Chris Ison
6073ff8d58
added Draw_nString for displaying a non \0 terminated string
2002-01-09 21:20:22 +00:00
Bill Currie
96c7159f66
keep track of the times of the last event (for those events that report time)
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and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
2002-01-08 20:07:19 +00:00
Bill Currie
72d6f34dc8
first step to using a saner internal represnetation for the high precietion
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models.
2002-01-07 06:32:46 +00:00
Seth Galbraith
42456845f0
high precision software mdl rendering
2002-01-05 03:21:02 +00:00
Seth Galbraith
6ec47e6be6
slaying hardcoded mdl vertex and triangle limit
2002-01-04 07:40:00 +00:00
Ragnvald Maartmann-Moe IV
43ca999fd7
Minor bugfix.
2002-01-04 04:05:46 +00:00
Ragnvald Maartmann-Moe IV
b13efc3a83
Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects.
2002-01-04 03:32:59 +00:00
Bill Currie
3c6f64b26b
_snprintf and _vsnprintf are not guaranteed to write the trailing '\0'
2002-01-03 23:24:47 +00:00
Bill Currie
9312681182
some more const correctness (in gl_sky_clip.c) and make the sky poly debug
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drawing avialable via the gl_sky_debug cvar.
2002-01-03 18:18:45 +00:00
Bill Currie
013f503738
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
Bill Currie
9bc80e4a31
make dist and rpms work again
2002-01-02 16:21:02 +00:00
Seth Galbraith
d570f0905f
high precision model loading
2001-12-30 02:30:26 +00:00
Ragnvald Maartmann-Moe IV
94b1683862
Rest of previous commit.
2001-12-28 18:19:23 +00:00
Bill Currie
ee9ed0c395
minor cleanups
2001-12-21 21:52:03 +00:00
Ragnvald Maartmann-Moe IV
010ca032a5
Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
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Some slight code sanity improvements.
2001-12-21 01:41:19 +00:00
Ragnvald Maartmann-Moe IV
c764ddc64a
Just a massive speedup to gl particles. Enjoy.
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(Thanks to LordHavoc for prodding me to use glDrawElements, and munge all the particle textures into 1. Code mine, suggestions his)
2001-12-19 04:03:57 +00:00
Chris Ison
1c26723864
changed int to an unsigned int
2001-12-17 23:41:58 +00:00
Bill Currie
3dafbebf10
fix up #0 builtin functions at runtime. not done automaticly (need to call
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PR_RelocateBuiltins) and fix a bug with profiling and unlimited execution
counts
2001-12-14 08:15:04 +00:00
Bill Currie
9b4e21a914
minor prototype cleanups
2001-12-14 00:06:58 +00:00
Bill Currie
218554d60a
move include/QF/string.h to include/qstring.h and include it automaticly if
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needed in compat.h
2001-12-13 20:44:32 +00:00
Bill Currie
b3843f7f5b
draw.h:
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remove dead Draw_TransPic prototype
draw.c:
really don't draw spaces in Draw_AltString
2001-12-13 19:13:22 +00:00
Ragnvald Maartmann-Moe IV
2db08923e8
MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c.
2001-12-12 21:56:09 +00:00
Bill Currie
8ddce20949
pr_*: add storep.p so pointers can be stored into entities
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emit.c: convert & (address) to . in unary .
rewrite emit_assign_expr
expr.c: remove debug code and make unary . less agressive on address calcs
also convert & (address) to . for lvals
2001-12-12 20:35:58 +00:00
Bill Currie
f9149a0d6c
finally get around to renaming type_name to pr_type_name
2001-12-12 17:15:09 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5
Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment).
2001-12-11 22:37:30 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
Bill Currie
d344aea51f
store.p so pointers can be moved around
2001-12-08 21:43:44 +00:00
Bill Currie
00b2a45ecd
change the operator for "address" from "." to "&" so load.p can be implement.
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this makes it so pointers in entities work.
2001-12-08 20:17:20 +00:00
Bill Currie
b03a1bee42
ok, structures seem to generate correct code now
2001-12-08 08:19:48 +00:00
Bill Currie
028f8a116d
immidiate indexed pointer access and some whitespace + reorg
2001-12-07 20:07:38 +00:00
Bill Currie
f6ef79b7e3
cleanup skin's namespace polution
2001-12-04 20:13:12 +00:00
Bill Currie
c130d38c6c
fix more bugs caused by the Hunk_TempAlloc changes and do some more jump
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prediction fixes for msg_t and sizebuf_t
2001-12-03 22:11:21 +00:00
Bill Currie
650d682d2c
fix some nasty security holes causes by oversized connection strings. slows
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down overkill slightly :/
2001-12-03 21:06:57 +00:00
Ragnvald Maartmann-Moe IV
29a8d84806
cl_maxparticles to r_particles_max. annoying, but makes cl_ tab-completion less so.
2001-12-03 08:55:46 +00:00
Bill Currie
4f2f686834
r_netgraph_alpha works again
2001-11-30 03:51:43 +00:00
Bill Currie
12a0a10d33
more alpha portability fixes
2001-11-29 19:35:25 +00:00
Bill Currie
f7c90759af
clean out the non-renderer fields from entity_t. not yet a noticable gain
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but more work needs to be done on the linking code in the client. However,
there /does/ seem to be a slight gain with possibly less variance.
2001-11-27 21:42:49 +00:00
Bill Currie
4689350283
fix qport
2001-11-27 04:50:41 +00:00
Bill Currie
e99b422628
extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
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kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Ragnvald Maartmann-Moe IV
087f7d8520
Header fixes for previous updates.
2001-11-24 08:43:20 +00:00
Bill Currie
bd0ac4a38a
merge Mod_LoadSpriteFrame from gl and sw back into the common sprite loader
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pulling the gl specific code (the loading of the texture into GL) into
a separate function (Mod_SpriteLoadTexture), which is just a stub in sw
2001-11-22 05:31:44 +00:00
Bill Currie
8826bdd9dc
nuke the d_subdiv16 cvar as its sole user got nuked in the previous commit
2001-11-21 19:24:57 +00:00
Bill Currie
0be2a31f2e
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
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code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Bill Currie
7d14013041
fix many, many bugs in the alias skin loading, transforming and rendering
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code. This fixes blather's `melted models' (sw), the nq alt player model
skins (gl), the arbitrary limits on skins and skin groups in gl, and the
incorrect timing of group skins (animated) in gl.
2001-11-21 08:14:05 +00:00
Bill Currie
ec75b71711
don't bother with fullbright skins for models that are allways fullbright and
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clean up a misplaced function prototype
2001-11-20 08:45:26 +00:00
Bill Currie
5dab7ccaf7
precalculate smoe model specific info (wether the whole model is fullbright,
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if it should have shadows, whether it should be scaled/translated (gl eyes),
and the minimum lighting (player)). give a 1.9% speedup in null renderer.
2001-11-20 08:02:35 +00:00
Bill Currie
4c628d0c04
fbdev stuff is now warnings clean, so all -Werror for it
2001-11-20 03:40:57 +00:00
Bill Currie
cc66577f1c
fixes for building on alpha (linux)
2001-11-16 01:09:17 +00:00
Bill Currie
267e51eaaf
while cute, cl_surprise is just way too expensive when gains are measured in
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fractions of a percent, and a loss is 3%.
I hate doing this sort of thing :(
2001-11-15 01:37:57 +00:00
Chris Ison
8d50c8ea47
added cl_surprise cvar for easter eggs
2001-11-14 21:46:50 +00:00