Commit Graph

1142 Commits

Author SHA1 Message Date
Bill Currie 4bd1718475 re-arrange viewsize handling to fix the hud bug in glx 2003-02-11 21:24:27 +00:00
Bill Currie eaa82b1439 IPv6 compile fixes from doneill (slightly modded) 2003-02-11 05:59:08 +00:00
Bill Currie f4fdbeee4d make the low level network code and packet logging less incentuous 2003-02-10 21:41:22 +00:00
Bill Currie 6df2c9679b white space 2003-02-10 21:04:08 +00:00
Bill Currie 92fc8109e6 change the master timeout to 10 minutes. 5 is too tight as that's the
heartbeat time on a server
2003-01-31 04:56:11 +00:00
Bill Currie bf3da64c43 flush the output each log call 2003-01-31 04:49:31 +00:00
Bill Currie cd553342e6 give qw-master timestamped logging 2003-01-31 04:11:06 +00:00
Bill Currie b668134f25 reset the client's msecs when resetting the rest of the network stats 2003-01-30 20:31:44 +00:00
Brian Koropoff 1668dd5c1a Whoops, missed these. 2003-01-28 22:37:34 +00:00
Bill Currie 0ec386dc76 create the demo path `properly' 2003-01-21 22:19:07 +00:00
Bill Currie 761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie a4dfef63c3 make all files with rcsid include config.h 2003-01-14 20:18:29 +00:00
Bill Currie 3b9e7db882 fix the skins dowload location issue (not really to my satisfaction, but it
will do for now)
2003-01-10 23:07:04 +00:00
Bill Currie 2e0ed3377c basic (very!) implementation of the new filesystem directory struture code.
All the details of game directories will be fully configurable (search
paths and gamecode file name currently supported). Downloading of skins to
qw/skins only currently broken (will download to $gamedir/skins for now).
2003-01-10 22:47:18 +00:00
Bill Currie 33365ef00d Hurricane's patch for correcting time kick. (Closes: #67) 2003-01-10 18:09:09 +00:00
Bill Currie 71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Brian Koropoff c522970a88 Added a GIB event system for registering GIB callback functions to be
started when a named event occurs.  Added a few test events to the qw
client and server.  Cleaned up the range GIB builtin a bit.
2003-01-03 04:30:38 +00:00
Bill Currie d02d502d30 check for socklen_t evailability 2002-12-20 23:53:34 +00:00
Bill Currie dbd5b16883 rename the convenience libs to avoid problems with libx11 vs libX11 on
darwin (damn case insensitive file systems :P)
2002-12-20 23:40:47 +00:00
Bill Currie a84b6bba5d make stuff static that can be and nuke some useless stuff 2002-12-16 23:26:14 +00:00
Bill Currie 15655c23cd get snaps working properly 2002-12-10 18:24:38 +00:00
Bill Currie b62795217a make m_forward, m_side, m_yaw get saved in qw clients 2002-12-09 22:34:18 +00:00
Brian Koropoff 714f2ced4c Fixed several GIB bugs, optimized Cbuf_Execute_Stack a bit, changed QW
clients to use a separate buffer for stufftext commands.
2002-12-01 07:22:42 +00:00
Brian Koropoff 05bee9dc59 Use Cbuf_Execute_Stack instead of Cbuf_Execute. This guarantees that GIB
scripts executed from server.cfg will be run immediately.
2002-11-30 21:12:45 +00:00
Brian Koropoff 034af573c0 User info keys besides *ver are no longer explicitly set to default values
because registering their respective cvars already does this.  Closes bug
#42.
2002-11-23 07:00:59 +00:00
Bill Currie 8d35d67997 clean up the multiple definitions of the DF_* flags 2002-11-22 17:45:30 +00:00
Bill Currie a089934338 fix a really nasty wrong index bug that would cause SIGFPE when recording demos 2002-11-22 05:22:07 +00:00
Bill Currie ee30860cef fix a bunch of ;; typos 2002-11-20 21:44:04 +00:00
Brian Koropoff 625e1e36d6 Added Sys_PathType, which reports whether a path is absolute, relative
below, or relative above (uses .. to ascend the filesystem). Changed
file functions in GIB to use this.  GIB can now be initialized in a
non-sandboxed mode, which at the moment means that GIB scripts run with
carne can access the entire filesystem.
2002-11-14 05:28:54 +00:00
Bill Currie 836c469737 sys.[ch]:
handle SIGFPE and allow the registered signal handler to do recovery
	rather than bail
progs.h, pr_exec.c, pr_load.c:
	if pr_faultchecks is 1 (0 is default), handle division by 0 gracefully
	by loading the maximum representable number into the answer
	Closes: #58
the rest:
	kill the SIGFPE stuff
2002-11-13 19:26:44 +00:00
Bill Currie f561d25a84 show what console says 2002-11-11 21:29:05 +00:00
Brian Koropoff 0f71b02fd7 Changed the name of GIB builtins from string.length to string::length, etc.
