Commit Graph

1592 Commits

Author SHA1 Message Date
Bill Currie 0e677ce0f0 Give nw qw's timedemo statistics. 2010-12-14 08:59:15 +09:00
Bill Currie e3f6e74814 And do the same fix in qw (oops). 2010-12-14 00:19:52 +09:00
Bill Currie 51009cdc4b Clear the server progs data when loading progs.
The baseline data doesn't matter so much, but the pointer fields relied on
the progs engine clearing them. I forgot about this :/
2010-12-09 21:35:21 +09:00
Bill Currie 87acf89404 lots of whitespace 2010-12-09 18:32:21 +09:00
Bill Currie bc91faf51e Change back to storing the leafnum.
Still unlimited, of course :)
2010-12-09 17:24:38 +09:00
Bill Currie 3ae2ef8d11 Remove non-progs data from edict_t.
All data that is irrelevant to the progs engine itself has been removed
from edict_t and moved into the sv_progs code.
2010-12-09 17:24:37 +09:00
Bill Currie 1291766298 Remove all "cosmetic" differences between nq and qw sv_phys.c 2010-12-09 08:52:40 +09:00
Bill Currie 33d768ba73 Get nq and qw sv_phys.c mostly into sync.
nq's SV_CheckVelocity will be a little different (spherical rather than
cubical), but sv_maxvelocity defaults high enough for it to not matter to
most players. It might even improve play.

The remaining differences need some careful thought before the physics
merge is done.
2010-12-08 18:14:40 +09:00
Bill Currie a893d8ead3 Get nq and qw world.c into sync (again:P) 2010-12-08 12:55:07 +09:00
Bill Currie e46b52a81c Plug the edict_leaf memory leak. 2010-12-08 09:20:43 +09:00
Bill Currie 31cf4b0d78 Use a linked list for the leafs in which the entity is positioned.
This allows the pvs to be used on an antity no matter how many leafs the
entity is touching. Seems to work nicely, but it will leak memory every
time a map is loaded.
2010-12-08 08:44:52 +09:00
Bill Currie c2af7896bd Revert "make droptofloor continue the trace if it starts solid"
This reverts commit 10232acdfe.

The problem was really in the trace code, but it got fixed by "accident"
when I had similar problems in hipnotic a couple of years later. Now to
figure out just what the trace could really should be doing.
2010-12-05 14:56:32 +09:00
Bill Currie cd660f6804 Fix smoke trails that were broken by the efrags commit.
The efrags system's usage of ent->visframe clashes with that of
CL_LinkPacketEntities. As the latter is rather bogus, and potentially
visible entities are always inserted into the map (causing ent->efrag to be
non-null), a null ent->efrag is a good indication that the entity is newly
visible.
2010-12-03 21:01:52 +09:00
Bill Currie a4b97e9e2e Dynamic entity allocation. Unlimited static entities.
Entities can now be allocated dynamically. They are freed whenever a new
map is loaded.

Use the dynamic entities for static entities.
2010-12-03 21:01:52 +09:00
Bill Currie 3b08ac89d0 Unlink the entity's efrags when removing the entity. 2010-12-03 17:15:11 +09:00
Bill Currie a6941e27ef Eliminate MAX_VISEDICTS. Unlimited visible entities.
The renderer can now render as many entities as can be crammed into the
currently visible set of nodes.
2010-12-03 14:59:02 +09:00
Bill Currie abe0c50a2a Use efrags with packet entities.
This fixes brush models in the software renderers.
2010-12-03 14:10:53 +09:00
Bill Currie 79796c1b16 Split out the MVD Playerinfo parsing into its own function. 2010-12-02 17:11:33 +09:00
Bill Currie d24837af4a Make nails use temp entities.
While reading the code, I noticed the comment stating that qw projectiles
(nails) are really temp entities, so I decided to make that true. The
client now supports unlimited projectiles.
2010-12-01 17:15:28 +09:00
Bill Currie 532e79bca6 Limit the amount of time that MVDs can skip.
