Commit graph

195 commits

Author SHA1 Message Date
Bill Currie
4cc6e05140 [build] Fix a silly error that got through testing 2021-03-26 17:34:59 +09:00
Bill Currie
238e80c89b [build] Fix selective build of tools
A couple of things get built when they shouldn't (eg, vkgen) but this
gets the build system back to its pre-non-recursive-make
configurability.
2021-03-26 16:11:29 +09:00
Bill Currie
7dc7bf138f [build] Rename QF_PROCESS_NEED_DIRS
QF_PROCESS_NEED_LIST is a better name as for one, building no longer
depends on directories, and the directories were lists anyway, so the
name is more generally applicable.
2021-03-26 15:26:13 +09:00
Bill Currie
669f9a6500 Revert "[build] Clean up obsolete QF_PROCESS_NEED_DIRS"
This reverts commit 22c0bec03a.

It turns out to have been a critical part of selective build control.
2021-03-26 15:17:46 +09:00
Bill Currie
a32e2319e2 Merge branch 'master' into win-merge 2021-03-25 22:42:16 +09:00
Bill Currie
14bc560624 [build] Add option to enable gcov data generation
Nice to be able to check how good the tests are (or aren't, as the case
may be).
2021-03-07 17:39:22 +09:00
Bill Currie
9617bbef97 [build] Create static libs for render targets
The static libs are used to build the plugins, but make it easy to use
only those modules needed for tests. Fixes the link error when running
"make check" with non-static plugins.
2021-03-03 16:34:16 +09:00
Bill Currie
22c0bec03a [build] Clean up obsolete QF_PROCESS_NEED_DIRS
Its need went away with the shift to non-recursive make. The macro is
still available just in case.
2021-03-03 13:02:35 +09:00
Bill Currie
7a353d5aee [model] Build vulkan model libs
The contents are currently empty (required .c files), but this gets the
build system updated.
2021-01-19 14:12:49 +09:00
Bill Currie
09a10f80e1 [util] Add basic SIMD implemented vector functions
They take advantage of gcc's vector_size attribute and so only cross,
dot, qmul, qvmul and qrot (create rotation quaternion from two vectors)
are needed at this stage as basic (per-component) math is supported
natively by gcc.

The provided functions work on horizontal (array-of-structs) data, ie a
vec4d_t or vec4f_t represents a single vector, or traditional vector
layout. Vertical layout (struct-of-arrays) does not need any special
functions as the regular math can be used to operate on four vectors at
a time.

Functions are provided for loading a vec4 from a vec3 (4th element set
to 0) and storing a vec4 into a vec3 (discarding the 4th element).

With this, QF will require AVX2 support (needed for vec4d_t). Without
support for doubles, SSE is possible, but may not be worthwhile for
horizontal data.

Fused-multiply-add is NOT used because it alters the results between
unoptimized and optimized code, resulting in -mfma really meaning
-mfast-math-anyway. I really do not want to have to debug issues that
occur only in optimized code.
2020-12-30 18:20:11 +09:00
Bill Currie
7fb335a215 [vulkan] Add support for building and loading shaders
Shaders can be built as spv files and installed into
$libdir/quakeforge/shaders or as spvc files and compiled into the
engine. Loading supports $builtin/name to access builtin shaders,
$shader/path to access external standard shaders and quake filesystem
access for all other paths.
2020-12-23 14:32:29 +09:00
Bill Currie
86b5b30b45 Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
Bill Currie
6d5ffa9f8e [build] Move to non-recursive make
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.

The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.

Most of the old Makefile.am files  are now Makemodule.am.  This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases).  The current remaining Makefile.am files are for
standalone sub-projects.a

The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.

While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
2020-06-25 11:35:37 +09:00
Bill Currie
9ce64a5cfb [build] Fix curses.h header check 2020-03-22 01:14:57 +09:00
Bill Currie
1a7add3f6d Merge branch 'master' into vulkan 2020-03-20 13:04:41 +09:00
Bill Currie
de01cff70e [build] Install QF/keys.h into qfcc's include directory
As well as $prefix/include, of course. This fixes the problem with
external ruamoko builds failing due to keys.h and qfcc's "lockdown" on
system headers.
2020-03-03 22:22:53 +09:00
Bill Currie
df2ed4b086 [qwaq] Move from tools to ruamoko
This fixes the dependency issues between qwaq and ruamoko. qwaq is
actually older than ruamoko. That little language feature test has come
a long way.

