Bill Currie
ea2ae1436c
Fix some bugs in the new matrix functions/macros.
2011-12-31 13:20:31 +09:00
Bill Currie
35bf957d08
Add a 4x4 matrix type and some functions for it.
2011-12-30 20:11:53 +09:00
Bill Currie
edb05fdfce
Rename Vector3Scale and QuatCompScale.
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They are now VectorCompMult and QuatCompMult.
2011-12-30 20:04:55 +09:00
Bill Currie
b96ca6f0e0
Add QuatCompScale and fix a bug in QuatScale.
2011-12-28 08:59:52 +09:00
Bill Currie
ce8c2e717a
Add some more vector/quat component macros.
2011-12-24 20:10:37 +09:00
Bill Currie
cc5140e3a1
Move min/max/bound and field_offset into better locations.
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min/max bound into mathlib.h (they /are/ math functions, after all) and
field_offset into qtypes.h.
2011-12-24 10:04:33 +09:00
Bill Currie
8b78aeb666
Add component-wise vector and quaternion comparison macros.
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Also, re-implement VectorCompare and QuatCompare using the new macros.
VectorCompCompare and QuatCompCompare take a parameter specifying the
comparison operator to use. All component-wise comparisons must be true
for the whole comparison to be true.
2011-12-22 16:54:21 +09:00
Bill Currie
b38cb1e221
Create some nicer docs for AngleVectors.
2011-12-13 14:15:03 +09:00
Bill Currie
3a386293fc
Add Vector3Scale macro.
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Vector3Scale individually scales the components of one vector by the
components of another vector.
2011-11-28 20:56:19 +09:00
Bill Currie
91e65b6c80
Rename mplane_t to plane_t and clean up the mess.
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I got rather tired of there being multiple definitions of mostly compatible
plane types (and I need a common type anyway). dplane_t still exists for
now because I want to be careful when messing with the actual bsp format.
2011-11-28 20:54:34 +09:00
Bill Currie
94362cc010
Add macros to ease printing of vectors and quaternions.
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I got sick of having to pass all those parameters to printf. Let the
compiler do it for me.
2011-09-07 09:41:06 +09:00
Bill Currie
12e238f806
Add a function to convert quake angles to a quaternion.
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The test works by comparing the result of AngleVectors with forward,
right, and up vectors rotated by the quaternion resulting from AngleQuat.
2011-09-04 09:58:12 +09:00
Bill Currie
eb205d73fd
Add a function to convert a quaternion to a rotation matrix.
2011-09-04 09:58:12 +09:00
Bill Currie
a59fee5346
Add the QuatSet macro.
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Same as the VectorSet macro.
2011-09-04 09:58:11 +09:00
Bill Currie
d638fdce83
Add a PlaneFlip macro.
2011-05-07 19:29:03 +09:00
Bill Currie
33db650161
Add QuatInverse to calculate 1/q.
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There's still no direct quaternion division because I don't know if the
definition of q1/q2 is (1/q2)*q1 or q1*(1/q2) (it does make a difference).
2011-01-18 22:22:18 +09:00
Bill Currie
13503198e5
Add quat_origin convenience constant.
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Same as vec3_origin in that all elements are zero.
2011-01-11 08:41:40 +09:00
Bill Currie
8808eba3ff
add VectorSet macro
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VectorSet(a,b,c,d) -> vec3_t d = (a, b, c)
This should be useful.
2010-10-13 20:52:05 +09:00
Brian Koropoff
fc293864dc
Fix visibility of VectorNormalize and other math functions
2007-03-17 21:06:00 +00:00
Bill Currie
99c0954b47
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
Bill Currie
6fbddc3d43
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
Bill Currie
8770df39e5
start documenting things (progs building still borked)
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This is an imperfect revision of history.
2004-11-08 23:27:00 +00:00
Bill Currie
39685d0c63
more readability and add the quaternion functions
2004-04-07 18:01:45 +00:00
Bill Currie
524c02e97a
make the vector macros more readable
2004-04-07 02:29:41 +00:00
Bill Currie
ff5b215c13
multi statement macro fixes as pointed out by Grievre
2004-03-16 04:15:07 +00:00
Ragnvald Maartmann-Moe IV
29502c8f5a
Lots of optimizations, particularly for GL state changes, and tweak lighting a
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bit more.
