Bill Currie
1ed772a933
convert \ to / while extracting and accecpt file names on the command line
...
to control extraction.
2003-09-10 20:48:59 +00:00
Chris Ison
392902f5af
added SND_NoResampleStereo so that streams that don't need resampling aren't forced to, also added midi support via libWildMidi, MIDI FILES RULE
2003-09-10 05:20:51 +00:00
Bill Currie
89833cb4d7
support streams that don't want any resampling
2003-09-09 22:20:10 +00:00
Bill Currie
0e6c56aa92
drop alsa 0.5 support and rename snd_alsa_0_9.c to snd_alsa.c. also rename
...
the alsa0_9 plugin to alsa.
2003-09-09 18:43:38 +00:00
Bill Currie
4ce44cf9eb
PNG write support from DrSpliff
2003-09-09 16:18:13 +00:00
Bill Currie
ba4ca3515d
make the default pcm device "default"
2003-09-08 22:56:06 +00:00
Ragnvald Maartmann-Moe IV
387f6a6f64
Clean out silly typedef bloat, clean up whitespace.
2003-09-08 20:07:51 +00:00
Bill Currie
2ea7ca1efd
windows has a LoadImage #define, so kill it :)
2003-09-08 15:49:21 +00:00
Bill Currie
61a2840870
autoconfiscate the png support
2003-09-08 14:32:54 +00:00
Bill Currie
89586e0181
don't flush garbage to the screen on the first render frame
2003-09-05 06:55:12 +00:00
Bill Currie
3a8cfb050e
fix alpha blending in 2d mode when 3d has never been rendered
2003-09-05 06:48:03 +00:00
Bill Currie
92b6550fe3
correction pointed out by DrSpliff
2003-09-05 04:07:19 +00:00
Bill Currie
6b036d14ed
in_mouse_accel patch from qize@gmx.net
2003-09-04 22:29:40 +00:00
Bill Currie
a0875ea909
eliminate the global variables
2003-09-04 21:24:20 +00:00
Bill Currie
2b5a3753ca
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
...
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
39ed540979
LoadImage is now used for all external textures giving almost transparent
...
.png and .tga support.
2003-09-04 18:46:59 +00:00
Bill Currie
753dc02deb
use dtrings to do the filename manipulation
2003-09-04 18:09:02 +00:00
Bill Currie
9cd2d366ed
dstring.h:
...
document the functions (for doxygen)
dstring.c:
fix a bunch of potential buffer overflows
2003-09-04 17:17:38 +00:00
Bill Currie
d186f242b7
DrSpliff's LoadImage code (thanks:)
2003-09-04 16:32:39 +00:00
Bill Currie
ff43d61f81
use the correct bytes per pixel count
2003-09-04 16:26:14 +00:00
Bill Currie
d0aaa5263b
since the tex data is rgba, /say/ it's rgba, not rgb :P
2003-09-04 15:14:09 +00:00
Bill Currie
30e0cba25d
better formats for load* and store[bp]*
2003-09-04 05:30:55 +00:00
Bill Currie
3305c0f51f
PNG reading support, much thanks to DrSpliff
2003-09-04 05:24:05 +00:00
Bill Currie
8db2660a4c
make GL_LoadTexture support RGB textures (ie, 24 bit). I'm not happy with
...
the solution, but at least it works.
2003-09-04 05:22:23 +00:00
Bill Currie
0a8867fde9
replace all VectorSubtract (vec3_origin, ... and
...
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Bill Currie
e0866a5e41
make the escape attempt notification a developer print
2003-09-02 04:57:44 +00:00
Bill Currie
a1fa0b3feb
make sure the pointed to def has a name before attempting to print it
2003-09-02 04:52:54 +00:00
Bill Currie
4d1313d0c1
don't seg when using 1 component lightmaps
2003-08-30 22:39:27 +00:00
Bill Currie
f7b1196b8d
fix the gl stack overflow (and make sure all skybrush surfaces get checked
...
and queued)
2003-08-28 19:50:28 +00:00
Bill Currie
2c30939891
remove some magic numbers (sloppy coder:P)
2003-08-28 02:24:08 +00:00
Bill Currie
93327cb618
try to fix segfault caused by VID_Shutdown getting called before VID_Init
...
(error conditions).
2003-08-27 22:50:39 +00:00
Ragnvald Maartmann-Moe IV
c2053fbfb1
Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not
...
supportable without protocol changes in nq.
2003-08-27 22:20:03 +00:00
Bill Currie
da05864313
ports < 1024 are bad, period :)
2003-08-27 17:47:53 +00:00
Bill Currie
415fae8d6b
make the two normals arrays consistent
2003-08-26 07:00:13 +00:00
Bill Currie
cf93f5f65e
oops, who let C++ into C? :)
2003-08-25 01:47:05 +00:00
Bill Currie
96202a5984
bah, forgot to -1 the instruction pointer for jumpb
2003-08-24 07:23:12 +00:00
Bill Currie
afb42f5ed0
fix the unsigned comparison opcodes
2003-08-24 05:53:15 +00:00
Bill Currie
253d19876c
no code to dump for a null function
2003-08-24 05:08:47 +00:00
Bill Currie
5d8bebfff8
implement class_get_class_method and (partially) class_pose_as
2003-08-24 03:44:12 +00:00
Bill Currie
b50d283b28
make sel_get_uid and class_get_instance_method work
2003-08-23 22:16:42 +00:00
Bill Currie
edb716ada0
oops, forgot to remove developer forcing
2003-08-23 06:21:35 +00:00
Bill Currie
385a90e8fb
correct pr_symtab_t to include the pointer to the array of selectors used
...
in the module. Unfortunatly, this requires a version bump on both qfo and
progs files due to the changes structure layout.
2003-08-23 06:15:19 +00:00
Bill Currie
98beb38540
implement jumpb correctly
2003-08-22 19:48:36 +00:00
Bill Currie
cb6eba87ca
print the value even for unknown defs if the type is known
2003-08-22 17:32:55 +00:00
Bill Currie
a2300387de
fix a bunch of segfaults
2003-08-20 22:36:02 +00:00
Ragnvald Maartmann-Moe IV
d8068de4fa
Commit experimental particle optimization. Reduces random particles from using
...
6 15 bit rand() to 2 calls, with 5 bits for each of the 6.
This is up to a 1% speedup for qf particles, and up to 2.1% for id.
It may particularly affect explosions with r_particles_style 0.
Please report any anomolies in any particle effects.
2003-08-15 20:26:09 +00:00
Bill Currie
323a6182fd
move pcx.c and tga.c out of libQFutil and into libQFimage with the hopes
...
for more image formats :)
2003-08-15 16:19:10 +00:00
Bill Currie
33a57c5a14
win32 compile fixes
2003-08-13 18:17:30 +00:00
Bill Currie
fe3b544528
handle "return 0" a bit better. assumes location is is always 0, but it
...
always has been (and always /should/ be anyway:)
2003-08-13 17:27:34 +00:00
Bill Currie
28e2679f0b
while downward overlapped memcpys are safe, shut up valgrind
2003-08-13 17:07:42 +00:00