However, I'm considering moving to non-recursive make, but...
2020-03-01 00:55:15 +09:00
Bill Currie
126f8502bd Start working on a qwaq console tool
The intention is it will hopefully become a debugger. It will certainly
help with development of the progs engine.
2020-02-26 22:10:59 +09:00
Bill Currie
f185e07ad2 Fix some missing dependencies
Generally not a problem with libtool and its automatic dependencies, but
best to be explicit.
2020-02-26 01:01:47 +09:00
Bill Currie
bd6dcafdc8 Replace system defines/includes with qfcc's
Right now, it probably works only with modern gcc.
2020-02-19 02:35:09 +09:00
Bill Currie
d4574111b5 Replace system defines/includes with qfcc's
Right now, it probably works only with modern gcc.
2020-02-19 02:31:16 +09:00
Bill Currie
e9f1bc7b30 Make vulkan building actually conditional 2019-07-09 01:03:26 +09:00
Bill Currie
8ee06d75a9 Separate render and presentation initialization
This paves the way for clean initialization of the Vulkan renderer, and
very much cleans up the older renderer initialization code as gl and sw
are no longer intertwined.
2019-07-09 01:00:47 +09:00
Bill Currie
53a62e4d62 Add checks for some dlopen flags
Checks aren't used yet, though.
2019-07-09 00:45:25 +09:00
Bill Currie
2bc78e7f0a Start work on a Vulkan-based renderer
Doesn't do much other than create an instance and enumerate some stuff,
but the build system is working.
2019-07-06 14:56:15 +09:00
Bill Currie
34bcf7faab Do a pure/const/noreturn/format attribute pass.
I always wanted these, but as gcc now provides warnings for functions that
could do with such attributes, finding all the functions is much easier.
2018-10-09 12:42:21 +09:00
Bill Currie
0de0eb2fc7 Fix a bunch of bit-rot. 2018-06-08 13:21:30 +09:00
Bill Currie
bd52e46adf Merge branch 'master' into win 2016-01-22 01:10:49 +09:00
Bill Currie
735fcf68d5 Clean up usage of va_copy.
AC_TYPE_VA_LIST is no longer necessary, and the code is easier to read.
2016-01-03 21:16:23 +09:00
Bill Currie
f0dc995c67 Handle c99 inline vs gnu89 inline.
The meaning of "extern inline" and "inline" swaps between the two, and
gcc-5 uses c99 inline.
2015-08-18 00:11:03 +09:00
Bill Currie
512514ca23 Limit gcc_struct checking to win32 builds.
I guess -Werror isn't used when doing compile checks.
2014-02-03 16:55:09 +09:00
Bill Currie
3fb9fb9373 Attempt to autoconfiscate gcc_struct.
It seems some tool-chains get rather picky about such things.
2014-02-03 16:47:51 +09:00
Bill Currie
48809404b1 Use qfplist for light entities.
This removes a lot of redundant code from qflight (though it does become
dependent of libQFgamecode *shrug*). The nice thing is qflight now uses the
exact same code to load entities as does the server.
2013-03-07 09:11:22 +09:00
Bill Currie
7137783e47 Disable svga support for now.
It is suffering some bitrot and I don't feel like fixing it right now, but
it causes problems for people trying to build QF. This should be ok because
it's one of those "if uncertain, say no" things.
2013-02-14 09:37:25 +09:00
Bill Currie
c6f9d8b64c Reduce CFLAGS abuse a little for mingw targets.
This fixes missing debug info (useful for fixing linker errors, if nothing
else).
2013-01-28 16:21:42 +09:00
Bill Currie
d14da7f34a Enable the "win" clients.
The win clients are the native windows (NOT sdl!! *twitch*). Things are
already looking on the up: only three errors in in_win.c. I'm not looking
forward to vid_win.c (ex vid_wgl.c), though.
2013-01-24 12:36:14 +09:00
Bill Currie
d139640755 Make fs_userpath default to ~/quakeforge on windows.
The ~ gets expanded to CSIDL_LOCAL_APPDATA, $HOME, $USERPROFILE or just
".", whichever succeeds first. The usual location will be:
"C:\windows\profiles\<user>\Local Settings\Application Data".

