Commit Graph

2383 Commits

Author SHA1 Message Date
Bill Currie 4f79d8ce0a hopefully more correct surface marking for dlights 2004-03-17 04:53:10 +00:00
Bill Currie 6c1c39c4d2 don't fudge the maxdist by 0.75. no clue why that was done, but it was the
cause of the bogusly lit surfaces (not sure why, though. imaginary numbers,
maybe?). timedemo runs are a little more variable :/
2004-03-17 04:47:55 +00:00
Bill Currie e24cbd75e0 M_BUTTON6 and M_BUTTON7. nuff said :) 2004-03-16 04:12:28 +00:00
Ragnvald Maartmann-Moe IV 509cd09491 Make nearer cloud layer speed more sane for skydomes. 2004-03-15 21:45:45 +00:00
Ragnvald Maartmann-Moe IV 6c6047ccb8 Fix from Grievre. 2004-03-15 21:44:56 +00:00
Ragnvald Maartmann-Moe IV 29502c8f5a Lots of optimizations, particularly for GL state changes, and tweak lighting a
bit more.

Also a cleanup from Grievre: Use VectorIsZero in two places in gl_mod_alias.c.
2004-03-15 21:32:19 +00:00
Ragnvald Maartmann-Moe IV 1fe06c326b More of my experimental GL lighting tweaks. 2004-03-11 01:03:51 +00:00
Ragnvald Maartmann-Moe IV 9cd16b8dfd Grievre's lighting patch, plus some of my own changes.
My changes:
Emit normals if truform is enabled.
Attempt to avoid 0,0,0 normals (makes lighting & tesselation unhappy).
Fix some (ancient) apparent bugs in GetAliasFrameVerts16().
Clamp minlight, instead of adding it.
Apply colormod as glColor, rather than adding it to emission, to prevent QSG2
 issues with fullbrights.
Rearrange init code, and don't go quite as wild with responsiveness to lights.

