Commit Graph

688 Commits

Author SHA1 Message Date
Bill Currie 0bb6769204 fix the non-parsing of quakeforge.conf 2002-07-31 06:06:44 +00:00
Bill Currie ad6e025a91 take cmd.[ch] back to basics. the gib code is temporarily gone pending
renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Ragnvald Maartmann-Moe IV 587de27849 Another step towards QSG2 compliance. 2002-07-25 14:43:36 +00:00
Bill Currie de22355371 use P_* for params and R_* for return values in builtins code 2002-07-24 21:42:33 +00:00
Bill Currie 337deae4ae fix quit not quitting on a dedicated server 2002-07-21 03:55:10 +00:00
Bill Currie 357225c923 fix a stray ( 2002-07-03 20:47:45 +00:00
Ragnvald Maartmann-Moe IV 9a2ba662bd ugh, qw/source/cl_tent.c should have been committed with this.
Change random number generation in spike hits, only generate 1 random number, and use a case to pick the results.
2002-07-03 05:42:45 +00:00
Ragnvald Maartmann-Moe IV 1478dcd9c9 Prune dead code. 2002-07-02 21:37:22 +00:00
Ragnvald Maartmann-Moe IV e1854315ac Clean out DDActive, except from -mgl, which isn't supported ATM. Clean up vid_mgl.c comments and dead code a bit. 2002-07-02 20:34:51 +00:00
Bill Currie 91dc5b20db nuke MSG_ReadChar. Other than the sign extention, it's redundant and nothing
a suitable typecast can't take care of.
2002-07-02 19:15:29 +00:00
Ragnvald Maartmann-Moe IV 5e5fdb7bc2 Kill MSG_WriteChar. 2002-07-02 19:13:53 +00:00
Ragnvald Maartmann-Moe IV d2dd6db51f More nail speedups for qw. 2002-06-29 18:28:32 +00:00
Chris Ison 70d8026067 Removing -3dfx's dependancy on clide 2002-06-24 15:56:01 +00:00
Ragnvald Maartmann-Moe IV c8bc5dfb4c QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
Ragnvald Maartmann-Moe IV 632683e703 Change `sv_maxrate 0` to unlimited. Change default to 10000. Remove forced ceiling of 10000. 2002-06-17 16:18:34 +00:00
Bill Currie 9482c151c2 fix the missing view model 2002-06-14 07:55:19 +00:00
Bill Currie 1747c07da6 rename cl_demospeed to demo_speed and add demo_gzip (yeah, compressed demos) 2002-06-08 23:22:26 +00:00
Bill Currie 442ccc3deb no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
Bill Currie ebfdbd9285 the fpu manipulation stuff seems to be better off in the one place that
actually uses it...
2002-06-07 15:09:20 +00:00
Bill Currie 4e07810f0d a little cleanup of unneeded lines 2002-06-07 14:44:02 +00:00
Ragnvald Maartmann-Moe IV ceb73449bb Order of operations cleanup, QSG2 alpha is now colormod[3] in entities. 2002-06-07 11:25:47 +00:00
Ragnvald Maartmann-Moe IV 90f4bf5fa7 Improve dlight flag combination behaviors, plus some more dlight initialization cleanups. 2002-06-07 05:21:53 +00:00
Bill Currie 4314885b5b you know? it really helps if you test the right variable :P
probably something from my copy-reduction efforts :/
2002-06-06 04:42:15 +00:00
Ragnvald Maartmann-Moe IV f6c6d9f03e Add EF_DIMLIGHT to qw, make it work identically in nq. 2002-06-06 04:14:23 +00:00
Ragnvald Maartmann-Moe IV 46949068a2 Check return value on R_AllocDlight. Small optimization, people cutting r_dlight_max heavily should like it. 2002-06-05 22:07:38 +00:00
Bill Currie 0f9adc182d win32 compile fixes 2002-06-04 16:17:10 +00:00
Bill Currie 4039452297 more sys cleanup. server consoles may be broken for non-curses. 2002-06-03 19:11:48 +00:00
Bill Currie 53703ece81 that doesn't make any difference :/ 2002-06-03 06:41:15 +00:00
Bill Currie 5f3f4b6f69 make sure exceptions are masked 2002-06-03 06:15:59 +00:00
Bill Currie f00e892d4e mingw gcc 3.1 is freaking weird 2002-06-02 05:27:32 +00:00
Bill Currie 9630a23391 more Sys_* cleanup 2002-06-01 03:00:13 +00:00
Bill Currie fc0bb7e175 move Sys_DebugLog 2002-05-31 22:50:43 +00:00
Bill Currie e8026d9c76 touch, think and blocked now support methods
also a little whitespace cleanup
2002-05-31 21:05:58 +00:00
Bill Currie cf9e1de5a6 sv_progs_zone controls the size of the zone for the progs. defaults to
256kb (64k `globals').
