Jeff Teunissen
d485ca1fb1
Still broken, but apparently it works for Mercury.
2001-06-26 02:59:37 +00:00
Zephaniah E. Hull
908d265212
Clean up and repair of the run time linking, does NOT work until deek
...
commits his gl_funcs.c.
2001-06-26 02:26:46 +00:00
Bill Currie
3dbc913903
this is C, not C++ ;)
2001-06-25 15:42:05 +00:00
Jeff Teunissen
5e1de4c8a7
Clean up gl_funcs.c, it's actually readable now. Unfortunately, it sig11s
...
for me. This may be due to the NVIDIA libGL problem (which they claim is a
bug in libc), but it could very well be that Mercury was right and we
can't have the same names internally as the libGL names. Even so, this
code will probably work on Windows.
2001-06-25 09:32:08 +00:00
Jeff Teunissen
3fbfa27fcd
Woohoo. The QFGL_* function prefixes are gone again from the tree. It
...
might even work under Windows now, but don't get your hopes too high. :)
2001-06-25 06:17:07 +00:00
Joseph Carter
5184d64134
Fixed for very late OpenGL binding
2001-06-24 12:47:05 +00:00
Zephaniah E. Hull
3715430479
This is changing more then I wanted to at once, however.
...
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)
Some gl_draw cleanup.
Commented out equake alias model occlusion test stuff, very experimental.
Added the .lo and .la patterns to the .gitignore files.
Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00
Bill Currie
560b475880
gcc 3.0 compile fixes
2001-06-19 22:05:13 +00:00
Bill Currie
dda09dabd9
now compiles under mingw
2001-06-15 16:05:33 +00:00
Bill Currie
8c13809e9c
don't process .S files when not using asm (either --disable-asmopt or non-x86
...
platforms). Done by moving the asm objects into libasm.la (yes, there's one in
each dir that needs it) so that the Makefiles don't explode.
2001-06-14 19:52:38 +00:00
Bill Currie
dc5846948e
re-enable asm for static builds
2001-06-11 20:59:48 +00:00
Bill Currie
b9f35283f4
make dist fixes + a --disable-asmopt fix for mingw
2001-06-08 02:47:30 +00:00
Bill Currie
b2cd7c6c36
refine the test for compiling outb
2001-06-07 23:03:10 +00:00
Bill Currie
3b2cf03b99
mingw compile fixes (vid_wgl.c isn't the right thing)
2001-06-07 16:44:22 +00:00
Bill Currie
e9c01870b3
provide outb for when not optimising
2001-06-07 16:12:21 +00:00
Bill Currie
735a35b2f9
compile fixes from Artur Frysiak <wiget@pld.org.pl>
2001-06-05 17:23:03 +00:00
Chris Ison
0ca5fc0c67
just some tidy up, thanx Deek
2001-06-03 12:15:06 +00:00
Zephaniah E. Hull
380dcf5c9b
Some gl_draw cleanups for glpic.
...
Some sbar cleanups (still broken, suspect driver issues.).
Removal of pmodel and emodel infokeys, waste of info space.
For servers allow people downloading to hear people talking.
2001-06-02 20:39:54 +00:00
Chris Ison
3f47a8d0a7
-3dfx brightness changed int to float
2001-06-02 11:17:08 +00:00
Chris Ison
903482c923
-3dfx brightness +setrom tdfx_brighten #, 2 with gamma 2 is nice
2001-06-02 10:43:38 +00:00
Bill Currie
7ad0f7ed2b
various compile fixes for mingw.
2001-06-01 00:39:31 +00:00
Bill Currie
06064ec390
compat.h:
...
create a field_offset macro that takes a structure type and a field and
returns the offset of the field within the structure
everything else:
use field_offset to calculate the size of variable sized structs
2001-05-31 18:11:05 +00:00
Chris Ison
ced128e572
fixed #includes in vid_3dfxsvga.c
2001-05-31 11:41:22 +00:00
Bill Currie
828019505e
/me mutters something about old installed headers and search paths
2001-05-31 05:40:25 +00:00
Bill Currie
323015b11a
include/QF header cleanup. including config.h (or any file from include) is
...
a nono because headers in include/QF get installed, but include don't and thus
would break quakeforge-dev.