Material & lightmode settings will need tweaking & testing to work well on all
 cards. Feedback needed there.
2004-03-10 08:14:38 +00:00
Chris Ison 68a1a50f1f fix for gl_overbright init order bug, maybe Despair can come up with a better way 2004-03-08 18:42:42 +00:00
Ragnvald Maartmann-Moe IV b7df0b5278 Remove gl_doublebright, remove fractional overbrights, clean up init a bit,
uglify init a bit. Stuff for taniwha to look at. Nothing to see here, move
along.
2004-03-07 23:51:29 +00:00
Bill Currie cd1fc18ea4 gl_lightmap_subimage 2 now works, but only if using r_lightmap_components 4
(with dri, anyway, ymmv).
2004-03-05 21:53:34 +00:00
Bill Currie 37024a4419 final (?) cleanup of center printing. turns out there's no reason to keep
it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00
Bill Currie 39fc0fe721 more centerprint cleanup. 2004-03-02 00:58:13 +00:00
Bill Currie 2955fac550 first step of centerprint/finale cleanup. fixes the misplaced text for
end-of-episode text
2004-03-01 23:47:39 +00:00
Ragnvald Maartmann-Moe IV d2a2ac036e Slightly ugly fix for an optimization bug. 2004-03-01 21:09:56 +00:00
Ragnvald Maartmann-Moe IV 08de21404f Space, the final frontier... 2004-03-01 11:51:34 +00:00
Ragnvald Maartmann-Moe IV 2342dfcd8f A couple of small optimizations. If you are exiting early, avoid some stuff
only needed later. And reduce worst-case number of if tests in a few places.
2004-03-01 11:51:01 +00:00
Bill Currie 7f3d5164e6 fix Qgets for when zlib isn't available 2004-02-29 07:12:05 +00:00
Ragnvald Maartmann-Moe IV 7b5535cb8f Less surprising default. 2004-02-29 05:32:23 +00:00
Ragnvald Maartmann-Moe IV 58d67f9a75 Lighting init fixes. 2004-02-29 04:50:01 +00:00
Bill Currie beb22957db do some sanity checking on the header lumps in case of truncated file 2004-02-29 04:24:42 +00:00
Ragnvald Maartmann-Moe IV fde6e5bf61 Reduce ifs a bit, clean up init a bit. Minor problem with gl_doublebright. LIH. 2004-02-29 01:49:41 +00:00
Ragnvald Maartmann-Moe IV e29e469646 Multitexture state fix. Harmless so far, but testing carefully helps us avoid
state leak horrors.
2004-02-27 21:42:52 +00:00
Ragnvald Maartmann-Moe IV 8c6cc34f83 Fix overzealous optimization which did interesting things to lightmapping when
not using multitexture.
2004-02-27 21:36:41 +00:00
Ragnvald Maartmann-Moe IV 28fda91e8c If (!var) checking for a cvar setup. Can't believe that one slipped by for so
long... Also set a few globals static.
2004-02-27 20:40:26 +00:00
Ragnvald Maartmann-Moe IV cdb02edc88 Make whitespace consistent. yay. 2004-02-27 15:49:15 +00:00
Ragnvald Maartmann-Moe IV 6059c7b4df ...space 2004-02-27 08:51:26 +00:00
Ragnvald Maartmann-Moe IV 997f5feabe Tiny bit of loop unrolling. 2004-02-27 08:29:56 +00:00
Bill Currie 3855a8e40c seem to have the itterative world rendering working now (fingers crossed:) 2004-02-26 22:53:30 +00:00
Bill Currie 228c5a0ecf don't bother binding unmodified lightmaps 2004-02-26 00:33:24 +00:00
Ragnvald Maartmann-Moe IV beeb1822b3 Fix multipass skydome rendering. Not sure layer speeds are right, but at least
they move at different speeds like they are supposed to.
2004-02-24 20:53:09 +00:00
Ragnvald Maartmann-Moe IV 44c89c1904 Optimize fullbright testing for brushes, assorted other cleanups, test for
functions built into current GL drivers, as well as the old extensions, and
add incorrectly rendering BGRA support.
Whee!
2004-02-24 20:50:55 +00:00
Bill Currie f9b95cee92 some micro-optimisations 2004-02-23 07:17:41 +00:00
Bill Currie 680c246e22 the inline went wandering by mistake. gives a tiny (< 0.5%) gain, but a
gain none the less
2004-02-23 04:46:55 +00:00
Ragnvald Maartmann-Moe IV 496025473c Remove no-longer needed parameters from function calls. 2004-02-23 04:25:53 +00:00
Ragnvald Maartmann-Moe IV 872498a1f0 Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more
sane now. Also optimize QSG2 color handling, and fix some QSG2 bugs. Not that
anyone cares, nobody uses it anyways.
Should be faster, but isn't here. *grmbl*
2004-02-22 06:00:15 +00:00
Bill Currie b502cfc3ce move ClientReliable* from sv_nchan to MSG_Reliabe* in msg_backbuf so the
backbuffer code can be shared between qw-server and qtv
2004-02-22 05:40:08 +00:00
Chris Ison e9d57e0401 Grievres' non-mtex FB being brighter than mtex FB fix. Note: it breaks non-RGBA replacement textures 2004-02-21 10:33:43 +00:00
Chris Ison ca6112767c Grievres' water HOM and mtex FB only rendering FB texture fix 2004-02-21 09:04:52 +00:00
Ragnvald Maartmann-Moe IV 5157f668ad Fix a bunch of state leaks that made multitextured fullbrights smear the world.
Now just have one (known) issue with bmodels with fullbright textures not
rendering their base texture. Floating fullbrights are nifty!