2002-05-31 15:27:56 +00:00
Bill Currie c25051e60e link the obj runtime into the servers' progs engines 2002-05-31 15:04:23 +00:00
Bill Currie 7a3b63418b `adequate' temporary fix for r_lightmap_components 1 2002-05-28 04:11:40 +00:00
Bill Currie d94c29249d try 2 on the dancing corpses. this should also fix the lack of lerping in nq 2002-05-27 18:10:25 +00:00
Bill Currie 33e055209e Semi-major (more than minor:) progs convenience macro cleanup. There will
be more to come.
2002-05-22 22:35:37 +00:00
Bill Currie f78f921285 search for `.self' before `self' 2002-05-18 00:49:16 +00:00
Bill Currie fe866e264e hopefully fix the nq-wgl crash 2002-05-14 21:30:23 +00:00
Bill Currie 6a5bbf6f0a memory allocation checking cleanup 2002-05-14 06:37:28 +00:00
Bill Currie 44dcf74627 strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
adding \n).
2002-05-14 06:12:29 +00:00
Bill Currie 985caa26f0 put the framerate cap back in for now as it's vital for net play. we need to
get network frames separated when not doing single player.
2002-05-07 04:32:28 +00:00
Jeff Teunissen b2579dca98 WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an
unbounded frame rate (you can still set it to clamp your fps to, for example,
your monitor's refresh rate), and cl_maxnetfps 0 is now based on your network
rate.

The NetQuake-compatible targets now also have an unbounded framerate. This is
OK, because the built-in server uses its own tick rate.
2002-04-25 16:50:56 +00:00
Jeff Teunissen 7c134a6f95 Fix up the watervis stuff. Whoops! :) 2002-04-25 14:34:15 +00:00
Jeff Teunissen 5b069de40c Redo r_wateralpha so that it doesn't force its value based on the watervis
serverinfo. Instead, create a new cl_wateralpha float variable that is set to
r_wateralpha->value in Host_Frame, and use that float during rendering.
2002-04-25 12:51:04 +00:00
Bill Currie 27f53fdd3f link nq-sdl32 against the correct renderer (I'm surprised it worked at all)
this fixes the inverted lightmaps (bug #27) and the borked bit depth
settings.
2002-04-16 17:03:27 +00:00
Bill Currie a974eb2333 move buildnum.c to util and make nq and qw init more similar 2002-04-11 18:42:55 +00:00
Bill Currie 05ec06d3e2 more FNDELAY to O_NONBLOCK 2002-04-07 06:31:22 +00:00
Bill Currie 9540e9af4a s/FNDELAY/O_NONBLOCK/ 2002-04-07 05:35:32 +00:00
Bill Currie 7d6792ecff don't build libasm at all when not doing asm 2002-04-07 05:27:15 +00:00
Brian Koropoff e0e9084ad7 Merged in the new command parser. No major bugs or incompatibilities could
be found.
2002-03-05 21:51:12 +00:00
Bill Currie 544ca8118a "gib" never got all that useful, and with the new command parser coming in
and csqc, it's pretty obsolete, too.
2002-03-05 21:47:03 +00:00
Brian Koropoff 7241d69036 Fixes to echo, correct use of cmd_source and src_command, and change nq to
use cmd_legacybuffer for stufftext.
2002-03-04 01:11:05 +00:00
Bill Currie 3e4c200430 more evil hacks to get nq's and qw's sv_phys.c similar. 2002-02-25 22:57:17 +00:00
Bill Currie 9ea013888b eliminate GetEdictFieldValue, mostly merge SV_AddGravity, and clean up
some whitespace in sv_phys.c
2002-02-25 07:44:17 +00:00
Bill Currie cd29f8b9a0 remove an unneeded prototyp 2002-02-25 06:34:06 +00:00
Bill Currie d5ed3bea75 when touching entities, it is possible for the next linked entity to be
freed, and thus unlinked. when this mappens, make sure the pointer to the
next entity to be touched gets updated appropriatly.
