Bill Currie
a89d8d23a3
grievre's patch to enable fullbright skins, controlled rotation and server
...
control of various features
2004-07-11 01:41:01 +00:00
Bill Currie
9ed9832789
bring back the alpha setting for dlights (finally found out what it was
...
for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being
written before the player updates. Should probably fix properly that in the
server too.
2004-05-03 06:21:39 +00:00
Bill Currie
16a90e17f2
cl_ents.c:
...
bring back the location markers
sv_ccmds.c:
a few demo related fixes
sv_demo.c:
minor cleanups
2004-03-23 22:39:17 +00:00
Bill Currie
b502cfc3ce
move ClientReliable* from sv_nchan to MSG_Reliabe* in msg_backbuf so the
...
backbuffer code can be shared between qw-server and qtv
2004-02-22 05:40:08 +00:00
Bill Currie
6e6df349e4
move the ucmd message code into a common qw lib (more will likely follow)
2004-02-21 05:09:02 +00:00
Bill Currie
a726e33bf1
mask off non-light bits from effects in CL_NewDlight as EF_FLAG1 etc
...
shouldn't affect light effects.
2003-12-02 23:42:09 +00:00
Bill Currie
0b44c78259
handle PF_QF bit iff the server is actually a qsg 2.0 server
2003-09-24 04:01:34 +00:00
Bill Currie
0a8867fde9
replace all VectorSubtract (vec3_origin, ... and
...
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Bill Currie
454aa5c603
more mailing list corrections
2003-07-12 21:50:22 +00:00
Bill Currie
eb099ae0d3
make qf gcc 3.3 clean
2003-04-17 00:01:48 +00:00
Ragnvald Maartmann-Moe IV
5fb8aa07f3
Code style, people. Love it or leave it!
2003-03-21 21:25:44 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
...
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
...
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
8d35d67997
clean up the multiple definitions of the DF_* flags
2002-11-22 17:45:30 +00:00
Bill Currie
ef33b9754b
support as many packet entities in demos as qwex does (ie, 196). Makes me
...
wonder if I should make the server support sending 196 packet entities to
qf clients.
2002-10-17 16:03:18 +00:00
Bill Currie
d5117e27ee
read excess nails correctly for nail2
2002-10-03 15:10:29 +00:00
Bill Currie
2383340031
mvd playback support. seems to work (get some weird entities hanging around
...
but I suspect that's the mod used in the demo I was testing with), but
probably needs some cleanup.
2002-10-02 21:56:45 +00:00
Ragnvald Maartmann-Moe IV
7bf16df448
More QSG2 work.
2002-09-12 22:09:55 +00:00
Bill Currie
4001d2574b
be sure to use the correct key for allocating effects dlights on players
2002-09-09 16:26:39 +00:00
Bill Currie
d8c1c735a6
up MAX_PHYSENTS from 32 to (32 + MAX_PACKET_ENTITIES) (ie, 96). While this
...
will potentially slow down both client and server, player collision physics
will be more accurate as more entities will be clipped against (and the
client should never complain about physent overflow again).
2002-08-29 17:32:16 +00:00
Bill Currie
abf1ef37dc
convert the flag offset calculation from switch to a lookup table. this
...
should be a touch faster avoiding the extra jumps
2002-08-06 03:52:38 +00:00
Ragnvald Maartmann-Moe IV
f0be492c75
Optimize CTF flag handling.
2002-08-03 17:20:07 +00:00
Ragnvald Maartmann-Moe IV
227491d929
Remove cl_predict_static, it doesn't need a cvar to control it anymore. Also some minor related cleanups.
2002-07-27 00:44:54 +00:00
Ragnvald Maartmann-Moe IV
587de27849
Another step towards QSG2 compliance.
2002-07-25 14:43:36 +00:00
Ragnvald Maartmann-Moe IV
c8fcdd5813
Re-enable rendering lights on the player you are viewing from...
