listen on
only one address or your operating system is lame.

While (currently) ugly, compiles for win32 again.
2002-04-15 18:13:17 +00:00
Bill Currie 9fa9f6af52 need to explicitly include sys/uio.h on older libc 2002-04-15 14:35:10 +00:00
Bill Currie 599e0f4b0a make sure reply packets go out the same interface they cam in on.
This breaks win32 builds :/
2002-04-14 03:44:16 +00:00
Bill Currie c310cd2235 correct some email addresses 2002-04-12 17:54:12 +00:00
Bill Currie a974eb2333 move buildnum.c to util and make nq and qw init more similar 2002-04-11 18:42:55 +00:00
Bill Currie 0d525189f4 fix some problems with error printing, especially when using the curses
console
2002-04-10 21:03:02 +00:00
Bill Currie 76d004f9cf fix confim_quit 2002-04-09 17:00:39 +00:00
Bill Currie 63909922d7 damn sun's model_t :P 2002-04-07 05:03:54 +00:00
Brian Koropoff 676bf39d9d Beautified GIB, improved looping and backtraces slightly. Old buffers are
now recycled, not freed.  Fixed some bugs in exp.c.  Ready to add embeded
functions (read: function calls with return values) and for loops.
Probably some other misc. fixes, I tend to go on debugging streaks.
2002-03-27 06:24:19 +00:00
Robin Redeker 264e9b1617 Added teamname to the playerconfig dialog.
Made noskins a archived var.
Added a network menu.
-> just realized, that menu-code is still to blown
and still sucks too much. i am thinking about a
more templated menu-code. (tanwha: i will design something nice ;)
2002-03-20 16:13:32 +00:00
Bill Currie e386a02292 make sure unused player slots are skipped when linking (should fix elmex'
segfault)
2002-03-15 16:49:40 +00:00
Robin Redeker 54037f1115 Fixed cl_fraglog and fs_fraglog cvar for being archived.
Fixed fraglogging when playing demos.
2002-03-15 13:31:05 +00:00
Bill Currie bde0f94d1a don't process server packets when a client packet has been read from a demo
file. this was causing server packets to sometimes be processed multiple
times.
2002-03-15 07:35:22 +00:00
Bill Currie 777495e069 hopefully fix our rocket trail problem 2002-03-14 21:33:56 +00:00
Robin Redeker 706de39c06 Made fraglogging switchable. And added it to the features-menu.
cl_fraglog is the new cvar for toggling fraglogging.
2002-03-14 19:41:49 +00:00
Bill Currie 33513ce67b demo autorecord patch from RvB 2002-03-14 18:48:04 +00:00
Robin Redeker 650912e75a Added my fancy automatic fraglog to the qw-client.
Cvar fs_fraglog is a new cvar for the filename of the fraglog (default: qw-score.log)
Any devel should take a look at qw/source/cl_parse.c and qw/source/sbar.c to verify
the place where the function is placed and called, i am not shure if its correct there.
2002-03-14 15:43:08 +00:00
Bill Currie 6aa4a690d6 demo auto-naming patch from RvB 2002-03-13 18:09:33 +00:00
Bill Currie 7c3f58e08e this should fix elmex's segfault 2002-03-12 19:44:10 +00:00
Bill Currie 87e4148ffc fix the client getting stuck trying to download (eg) "skins/ .pcx" 2002-03-11 18:47:14 +00:00
Brian Koropoff e0e9084ad7 Merged in the new command parser. No major bugs or incompatibilities could
be found.
2002-03-05 21:51:12 +00:00
Brian Koropoff 8d124f9c2b Implemented variable substitution and did various cleanups to the parser.
Changed Cmd_TokenizeString to accept a flag that controls the application
of filters (tags, variables, escape characters) to the tokens and modified
a few places in the source that called it.  Added a secondary command
buffer that is parsed without filters for legacy command support.
Currently, it is only used for commands stuffed into the console from the
server.  It is hacky, and I hope to eventually generalize the console
interface to support any number of buffers and audit the rest of the code
to recognize it.  For now, the legacy buffer at least keeps escape
character parsing from destroying info strings.
2002-03-03 23:28:57 +00:00
Brian Koropoff f78ec56975 Added escape characters, the <i> tag to ignore tags enclosed within it, and
generally cleaned the parser up.  If a line begins with |, it will be
stripped off by the tokenizer and no tags or escape characters will be
processed.  Commands stuffed into the console from the server are prepended
with | to ensure backward compatibility.  This can also be used anywhere
backward compatibility is needed, such as where info strings are stuffed
into the console, or as an alternative to using escape characters in the
entire string.
2002-03-03 08:29:28 +00:00
Bill Currie 26d7463be7 the majority of raptor's sgi build patch. I'll look at the last two bits
(server.c and vid_sdl.c) later.
2002-03-03 06:03:51 +00:00
Bill Currie 5d3830eeb1 move SV_SetMoveVars 2002-02-26 07:32:23 +00:00
Bill Currie 6ba5e823b2 use sv_gravity->value instead of movevars.gravity 2002-02-25 23:11:39 +00:00
Bill Currie 3e4c200430 more evil hacks to get nq's and qw's sv_phys.c similar. 2002-02-25 22:57:17 +00:00
Bill Currie 676527a0d3 if the velocity is 0, don't bother clipping it. 2002-02-25 18:40:51 +00:00
Bill Currie da1f9fcf44 cut&paste + 1am = crippled quakeguy. d'oh :P 2002-02-25 17:41:21 +00:00
Bill Currie 9ea013888b eliminate GetEdictFieldValue, mostly merge SV_AddGravity, and clean up
some whitespace in sv_phys.c
2002-02-25 07:44:17 +00:00
Bill Currie cd29f8b9a0 remove an unneeded prototyp 2002-02-25 06:34:06 +00:00
Bill Currie d5ed3bea75 when touching entities, it is possible for the next linked entity to be
freed, and thus unlinked. when this mappens, make sure the pointer to the
next entity to be touched gets updated appropriatly.
2002-02-25 03:24:46 +00:00
Bill Currie 8e31211266 don't link in a MOVETYPE_NONE edict that has freed itself via its think
function.
2002-02-25 03:22:32 +00:00
Bill Currie 3e4422a9f3 ok, the usleep is back, but it's controlled via cl_usleep which defaults to
off.
2002-02-22 05:48:59 +00:00
Bill Currie 96d3a997c9 bring sv_phys.c closer to being mergable. I've temporarily(?) disabled
Maddes' max velocity `fix' (yeah, it's physicly correct, but...). I'll
probably cvar it.
2002-02-22 05:28:17 +00:00
Bill Currie 5a1c0af8ca more cloning :) 2002-02-20 20:53:41 +00:00
Bill Currie 87cb9647ab reduce the fluffy diffs 2002-02-20 20:21:08 +00:00
Bill Currie c9432fd92d remove unneeded stuff 2002-02-20 20:20:17 +00:00
Bill Currie 8ee5acb208 redo Sys_Error so it's more usable throughout quake 2002-02-20 19:22:52 +00:00
Bill Currie ea79349c2d nq world.c and qw world.c are now identical ignoring the $Id line 2002-02-20 18:35:49 +00:00
Bill Currie b6c331736a give nq host_mem_size so -mem can be a cvar (similar to sv_mem_size and
cl_mem_size in qw).
2002-02-19 20:47:45 +00:00
Bill Currie 9aace57b07 fix a core dump when failing to allocate the hunk 2002-02-19 19:24:18 +00:00
Timothy C. McGrath 301eb4b8fd Changed show_fps, show_time, show_pl and show_ping into archived cvars. They
were archived originally, but apparently some insane little gremlin keeps
reverting my change without telling me why :)

