Bill Currie
4f2f686834
r_netgraph_alpha works again
2001-11-30 03:51:43 +00:00
Bill Currie
12a0a10d33
more alpha portability fixes
2001-11-29 19:35:25 +00:00
Bill Currie
72e2e871f8
goodbye PARANOID :P
2001-11-29 06:58:15 +00:00
Bill Currie
4689350283
fix qport
2001-11-27 04:50:41 +00:00
Bill Currie
67fde0c492
remove some debug code I accidently committed
2001-11-26 17:25:16 +00:00
Ragnvald Maartmann-Moe IV
dea0a2c08d
Whitespace.
2001-11-25 08:00:16 +00:00
Bill Currie
1cdf7fa55f
clean up the math for id skys a little. doesn't fix the sillyness, but that's
...
caused by the deliberate texuture wrapping and I think gl isn't coping well
with that when the texture coords wind up getting swapped due to the wrap.
2001-11-25 07:41:17 +00:00
Bill Currie
e99b422628
extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
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kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Adam Olsen
82095df9cf
- make Cache_Flush catch errors before Cache_Flush, and hopefully
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print useful debugging info
2001-11-25 03:16:15 +00:00
Adam Olsen
b7cbc15508
- remove the unused DYNAMIC_SIZE define
2001-11-24 16:32:39 +00:00
Ragnvald Maartmann-Moe IV
4d406337b6
Move gl_fires into gl, where it belongs.
...
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Ragnvald Maartmann-Moe IV
405e8fffc9
Whitespace.
2001-11-24 08:16:43 +00:00
Ragnvald Maartmann-Moe IV
2c8d802935
Whitespace.
2001-11-24 08:08:44 +00:00
Ragnvald Maartmann-Moe IV
eabfbd6c98
Remove ugly ifdef (and coincidentally support for early ALSA 0.9).
2001-11-24 08:05:44 +00:00
Bill Currie
bd0ac4a38a
merge Mod_LoadSpriteFrame from gl and sw back into the common sprite loader
...
pulling the gl specific code (the loading of the texture into GL) into
a separate function (Mod_SpriteLoadTexture), which is just a stub in sw
2001-11-22 05:31:44 +00:00
Bill Currie
8826bdd9dc
nuke the d_subdiv16 cvar as its sole user got nuked in the previous commit
2001-11-21 19:24:57 +00:00
Bill Currie
0be2a31f2e
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
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code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Bill Currie
61382f4967
make absolutely certain skin->fb_texture is 0 if there are no fb pixels in
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the skin texture.
2001-11-21 08:26:21 +00:00
Bill Currie
7d14013041
fix many, many bugs in the alias skin loading, transforming and rendering
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code. This fixes blather's `melted models' (sw), the nq alt player model
skins (gl), the arbitrary limits on skins and skin groups in gl, and the
incorrect timing of group skins (animated) in gl.
2001-11-21 08:14:05 +00:00
Chris Ison
3e34fc83e4
-3dfx re-enabled
2001-11-21 02:36:48 +00:00
Bill Currie
bc95116825
fix a defined but not used warning
2001-11-20 23:22:19 +00:00
Chris Ison
5e05df417d
fix \n order in alias expansion
2001-11-20 20:07:15 +00:00
Bill Currie
712aecb1a2
use the Hash_*Element functions for opcodes to avoid the silliness of trying
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to use strings for numeric keys
2001-11-20 18:54:15 +00:00
Ragnvald Maartmann-Moe IV
3f79367865
Minor rendering cleanup, also may help rendering speed when r_wateralpha = 1, by playing with draw order.
2001-11-20 09:41:15 +00:00
Bill Currie
ec75b71711
don't bother with fullbright skins for models that are allways fullbright and
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clean up a misplaced function prototype
2001-11-20 08:45:26 +00:00
Ragnvald Maartmann-Moe IV
b836566a3d
Fix particle physics bug with blob2 particles.
...
(thanks to taniwha for pointing out half of the fix I was missing)
2001-11-20 08:31:27 +00:00
Bill Currie
5dab7ccaf7
precalculate smoe model specific info (wether the whole model is fullbright,
...
if it should have shadows, whether it should be scaled/translated (gl eyes),
and the minimum lighting (player)). give a 1.9% speedup in null renderer.
2001-11-20 08:02:35 +00:00
Ragnvald Maartmann-Moe IV
b69e372589
Whitespace.
