Commit graph

372 commits

Author SHA1 Message Date
Bill Currie
f2d7630ac1 better sound offsetting 2007-03-25 07:45:13 +00:00
Bill Currie
33a7c395dc allow initially silent channels to be active incase they are later audible 2007-03-25 06:48:19 +00:00
Bill Currie
0a142265cc ensure silent channels get freed 2007-03-25 06:42:14 +00:00
Bill Currie
6678e67f05 clamp the default renderer to 44100 too, and spew messages when running out of channels. 2007-03-25 01:02:03 +00:00
Bill Currie
cc6ec57772 fix a weird naming issue that caused uninitialized error (weird mostly because it snuck past me) 2007-03-24 11:46:41 +00:00
Bill Currie
984d42df3b fix an unitialized variable (won't fix the bug, though) 2007-03-24 11:11:19 +00:00
Bill Currie
da1b11ff3b I'm tired of the cache bug, but it hides nicely behind gamedir changes, so I'll just leave it for now with a FIXME 2007-03-24 10:42:34 +00:00
Bill Currie
02c41feabc make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
Bill Currie
54139a1742 don't try to release an sfx when the cache has been flushed: our held sfx gets ripped out from underneath us. 2007-03-24 08:37:04 +00:00
Bill Currie
b8c11cc7ec bah, that line was needed after all. still don't know why (it shouldn't be) 2007-03-23 14:41:53 +00:00
Bill Currie
4ccb6675a6 fix the "Cache_Release: already released!" error 2007-03-23 12:33:04 +00:00
Bill Currie
81a57bb3fa patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
Bill Currie
9d165f317f fix lost channels (fixes both running out of channels and non-stop loops) 2007-03-22 08:27:54 +00:00
Bill Currie
04639c7ab8 remove some stuff I forgot about 2007-03-21 14:37:16 +00:00
Bill Currie
5a1c57fd87 better channel selection: don't bother. having problems with looped sounds that can't be stopped and getting the wrong sfx at times. 2007-03-21 12:56:43 +00:00
Bill Currie
62df1f2c31 fix some missing symbols 2007-03-21 12:50:41 +00:00
Bill Currie
f0a4c4ace5 remove a bogus "done" and use 1 instead of 2 (holdover from a previous itteration of the code) 2007-03-21 11:41:34 +00:00
Bill Currie
7252ef1e54 allow the mixer to run even when sound blocked. prevents sounds piling up 2007-03-21 11:39:01 +00:00
Bill Currie
03e5ae136e print noisy reminder to fix resampler 2007-03-20 13:37:38 +00:00
Bill Currie
988898ca4a fix segfault when setting ambient_level to 0 2007-03-20 13:29:10 +00:00
Bill Currie
e52940a3db add snd_force_unblock as an attempt to work around stuck sound on focus changes 2007-03-19 22:20:13 +00:00
Bill Currie
48e7b65f51 don't seg on shutdown when jackd wasn't there 2007-03-18 22:09:51 +00:00
Bill Currie
0f1cd876b2 cleaner sfx handling in dynamic sounds 2007-03-18 13:29:58 +00:00
Bill Currie
d9b7ccd5e3 seems to fix going from start to e1m1 in nq 2007-03-18 13:07:20 +00:00
Bill Currie
d67cbeae7f bring cd_file in line with the new sound api 2007-03-18 12:54:59 +00:00
Bill Currie
9baefa94bb write 0s to the buffer when sound is blocked 2007-03-18 11:58:54 +00:00
Bill Currie
bbdca8428a channel leak plugged 2007-03-18 11:20:47 +00:00
Bill Currie
1315d4178f found the missing retain 2007-03-18 10:45:29 +00:00
Bill Currie
5a0e2460a3 whee, lockless channel management. still have a problem with unbalanced retain/release, though. 2007-03-18 10:32:01 +00:00
Bill Currie
7043dd14f9 forgot to do midi's stream_open 2007-03-18 01:51:37 +00:00
Bill Currie
44aaec4f22 make the cache/stream setup code common. 2007-03-18 01:44:46 +00:00
Bill Currie
8205ac4544 this should fix the asla seg 2007-03-18 01:15:57 +00:00
Bill Currie
3a6ab1ae38 enable blocking control (doesn't fix the thread problems, though) 2007-03-17 09:33:21 +00:00
Bill Currie
ee12f44ff6 d'oh. anyway, with midi, sounds great (so long as jackd isn't suffering xruns) 2007-03-17 07:28:32 +00:00
Bill Currie
b4cb4afdb0 oops, didn't have wildmidi installed, so this bitrotted a bit 2007-03-17 07:18:01 +00:00
Bill Currie
916a698ac5 it makes noise, but dies due to caching bugs 2007-03-17 07:05:24 +00:00
Bill Currie
9691afb782 connects to jack server and auto-wires the ports 2007-03-17 06:20:52 +00:00
Bill Currie
973cf9acce forgot to add these 2007-03-17 03:14:41 +00:00
Bill Currie
cde6e60848 most of the hacking needed to break out the common code from snd_dma.c 2007-03-17 03:10:45 +00:00
Bill Currie
0105754f6f clean out some no-op functions 2007-03-10 14:17:52 +00:00
Bill Currie
99c0954b47 the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
Bill Currie
58523becc7 oops 2007-03-10 07:30:12 +00:00
Bill Currie
17875bee39 move the handling of -nosound out of the plugin so it can control loading of the plugin 2007-03-10 07:22:32 +00:00
Bill Currie
d8f6d8a5fb split out the resample code from the memory code 2007-03-10 06:38:24 +00:00
Bill Currie
81a5a90450 all static data now 2007-03-10 06:31:50 +00:00
Bill Currie
b0543b9ca2 asm's been ditched for sound... 2007-03-10 06:17:09 +00:00
Bill Currie
d4719db021 a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft 2007-03-10 04:21:32 +00:00
Bill Currie
99e05d2188 warning cleanup patch from raorn 2007-01-06 21:31:03 +00:00
Bill Currie
a2b2261913 this should fix a couple warnings found by raorn 2006-09-11 22:56:16 +00:00
Bill Currie
87cc09233c "long" audit. can't use long when we want 32 bits. May be a few more cases. 2005-10-23 13:19:21 +00:00