"." is now the fallback for *nix systems too.
2013-01-23 11:10:19 +09:00
Bill Currie
e27d7cbd2d Handle alloca "correctly".
Use AC_FUNC_ALLOCA and the #ifdef mess suggested by the autoconf docs
(hidden in qfalloca.h).
2013-01-22 21:02:50 +09:00
Bill Currie
00639aa9d1 Require bison 2.6 or later.
It turns out the apiprefix define is quite new (I didn't realize it at the
time) and I'd rather get FTBFS reports based on configure catching the
error than gcc catching it.
2013-01-11 13:48:14 +09:00
Bill Currie
9028cda24b Add -fno-unsafe-math-optimizations to CFLAGS.
It seems -ffast-math is not necessarily faster, and the errors it causes
may not be worth the gains, but I'm not sure I want to nuke it completely,
so instead disabling the worst offender of it
(-fno-unsafe-math-optimizations) seems to be the best option. qfbsp now
produces identical text output between optimized and unoptimized builds,
and may be slightly faster than before the change (1.9s for start.map vs
2.0s)
2013-01-11 11:17:31 +09:00
Bill Currie
6eb6b6c0ba Change pointer_t to unsigned and clean up the mess.
It doesn't make sense to have negative pointers. The size of the commit is
from enabling gcc's -Wtype-limits warning and cleaning up that mess too.
2012-12-21 21:53:13 +09:00
Bill Currie
cc5e0f9957 Use git-version-gen to create meaningful version strings.
git-version-gen is taken from autoconf-2.69 with the change of adding
--tags to the git command line since we don't sign our tags (yet).
2012-12-21 18:43:03 +09:00
Bill Currie
3e38c4aa48 Merge branch 'qfcc-cse'
qfcc now does local common subexpression elimination. It seems to work, but
is optional (default off): use -O to enable. Also, uninitialized variable
detection is finally back :)

The progs engine now has very basic valgrind-like functionality for
checking pointer accesses. Enable with pr_boundscheck 2
2012-12-13 20:17:28 +09:00
Bill Currie
042cae29b1 Use pkg-config when checking for sdl.
This makes setting up for cross-compiling cleaner.
2012-11-29 11:16:06 +09:00
Bill Currie
1cd58b30f4 Fix the library dependencies for the servers.
It's so rarely I build without clients...
2012-11-27 13:18:23 +09:00
Bill Currie
99b34232f8 Add a test harness for qfcc.
It's only the beginning, but finally make check is useful for qfcc :)
It even has a failing test :D
2012-11-22 21:59:01 +09:00
Bill Currie
ef7678fcec Use DWARF debugging with recent gcc.
Oh, wow, I wish I'd known about it before. C macro evaluation in gdb!!!
*sob*
2012-11-14 14:51:23 +09:00
Bill Currie
abc81cee85 Avoid building unneeded libs.
Having better dependency info in build_control.m4 would be nice, but this
works well enough for now.
2012-08-20 14:12:20 +09:00
Bill Currie
a2f2d4d949 "Check" for the availability of pthreads.
Unfortunately, just because the header is there doesn't mean anything will
actually work :(. Also, the check is based on the host vendor/os for now.
Yes, it's rather lame but it will do for now.