2002-02-25 03:24:46 +00:00
Bill Currie 8e31211266 don't link in a MOVETYPE_NONE edict that has freed itself via its think
function.
2002-02-25 03:22:32 +00:00
Bill Currie 96d3a997c9 bring sv_phys.c closer to being mergable. I've temporarily(?) disabled
Maddes' max velocity `fix' (yeah, it's physicly correct, but...). I'll
probably cvar it.
2002-02-22 05:28:17 +00:00
Bill Currie 5a1c0af8ca more cloning :) 2002-02-20 20:53:41 +00:00
Bill Currie 87cb9647ab reduce the fluffy diffs 2002-02-20 20:21:08 +00:00
Bill Currie c9432fd92d remove unneeded stuff 2002-02-20 20:20:17 +00:00
Bill Currie 8ee5acb208 redo Sys_Error so it's more usable throughout quake 2002-02-20 19:22:52 +00:00
Bill Currie ea79349c2d nq world.c and qw world.c are now identical ignoring the $Id line 2002-02-20 18:35:49 +00:00
Bill Currie 4ab577a75f nuke some useless (or even harmful) prototypes 2002-02-19 23:22:59 +00:00
Bill Currie b6c331736a give nq host_mem_size so -mem can be a cvar (similar to sv_mem_size and
cl_mem_size in qw).
2002-02-19 20:47:45 +00:00
Timothy C. McGrath 301eb4b8fd Changed show_fps, show_time, show_pl and show_ping into archived cvars. They
were archived originally, but apparently some insane little gremlin keeps
reverting my change without telling me why :)

Tim/Misty/Misty-chan
2002-02-19 00:58:17 +00:00
Bill Currie 0ea713eda4 redo the progs loader to allocate all the memory needed for progs in one
shot, allowing for caller specified alloc and edicts and zone memory sizes.
(progs + edicts + zone).
2002-01-29 20:53:44 +00:00
Bill Currie e8f6fced0b call BI_Init in the clients 2002-01-20 04:10:36 +00:00
Bill Currie 14ac3acc17 add a builtin (gametype) for detecting the, well, game type (ie, netquake
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
2002-01-20 03:09:03 +00:00
Bill Currie 9f6a16af18 shrink the hardrule (for want of a better name) by 2 chars so it fits 2002-01-20 00:38:02 +00:00
Bill Currie 39d432b6a6 make sure force_commandline in the console data gets set appropriatly 2002-01-20 00:04:50 +00:00
Chris Ison 60e1b2caf3 fixed 3dfx not building due to mis-named lib 2002-01-19 23:06:28 +00:00
Bill Currie 6767d6bfa0 win32 compile fixes 2002-01-19 20:45:45 +00:00
Bill Currie 786a88ba25 blah, bloody separate LDADD and DEPENDENCIES. well, this'll fix 'em :P 2002-01-19 05:45:48 +00:00
Bill Currie 10acad1ee4 first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Bill Currie bb96a5b736 first use of client side QuakeC :) (and having more than one progs instance
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
2002-01-18 19:19:33 +00:00
Chris Ison e3b2bfb81a clear key states on game start 2002-01-17 22:04:58 +00:00
Bill Currie d05e3c0afc fix an init order oopsie. sorry about that, guys. 2002-01-17 19:10:07 +00:00
Bill Currie 7eb9d70216 oops, forgot to write that one 2002-01-17 04:29:41 +00:00
Bill Currie 5a1c7ecd2b init order cleanup 2002-01-17 04:11:36 +00:00
Bill Currie c86c5a78bf finally, the client console is merged 2002-01-16 21:53:42 +00:00
Seth Galbraith 778af4276e external tga skin loading, doesn't work for players (teamcolor stuff) 2002-01-16 20:32:39 +00:00
Seth Galbraith 93116bc827 external mip texture loading 2002-01-16 01:02:50 +00:00
Bill Currie 9d59d953bd more cleanups 2002-01-12 05:32:21 +00:00
Bill Currie 140f806d40 more Draw_{Character,String,nString} optimisations 2002-01-10 07:48:41 +00:00
Chris Ison f01cc24267 minor bug fixes to Draw_nString changes and Draw_Character tidy up, ie: typos and miss understanding 2002-01-09 23:51:32 +00:00
