Bill Currie
|
7bd5ab882c
|
Get text rendering working.
It comes out as a funky green (that's not in the quake palette!!!), but
it's mostly readable.
|
2011-12-26 10:16:16 +09:00 |
|
Bill Currie
|
9f5eacd1fb
|
Try to get text rendering.
Still a black screen :(
|
2011-12-26 08:12:05 +09:00 |
|
Bill Currie
|
c161a91d4a
|
Split out and partially implement the screen code.
|
2011-12-26 08:09:47 +09:00 |
|
Bill Currie
|
7d653f3676
|
Start work on outputting text.
The shaders now compile. No linking is done yet. Char quads are generated,
but not sent to the card.
|
2011-12-25 19:42:39 +09:00 |
|
Bill Currie
|
9df7370bcd
|
Create some shaders for quake text.
Still nothing drawn, but this gets my shader scripts into C without me
having to look at ugly strings.
|
2011-12-25 15:53:12 +09:00 |
|
Bill Currie
|
33c5320c0e
|
Create stubs for most of the required render functions.
nq-glslx almost links. Just some suspicious references in host.c I want to
check before doing anything more.
|
2011-12-23 12:19:50 +09:00 |
|