Commit graph

5378 commits

Author SHA1 Message Date
Bill Currie
ed209c3aa4 [util] Add a comment to darray test
Linux libc has its own "remove" (POSIX, even).
2022-09-22 09:35:57 +09:00
Bill Currie
2a47a61bc3 [util] Add atomic ring buffer and automated tests
Just head and tail are atomic, but it seems to work nicely (at least on
intel). I actually had more trouble with gcc (due to accidentally
testing lock-free with the wrong ring buffer... oops, but yup, gcc will
happily optimize your loop to spin really really fast). Also served as a
nice test for C11 threading.
2022-09-22 09:35:57 +09:00
Bill Currie
be4978dc16 [vulkan] Update staging test for properties2 2022-09-22 09:35:57 +09:00
Bill Currie
035595dd7e [vulkan] Clean up bsp global access
This makes bsp traversal even more re-entrant (needed for shadows).
Everything needed for a "pass" is taken from bsp_pass_t (or indirectly
through bspctx_t (though that too might need some revising)).
2022-09-22 09:35:57 +09:00
Bill Currie
b8070e0141 [vulkan] Check for ambient lights
Ambient lights are represented by a point at infinity and a zero
direction vector (spherical lights have a non-zero direction vector but
the cone angle is 360 degrees). This fixes what appeared to be mangled
light renderers (it was actually just an ambient light being treated as
a directional light (point at infinity, but non-zero direction vector).
2022-09-22 09:35:57 +09:00
Bill Currie
8e7474f614 [vulkan] Hook up the shadow map render pass
There are some issues with the light renderers getting mangled, and only
the first light is even touched (just begin and end of render pass), but
this gets a lot of the framework into place.
2022-09-22 09:35:57 +09:00
Bill Currie
c58a2e5f54 [vulkan] Remove unused command buffer and fence 2022-09-22 09:35:57 +09:00
Bill Currie
71813af090 [vulkan] Support creating render passes with no render pass
Sounds odd, but it's part of the problem with calling two different
things with essentially the same name. The "high level" render pass in
question may be a compute pass, or a complex series of (Vulkan) render
passes and so won't create a Vulkan render pass for the "high level"
render pass (I do need to come up with a better name for it).
2022-09-22 09:35:57 +09:00
Bill Currie
3058a5103f [renderer] Move entity drawing in with view rendering
I really don't remember why I made it separate, though it may have been
to do with r_ent_queue. However, putting it together with the rest is
needed for the "render pass" rework.
2022-09-22 09:35:57 +09:00
Bill Currie
5e1ce5b46e [vulkan] Move main render pass setup to Vulkan_Main
And support sorting of render passes by an order index.
2022-09-22 09:35:57 +09:00
Bill Currie
e45867d335 [vulkan] Fix some segfaults for render passes with no framebuffer specs 2022-09-22 09:35:57 +09:00
Bill Currie
3b72c9847a [vulkan] Add list of views to qfv_output_t
I'm not sure I like it, but it was an easy solution to dealing with
per-frame views when setting up a renderpass that has a framebuffer
spec.
2022-09-22 09:35:57 +09:00
Bill Currie
e1c4428c8e [vulkan] Set source item for cexpr errors
It's always nice getting at least line numbers from an error message
(even if I still have to hunt for the right source "file").
2022-09-22 09:35:56 +09:00
Bill Currie
3603fa75cd [vulkan] Make Vulkan_CreateRenderPass more generally useful
It now lives in vulkan_renderpass.c and takes most of its parameters
from plist configs (just the name (which is used to find the config),
output spec, and draw function from C). Even the debug colors and names
are taken from the config.
2022-09-22 09:35:56 +09:00
Bill Currie
e14e8050dc [vulkan] Remove vkparse.hinc from vkparse.h
Kind of silly having the vkparse_internal define when it was just
bypassed anyway.
2022-09-22 09:35:56 +09:00
Bill Currie
08f33d2f3a [vulkan] Rename the renderpass files
I plan on moving the current hard-coded render pass creation from
vulkan_vid_common and this maintains the (possibly silly) naming
convention).
2022-09-22 09:35:56 +09:00
Bill Currie
6a7c2cb2a1 [vulkan] Clean out the old render pass creation code
QFV_CreateRenderPass is no longer used, and QFV_CreateFramebuffer hasn't
been used for a long time. The C file is still there for now but is
basically empty.
2022-09-22 09:35:56 +09:00
Bill Currie
78437c2c90 [vulkan] Parse VkRenderPass directly
QFV_CreateRenderPass doesn't support pNext and I don't particularly feel
like making it do so at this stage (tempted to remove it).
2022-09-22 09:35:56 +09:00
Bill Currie
f04108ae3e [vulkan] Switch to using vkGetPhysicalDeviceProperties2
Necessary for getting VkPhysicalDeviceMultiviewProperties (and others,
but not at this time).
2022-09-22 09:35:56 +09:00
Bill Currie
e5932d1f92 [vulkan] Support Vulkan's pNext in vkparse/vkgen
The real reason for the delay in implementing support for pNext is I
didn't know how to approach it at the time, but with the experience I've
gained using and modifying vkparse, the solution turned out to be fairly
simple. This allows for the use of various extensions (eg, multiview,
which was used for testing, though none of the hookup is in this
commit). No checking is done on the struct type being valid other than
it must be of a chainable type (ie, have its own pNext).
2022-09-22 09:35:56 +09:00
Bill Currie
125821fcdd [render] Add basic 2d line drawing
The software renderer uses Bresenham's line slice algorithm as presented
by Michael Abrash in his Graphics Programming Black Book Special Edition
with the serial numbers filed off (as such, more just so *I* can read
the code easily), along with the Chen-Sutherland line clipping
algorithm. The other renderers were more or less trivial in comparison.
2022-09-22 09:35:56 +09:00
Bill Currie
2e14300a11 [client] Auto-detect light color range
Some mappers use 0-255 and others use 0-1. Detection method adapted from
ericw light (seems to be a good bet as it seems to be popular).
2022-09-22 09:35:44 +09:00
Bill Currie
c6d73eaf64 [vulkan] Add light count display
Enabled by 'developer lighting'. It was good for confirming that the
lights in ad_e1m1 (Doom Hangar 16) were actually being output (over 600
of them sometimes, ouch). Turned out to be the color scale ambiguity.
2022-09-22 09:31:04 +09:00
Bill Currie
fb4bb22048 [client] Add cl_(min|max)(pitch|roll) cvars
The pitch cvars are taken from quakespasm because I ran into a button I
couldn't shoot with the 80 degree limit, but I figured I'd add roll
limits while I was at it.
2022-09-22 09:31:04 +09:00
Bill Currie
3603f90718 [vulkan] Implement BSP surface transparency
Surfaces marked with SURF_DRAWALPHA but not SURF_DRAWTURB are put in a
separate queue for the water shader and run with a turb scale of 0.
Also, entities with colormod alpha < 1 are marked to go in the same
queue as SURF_DRAWALPHA surfaces (ie, no SURF_DRAWTURB unless the
model's texture indicated such).
2022-09-22 09:31:04 +09:00
Bill Currie
a936336e84 [model] Support the transparent texture marker
Textures whose names start with a { are meant to be rendered with
transparency. Surfaces using those textures are marked with
SURF_DRAWALPHA.