Also a number of optimizations, which need wider performance testing.
2004-02-21 05:36:19 +00:00
Bill Currie 6e6df349e4 move the ucmd message code into a common qw lib (more will likely follow) 2004-02-21 05:09:02 +00:00
Bill Currie 551c7ee89a Grievre's patch to makes R_MarkLights and R_RecursiveMarkLights use the
same function for actual marking.. which reduces code redundancy and fixes
the fact that world submodels
2004-02-21 04:23:00 +00:00
Ragnvald Maartmann-Moe IV 1cd0ba3f8f Pale void. 2004-02-20 22:50:47 +00:00
Bill Currie ac67a50a9a handle x % 0 by giving a 0 result 2004-02-20 00:25:08 +00:00
Bill Currie 0e1a9e5082 a bit more netchan cleanup 2004-02-19 23:06:47 +00:00
Bill Currie 029257f5d0 nuke an is_server 2004-02-19 22:29:50 +00:00
Bill Currie fa58b795f2 except for packet logging, netchan is much cleaner (no more cls in the
server!)
2004-02-19 08:58:42 +00:00
Bill Currie e5ae0b4979 needed EXPORT in both ends if the #if/#else/#endif 2004-02-18 03:19:57 +00:00
Ragnvald Maartmann-Moe IV 79689baa83 Grievre's crash fix. 2004-02-15 19:56:28 +00:00
Ragnvald Maartmann-Moe IV e43129316b Slightly reorder cases for legibility. (decreasing order instead of random). 2004-02-15 19:55:59 +00:00
Bill Currie 2d2173dc4e make R_RecursiveWorldNode non-recursive (needs a new name, now :). 0.4%
speedup in null-renderer gl: unknown for sw and sw32 (could be slightly
slower, left recursive version in but #if 0ed out jic)
2004-02-15 03:46:55 +00:00
Chris Ison 6642686e33 removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated. 2004-02-15 03:40:50 +00:00
Ragnvald Maartmann-Moe IV fef9b30bd7 QF, now complete with underbrights, thanks to Grievre.
Play with gl_overbright and gl_doublebright. That's an order.
2004-02-15 00:02:04 +00:00
Ragnvald Maartmann-Moe IV 0dae958a5a Grievre's fix for texture state leak. 2004-02-14 19:17:51 +00:00
Timothy C. McGrath b5b61d056f Grievre passed a one line patch to me which according to his description:
"Fixes a bug in dynamic lights (lightstyles weren't being rendered correctly
due to bad assumptions about dlightbits)"

It compiles fine, and seems to work, so, here it is.