Chris Ison 6073ff8d58 added Draw_nString for displaying a non \0 terminated string 2002-01-09 21:20:22 +00:00
Bill Currie 461f63c7ff fix the black player skins 2002-01-03 06:26:57 +00:00
Bill Currie 013f503738 start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Bill Currie 571df6d684 change window caption to include "Disconnected" when not connected 2002-01-02 23:01:05 +00:00
Bill Currie 3f4aa1dc6c this should fix the crashing on win32 2001-12-20 19:19:58 +00:00
Bill Currie 9b4e21a914 minor prototype cleanups 2001-12-14 00:06:58 +00:00
Ragnvald Maartmann-Moe IV 2db08923e8 MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
Ragnvald Maartmann-Moe IV f66b7a93e5 Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment). 2001-12-11 22:37:30 +00:00
Seth Galbraith 8a47406dcd allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes 2001-12-11 20:49:10 +00:00
Ragnvald Maartmann-Moe IV fd32562f56 Oops, missed a file. 2001-12-09 14:33:24 +00:00
Ragnvald Maartmann-Moe IV d4a8224d9b Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
Bill Currie a619739bab fix the server console for static builds (hmm, non-curses only?) 2001-12-02 20:11:21 +00:00
Ragnvald Maartmann-Moe IV fc8d9417cb Remove commented out code. 2001-11-30 22:32:17 +00:00
Ragnvald Maartmann-Moe IV f4af73cd00 Commit serplord's camera bugfix. 2001-11-30 22:30:23 +00:00
Bill Currie 95fe4d07b1 more PARANOID nukage 2001-11-29 07:04:31 +00:00
Bill Currie 9ccd42428d this seems to give a 0.48% boost to bigass (220.45 to 221.52, null-renderer) 2001-11-28 00:19:27 +00:00
Bill Currie 1d410a3a1f Move the CL_NewTranslation from the entity linking code into the protocol
updates (where it belongs). This gives a 1% boost to bigass1.
2001-11-27 22:44:12 +00:00
Bill Currie f7c90759af clean out the non-renderer fields from entity_t. not yet a noticable gain
but more work needs to be done on the linking code in the client. However,
there /does/ seem to be a slight gain with possibly less variance.
2001-11-27 21:42:49 +00:00
Bill Currie c4646b9685 take care of \r*\n line endings 2001-11-26 23:23:29 +00:00
Ragnvald Maartmann-Moe IV 4d406337b6 Move gl_fires into gl, where it belongs.
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Bill Currie e97a4b7ce7 I think this will get the nq networking going 2001-11-24 08:19:34 +00:00
Bill Currie 4eebbb8ae6 take the hull/line fixes to the server internals and re-merge world.c for
nq and qw. This fixes the corner sticking for everything.
2001-11-23 18:58:23 +00:00
Bill Currie 0be2a31f2e lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Chris Ison 3e34fc83e4 -3dfx re-enabled 2001-11-21 02:36:48 +00:00
Bill Currie f0c03f8331 minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more
work, but this removes most of the redundant instantces. nq-sdl (or -sgl)
-dedicated won't have console input, nor will dedicated servers that don't
load a console plugin.
2001-11-18 22:08:24 +00:00
Bill Currie d168a3daee this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00
Ragnvald Maartmann-Moe IV 158717a56a Add skyboxlist support to nq. 2001-11-07 06:56:05 +00:00
Brian Koropoff ccd665e80c This commit removes maplist.c and replaces it with filelist.c, which
contains general functions for creating lists of a type of file and
provides the commands maplist, skinlist, skyboxlist, and demolist.
2001-11-06 07:14:29 +00:00
Bill Currie 15b381909e move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the
client console plugin is usable, this means the clients link maplist.o
directly.