Trying to cover very long times will probably cause more problems than it
fixes, so limit the length of time. Two seconds aught to be enough for
now. Need to look into proper handling of prevtime.
2010-12-01 08:11:45 +09:00
Bill Currie c416e15cd7 Get the format of the time hack packet correct.
dem_read has a length word, which I had failed to see at the time. It
seems that mvd's don't mind a zero length packets.
2010-12-01 08:04:24 +09:00
Bill Currie d8eb3aab36 Move the desktop files into their own directory. 2010-11-29 14:26:33 +09:00
Bill Currie 8831a109a4 Create and use mclipnode_t.
I didn't realize this was a critical part of fitzquake's large map
support. This should fix the non-solid brush entities in Conflagrant
Rodent.
2010-11-29 09:36:21 +09:00
Bill Currie 995a8d3e4e Don't use assembly code for SV_HullPointContents.
This is the only assembly code dependent on the size of dclipnode_t.
Removing it paves the way for fixing clipnodes in large maps.
2010-11-29 08:51:29 +09:00
Bill Currie cacd2fb895 FiztQuake's lerping system.
Seems to be mostly working. I get some funny results for zombies, but that
might be moving and turning at the same time causing issues.
2010-11-26 16:20:05 +09:00
Bill Currie 31c13d92a2 Protocol 666/large map support from FitzQuake.
Alpha and lerping aren't implemented yet, but things seem to be working. I
can load and play oms2.bsp (Conflagrant Rodent).
2010-11-26 16:20:05 +09:00
Bill Currie 8c4fe2f844 Rename Sys_DPrintf to Sys_MaskPrintf.
We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie 525e20e3e2 Bring QW's unlimited beams/explosions into NQ. 2010-11-26 16:19:25 +09:00
Bill Currie cbee789fe1 Change ProgPath to ModelPath and dir.progs to dir.models.
The default is still $path/progs, as that is what is expected by the
game-code.
2010-08-25 13:31:13 +09:00
Bill Currie a51e888a1b Nuke MAX_OSPATH and clean up the mess. 2010-08-25 13:31:08 +09:00
Bill Currie 669771681a split up and modernize configure.ac
Most of the guts of configure.ac have been moved to config.d and are then
brought in by m4_include. This will make maintaining configure.ac much easier.

Also drop use of PROGRAM and VERSION, using PACKAGE_NAME, PACKAGE_VERSION, and
on occasion, PACKAGE_STRING instead, and clean out some old files we no longer
need.
2010-08-19 15:01:43 +09:00
Bill Currie a9511cb69e print the "message" of the map when displying the map name and time 2010-08-13 05:17:18 +00:00
Bill Currie 0dfff8fd58 ignore stuff 2010-08-07 10:42:09 +00:00
Bill Currie e9a1e5552e send multiple almost empty packets when a server frame is too long 2010-08-05 03:57:48 +00:00
Bill Currie 81e3a63791 check for a bad read when reading the command byte of a connectionless packet 2010-04-26 12:41:04 +00:00
Bill Currie 2822b47c3f we don't need any evil hacks around here :)
It seems the cursor hack hasn't been needed for a while. Also get rid of some
crazy function redirection and bogus comments
2010-01-13 06:53:10 +00:00
Bill Currie 70cc48826c I think I finally got the protocol side of map changes right
"pause" qtv recorders while changing maps
send changing/reconnect via the qtv extensions
2010-01-13 06:50:44 +00:00
Bill Currie 8ac7a71e10 don't create a new recorder when we already have one
this seems to fix the weird behaviour when changing maps
2010-01-13 06:49:28 +00:00
Bill Currie bb6619d332 docs and a bit of cleanup
delete core files with boostrap clean
fix the placement of a comment
simple docs for the standard client connection process (no mention of
downloads)
2010-01-13 06:48:54 +00:00
Bill Currie b05e9ea293 add a recorder count to the status bar
... and this found the problem with the weird qtv behaviour on map change:
changing maps causes the server to add a new connection for the proxy. oops
2010-01-13 06:48:20 +00:00
Bill Currie 701652b8aa progress on getting map changing to work with qtv
subsequent map changes are still behaving strangely, but signon buffer
handling is now much better.