Tim/Misty/Misty-chan
2002-02-19 00:58:17 +00:00
Bill Currie 70194567fe kill the usleep. I don't know why, nor do I really care, but it causes qw to
not run at full speed even though it shouldn't.
2002-02-18 19:21:53 +00:00
Bill Currie 234305f0ab make sure networking is initialized before doing /anything/. this should
fix the host lookup failurs for win32 when using -f.
2002-02-13 17:58:30 +00:00
Bill Currie 2c1173aadf totally zap a client slot when the server sends an svc_updateuserinfo with
a blank info string as the only way this should ever happen is when the
server is dropping the relevant client so our client might as well drop it
too.
2002-02-13 17:52:53 +00:00
Bill Currie f1ea286a44 don't bother writing client info for unused client slots. If demo
compatability breaks, this is one place to check for why (but I don't think
it will).
2002-02-13 17:50:47 +00:00
Bill Currie 2e8f780e03 return "" from PF_infokey when the client the key is being requested from
has been dropped. This fixes a nasty crash at the end of a match in tf 2.8+
2002-02-13 05:49:24 +00:00
Bill Currie b4000200e3 move the getopt files from qfcc/source to libs/util, link qw-master against
libQFutil and enable the option parsting in qw-master for win32.
2002-02-12 17:44:41 +00:00
Bill Currie a9547414f3 compile fixes for win32 2002-02-12 04:17:31 +00:00
Bill Currie 6f7b3fa0ef more magic number nukage and add a couple comments 2002-02-11 21:28:18 +00:00
Bill Currie 7c0d8f2345 remove some evile magic numbers 2002-02-11 21:23:28 +00:00
Bill Currie 6c6b8ca4c3 at rxr's request, allow the master server to read in a static list of
servers (qw-master -f servers.txt). These servers can not be removed from
the master server without editing the file and restarting the server. The
format of the server list file is a simple line-by-line list of the servers'
addresses and their port (optional: defaults to 27500):

servername([ :]port)?