2001-11-05 22:24:16 +00:00
Ragnvald Maartmann-Moe IV d1c115da05 Whitespace. 2001-10-30 19:58:01 +00:00
Bill Currie 85c9e0ab1e more externs cleaned up 2001-10-29 17:46:03 +00:00
Bill Currie 78a3e398d5 * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Adam Olsen 3bba5398ba - audit malloc usage. now everything checks the return value :) 2001-10-24 22:50:06 +00:00
Adam Olsen dd19f7b500 - convert svc_deltapacketentities
- add a Host_NetError that dumps a packet log and disconnects, and use
  it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Bill Currie b5341f0d13 we now compile and link with -fno-common. this cleans up the multiple,
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Chris Ison 6fd5239e52 added winsock init/cleanup 2001-10-21 21:18:31 +00:00
Bill Currie 78a5b3a381 final missed console.h 2001-10-18 17:08:54 +00:00
Bill Currie 6ea400fb30 d'oh, forgot to compile test :P 2001-10-18 17:03:50 +00:00
Bill Currie 00bfc128a0 more printf elimination 2001-10-18 16:49:40 +00:00
Adam Olsen 18036b63d9 - change MSG_ReadString to return const char * and return a pointer
directly into the packet data.
- change a bunch of char *'s to const char *'s for the above.  Only
  thing that had trouble was the cl_nofake handler, which I changed to
  use a local buffer.
- add MSG_ReadStaticString which acts like the old MSG_ReadString,
  specifically that it uses a static buffer and tollerates
  unterminated strings.
- add a Q_strnlen function, and make strnlen use it if strnlen is
  undefined.
- Add a net_svc.h and net_svc.c which will preparse svc messages into
  structs, for easier handling.  Currently only soundlist and
  modellist are done.
2001-10-18 04:44:58 +00:00
Bill Currie ece4e5c6ef MSG_ReadChar -> MSG_ReadByte 2001-10-18 03:43:20 +00:00
Bill Currie 2d068c0745 massive windows.h and WIN32 cleanup. 2001-10-16 21:40:45 +00:00
Bill Currie cb6391e594 fix a typo that causes parallel makes to break on libqfnet 2001-10-15 16:21:51 +00:00
Bill Currie b4bacb3c27 final bit of cleanup for now. save the nehahra bits from nq's TODO in docs
and kill the TODO
2001-10-11 05:21:07 +00:00
Bill Currie 483c56b7a5 put the .lsm file in the top level 2001-10-11 05:10:46 +00:00
Bill Currie 967098080d hey, even more cleanup 2001-10-11 05:06:21 +00:00
Bill Currie a1b7850e47 damn escapee code. this fixes the nq timedemo loop bug 2001-10-11 03:36:05 +00:00
Bill Currie fe8e3eaf56 and nq too, but it doesn't work well 2001-10-10 23:16:18 +00:00
Bill Currie 70d4510b28 compile fixes for real osen ;) 2001-10-09 16:05:31 +00:00
Bill Currie 7a7892258e automake 1.4 does /not/ like whitespace before a variable definition 2001-10-09 15:44:34 +00:00
Bill Currie 5b8aca001b diff snr-- 2001-10-07 18:45:23 +00:00
Chris Ison 2f8efd7360 changes to get mingw32 sw clients to compile under cygwin 2001-10-07 12:45:47 +00:00
Bill Currie ef0e0a167d nukage obsoletage 2001-10-06 05:32:35 +00:00
Bill Currie 791232e6d3 whitespace and {}s 2001-10-06 03:05:33 +00:00
Ragnvald Maartmann-Moe IV 43ab73fd81 Make cvs blissfully unaware of nq-server. 2001-10-05 19:43:29 +00:00
Bill Currie a220f5d87d isDedicted fixes 2001-10-05 19:21:23 +00:00
Bill Currie b2d8d0f598 nq-server seems to work now (mostly). got some issues with things like
"+map start" on the command line being ignored.
2001-10-05 16:08:07 +00:00
Bill Currie cd9832d95f hey, nq-server works until you connect :) 2001-10-03 22:25:24 +00:00
Bill Currie 82338f9695 shutdown the console 2001-10-03 21:37:20 +00:00
Bill Currie 1929797cc9 get nq-server so it runs. part of this involved renaming cl_warncmd to
cmd_warncmd
2001-10-03 21:25:43 +00:00
Bill Currie c5bb4e903c d'oh, I thought I learnt that lesson in libs/video/renderer/sw :/ 2001-10-03 20:04:17 +00:00
Bill Currie bbc83c30ca hey, it segs, but who cares? so does nq-glx -dedicated :P 2001-10-03 19:52:03 +00:00