2010-01-13 06:46:26 +00:00
Bill Currie 53cd9be90a Progress on map changing with qtv clients
Rename SV_DemoSendMessages to SVR_SendMessages, and make sure SVR_SendMessages
and SV_qtvSendMessages get called when SV_SendMessagesToAll is called.
2010-01-13 06:45:43 +00:00
Bill Currie 465d5572dd Don't lose sv.recorders on map change
This fixes the "reconnect" (or anything else, for that matter) not being sent
to qtv proxies after loading a level while the procies are connected.
2010-01-13 06:44:57 +00:00
Bill Currie b61a336d8a Don't spew "not recording a demo" when changing maps with a qtv
Just because recorders exist doesn't mean a demo is being recorded: add a flag
for such.
2010-01-13 06:44:29 +00:00
Bill Currie 907efe03a4 use "must" instead of "should" 2010-01-13 06:43:54 +00:00
Bill Currie 997102fea8 audit the usage of "only"
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie 916aa6fe8b give nq debugging abilities and minimize the differences between nq and qw 2010-01-13 06:29:36 +00:00
Bill Currie 6eae016d3e minor cleanups
fix some comments, cleanup some whitespace, and don't explicitly call
PR_RelocateBuiltins as it is called (indirectly) by PR_LoadProgs.
2010-01-13 06:28:28 +00:00
Bill Currie 0647a156e3 Apply witukind's XDG support patch 2009-12-22 12:28:55 +00:00
Bill Currie 5d15c70a0d progress in cleaning up the screen size mess 2009-12-22 06:02:53 +00:00
Bill Currie b14fcccd8f get qf compiling with gcc 4.4 2009-12-19 10:54:23 +00:00
Bill Currie 5df7fe5512 printf bogosity fixes from Dabb 2009-04-10 23:59:48 +00:00
Bill Currie 59c077638a Fix the annoying "Unknown interpreter 'id'" error. It was both bogus and a symptom of other problems (also fixed). 2009-03-16 11:49:52 +00:00
Bill Currie e3b47c9c6d This should make stdint stuff work better in general (can't test properly due to my mingw setup being borked) 2007-11-25 04:44:53 +00:00
Bill Currie 1a307e306f Con_Printf actually has a use after all: it prints to the console /only/ (no redirects, etc) 2007-11-07 08:19:17 +00:00
Bill Currie d66934942d nuke Con_Printf and Con_DPrintf and use Sys_* instead 2007-11-06 10:17:14 +00:00
Bill Currie 296894252d unlimited beams and explosions, and fix a few bugs missed due to testing the wrong version :P 2007-11-05 22:33:49 +00:00
Bill Currie 87248b9086 beams can now be any length, and first step to unlimited beams and explosions 2007-11-05 11:25:38 +00:00
Bill Currie 3b906fa5f1 must remember to nuke MAX_STATIC_ENTITIES 2007-10-09 10:29:40 +00:00
Bill Currie 0177971620 spelling error :P 2007-09-16 02:03:53 +00:00
Bill Currie 3f1479c204 make UserInfoChanged used in cpqw (should this be global?) 2007-09-16 01:52:57 +00:00
Bill Currie 7c542dd8e8 make sv_maxvelocity spherical rather than cubical 2007-09-16 01:21:47 +00:00
Bill Currie acbc95549e restart command 2007-09-15 10:09:08 +00:00
Bill Currie 3e50aae01f "print" command for dumping values in the progs and add return type info to the debugging information 2007-09-15 07:47:31 +00:00
Bill Currie d1e2b6b7d2 make the raw particle creation functions available and use them for creating the location marker effect rather than WizSpikeEffect 2007-09-15 04:20:45 +00:00
Bill Currie 755820d8b2 don't segfault when trying to use the loc command without a map loaded 2007-09-15 02:55:16 +00:00
Bill Currie ce2ba56c47 gcc 4.2 clean 2007-05-31 05:58:33 +00:00
Bill Currie 4d1a927be6 thought I tested this... 2007-05-16 21:21:30 +00:00