Hikaru
2004-02-14 08:36:08 +00:00
Bill Currie d1904fe7c4 hopefully fix nq segging on windows 2004-02-14 08:05:54 +00:00
Bill Currie 64c156653f should fix the seg on ^C early in the startup 2004-02-14 07:53:49 +00:00
Bill Currie d35f027757 undo my incorrect commit 2004-02-14 07:39:43 +00:00
Bill Currie 0e8ba7cc12 oops, committed the wrong file 2004-02-14 07:38:01 +00:00
Bill Currie 2cdf12cd50 if a leaf isn't in the frustum, don't bother lighting it 2004-02-14 07:32:26 +00:00
Bill Currie 85a268c62f Grievre's lightmap/fullbright multitexture patch (fbs not tested due to
lack of drivers supporting 3 tmus)
2004-02-14 05:10:29 +00:00
Bill Currie 103299e7e4 rename Cvar_GetCvarString to Cvar_GetString and add
Cvar_Set{String,Float,Integer,Vector} and
Cvar_Get{String,Float,Integer,Vector}. use them in the menus
2004-02-14 02:56:29 +00:00
Bill Currie a97b722d7b get the placement of the nice crosshairs right. make cs_data a square to
avoid weird mapping effects
2004-02-14 00:18:22 +00:00
Bill Currie f34335a0c9 provide a builtin to draw a crosshair. 2004-02-13 23:16:33 +00:00
Bill Currie 4cabb40303 break the crosshair draw code into separate functions and give sw and sw32
crosshair 3
2004-02-13 22:16:53 +00:00
Bill Currie a821f048a0 change FNC to FN and fnc to fn for function based opcodes 2004-02-11 06:52:19 +00:00
Bill Currie c3f41e3e69 new opcode: state.f. same as state, but takes a 3rd float operand to
specify the step for calculating nextthink. accessed using
[frame, think, step] (state is [frame, think])
2004-02-11 01:43:33 +00:00
Bill Currie 5c9ffad6a1 oops, fix the line number doubling the /right/ way 2004-02-10 04:42:17 +00:00
Bill Currie a371af75ab don't double the source line number when on the function's first line 2004-02-10 01:54:33 +00:00
Ragnvald Maartmann-Moe IV 88c5d21ece Whitespace, slight code reorder in gl_rmain.c 2004-02-09 04:13:44 +00:00
Ragnvald Maartmann-Moe IV 372b763704 Inconsequential changes. 2004-02-09 04:11:13 +00:00
Ragnvald Maartmann-Moe IV 654cc35482 Mysteriously uncommitted. Fixed. 2004-02-09 04:02:08 +00:00
Ragnvald Maartmann-Moe IV c4402e07bd Working towards merging q2 model, sprite, and map support. Check back in a few
years, might be finished. ;)
2004-02-08 02:49:38 +00:00
Ragnvald Maartmann-Moe IV 6880b42182 More improvements from ashridah. 2004-02-08 02:39:44 +00:00
Bill Currie 8ea7690530 serious cleanup of refdef calculations. 2004-02-08 00:37:11 +00:00
Bill Currie f6cac11478 another tidy-up patch from ashridah 2004-02-07 07:50:11 +00:00
Bill Currie 893d3ec290 hash.[ch]:
add Hash_NumElements to get the number of elements in the hash table
qfplist.[ch]:
	add PL_A_NumObjects and PL_D_NumKeys, to get the number of objects or
	number of keys in the array or dictionary, respectively
2004-02-07 07:47:23 +00:00
Bill Currie 85cd891d8c loop cleanup patch from ashridah 2004-02-07 07:00:25 +00:00
Bill Currie 6342a9bdd7 comment fixups 2004-02-07 06:21:57 +00:00
Bill Currie 6b2d5b6d64 implement pause properly. works for me, hopefully for others 2004-02-07 06:18:56 +00:00
Bill Currie 9038ae2be9 correct a couple function calls 2004-02-07 06:09:06 +00:00
Ragnvald Maartmann-Moe IV e4410cd914 Grr. 2004-02-07 05:56:49 +00:00
Bill Currie eee61d261c ashridah's cd info patch with some whitespace and string handling tweaks 2004-02-07 05:46:43 +00:00
Ragnvald Maartmann-Moe IV 7ae804b8cf Whitespace, codingstyle, clean out dead comments, redundant returns, and
generally sanitize the cd plugins.
2004-02-07 05:35:15 +00:00
Jeff Teunissen 5e3ea6c00c strip a couple of unnecessary braces 2004-02-07 04:48:36 +00:00
Jeff Teunissen 8811dd520e Misc. cleanups. 2004-02-07 04:47:38 +00:00
Bill Currie 432ae86cca don't seg if the field def can't be found 2004-02-07 01:57:31 +00:00
Bill Currie d1bf75d218 add Cvar_Toggle 2004-02-07 00:08:46 +00:00
Bill Currie ecf4eabe9d check return value... prevents segfault in menu code if menu.dat has issues 2004-02-07 00:04:00 +00:00
Jeff Teunissen cad6fedad8 Whitespace and coding style. 2004-02-06 15:16:50 +00:00
Jeff Teunissen 950a5b34c4 Updates from ashridah. 2004-02-06 14:59:29 +00:00
Bill Currie 080b973479 make globals without a def a lot easier to read (don't need to print the
address twice:)
2004-02-06 08:03:22 +00:00
Bill Currie 50f83f7701 cleanup patch from ashridah
basically, moves all the tracklist work into a single function, moves a few
functions around, cleans up a few issues with things like reset, and whatnot
2004-02-06 05:44:54 +00:00
Bill Currie a45981bc6a don't look up the gl functions until after the context has been setup, just
incase it affects which functions glGetProcAddress actually returns.
2004-02-06 00:58:35 +00:00
Bill Currie 9784ba5954 Grievre's gamedir callback patch to fix mangled sounds on gamedir change
plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
Bill Currie 4472f943c5 minor cleanups and use escapes when printing strings 2004-01-31 08:34:01 +00:00
Bill Currie 2ac0f40f7a fix an uninitialized variable 2004-01-31 07:29:11 +00:00
Bill Currie 24294c8778 make printing of global contents in PR_PrintStatement optional so
disassembly output is cleaner
2004-01-31 04:26:01 +00:00
Bill Currie 718c708cec make global printing a little more robust 2004-01-30 08:46:14 +00:00
Bill Currie e1afa3221c minor cleanup 2004-01-30 07:55:32 +00:00
Timothy C. McGrath 74404b229d Another patch from Grievre, this prevents a bad ogg tracklist.cfg from crashing
the game, since that event is already handled correctly.

