Commit Graph

3159 Commits

Author SHA1 Message Date
Bill Currie e6c4e0b576 some more storage class work 2002-07-02 21:34:40 +00:00
Ragnvald Maartmann-Moe IV e1854315ac Clean out DDActive, except from -mgl, which isn't supported ATM. Clean up vid_mgl.c comments and dead code a bit. 2002-07-02 20:34:51 +00:00
Bill Currie 104013ae21 heh, we both forgot to nuke the prototypes :) 2002-07-02 19:18:33 +00:00
Bill Currie 91dc5b20db nuke MSG_ReadChar. Other than the sign extention, it's redundant and nothing
a suitable typecast can't take care of.
2002-07-02 19:15:29 +00:00
Ragnvald Maartmann-Moe IV 5e5fdb7bc2 Kill MSG_WriteChar. 2002-07-02 19:13:53 +00:00
Ragnvald Maartmann-Moe IV 8c2aa8f840 typo fix and whitespace. 2002-07-02 18:57:38 +00:00
Bill Currie e5d8781150 win32 compile fixes. still have problems with DDActive, but Despair's going
to look at that.
2002-07-02 18:45:50 +00:00
Ragnvald Maartmann-Moe IV ec5440fccc Whitespace, plus a sprinkling of FIXME markers... 2002-07-02 18:35:36 +00:00
Ragnvald Maartmann-Moe IV 1ca1154964 Speed up client nail packet parsing. 2002-07-02 18:07:51 +00:00
Bill Currie bc6e799729 small patch from Geoffrey Broadwell <geoff@broadwell.org> for how to extract
the quake data using lha.
2002-07-02 04:20:37 +00:00
Ragnvald Maartmann-Moe IV aeab38fe4f Minor cleanups. 2002-06-30 16:19:37 +00:00
Ragnvald Maartmann-Moe IV d2dd6db51f More nail speedups for qw. 2002-06-29 18:28:32 +00:00
Ragnvald Maartmann-Moe IV 2a3c31edbe More nail fixes, more MSG_* cleanups. 2002-06-29 03:25:25 +00:00
Bill Currie 66aa36b73f start implementing storage classes (extern, static, etc) 2002-06-28 17:59:32 +00:00
Ragnvald Maartmann-Moe IV a49177c605 Merge a few more lines into queue_character, and prepare for optimizing gl Draw_nString. 2002-06-28 17:47:26 +00:00
Bill Currie 1828cbff5a get the type for getProcAddress right 2002-06-28 17:15:49 +00:00
Bill Currie 8e2dbc1947 gzwrite doesn't like 0 bytes 2002-06-28 16:52:41 +00:00
Bill Currie 1a0b69e1d9 "qfcc *.qc" can now get through the prozac source withtout crashing (oodles
of compile errors, though:)
2002-06-28 16:38:05 +00:00
Bill Currie 8415db2d84 clear out the hash tables for compiling multiple object files 2002-06-28 16:00:01 +00:00
Ragnvald Maartmann-Moe IV a6d999dfa4 Speed up most of the MSG_Write* functions by reducing the number of times SZ_GetSpace gets called. 2002-06-28 04:48:07 +00:00
Ragnvald Maartmann-Moe IV 1555324e0d Whitespace, and fixes for SV_EmitNailUpdate. 2002-06-28 02:11:13 +00:00
Bill Currie 536937b2e6 print out function param info 2002-06-27 22:51:42 +00:00
Bill Currie 001571e25a various memory saving tricks. seems to have not broken anything 2002-06-27 22:48:28 +00:00
Ragnvald Maartmann-Moe IV 4e467ac8df Whitespace. 2002-06-27 18:50:26 +00:00
Bill Currie e77d730054 windows really sucks 2002-06-27 16:37:16 +00:00
Bill Currie be50d0e15a sometimes, gcc 2.95 can be such a pain 2002-06-27 15:13:43 +00:00
Chris Ison 0997d24dfd the long time needed 3dfxstub.so 2002-06-27 05:42:58 +00:00
Ragnvald Maartmann-Moe IV c963f300e6 Add include for string.h. Needs to be done more portably, but I'm too tired. 2002-06-26 23:01:25 +00:00
Ragnvald Maartmann-Moe IV fd1ded5c4a Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL. 2002-06-26 22:20:12 +00:00
Bill Currie 26dce371d9 clean up type allocation a little and also reloc allocation 2002-06-26 22:10:59 +00:00
Bill Currie 362ec2a23a do some freeing 2002-06-26 16:27:23 +00:00
Bill Currie c6d83ab9ff correct the type of getProcAddress for windows 2002-06-26 14:57:40 +00:00
Bill Currie 50af936a29 whitespace 2002-06-26 14:45:00 +00:00
Ragnvald Maartmann-Moe IV 00d72be48d Whitespace. 2002-06-26 06:33:00 +00:00
Bill Currie 78a626066e get command line parsing working in an appropriate manner for separate
compilation
2002-06-25 21:36:10 +00:00
Bill Currie 8ddca92dd9 fix a few allskins bugs 2002-06-25 17:07:52 +00:00
Bill Currie ecdb5a5cb4 allow the output file to be specified on the command line 2002-06-24 22:53:21 +00:00
Bill Currie 4d496a2cd6 more endianess corrections and read/write line numbers 2002-06-24 22:36:04 +00:00
Bill Currie 29d679154f forgot to byteswap the code and data 2002-06-24 21:41:05 +00:00
Ragnvald Maartmann-Moe IV e6e11af426 Move the contents of gl_funcs.c out of the renderer, and into targets where they belong. Also some cleanups. -sgl target is temporarily broken, all others should work. 2002-06-24 21:35:37 +00:00
Chris Ison 70d8026067 Removing -3dfx's dependancy on clide 2002-06-24 15:56:01 +00:00
Bill Currie f77bb44df3 load a qfo back into memory. next step is to figure out linking 2002-06-22 05:10:34 +00:00
Bill Currie 9fee1d07dd initial work on actually writing .qfo files. seems to work, but only test.qfo
is ever writtin :)
2002-06-21 20:46:56 +00:00
Bill Currie a83ecbd23a make sure we don't get stuck in the console when the server is in
intermission mode. As far as I can tell, it's pure luck wether the
svc_intermission comes before or after the first pass through the prediction
code, and if it comes before, the prediction code will never run and thus
never realise that it's ok to start rendering, so force the issue if in
intermission mode.
2002-06-21 05:15:16 +00:00
Bill Currie f8dee80355 add unions 2002-06-20 20:28:01 +00:00
Bill Currie f8e4215ba9 implement compiler "notices": potentially important information that isn't
really a warning (unless requested) and can be silenced.
2002-06-20 19:29:06 +00:00
Bill Currie 3476138988 make --tradiontial cause "!foo & bar" evaluate as "!(foo & bar)" as per
qfcc's broken behaviour.
2002-06-20 18:51:46 +00:00
Bill Currie e5c470d5e4 realtime should not be affected by pause and also should not be used for
physics and progs, that's what sv.time is for. Things seem to work nicely,
including map changing, and this /should/ make long uptime servers work so
long as the map gets changes occasionally.
2002-06-20 16:38:16 +00:00
Bill Currie 7ab3095024 back out Misty's realtime reset work. It did achieve its goal, but winding
realtime back caused the problems with clients not reconnect on map change
and after my preliminary mucking around with time, I'm convinced there's a
better way.
2002-06-20 16:15:27 +00:00
Bill Currie 8234988835 yet more cleanup 2002-06-19 23:16:41 +00:00