Unfortunately, the mip levels of ad_tears' transparent textures use the
wrong color so only the highest LOD works properly, but those textures
are meant to be loaded from external files anyway, it seems.
2022-09-22 09:31:04 +09:00
Bill Currie
1cd6a174fe [build] Correct cygwin system type
cygwin is not windows, so trying to build a win32 app on cygwin-native
doesn't work too well.
2022-09-19 16:36:29 +01:00
Bill Currie
e36adb07ec [net] Don't include windows.h or winsock.h directly
Including them kills the definition for CMSG_DATA.
2022-09-19 16:32:45 +01:00
Bill Currie
08328f4076 Fix some cygwin portability issues
Cygwin's headers seem to be rather out of date with respect to linux
with regards to signed types, especially ctype.
2022-09-19 16:31:08 +01:00
Bill Currie
745778979a [image] Update stub WritePNG's definition
Fixes some bitrot for when libpng is unavailable
2022-09-19 13:38:58 +01:00
Bill Currie
aa41e6c4c6 [gamecode] Expose value_string as PR_Debug_ValueString
PR_Debug_ValueString prints the value at the given offset using the
provided type to format the string. The formatted string is appended to
the provided dstring.
2022-09-14 19:23:59 +09:00
Bill Currie
bf7ef354d5 [audio] Ensure FLAC doesn't use dll imports
For whatever reason, building under MXE (for windows) causes FLAC to try
to use dll import references, but setting FLAC__NO_DLL before including
FLAC/export.h fixes the issue.
2022-09-13 17:09:42 +09:00
Bill Currie
a76f6c812c [gamecode] Fix a clang compile issue
Silly clang not being actually compatible :P
2022-09-09 14:57:30 +09:00
Bill Currie
019b40fb81 [ruamoko] Implement %@ handing in the ruamoko runtime
-describe is sent to the object, and the returned string passed back.
There is a worry about the lifetime of the returned string as there's
currently no way of both ensuring it doesn't get freed prematurely and
ensuring it does eventually get freed.
2022-09-09 14:48:03 +09:00
Bill Currie
be447fc9d6 [gamecode] Add optional support for %@ strings
If no handler has been registered, then the corresponding parameter is
printed as a pointer but with surrounding brackets (eg, [0xfc48]). This
will allow the ruamoko runtime to implement object printing.
2022-09-09 14:48:03 +09:00
Bill Currie
f611b0d5a1 [client] Preserve intensity when parsing light color
Due to the mis-initialization of the union used to parse the color
vector, the intensity was incorrectly set to zero and thus the light
dropped, meaning that all lights in ad_tears were lost.
2022-08-19 20:19:43 +09:00
Bill Currie
1e54799f69 [gamecode] Take care of failing uint conversion tests
By not doing the unrepresentable conversions, since they seem to be
undefined behavior and even gcc 12 is inconsistent with them
2022-08-18 18:18:19 +09:00
Bill Currie
d9d0a80752 [gamecode] Add an extend instruction
The extend instruction is for loading narrower data types into wider
data types, eg, single element into 2, 3, or 4 element types, with a
small set of extension schemes: 0, 1, -1, copy (for 1->any and 2 -> 4).
Possibly most importantly, it works with unaligned data.