Timothy C. McGrath
(Hikaru)
2004-01-28 10:25:49 +00:00
Timothy C. McGrath 53f8424912 Patch from Grievre to fix cd_file so it does not cause the game to segmentation
fault when snd_output is set to null. Also some debugging stuff added just in
case.

This was tested only with making sure that it works when snd_output is null and
non null. Whoever authored this might want to go test this and make sure it
still works :)

Timothy C. McGrath
(Hikaru)
2004-01-28 10:07:31 +00:00
Ragnvald Maartmann-Moe IV 0e6681a069 Add QFGL_WANT, and ability to handle non-required extensions. 2004-01-28 02:49:57 +00:00
Bill Currie 7ff1534e9d bah, fix one, create another... 2004-01-27 05:23:36 +00:00
Ragnvald Maartmann-Moe IV 31aca31d17 Warn users if their system doesn't support GL_ATI_pn_triangles. 2004-01-26 03:58:19 +00:00
Bill Currie e763507c71 segfault fix from ashridah 2004-01-26 01:21:06 +00:00
Ragnvald Maartmann-Moe IV 767b0c61db Fix help for gl_tessellate cvar. 2004-01-26 00:40:31 +00:00
Ragnvald Maartmann-Moe IV e1146a541c TruForm support. Controlled by gl_tessellate 2004-01-26 00:13:47 +00:00
Bill Currie c376982588 this should fix thuglife's segfault 2004-01-25 19:59:49 +00:00
Bill Currie 43f68ba10c d'oh 2004-01-22 06:27:56 +00:00
Bill Currie 4843d0adde implement the invers hyper trig functions locally because they're not
available everywhere.
2004-01-22 06:26:55 +00:00
Bill Currie bb31308953 ruamoko math functions from Grievre 2004-01-22 05:43:18 +00:00
Bill Currie 3a85dbda18 d'oh 2004-01-22 04:42:06 +00:00
Bill Currie d9a582a741 fix the print mangling of scrolled back screens (thought of this about 10s
after committing:P)
2004-01-22 04:28:24 +00:00
Bill Currie 62ef6f9549 scrollback 90% working. prints will mangle things, but ^L will clean it up 2004-01-22 04:07:39 +00:00
Chris Ison 47f16678ab win32 server console now works 2004-01-22 03:43:09 +00:00
Bill Currie db32c8394b export BoxOnPlaneSide properly in windows so it doesn't cause a segfault 2004-01-22 02:26:08 +00:00
Bill Currie f1ae56a8a7 make "file" the default cd plugin 2004-01-21 21:06:13 +00:00
Bill Currie e379238126 used the function I'd created for loading sounds :P (fixes cd_file plugin
loading)
2004-01-21 19:35:17 +00:00
Bill Currie 390ca99a92 first step to making qfdefs redundant. "standard" progs now get resolved
staticly rather than looking up the defs. "broken" progs should now work.
2004-01-21 08:09:47 +00:00
Bill Currie 08b9a328fb don't know why I thought gib depended on console... 2004-01-21 04:49:28 +00:00
Bill Currie 62c3d7cefb oops, uninitialized variable 2004-01-21 03:16:16 +00:00
Bill Currie 93b01bdf25 make some prints developer 2004-01-21 02:59:09 +00:00
Bill Currie d5a33c9545 extend the sound api slightly to ease things like cd_file and make cd_file
work as intended :)
2004-01-21 02:52:12 +00:00
Bill Currie 19ef80c555 this should fix static win32 builds 2004-01-21 00:15:35 +00:00
Bill Currie 9aa9d4e3dc whitespace 2004-01-20 22:20:38 +00:00
Bill Currie 9f79e620c8 snd_alsa.c doesn't work for 0.9.x so don't mention it :) 2004-01-20 22:14:11 +00:00
Bill Currie 1583961b36 fix a couple of compile issues with older gcc 2004-01-20 08:47:19 +00:00
Bill Currie f7fe0a4a8c remove two redundant functions from cd_funcs_t and convert all the cd
plugins to using pre-initialized structs
2004-01-20 08:34:57 +00:00