Also a cleanup from Grievre: Use VectorIsZero in two places in gl_mod_alias.c.
2004-03-15 21:32:19 +00:00
Bill Currie
19ef80c555
this should fix static win32 builds
2004-01-21 00:15:35 +00:00
Bill Currie
e154c9add5
be consistent with WIN32 and _WIN32 (now all _WIN32)
2004-01-20 03:47:27 +00:00
Bill Currie
77b2942982
several libs can now get built as dlls in windows: console, gamecode,
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gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
231a1bfb56
bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture
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alighnment, partial "point of plane" autocorrection (currently disabled: I
want to make it optional), large map support (not sure where that's
hiding), hipnotic entity rotation
2003-09-03 22:00:08 +00:00
Bill Currie
7ead5a91f8
don't let gcc automaticly inline functions but make gcc inline bigger
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functions when told to. also make gcc warn if it can't inline a function.
Explicitly inline several functions (including moving VectorNormalize to
mathlib.h so it /can/ be) resulting in a 5.5% speedup for spam2 (88 to 92
fps)
2003-08-11 06:05:07 +00:00
Bill Currie
6a94607d9d
rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
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places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
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visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
d25ee82838
provide a tighter accuracy (but slower) _VectorNormalize for the tools
2002-09-25 21:35:49 +00:00
Bill Currie
56843557f6
make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast
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macro) and use it instead of VectorCompare in the map tools. This (and, it
seems, RINT) fixes qfbsp on spc. Also, jump /all/ entities that get hit
by the filler in qfbsp
2002-09-20 17:02:53 +00:00
Ragnvald Maartmann-Moe IV
d757c10f07
Only need one define for R_Cull*
2002-08-23 20:46:19 +00:00
Ragnvald Maartmann-Moe IV
6e8bd2aeb0
defines and ifdefs for R_CullSphere, just like R_CullBox.
2002-08-23 07:04:29 +00:00
Ragnvald Maartmann-Moe IV
c91f1a2aea
Rename Length to VectorLength.
2002-08-20 02:22:40 +00:00
Ragnvald Maartmann-Moe IV
32a85e7130
Clipping cleanups.
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Calculate radius for alias models as well as brush.
Culling is no longer optional on alias models (was only ever disabled for viewmodel, which is a lot of extra effort to avoid clip testing 1 thing out of hundreds).
Clip QSG2 scaled alias models with a scaled bbox.
2002-08-20 00:48:59 +00:00
Ragnvald Maartmann-Moe IV
fd1ded5c4a
Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL.
2002-06-26 22:20:12 +00:00
Bill Currie
013f503738
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
Bill Currie
ee9ed0c395
minor cleanups
2001-12-21 21:52:03 +00:00
Ragnvald Maartmann-Moe IV
7ea1051b9a
Code cleanups.
2001-10-30 19:55:34 +00:00
Bill Currie
def8bb3cd5
LordHavoc's VectorIsNull changes from 0.3 but as VectorIsZero (no such thing
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as a `null' vector) plus a couple of other bits from his patch.
2001-09-11 05:18:15 +00:00
Bill Currie
3a9191760f
some minor improvements
2001-09-07 00:11:22 +00:00
Ragnvald Maartmann-Moe IV
419585b6f2
Obvious optimization missed by a certain tired coder. Thanks to LordHavoc for pointing it out.
2001-09-06 01:09:51 +00:00
Ragnvald Maartmann-Moe IV
55f0fed0b6
Replace lhrandom with qfrandom, a different convenience macro with better random number distribution (see man 3 rand).
2001-09-05 06:20:45 +00:00
Bill Currie
0d55476711
make VectorSubtract and VectorCompare macros and clean up the readability
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of R_DrawParticles
2001-08-29 20:19:54 +00:00
Zephaniah E. Hull
8f011f91ec
Length is now a #define, not a bloody function!
2001-08-15 23:01:56 +00:00
Bill Currie
647d38fa40
Make R_MarkLights use the vis info to speed things up. Oddly, even though
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R_MarkLights is now about 3% instead of about 15%, I've lost 8 fps on my
null GL speed test. However, R_AddDynamicLights has jumped up a bit, so I'm
wording if maybe more surfaces are being lit.
2001-08-05 04:01:45 +00:00