one per line.
2002-02-11 20:50:54 +00:00
Bill Currie 0ea713eda4 redo the progs loader to allocate all the memory needed for progs in one
shot, allowing for caller specified alloc and edicts and zone memory sizes.
(progs + edicts + zone).
2002-01-29 20:53:44 +00:00
Bill Currie 2aa2066019 FPH column for the score list from RvB 2002-01-27 21:19:29 +00:00
Bill Currie 7dc9a93d46 clear the download name on failures 2002-01-23 19:01:19 +00:00
Bill Currie e8f6fced0b call BI_Init in the clients 2002-01-20 04:10:36 +00:00
Bill Currie 14ac3acc17 add a builtin (gametype) for detecting the, well, game type (ie, netquake
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
2002-01-20 03:09:03 +00:00
Bill Currie 39d432b6a6 make sure force_commandline in the console data gets set appropriatly 2002-01-20 00:04:50 +00:00
Chris Ison 60e1b2caf3 fixed 3dfx not building due to mis-named lib 2002-01-19 23:06:28 +00:00
Bill Currie 786a88ba25 blah, bloody separate LDADD and DEPENDENCIES. well, this'll fix 'em :P 2002-01-19 05:45:48 +00:00
Bill Currie 6af9a5d8e6 make the builtins an array of pointers so the hash table doesn't get royally
screwed up
2002-01-19 03:31:51 +00:00
Bill Currie 10acad1ee4 first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Bill Currie bb96a5b736 first use of client side QuakeC :) (and having more than one progs instance
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
2002-01-18 19:19:33 +00:00
Chris Ison e3b2bfb81a clear key states on game start 2002-01-17 22:04:58 +00:00
Bill Currie 5a1c7ecd2b init order cleanup 2002-01-17 04:11:36 +00:00
Bill Currie 5e8d69589d make sure the download progress bar gets erased when a dl is done 2002-01-17 02:37:52 +00:00
Bill Currie c86c5a78bf finally, the client console is merged 2002-01-16 21:53:42 +00:00
Seth Galbraith 778af4276e external tga skin loading, doesn't work for players (teamcolor stuff) 2002-01-16 20:32:39 +00:00
Seth Galbraith 93116bc827 external mip texture loading 2002-01-16 01:02:50 +00:00
Bill Currie 5c2a17f7a8 the /much/ better fix for the server crashing when dropping a client 2002-01-14 17:41:38 +00:00
Bill Currie 9d59d953bd more cleanups 2002-01-12 05:32:21 +00:00
Bill Currie 140f806d40 more Draw_{Character,String,nString} optimisations 2002-01-10 07:48:41 +00:00
Chris Ison 2fb1d13ba9 fix potential bug in mini score display 2002-01-10 04:28:17 +00:00
Chris Ison 859c18dc07 tidy up Draw_String calls and switched to Draw_nString were needed 2002-01-10 03:54:00 +00:00
Chris Ison f01cc24267 minor bug fixes to Draw_nString changes and Draw_Character tidy up, ie: typos and miss understanding 2002-01-09 23:51:32 +00:00
Chris Ison 6073ff8d58 added Draw_nString for displaying a non \0 terminated string 2002-01-09 21:20:22 +00:00
Ragnvald Maartmann-Moe IV b13efc3a83 Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects. 2002-01-04 03:32:59 +00:00
Bill Currie 013f503738 start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Bill Currie 1721831b3a fix r_netgraph_box 2001-12-20 18:07:10 +00:00
Timothy C. McGrath 0c4d220e8e Fixed a typo in a comment, (modifiefs) changed ancient word 'Quakespy' to
more modern 'Gamespy' in help, fixed typos in show_ping and show_pl, (o is not
0) added a more descriptive help line to show_time so people will know it
actually has TWO settings, and localid finally has a description.

Tim (Misty-chan)
2001-12-19 00:40:34 +00:00
Bill Currie 86d05b1df0 heh, they already got dropped (zombie packets). Turns out the problem was
SV_DropClient not aborting processing of a client packet, so do the evilness
of using setjmp/longjmp to do so.
2001-12-15 04:58:16 +00:00