Bill Currie 52968be46d ashridah's file based cd plugin (ie, it will play any sound file QF can
load as background music).
2004-01-20 06:58:42 +00:00
Bill Currie 6d02004ca8 Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames
msg_t to qmsg_t.
2004-01-20 06:11:00 +00:00
Bill Currie 283d49bd8e first chunk of Mike Gorchak's <mike@malva.ua> QNX patches 2004-01-20 05:57:39 +00:00
Bill Currie e154c9add5 be consistent with WIN32 and _WIN32 (now all _WIN32) 2004-01-20 03:47:27 +00:00
Ragnvald Maartmann-Moe IV 459503e61b Argh. 2004-01-19 21:48:45 +00:00
Bill Currie 77b2942982 several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Chris Ison 1d8cb8614c add snd_bits/rate/stereo cvars to win and dx sound targets 2004-01-18 09:18:45 +00:00
Bill Currie ba8e959cf2 when clearing the return strings, it's a good idea to clear them completely 2004-01-18 07:50:50 +00:00
Ragnvald Maartmann-Moe IV 25a8748dc9 Bring back alsa 0.9 support as a separate module. 2004-01-17 22:41:53 +00:00
Ragnvald Maartmann-Moe IV a42a0aa974 Check return conditions during ALSA setup.
Error checking during setup is a good thing...
2004-01-17 22:03:58 +00:00
Bill Currie 7ba6756810 temporary hack to avoid crashing when s_explod.mdl isn't precached but
explosions are requested
2004-01-17 07:14:42 +00:00
Bill Currie 629e22aa61 fix a buffer overflow and an underflow 2004-01-17 05:11:34 +00:00
Bill Currie 249aee2e9f move the OO runtime support code from libQFgamecode to libQFruamoko where
it really belongs :)
2004-01-16 08:02:31 +00:00
Bill Currie e7ffad8772 more rua cleanups: now just one init function to call (it calls the rest) 2004-01-16 07:03:58 +00:00
Bill Currie 01392c78bb move the bulk of what whas libQFcsqc to libQFruamoko. 2004-01-16 05:46:19 +00:00
Bill Currie 17db1f42f2 don't block if the sound device is busy (from Grievre) 2004-01-16 02:50:26 +00:00
Bill Currie 31d970aca0 can now dump a map's textures to a wad file (name currently based on bsp
file name (eg, foo.bsp -> foo.wad)
2004-01-15 07:16:44 +00:00
Bill Currie 2a399cc4b4 Sys_PathType has been unnecessary for a while so nuke it 2004-01-13 21:30:13 +00:00
Bill Currie 28082f30f5 support compressed wads (.wad.gz) and read the lump count correctly 2004-01-13 06:39:50 +00:00
Bill Currie 15870757e4 oops, forgot the ~. fixes wildcode's lockup and should fix rxr's 2004-01-12 06:38:59 +00:00
Chris Ison 9113ea6fd4 fix dereferencing type-punned pointer errors 2004-01-12 05:34:46 +00:00
Chris Ison 0d755a0dd6 dirent.c and dirent.h brought in from cygwin for win32 builds 2004-01-12 02:23:36 +00:00
Bill Currie 44b38c5cb7 add a wad tool along the lines of pak. can't yet be used for wad creation
(that's a little more complicated), but it can be used for listing and
extracting the contents of a wad file. watch out for *foo :)
2004-01-10 08:05:25 +00:00
Bill Currie 4371c841ac more consistency fixes 2004-01-10 06:11:41 +00:00
Bill Currie e0567f75cc it seems ATI's libGL needs to be loaded with global symbols in order to
work properly.
2004-01-09 23:37:04 +00:00
Bill Currie 03a24be4de partial work on wad file access cleanup in preparation of making a wad
utility
2004-01-09 23:34:32 +00:00
Bill Currie 45f542d293 use calloc instead of malloc when creating objects. clears up some
uninitialized memory usages pointed out by valgrind.
2004-01-09 23:04:08 +00:00
Bill Currie 1e20043bf3 remove some debug prints 2004-01-09 22:28:02 +00:00