Bill Currie 8911a79901 check return code for UserInfoChanged too. 0: normal processing (server sends changes to clients) 1: server doesn't send changes to clients 2007-05-16 10:00:19 +00:00
Bill Currie 85c5594148 allow the progs to signal whether they handled the info change or not 2007-05-15 10:58:19 +00:00
Bill Currie 3528e803c1 a little more info on bad models/solid settings 2007-05-08 11:21:56 +00:00
Bill Currie fe4a4a9e55 "hardware" (haha) watch points (one!) in progs. only catches changes done by progs, and the expression parser is as flaky as anything, but it's better than nothing :) 2007-05-08 02:04:47 +00:00
Bill Currie 839c00b97b back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution. 2007-05-07 14:58:53 +00:00
Bill Currie c2894dcfce make backbuf max size tunable (for the big packets) 2007-05-07 12:09:10 +00:00
Bill Currie 32733ef3d9 set time and self when calling ClientCommand 2007-05-07 11:16:29 +00:00
Bill Currie 52f7bd4bb4 MAX_ENTITIES patch from phrosty 2007-04-19 07:36:12 +00:00
Bill Currie 7925e16d73 audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application. 2007-04-09 00:22:17 +00:00
Bill Currie 2894182ec5 The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job. 2007-04-09 00:10:10 +00:00
Bill Currie 1cccd005fe silly me. totally misused the result of PR_NewMutableString 2007-04-08 05:47:32 +00:00
Bill Currie 593198ef65 terminate the builtins table 2007-04-08 05:28:21 +00:00
Bill Currie d7eda4c8e2 FL_FINDABLE_NONSOLID support in findradius 2007-04-08 04:46:52 +00:00
Bill Currie 318046e38b some white space 2007-04-08 04:21:30 +00:00
Bill Currie f309ac7e0b add ClientCommand support 2007-04-08 04:10:53 +00:00
Bill Currie e27b2a9e54 use PR_CatStrings for strcat and padstr. ironicly, this should work better for now, and definitely will by the time I'm done. 2007-04-08 00:00:35 +00:00
Bill Currie eaa79afe64 send nails2 to the mvd and qtv recorders, NOT to the client. d'oh 2007-04-07 13:52:26 +00:00
Bill Currie 662bc6e0c4 traceline enhancements from cpqw 2007-04-07 13:35:36 +00:00
Bill Currie 124506fda2 Fix the access alignment bug on 64 bit archs. 2007-04-07 01:41:23 +00:00
Bill Currie b203512eb7 don't complain about _fields not being found 2007-04-07 01:02:14 +00:00
Bill Currie bc1c68dd89 add malloc.h vor vc 2007-04-06 21:36:20 +00:00
Bill Currie 15e17b7c42 cpqw support. set sv_progs_ext to "cpcw" to activate its mapping 2007-04-06 13:59:05 +00:00
Bill Currie 5b761bac83 make progs related code a little more consistent with its int type usage 2007-04-06 00:47:41 +00:00
Bill Currie ac02c36aaf interim linux compile fixes for the in64 fixes (hah) 2007-04-04 08:27:49 +00:00
Bill Currie ff132bb536 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
Bill Currie 51a7392730 fix both the black skins and phrosty's overzealous memcpy bugs 2007-04-03 22:47:42 +00:00
Bill Currie 3609a2215e forgot this 2007-03-24 14:20:36 +00:00
Bill Currie 12535ec1f9 error checking :) 2007-03-24 14:20:20 +00:00
Bill Currie a4f9363566 get the basics of http download working. need error checking. 2007-03-24 13:57:07 +00:00
Bill Currie d7b84e3ca3 http redirect is similar to file not found 2007-03-24 13:56:14 +00:00
Bill Currie 32c1127b57 that was a bit of a mistake, but it did highlight bugs :) 2007-03-24 10:38:16 +00:00
Bill Currie 02c41feabc make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00