2001-11-20 06:57:31 +00:00
Bill Currie
025d520522
remove some dead code
2001-11-20 04:48:04 +00:00
Bill Currie
4c628d0c04
fbdev stuff is now warnings clean, so all -Werror for it
2001-11-20 03:40:57 +00:00
Bill Currie
8d208ac3aa
make float != 0 tests work on alpha for when the value is actually an integer
...
(works fine on intel, but on alpha the denormals either produce an exception
or true zero: not quite desirable:)
2001-11-19 17:51:31 +00:00
Bill Currie
9d0320cc89
various portability improvements
2001-11-18 23:40:01 +00:00
Bill Currie
f0c03f8331
minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more
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work, but this removes most of the redundant instantces. nq-sdl (or -sgl)
-dedicated won't have console input, nor will dedicated servers that don't
load a console plugin.
2001-11-18 22:08:24 +00:00
Bill Currie
46835e79fe
more quakeforge compiling on alpha patches
2001-11-17 05:26:30 +00:00
Bill Currie
cda6923ffa
this seems to be all that's needed to make progs 64 bit clean (minus issues
...
with sizeof (int) != 4, but that's not the case on alpha)
2001-11-17 04:32:00 +00:00
Bill Currie
cc66577f1c
fixes for building on alpha (linux)
2001-11-16 01:09:17 +00:00
Chris Ison
5c26b54697
remove smoke I added thismorning
2001-11-15 23:36:14 +00:00
Chris Ison
0e5262c2ea
colored explosion smoke
2001-11-15 20:53:23 +00:00
Bill Currie
288ec4251c
various fractional speedups
2001-11-15 19:37:29 +00:00
Bill Currie
598c82352f
fix printing of op_c for storeb
2001-11-15 19:36:40 +00:00
Bill Currie
267e51eaaf
while cute, cl_surprise is just way too expensive when gains are measured in
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fractions of a percent, and a loss is 3%.
I hate doing this sort of thing :(
2001-11-15 01:37:57 +00:00
Chris Ison
8d50c8ea47
added cl_surprise cvar for easter eggs
2001-11-14 21:46:50 +00:00
Chris Ison
c72e2ef324
re-enable 8bit textures
2001-11-14 21:01:10 +00:00
Bill Currie
39401592d4
use malloc/free instead of Hunk_TempAlloc in Cmd_Exec_File so it can be called before Memory_Init
2001-11-14 20:16:57 +00:00
Bill Currie
e91180cccf
this should take care of wildcode's 8 bit issues
2001-11-14 16:36:42 +00:00
Bill Currie
42b5a5d150
reformat the output of "alias" so that capturing it is useful for config
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scripts
2001-11-13 23:51:21 +00:00
Bill Currie
7888f1cb93
fix a couple of branch offset bugs
2001-11-13 19:52:03 +00:00
Bill Currie
4af2b18703
support printing uinteger values
2001-11-13 18:04:55 +00:00
Bill Currie
07b59d2f07
pr_comp.h:
...
o add OP_JUMPB
o OP_JUMPB renumberd some opcodes, so up PROG_VERSION
pr_edict.c:
o make the version error reporting more informative
pr_exec.c:
o implement OP_JUMPB (goto *(ptr + index))
pr_opcode.c: (libs/gamecode/engine)
o add OP_JUMPB to the table
expr.h:
o ex_uinteger support
o some const correctness
o prototype new_label_expr
qfcc.h:
o uinteger ussport
o add pointers for op_jump and op_jumpb
o prototype PR_GetArray
emit.c:
o general uinteger support
o new reference/reloc type 3: absolute statement address
o jumpb support (binary goto)
expr.c:
o uinteger support
o break the label name creation out of new_label_expr into
new_label_name
o some const correctness
pr_def.c:
o add PR_GetArray to allocate an array in global space
o factor out some code common to PR_GetDef and PR_GetArray that would
otherwise be duplicated
pr_imm.c:
o some const correctness
o uinteger support
pr_lex.c:
o uinteger support
pr_opcode.c: (tools/qfcc/source)
o support jump and jumpb
switch.c:
o rewrite the binary search code to support ranges.
2001-11-13 08:58:54 +00:00
Bill Currie
d27cd9cc21
s/type_size/pr_type_size/
...
remove the redundant type_size from qfcc
2001-11-12 23:56:46 +00:00