Bill Currie 1bfef95a29 name changes to make figuring out what's private and what's not easier 2004-01-09 03:48:00 +00:00
Bill Currie 3ad2eaf3cd allocate the aux function map properly 2004-01-08 04:04:55 +00:00
Bill Currie c5c5c33e7d I had forgotten the free string refs list /had/ to be in the progs vm 2004-01-08 04:03:47 +00:00
Bill Currie ccfa9081b0 fix shm properly :) 2004-01-08 03:46:11 +00:00
Ragnvald Maartmann-Moe IV 4597b44334 /, not // in paths. textures//foo.png is ugly. ;) 2004-01-08 03:33:45 +00:00
Bill Currie deb8137db7 more sound static cleanup 2004-01-08 01:48:02 +00:00
Bill Currie e639e5efc3 clean up snd.c a little 2004-01-08 00:25:52 +00:00
Bill Currie 16f0a54a84 fix some inconsistencies pointed out by doxygen 2004-01-07 20:06:15 +00:00
Bill Currie 6c447b4b75 fix more string ownership issues 2004-01-07 08:54:00 +00:00
Ragnvald Maartmann-Moe IV 2485bed45a Codestyle. Grr! 2004-01-07 08:45:18 +00:00
Bill Currie e4416c1f66 fix some weird whitespace 2004-01-07 08:16:59 +00:00
Jeff Teunissen be895da8da oops. :) 2004-01-07 08:02:09 +00:00
Bill Currie b3f76e1e48 add some string builtins (only the basics for now, but enough to deal with
temporary strings) and fix the game load/save menus.
2004-01-07 07:36:17 +00:00
Jeff Teunissen eb6b179add plist functions that add objects return qboolean, not int. Also doc fixes. 2004-01-07 07:01:31 +00:00
Bill Currie efd6ccff02 close a nasty hole in the gamedir code 2004-01-07 06:40:10 +00:00
Bill Currie 9c92a916ff change the dict and array add functions to return true/false and add some
more docs
2004-01-07 06:19:11 +00:00
Bill Currie e8fb5ba83b remove the FIXMEs. plist takes ownership of the item 2004-01-07 05:35:06 +00:00
Bill Currie e455b760ca use a cycled pool of "return strings". I'd love to come up with something
better, but this will do (similar to what qwe does, but qf style:)
2004-01-07 05:22:57 +00:00
Bill Currie 7885d9ce25 make a local copy of the builtins table being register as it might need to
be modified
2004-01-07 02:48:11 +00:00
Jeff Teunissen d1b4c5df72 Change PL_D_AddObject() so that it replaces values instead of stacking them.
Add PL_D_AllKeys(), which returns a list of all keys in a dictionary.
Rename PL_FreeItem() to PL_Free() -- what was I smoking?
Document some of the property list system for doxygen.
2004-01-06 11:09:40 +00:00
Jeff Teunissen 91fdd90674 one-line whitespace, didn't look too hard at the rest though. :) 2004-01-06 11:05:34 +00:00
Bill Currie 462d726d14 better memory management for hash tables 2004-01-06 08:40:21 +00:00
Bill Currie cbe006a2fb print an address if the def name is blank 2004-01-06 08:09:41 +00:00
Bill Currie ea552ae68e expand ~ for fs_dirconf 2004-01-06 07:33:19 +00:00
Bill Currie 133879f8fa provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only),
add qwe builtin extensions to qw-server. provide sv_progs_ext to control
the builtin mapping. valid values are "id", "qf" (our old static builtins),
"qwe"/"ktpro" (either works. for ktpro mod support) and "none" (no
mapping). any other value is equivalent to "none".
2004-01-06 07:00:39 +00:00
Bill Currie d7592781d7 add builtin mapping support (not used yet) and fix an uninitialized
variable
2004-01-06 06:08:59 +00:00
Bill Currie acd54afff7 move to using a hash table for builtin number -> builtin lookup so sparse
ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)