With this, QF will build on an almost fresh ps3toolchain install. Only two
"fixes" are needed:
 o  In $PS3DEV/ppu/powerpc64-ps3-elf: ln -s ../include sys-include
 o  libsamplerate cross-built and installed.
2012-08-19 13:40:42 +09:00
Bill Currie
358ea4ef9a Fall back to execve/wait when execvp and waitpid are unavailable. 2012-08-19 13:18:38 +09:00
Bill Currie
ceea60059a Sort the checked functions. 2012-08-19 13:07:18 +09:00
Bill Currie
bf41851bd9 Check for ioctl availability.
This gets networking compiling. Now the build gets all the way to qfcc,
where it dies with waidpid/execvp errors :P
2012-08-18 22:02:02 +09:00
Bill Currie
60596038d2 Half-disable pthread for ps3toolchain.
I can't find anything for pthread other that pthread.h, but this lets nq
and qw stuff build (minus the pending networking issues).
2012-08-18 21:51:04 +09:00
Bill Currie
575693e4a0 A bunch of networking compile fixes.
This isn't everything needed to get networking compiling, but it's pretty
close.
2012-08-18 21:49:30 +09:00
Bill Currie
7f805c2527 Use pkg-config for zlib.
Helps cope with zlib being in weird places (eg, ps3toolchain)
2012-08-18 21:41:33 +09:00
Bill Currie
3b047a3cc1 Check for getuid and cope when it's not there.
The ps3toolchain doesn't have getuid or getpwent. Nor does it have
timeGetTime, so use Sys_DoubleTime instead.
2012-08-18 21:37:54 +09:00
Bill Currie
ee27c49e70 Separate the checks for building dirent.c and fnmatch.c.
ps3's libc has opendir and friends, but not fnmatch.
2012-08-18 12:12:45 +09:00
Bill Currie
836215357a Use the correct type for alloca's size parameter.
Well, hopefully: it at least agrees with gcc's builtin version.
2012-08-18 11:20:48 +09:00
Bill Currie
7928274b6e Test for and include sys/select.h. 2012-08-18 10:57:42 +09:00
Bill Currie
97c87cf996 Initial checkin of the qwaq mini-engine. 2012-07-15 07:39:50 +09:00
Bill Currie
fc88c829bc Disable fbdev for now.
By default, anyway. It doesn't work and only distracts users.
2012-07-09 12:06:59 +09:00
Bill Currie
b65c41efcb Move the colormod lookup table into a new lib.
libQFclient is now here :) The first shared code is the lookup table.
2012-07-05 09:39:16 +09:00
Bill Currie
7573c38122 Create qfspritegen based on id's sprgen.
No guarantees it works, but it should be able to convert a bunch of pcx
images into a sprite.
2012-06-30 20:20:15 +09:00
Bill Currie
26a878da48 Stub out the iqm loader. 2012-05-15 21:08:43 +09:00
Bill Currie
95a06c20b2 Move qfcc's libs and headers to ${prefix}/share
On discussion with Despair, share makes more sense than lib as they are
really cross-platform (though qfcc itself is not).
2012-05-05 19:34:35 +09:00
Bill Currie
9b07f9adcd Change the default renderer to gl.
Until glsl starts looking good, anyway.
2012-05-05 18:39:25 +09:00
Bill Currie
ca978315fb Change the default vid plugin from sw32 to glsl. 2012-04-22 10:11:56 +09:00
Bill Currie
e991c1fed3 Make a bit of progress cleaning up vid for plugins. 2012-04-11 14:58:54 +09:00
Bill Currie
8530959752 Link the model libs to the render plugins. 2012-04-11 14:58:53 +09:00
Bill Currie
8e91fb7bc1 Get the basics linking.
Still, nothing will work: no plugins are loaded and they're all broken
anyway.

glx, sgl, glslx etc are going away, just the basics will be built: fbdev
(probably go away eventually), sdl, x11 and hopefully someday win. That's
actually the only reason anything links.
2012-04-11 14:58:53 +09:00
Bill Currie
a4c280f2b2 Take the first step towards render plugins.
No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
Antti Harri
bb1a342629 Use correct name for OpenGL library on OpenBSD by default. 2012-03-03 21:01:23 +09:00
Bill Currie
b69d527507 Nuke another AM_CONDITIONAL 2012-02-13 16:08:03 +09:00
Bill Currie
df47dd31f1 Clean up the excessive makefile vars generated by AC_SUBST.
While it further breaks RPM building, all AC_SUBST(HAVE_*) have been nuked.
When AM_SUBST_NOTMAKE, tell automake to not generate var = @var@ in
Makefile.in for qf specific vars (QF_SUBST is a wrapper for AC_SUBST that
also calls AM_SUBST_NOTMAKE).
2012-02-13 15:49:55 +09:00
Bill Currie
3cb4cb59b5 Link QFgamecode directly into QFruamoko.
First step in the library "merge down".