Made a few miscellaneous cleanups and enhancements to builtins and changed
all the GIB scripts in CVS to reflect the new naming conventions.
2002-11-11 01:57:34 +00:00
Brian Koropoff b40400d59c Moved GIB into libs/gib and made util no longer depend on it. Cleaned up
some cruft from a previous incarnation of GIB.
2002-11-09 07:13:52 +00:00
Bill Currie 3d44623b57 change Cmd_Exec_File's api so it can conditionally use normal or quake
file system accesses. fixes the map.cfg exec problem
2002-11-08 16:39:28 +00:00
Bill Currie 864b181b99 d'oh, COM_FOpenFile could probably do with a re-design of its api :P 2002-11-08 03:27:05 +00:00
Bill Currie ec0273e3dc do a pre and post pass for maps/mapname.cfg and use maps_default.cfg if
maps/mapname.cfg doesn't exist.
2002-11-08 02:43:04 +00:00
Bill Currie 8d736d7424 uptime (via status) for qw-server and map time and auto map start for
nq-server
2002-11-07 16:43:05 +00:00
Bill Currie ca4b3acd6c big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Bill Currie d605394a8d fix a nasty buffer overflow found by OptiMus 2002-10-25 21:07:20 +00:00
Bill Currie bbb4574f01 need skill, too! :P 2002-10-24 04:38:59 +00:00
Bill Currie 9298204208 support tonik's single player/coop qw port 2002-10-24 02:45:16 +00:00
Bill Currie 3f8920e5a3 apply Lorenzo Colitti's IPv6 mask patch (Closes: #57) 2002-10-23 22:55:28 +00:00
Bill Currie cfffd05c71 missed these for mvd writing :P 2002-10-23 02:44:42 +00:00
Bill Currie 65033cbe64 make no_pogo_stick 3 force friction whether or not jump is active 2002-10-18 17:47:31 +00:00
Bill Currie ef33b9754b support as many packet entities in demos as qwex does (ie, 196). Makes me
wonder if I should make the server support sending 196 packet entities to
qf clients.
2002-10-17 16:03:18 +00:00
Bill Currie ce2cfbcf45 clear beam end time when beams expire 2002-10-11 22:13:40 +00:00
Bill Currie eb8302170d hmm, missed that one 2002-10-11 20:54:34 +00:00
Bill Currie 9f7c669370 various win32 compile fixes for the latest mingw (not fully working due to
LPCWAVEFORMATEX)
2002-10-11 20:47:17 +00:00
Bill Currie c1cad316fd fix some missing windows files 2002-10-11 17:43:51 +00:00
Bill Currie 347815f3e3 Call CL_UpdateScreen a few extra times to make sure the screen gets updated
before any lengthy pauses occur
2002-10-11 03:40:41 +00:00
Bill Currie 5f8118ce1f bah 2002-10-10 03:35:45 +00:00
Bill Currie 5e13394afc rewrite the user matching to assume a clean number refers to uid rathern
than an leet matched name (Closes: #56)
2002-10-10 02:17:11 +00:00
Bill Currie 8591a4cddb print the current map time with the map name for "map" 2002-10-09 22:41:07 +00:00
Bill Currie 95d504fade make sv_maxrate changes effective immediately 2002-10-08 04:08:07 +00:00
Bill Currie 80d2f8e27d make it so the demo recorder and normal protocol use common code to
calculate the client stats
2002-10-07 22:15:19 +00:00
Bill Currie cb368e0b3a support writing the extended stats to mvds 2002-10-07 18:58:54 +00:00
Bill Currie fb8a5afda5 fix a bunch more potential message writes while playing demos 2002-10-07 03:58:08 +00:00
Bill Currie a0f49816e5 cl_parse.c:
print the name of the last svc parsed when a badread happens
sv_ents.c:
	allocate enough space for the svc_nails2 nails
2002-10-06 04:30:50 +00:00
Bill Currie afad07b8e7 never print the rcon password given as it may be a legitimate password for
another server (ie, confused person :)
2002-10-06 03:54:54 +00:00
Bill Currie 9145388750 /never/ write to the message buffers when playing a demo. This avoids the
"SZ_GetSpace: overflow" messages when playing denis (especially mvd in 1st
person mode).
2002-10-05 04:52:09 +00:00
Bill Currie 6e015bba1a d'oh, forgot to fix the FIXME :) fixes the seg on demo record start when
more than 1 player is invovled
2002-10-04 03:36:51 +00:00
Bill Currie e698af0208 cut some spam 2002-10-04 03:02:38 +00:00
Bill Currie 212e40b54a mvd recording :) (thanks to qwex 0.165b and highlander) 2002-10-04 02:29:03 +00:00
Bill Currie 30c8646e70 bring in sv_demo.c from qwex. This is only the beginning of the mvd server
side support.
2002-10-03 21:00:35 +00:00
Bill Currie d5117e27ee read excess nails correctly for nail2 2002-10-03 15:10:29 +00:00
Bill Currie d70caac6d5 whitespace 2002-10-02 22:56:34 +00:00
Bill Currie 2383340031 mvd playback support. seems to work (get some weird entities hanging around
but I suspect that's the mod used in the demo I was testing with), but
probably needs some cleanup.