2001-05-31 05:33:13 +00:00
Bill Currie
6bf58ab1af
no header includes cvar.h now
2001-05-31 03:41:35 +00:00
Joseph Carter
05adfd0e53
quakefs.h -> vfs.h
...
quakeio.h -> vfile.h
More diff reduction between trunk and my VFS code. Also took the time to
put some headers in order and fix a few #include's pointed out by moving
things around a bit.
2001-05-30 04:34:06 +00:00
Joseph Carter
186d577818
s/QFile/VFile/g - makes my diffs much smaller and more manageable for the
...
VFS work.
2001-05-30 03:21:19 +00:00
Bill Currie
f988572c4d
lighthalf and gl_lightmode, meet Mr. Chainsaw, he will be your playmate today.
2001-05-29 21:59:02 +00:00
Bill Currie
18fd21da77
merge the particle system
2001-05-29 19:58:35 +00:00
Bill Currie
4c5b977902
move cl_math.S into renderer/sw/transform.S (never before realised it was
...
part of the renderer)
2001-05-26 03:33:09 +00:00
Bill Currie
271b400318
finally got pic working. getting the address of a variable using pic seems
...
to be not so straight forward :/ Anyway, one down, 11 to go.
2001-05-25 20:17:22 +00:00
Bill Currie
f1730d7870
Move VID_ShiftPalette from all the driver files to vid_common_sw.c
...
Do the palette gamma correction inside VID_UpdateGamma (fixes sw palette gamma)
2001-05-25 16:42:49 +00:00
Bill Currie
1038f88a64
disable asm in the software renderer for now. This will allow me to fix the
...
files one at a time and allow others to use software independent of asm usage
(even if a little slowly (~14% slower on my dual c450)).
2001-05-25 14:57:31 +00:00
Bill Currie
4b3e056429
fix silly typo
2001-05-25 04:06:51 +00:00
Bill Currie
a87c4bbd93
vid.c:
...
Don't bother checking vid_gamma for CVAR_ROM becuase it is impossible to
get to VID_UpdateGamma when it is set except for when the cvar is
initially created, and we /want/ the code to execute in that case.
vid.h:
add initialized to viddef_t
vid_common_gl.c:
actually /use/ gammatable (it tends to help)
vid_*.c:
clean up rendundant decls of gammatable, vid_initialized (now
vid.initialized) and make sure vid.initialized gets set.
gl_view.c:
remove gammatable decls
2001-05-25 04:03:47 +00:00
Bill Currie
991ee5090d
remove the last vestiges of VID_Gamma_f
2001-05-25 02:44:05 +00:00
Chris Ison
48ae5d5a44
fixed vid_gamma not working in 3dfx
2001-05-25 02:26:30 +00:00
Bill Currie
f83b9be0ba
remove redundant vid_gamma_avail decls
2001-05-24 23:49:28 +00:00
Bill Currie
bc8ae8fd37
whitespace
2001-05-24 20:11:34 +00:00
Bill Currie
3c18b50d9c
fixes for compiling without assembler
2001-05-24 20:04:39 +00:00
Bill Currie
73e6e1684f
FINALLY, the nq and qw renderers are merged. the view and particle subsystems
...
are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00
Bill Currie
f21ad90ba4
total nukage of brighten, brightness and contrast.
2001-05-24 16:30:25 +00:00
Bill Currie
a3518d44ed
Nuke V_CheckGamma, moving its sole contribution to VID_UpdateGamma in vid.c
2001-05-24 15:48:39 +00:00
Bill Currie
a8e1da5d99
make dist and compile fixes for mingw cross building
2001-05-22 19:13:23 +00:00
Bill Currie
c500fd7479
make dist fixups
2001-05-22 17:09:03 +00:00
Jeff Teunissen
62f57f5f2a
Require vid_gamma_avail for gamma switching, not vidmode_avail
2001-05-22 06:14:57 +00:00
Jeff Teunissen
79bee4f773
GL_CheckBrightness() is redundant, don't call it
2001-05-22 06:13:44 +00:00
Adam Olsen
f732cd7932
move x_gamma and vidmode_avail definitions into #ifdef HAVE_VIDMODE.
...
patch from that kimpornqueen person :)
2001-05-22 05:24:05 +00:00
Jeff Teunissen
2fa09aa68a
Restore hardware gamma on exit.
2001-05-20 00:56:09 +00:00