Bill Currie
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e8f6fced0b
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call BI_Init in the clients
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2002-01-20 04:10:36 +00:00 |
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Bill Currie
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1168f1aa86
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libQFcsqc (I'm not adverse to renaming it) is born. so far, only provides
Cbuf builtins.
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2002-01-20 04:09:36 +00:00 |
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Bill Currie
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14ac3acc17
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add a builtin (gametype) for detecting the, well, game type (ie, netquake
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
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2002-01-20 03:09:03 +00:00 |
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Bill Currie
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db7a2264c0
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bring in the standard builtins and randomize the quit message
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2002-01-20 01:39:06 +00:00 |
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Bill Currie
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9f67e81049
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don't handle key presses if there's no callback and no items
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2002-01-20 00:47:01 +00:00 |
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Bill Currie
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9f6a16af18
|
shrink the hardrule (for want of a better name) by 2 chars so it fits
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2002-01-20 00:38:02 +00:00 |
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Bill Currie
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95e200a9e0
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fix console command line quit
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2002-01-20 00:32:14 +00:00 |
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Bill Currie
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35de51ee31
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the quit menu works now. however, quit from the console doesn't
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2002-01-20 00:06:08 +00:00 |
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Bill Currie
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39d432b6a6
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make sure force_commandline in the console data gets set appropriatly
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2002-01-20 00:04:50 +00:00 |
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Bill Currie
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bb82e48ab1
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add Draw_String to csqc
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2002-01-20 00:03:34 +00:00 |
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Chris Ison
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60e1b2caf3
|
fixed 3dfx not building due to mis-named lib
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2002-01-19 23:06:28 +00:00 |
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Bill Currie
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84636f20cb
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make sure r_progs gets linked in when using the .a lib
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2002-01-19 22:53:00 +00:00 |
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Bill Currie
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6767d6bfa0
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win32 compile fixes
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2002-01-19 20:45:45 +00:00 |
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Bill Currie
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9181ddaa4c
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don't go to game when leaving menus when there's no game. doesn't actually
work properly, but I think that's a bug in the main client code.
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2002-01-19 07:40:35 +00:00 |
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Bill Currie
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b73851d5aa
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the menu cursor can now be moved up and down using the mouse wheel
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2002-01-19 07:19:39 +00:00 |
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Bill Currie
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29c19ca243
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Menu_CenterPic now centers the pic (horizontally) as intended
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2002-01-19 06:18:52 +00:00 |
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Bill Currie
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b1b848ae4a
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finally get the damn spinner working (not in the right place, though)
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2002-01-19 05:56:25 +00:00 |
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Bill Currie
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786a88ba25
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blah, bloody separate LDADD and DEPENDENCIES. well, this'll fix 'em :P
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2002-01-19 05:45:48 +00:00 |
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Bill Currie
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a78ea1464b
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provide stubs for the client-only functions (they might prove useful in the
server later anyway). this fixes nq-server's segs
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2002-01-19 04:37:47 +00:00 |
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Bill Currie
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6af9a5d8e6
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make the builtins an array of pointers so the hash table doesn't get royally
screwed up
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2002-01-19 03:31:51 +00:00 |
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Bill Currie
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6ab3329b94
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bring back togglemenu
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2002-01-19 03:28:52 +00:00 |
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Bill Currie
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15e7e35a57
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make K_ESCAPE bindable
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2002-01-19 02:29:29 +00:00 |
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Bill Currie
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7def88668a
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fix a goof with the progs loader for the server interface
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2002-01-18 23:53:51 +00:00 |
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Bill Currie
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fcc9cbf3b7
|
the main menu page now displays and can be entered/left. K_ESCAPE is now
handled exclusively by the console.
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2002-01-18 23:45:28 +00:00 |
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Bill Currie
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10acad1ee4
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first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
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2002-01-18 22:35:46 +00:00 |
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Bill Currie
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ac71d101d2
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menu code now gets initialized (menu_init in the progs).
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2002-01-18 22:02:59 +00:00 |
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Bill Currie
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bb96a5b736
|
first use of client side QuakeC :) (and having more than one progs instance
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
|
2002-01-18 19:19:33 +00:00 |
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Bill Currie
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bff69d1cb2
|
add .vimrc
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2002-01-18 18:24:05 +00:00 |
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Bill Currie
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cef918df83
|
get array initialisation worrking
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2002-01-18 08:26:37 +00:00 |
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Chris Ison
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e3b2bfb81a
|
clear key states on game start
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2002-01-17 22:04:58 +00:00 |
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Bill Currie
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c3b2533803
|
fix shifted key input
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2002-01-17 21:49:47 +00:00 |
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Bill Currie
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7093c05587
|
console scrolling works again, and even better than before :)
|
2002-01-17 21:27:31 +00:00 |
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Bill Currie
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59cec48aef
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oops (hmm, I seem to be doing a lot of that lately:/)
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2002-01-17 19:41:01 +00:00 |
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Bill Currie
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7247415121
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usual thing
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2002-01-17 19:33:32 +00:00 |
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Bill Currie
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d69762facd
|
integer() and float() casts seem to work
|
2002-01-17 19:32:04 +00:00 |
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Bill Currie
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d05e3c0afc
|
fix an init order oopsie. sorry about that, guys.
|
2002-01-17 19:10:07 +00:00 |
|
Bill Currie
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08c1d57c53
|
fix a param scoping error
|
2002-01-17 16:59:00 +00:00 |
|
Seth Galbraith
|
31a98f0f80
|
only load tgas for texture names that end in backslash
|
2002-01-17 16:31:34 +00:00 |
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Bill Currie
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7227ab4363
|
qfcc.c:
add -P,--progs-src so you can specify the name of the progs.src file
rest:
add/use print_type
|
2002-01-17 08:19:53 +00:00 |
|
Bill Currie
|
55bb282b24
|
beginnings of the menu code
|
2002-01-17 08:15:43 +00:00 |
|
Bill Currie
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7eb9d70216
|
oops, forgot to write that one
|
2002-01-17 04:29:41 +00:00 |
|
Bill Currie
|
5a1c7ecd2b
|
init order cleanup
|
2002-01-17 04:11:36 +00:00 |
|
Bill Currie
|
303581b798
|
oops?
|
2002-01-17 02:47:22 +00:00 |
|
Bill Currie
|
5e8d69589d
|
make sure the download progress bar gets erased when a dl is done
|
2002-01-17 02:37:52 +00:00 |
|
Bill Currie
|
c998c63746
|
make all of the input lines use the same rendering code
|
2002-01-17 02:27:53 +00:00 |
|
Bill Currie
|
e090f8dc09
|
finally get the say scroller working
|
2002-01-17 02:10:36 +00:00 |
|
Bill Currie
|
6dbdfc0464
|
yeah, it's an icky global, but it's actually the right way to get at the
model header in the model loader.
|
2002-01-17 02:10:06 +00:00 |
|
Bill Currie
|
f67f021713
|
don't need those anymore
|
2002-01-17 02:06:49 +00:00 |
|
Bill Currie
|
9329d15218
|
more chat improvements
|
2002-01-17 00:05:30 +00:00 |
|
Bill Currie
|
9e5c7da8e6
|
move the chat code from keys.c to client.c.
oops, chat just got input history, dear me
|
2002-01-16 23:06:28 +00:00 |
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