Commit Graph

928 Commits

Author SHA1 Message Date
Bill Currie 58112a6407 fix a couple of missed VISIBLE tags 2007-03-24 12:28:47 +00:00
Bill Currie 02c41feabc make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
Bill Currie 81a57bb3fa patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
Bill Currie 99c0954b47 the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
Bill Currie 99e05d2188 warning cleanup patch from raorn 2007-01-06 21:31:03 +00:00
Bill Currie 5062930bad bit more cleanup and some documentation 2006-12-03 06:25:57 +00:00
Bill Currie 7bca4cf8af clean up the draw interface a bit 2006-12-02 10:07:08 +00:00
Ragnvald Maartmann-Moe IV 9390a195e1 Separate out particle physics from particle rendering. 2006-12-01 07:03:13 +00:00
Ragnvald Maartmann-Moe IV 42d51bc486 Remove SDLK_WORLD_*, as they are no longer supported. Add SDLK_UNDO. 2006-12-01 06:58:23 +00:00
Ragnvald Maartmann-Moe IV 630d4b8587 Fix black halo bugs in even the smallest particles. Same issue as smoke, same solution. 2006-10-18 07:57:10 +00:00
Bill Currie 215951bc79 yay for testers :) 2006-05-24 09:24:00 +00:00
Bill Currie 6b03d8413e don't compile GetGamme (Set/Restor)ScreenSaver at all when vidmode isn't available 2006-05-24 09:20:53 +00:00
Bill Currie 87cc09233c "long" audit. can't use long when we want 32 bits. May be a few more cases. 2005-10-23 13:19:21 +00:00
Brian Koropoff 82b389a720 Fixes -x11 target on x86-64. Shouldn't break anything on other supported architectures. 2005-09-03 03:31:02 +00:00
Bill Currie 3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie 501180aaac gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time) 2005-06-08 06:35:48 +00:00
Bill Currie 616f094369 don't mangle the angle. no idea why it was there and it shouldn't normally
get there /anyway/
2005-04-27 08:07:09 +00:00
Bill Currie 63f9c77e11 d'oh 2005-03-06 08:25:30 +00:00
Bill Currie 1a1d461f0c "debounce" (Despair's term:) focus handling in X. Seems multiple focusout
events can arrive when switching workplaces, but only one focusin when
returning. Not good...
2005-03-06 08:22:15 +00:00
Ragnvald Maartmann-Moe IV b209e8607e *grmbl* 2005-01-13 15:11:55 +00:00
Ragnvald Maartmann-Moe IV b72a8755ca Move pr_keys.c to console, fixes missing Key_Progs_Init symbol for dynamic
builds with automake 1.9.
2005-01-13 15:10:42 +00:00
Ragnvald Maartmann-Moe IV ea2ff1070b Whitespace, plus remove unused key_progs_init from keys.c 2005-01-13 14:44:57 +00:00
Bill Currie 23f71485d1 more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
Bill Currie 0bfac8dd88 win32 compile fixes
This is an imperfect revision of history.
2004-11-06 02:21:00 +00:00
Bill Currie b95dce5deb unlimited efrags :)
This is an imperfect revision of history.
2004-11-02 07:42:00 +00:00
Bill Currie ca46503607 add -Wsign-compare (default for -Wall only in C++) and fix up the warnings 2004-07-13 19:14:01 +00:00
Bill Currie b36569eb9f grievre's patch to make entity minlight and fullbright fields work properly 2004-07-11 00:37:48 +00:00
Bill Currie cefc6df98c grievre's patch to trade (minor) frame rate for frame (non-)latency 2004-07-10 02:32:30 +00:00
Bill Currie f2d7d97319 Grievre's fix for his weirdness when toggling fullscren. Thanks Grievre 2004-05-10 01:17:55 +00:00
Bill Currie 8a237169c3 patches to allow for multiple view ports 2004-05-07 03:54:35 +00:00
Bill Currie 4f71b39827 it seems glGetProcAddressARB is obsolete so check for glGetProcAddress first 2004-05-06 07:13:18 +00:00
Bill Currie 9ed9832789 bring back the alpha setting for dlights (finally found out what it was
for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being
written before the player updates. Should probably fix properly that in the
server too.
2004-05-03 06:21:39 +00:00
Bill Currie 57ffcae9fe remove some dead code 2004-05-03 04:52:00 +00:00
Bill Currie fc4211c257 the rest of Grievre's lighting tweaks 2004-05-02 21:21:00 +00:00
Bill Currie adf50949e2 slightly modified version of Grievre's fix for black models on an unlit map 2004-05-02 20:40:09 +00:00
Ragnvald Maartmann-Moe IV f0d9008fa4 Swap normal/vertex order to match order they are accessed in during render.
Optimization from Grievre.
Also fix a minimum light clamping to actually be applied.
2004-04-28 20:27:11 +00:00
Bill Currie 1c0735d0c9 * taniwha mutters about end-runs (sorry, Grievre) 2004-04-28 04:07:50 +00:00
Bill Currie 785307fd9a Grievre's lighting tweeks 2004-04-27 22:18:23 +00:00
Bill Currie dd989c18ff fix a braino 2004-04-16 04:21:16 +00:00
Bill Currie 1f9d75a7c7 add r_norefresh support to sw and sw32 and rename the console side of the
cvar to get around the evil in customtf
2004-04-16 03:24:10 +00:00
Bill Currie b62f3c98d9 full path reporting when writing screenshots 2004-04-14 03:31:08 +00:00
Bill Currie 45c304ffc0 add a -novideo option to allow for headless operation 2004-04-13 02:13:35 +00:00
Bill Currie 969cf7ac66 make sure the mouse input updates properly when going from fullscreen to
windowed
2004-03-22 03:23:59 +00:00
Bill Currie 23e8ef1dd8 do the viewport forcing in configure_notify. fixes Grievre's uncentered
viewport
2004-03-22 02:16:41 +00:00
Bill Currie 4b33ba547a don't know why the expose event was being waited for. doesn't seem to be
needed (now, anyway) when going windowed and causes lockup when starting
fullscreen
2004-03-21 20:21:57 +00:00
Bill Currie 7feaa3d631 Want for the mouse to move when going fullscreen before moving the
viewport. This should fix the uncetnered viewport when going fullscreen.
Also discard mouse events caused by fullscreen toggling to avoid chaning
orientation.
2004-03-21 05:21:27 +00:00
Bill Currie 0b808b0c49 so that's why you would want to use XMaskEvent... don't lose the FocusIn
and EnterNotify events when starting fullscreened
2004-03-21 00:34:24 +00:00
Bill Currie 60ca9854aa dead code removal 2004-03-19 21:12:12 +00:00
Bill Currie 78fd6d2513 minor cleanup of window position handling. hopefully no more window off
screen issues (wait for ConfigureNotify instead of MapNotify on window
creation (ConfigureNotify gives us our window position)).
2004-03-19 20:24:26 +00:00
Bill Currie 9099baeb6d minor cleanups preparing for an overhaul 2004-03-18 06:05:59 +00:00