Progress towards #30
2022-08-18 18:18:19 +09:00
Bill Currie
0897952a57 Fix windows compile issues
ulong seems to be defined somewhere on Linux, thus I missed that, and of
course there's the fun with aligned memory allocation :/
2022-07-31 17:34:09 +09:00
Bill Currie
732ea3a5fd Fix a bunch of issues for clang
One *actual* error (wrong enum type), and some memory alignment issues.
The rest just clang being lame.
2022-07-31 17:15:40 +09:00
Bill Currie
2c8bec27c7 Fix a pile of warnings for gcc 12
Most were pretty easy and fairly logical, but gib's regex was a bit of a
pain until I figured out the real problem was the conditional
assignments.

However, libs/gamecode/test/test-conv4 fails when optimizing due to gcc
using vcvttps2dq (which is nice, actually) for vector forms, but not the
single equivalent other times. I haven't decided what to do with the
test (I might abandon it as it does seem to be UD).
2022-07-31 17:13:26 +09:00
Bill Currie
330569a3fb [sound] Add a function to set ambient sounds
This gets ambient sounds (in particular, water and sky) working again
for quakeworld after the recent sound changes, and again for nq after I
don't know how long.
2022-06-06 14:29:14 +09:00
Bill Currie
c72b04a522 [cvar] Remove a debug print 2022-06-06 14:28:28 +09:00
Bill Currie
520371a3aa [zone] Fix bad suggested mem calculation
Because the calculation didn't take the hunk header size (which is not
included in the hunk size) into account, the conversion to MB was one
short and thus the rounding up to the next 8 MB boundary was giving the
current total hunk size (ie, the already given size). Most confusing to
a user ("But I already asked for 128MB!").
2022-06-06 14:05:52 +09:00
Bill Currie
ef64161835 [zone] Make Hunk_RawAlloc the core hunk allocator
It turns out that copying just "unknown" is a significant performance
hit when doing over 100M allocations. Making Hunk_RawAlloc the core and
initializing the name field with a single 0 shaved about a second off
`qfvis gmsp3v2.bsp` (from about 39s to about 38s).
2022-06-06 13:33:54 +09:00
Bill Currie
5c94c40985 [zone] Revert cache behavior to its original design
My reason for using Hunk_HighAlloc for allocating cache blocks was to
lock them down so they were safe for the sound mixer to access when
running in a real-time thread. However, I had never tested under tight
memory constraints, which proved that the design (or maybe just
implementation) just wasn't robust. However, now that sounds are loaded
into a completely separate region, it's safe to put the cache back to
its original behaviour (still with 64-byte alignment and such, of
course). This will even allow the high hunk to be used again, though it
effectively was anyway with Hunk_TempAlloc.
2022-06-06 13:33:15 +09:00
Bill Currie
5fa73e7ff2 [sound] Rename "cache" to "block" and clean out old code
I never liked "cache" as a name because it said where the sound was
stored rather than how it was loaded/played, but "stream" is ok, since
that's pretty much spot on. I'm not sure "block" is the best, but it at
least makes sense because the sounds are loaded as a single block (as
opposed to being streamed). An now, neither use the cache system.
2022-06-06 12:39:54 +09:00
Bill Currie
79f3f651a4 [sound] Bring QF into the atomic age
Nuclear powered audio ;)

More seriously, use _Atomic on a few fields that very obviously need it.
That is, channel's buffer pointer (used to signal to the mixer that the
channel is ready for use) and "flow control" flags (stop, done and
pause), and head and tail in the buffer itself. Since QF has been
working without _Atomic (admittedly, thanks to luck and x86's strong
memory model), this should do until proven otherwise. I imagine getting
stream reading out of the RT thread will highlight any issues.
2022-06-06 12:39:54 +09:00
Bill Currie
7bbfde03fc [sound] Plug the channel leak
Turned out the channels simply weren't being freed by SND_ScanChannels
when they should have been (probably a good thing, too, as it wasn't
being told to wait for the mixer).
2022-06-06 12:39:54 +09:00
Bill Currie
fdd070f6dc [sound] Add a threaded field to snd_t
Care needs to be taken when freeing channels as doing so while an
asynchronous mixer is using them is unlikely to end well. However,
whether the mixer is asynchronous depends on the output driver. This
lets the driver inform the rest of the system that the output and mixer
are running asynchronously.
2022-06-06 12:39:54 +09:00