use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Ragnvald Maartmann-Moe IV a87fc16d12 Whitespace. 2004-01-06 03:38:48 +00:00
Ragnvald Maartmann-Moe IV 067080296c Futureproofing. 2004-01-06 03:38:16 +00:00
Ragnvald Maartmann-Moe IV 3d14b29b38 Whitespace 2004-01-06 03:24:46 +00:00
Bill Currie fbe6c2f631 make the bad builtin number a warning and provide a suitable function in
case the function is called: allows progs with bad (but unused) builtins
to run anyway
2004-01-06 03:18:44 +00:00
Bill Currie 0ddb5eb822 report all bad builtins rather than just the first 2004-01-05 08:52:20 +00:00
Bill Currie 595280decb do the builtin function lookup at load time rather than runtime and store
the function address in the progs function descriptor. this will speed up
calls to builtin functions, especially when ranges get introduced.
2004-01-05 08:08:46 +00:00
Bill Currie dfc83c1f5f add PR_PushFrame and PR_PopFrame so temp strings are easy to use for
parameters to progs functions.

double the progs stack sizes (call depth of 32? eek)

allow one extra call on the progs stack :)

misc minor cleanups
2004-01-05 07:10:32 +00:00
Bill Currie 211908e741 implement a couple more obj functions 2004-01-05 01:41:20 +00:00
Bill Currie dfe7f263c7 new internal printf engine for progs, mostly thanks to Deek.
also a few cleanup bits
2004-01-04 07:42:43 +00:00
Bill Currie 538d669887 micro-tidy while pondering how to rework this whole mess 2004-01-04 03:24:37 +00:00
Bill Currie a533761770 Nuke PR_GarbageCollect as it's both redundant with the new temp strings
and wrong anyway (could free strings it wasn't supposed to).

Don't free the string pointed to by a strref since it's already been
implicity freed (whole memory space nuked). Fixes new map crash.
2004-01-04 02:03:30 +00:00
Ragnvald Maartmann-Moe IV 043c1ce466 Check for %s_luma as well as %s_glow. Also a bit of whitespace. 2004-01-04 01:20:20 +00:00
Bill Currie bd561fafc3 o all progs strings are now stored in progs memory
o  temporary strings automaticly get freed when the function they're
    created in (results of str + str and most strings returned from
	builtins). a way to keep temp strings will be provided later
 o	fix up qwaq to test the temp strings
2004-01-03 08:43:57 +00:00
Bill Currie 40b8974c33 better external skin handling from Grievre 2003-12-28 05:25:06 +00:00
Ragnvald Maartmann-Moe IV 9dbb8335f6 Fix loading of some sky textures. 2003-12-23 22:24:48 +00:00
Ragnvald Maartmann-Moe IV 1be98dcf08 gl_external_textures -> gl_textures_external, plus whitespace & codingstyle. 2003-12-23 20:05:52 +00:00