QFgamecode is now a convenience library. The only things that mention it
directly now are ruamoko and qfcc.
2012-02-13 15:05:31 +09:00
Bill Currie
f389715730 Fix non-static console plugins.
Bah, fiddly stuff.
2012-02-13 10:58:42 +09:00
Bill Currie
a16daac352 Fix the broken defaults for sound and cd plugins.
This has the side effect of defining defaults for all plugins, but as only
sound and cd actually use the defaults, no harm done.
2012-02-12 21:16:28 +09:00
Bill Currie
e416c3e172 Clear up some annying whitespace issues.
Now that I know more about how autoconf actually works (ie, m4 stuff), I'm
finally able to fix the inability to format lists the way I want.
2012-02-12 20:14:26 +09:00
Bill Currie
546a7e7aac Avoid recusing into tools and ruamoko when not needed. 2012-02-12 19:29:31 +09:00
Bill Currie
6f2fec8afe Fix non-static plugins. 2012-02-12 18:35:00 +09:00
Bill Currie
02d24189ef Use QF_NEED for plugins.
At the moment, the selection of the default sound driver etc is broken.
2012-02-12 11:37:25 +09:00
Bill Currie
4707706f5d Use QF_NEED for the renderer and model libraries.
This breaks RPM building, but I can fix that later.
2012-02-10 13:29:45 +09:00
Bill Currie
eefa89e72e Remove the AM_CONDITIONALs from tools.
Now that the tools directories aren't entered when those tools aren't being
built, there's no reason to use AM_CONDITIONAL in there.
2012-02-10 02:50:42 +09:00
Bill Currie
4d6ed605a9 Create and use QF_PROCESS_NEED_DIRS.
Not that I imagine many people use --with[out]-tools, but now unwanted
tools don't get visited by make.
2012-02-10 01:49:45 +09:00
Bill Currie
717d5368de Rework QF_PROCESS_NEED to be more general.
QF_PROCESS_NEED has been renamed to QF_PROCESS_NEED_LIBS and its guts have
been moved to QF_PROCESS_NEED_subroutine, with additional modifications to
allow QF_NEED to be used for other targets as well (eg, directories,
executables, etc).
2012-02-10 01:30:41 +09:00
Bill Currie
7a8f91edda Move bi_gib.c from ruamoko to gib.
This makes gib depend on gamecode, but removes the dependency on gib from
ruamoko. Unfortunately, carne now needs to be linked against gamecode even
though it never uses it.
2012-02-09 10:00:54 +09:00
Bill Currie
e34f0178b6 Build GLSL clients for SDL.
Just about to do a release, and I realized windows users wouldn't have any
way of checking out the new renderer. I'll add wglsl when I get a chance to
do some testing.
2012-02-08 22:05:58 +09:00
Bill Currie
5c062acc80 Enable the glslx qw client.
The only reason it wa getting built is other qw clients were requiring the
same libs.
2012-02-08 08:25:50 +09:00
Bill Currie
8e5c7db857 Clean up the sound plugin configuration code.
16 if statements down to one in a for loop :)
2012-02-07 23:03:47 +09:00
Bill Currie
54626b3355 Clean out some cruft.
gibscript seems to be one of snax' little experiments. I suspect he never
committed it, but his autoconf changes snuck in by accident.
2012-02-07 23:01:43 +09:00
Sander van Dijk
cd05fecfac config.d/networking.m4: fix minor typo. 2012-02-07 20:20:26 +09:00
Sander van Dijk
8a5b16d6ab config.d/networking.m4: fix check for libcurl. 2012-02-07 20:20:19 +09:00
Bill Currie
b7e5ad6306 Clean up plugin_ldadd and plugin_ldflags 2012-02-07 12:52:12 +09:00
Bill Currie
b5019c8e33 Nuke the engine dicrectory from gamecode.
Not the contents, of course :) Anyway, finally, that totally useless
directory is gone.
2012-02-06 23:44:52 +09:00
Bill Currie
e6969ea7e3 Use pkg-config for libcurl, too. 2012-02-06 00:05:22 +09:00
Bill Currie
47ee9d0355 Use pkg-config for ogg and vorbis libs.
Modern versions of ogg and vorbis provide pc files, so might as well make
the most of it.
2012-02-05 23:52:04 +09:00
Bill Currie
abcd3091d0 Test for sys/shm.h for OSS sound.
Android does not supply sys/shm.h (or related headers, by design), so OSS
sound is completely out of the question on Android.
2012-02-05 18:46:59 +09:00
Bill Currie
97aa5b8c6d Don't try to link with pthread on android.
The pthread functions are in libc.
2012-02-05 14:29:00 +09:00
Bill Currie
201532ea7e Fix missing library references when linking. 2012-02-05 14:25:22 +09:00
Bill Currie
3bd75cefd8 Autoconfiscate log2f.
Android doesn't supply log2f for us (though it does have all the other
float calls ruamoko wants).
2012-02-05 14:23:33 +09:00