2002-07-03 00:37:28 +00:00
Ragnvald Maartmann-Moe IV
1478dcd9c9
Prune dead code.
2002-07-02 21:37:22 +00:00
Ragnvald Maartmann-Moe IV
1ca1154964
Speed up client nail packet parsing.
2002-07-02 18:07:51 +00:00
Ragnvald Maartmann-Moe IV
aeab38fe4f
Minor cleanups.
2002-06-30 16:19:37 +00:00
Ragnvald Maartmann-Moe IV
a246015053
Order of operations fix for R_AddEfrags.
2002-06-19 17:32:39 +00:00
Ragnvald Maartmann-Moe IV
1ebc5e6fa1
Whitespace.
2002-06-19 17:01:31 +00:00
Bill Currie
5052e3db1f
add qsg support for players and actually send EFFECTS2 and FRAME2 for
...
packet entities
2002-06-19 02:55:57 +00:00
Ragnvald Maartmann-Moe IV
d2fadb2978
Temporary workaround for invisible players.
2002-06-18 23:50:53 +00:00
Ragnvald Maartmann-Moe IV
c8bc5dfb4c
QSG2 glows almost working. Plus lots of typos killed.
2002-06-18 21:41:24 +00:00
Ragnvald Maartmann-Moe IV
bc4c4588cc
Minor cleanup.
2002-06-10 23:05:29 +00:00
Ragnvald Maartmann-Moe IV
ceb73449bb
Order of operations cleanup, QSG2 alpha is now colormod[3] in entities.
2002-06-07 11:25:47 +00:00
Ragnvald Maartmann-Moe IV
90f4bf5fa7
Improve dlight flag combination behaviors, plus some more dlight initialization cleanups.
2002-06-07 05:21:53 +00:00
Ragnvald Maartmann-Moe IV
f6c6d9f03e
Add EF_DIMLIGHT to qw, make it work identically in nq.
2002-06-06 04:14:23 +00:00
Ragnvald Maartmann-Moe IV
46949068a2
Check return value on R_AllocDlight. Small optimization, people cutting r_dlight_max heavily should like it.
2002-06-05 22:07:38 +00:00
Bill Currie
2b2c0401cf
stuff player, beam and explosion entities into the map (rather than
...
building the render entity lists directly) so they get vis-clipped. The
benefits of this to newer gl cards/drivers or sw is negligable, but is a
pretty serious boost for the voodoo2 (~24%).
2002-04-25 04:30:03 +00:00
Bill Currie
c310cd2235
correct some email addresses
2002-04-12 17:54:12 +00:00
Bill Currie
e386a02292
make sure unused player slots are skipped when linking (should fix elmex'
...
segfault)
2002-03-15 16:49:40 +00:00
Bill Currie
777495e069
hopefully fix our rocket trail problem
2002-03-14 21:33:56 +00:00
Bill Currie
7c3f58e08e
this should fix elmex's segfault
2002-03-12 19:44:10 +00:00
Ragnvald Maartmann-Moe IV
2db08923e8
MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c.
2001-12-12 21:56:09 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5
Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment).
2001-12-11 22:37:30 +00:00
Bill Currie
44b36e4d6b
sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
...
worth the bugs it's introduced (it's extremely difficult to do both low-copy
/and/ correct entity updates).
2001-12-03 05:36:39 +00:00
Bill Currie
27ff29214e
print a warning and recover instead of crashing when the model is null
2001-12-02 00:38:44 +00:00
Bill Currie
5b13c1a07d
fix rocket trails in demos
2001-12-02 00:18:09 +00:00
Bill Currie
13d67a4c67
fix an oopsie with low-copy and software clients
2001-12-01 22:26:17 +00:00
Bill Currie
6a51021f86
low-copy networking code. gives about 3-4% speed boost to overkill (null
...
renderer).
2001-12-01 22:16:50 +00:00