2002-10-02 21:56:45 +00:00
Bill Currie 533a74aa75 don't segfault if the client player temp info key is null (can happen in
mvd)
2002-10-02 15:42:39 +00:00
Jeff Teunissen 510ac98c9b PF_Fixme(): better error message. 2002-09-30 16:47:41 +00:00
Ragnvald Maartmann-Moe IV eb54acf140 Whitespace. 2002-09-28 02:33:39 +00:00
Bill Currie 5397ca66ca bring back the timekick code but make it an alternative (default) to the
new timecheck code.
2002-09-27 03:32:20 +00:00
Bill Currie 6bf98db650 kill most of the diffs 2002-09-26 20:58:03 +00:00
Bill Currie ef49e4cf17 get the skybox serverinfo working 2002-09-18 04:23:58 +00:00
Bill Currie 6fa4205675 tidy up SV_Serverinfo_f, move Cvar_Info from sv_cver.c to sv_ccmds.c and
make the client no_pogo_stick cvar properly reflect the serverinfo
2002-09-17 05:11:28 +00:00
Ragnvald Maartmann-Moe IV 5547c56342 Fix fps limiting. 2002-09-14 20:16:15 +00:00
Bill Currie d9eff16941 allow players to run down ramps normally when no_pogo_stick bit 1 is set 2002-09-14 03:34:33 +00:00
Bill Currie f7b4dffcc0 get larger player skins working in gl 2002-09-13 05:32:28 +00:00
Bill Currie e8baa18abd correct a spelling error 2002-09-13 04:31:10 +00:00
Bill Currie a6318a3baf enhanced no_pogo_stick control 2002-09-13 04:30:18 +00:00
Bill Currie 028202ce3f silence the MAX_PACKET_ENTITIES warning for general use 2002-09-13 00:58:42 +00:00
Ragnvald Maartmann-Moe IV 7bf16df448 More QSG2 work. 2002-09-12 22:09:55 +00:00
Ragnvald Maartmann-Moe IV 17a71cc151 Allow float cl_maxfps settings, clean up code a bit. 2002-09-12 20:49:40 +00:00
Brian Koropoff 7f4cd09e9d Removed the old timecheat protection and added a system that adjusts
time to what the server thinks is correct when too much inaccuracy
builds up.  This nearly eliminates all speed cheating, both normal and
reverse, except for a brief burst before the protection kicks in.  Might
need cleaning up/tweaking.
2002-09-12 04:57:40 +00:00
Bill Currie f0c96dd15c fix a segfault causing silly 2002-09-11 19:26:44 +00:00
Ragnvald Maartmann-Moe IV 0b47b60129 Whitespace. 2002-09-11 18:58:19 +00:00
Bill Currie 9f6f50699d remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
Ragnvald Maartmann-Moe IV ceb264ce87 Make nq lightning handling match qw, which also gets some cleanups. 2002-09-09 20:02:52 +00:00
Bill Currie 4001d2574b be sure to use the correct key for allocating effects dlights on players 2002-09-09 16:26:39 +00:00
Bill Currie 82b2f30a20 actually check that the entities match before returning the overridden beam 2002-09-09 15:56:29 +00:00
Bill Currie cc6c82007c clear validsequence on disconnect so we don't do prediction before we get a
world model when reconnecting
2002-09-09 04:20:15 +00:00
Chris Ison 460ce5c0e6 clear cl.worldmodel on disconnect. make sure we don't parse server messages when we are disconnected 2002-09-08 03:21:53 +00:00
Bill Currie 2cd6b68669 fix a redefined #define 2002-09-06 21:59:02 +00:00
Bill Currie 67b01ca5ba cleanup the output of connectionless prints a bit 2002-09-04 19:13:45 +00:00
Bill Currie 5597dc2408 make maplist work over rcon 2002-09-04 18:56:53 +00:00
Bill Currie 4373e4b4de just bail from SV_Map_f if the requested map doesn't exist so play doesn't
get interupted.
2002-09-04 18:26:34 +00:00
Bill Currie 7af8e2952e zinx' klik mod makes heavy use of makestatic and that was causing the
singon buffer to overflow. call SV_FlushSignon before writing the static
entity data.
2002-09-04 15:12:05 +00:00
Bill Currie ea7576286a diff-- 2002-08-30 02:18:53 +00:00
Bill Currie d8c1c735a6 up MAX_PHYSENTS from 32 to (32 + MAX_PACKET_ENTITIES) (ie, 96). While this
will potentially slow down both client and server, player collision physics
will be more accurate as more entities will be clipped against (and the
client should never complain about physent overflow again).
2002-08-29 17:32:16 +00:00
Ragnvald Maartmann-Moe IV 92f3e230af Physics bugfix. 2002-08-29 15:42:37 +00:00
Bill Currie d15177988d we haven't sent heartbeats to the id masters by default for a long time 2002-08-28 21:13:13 +00:00