Commit graph

123 commits

Author SHA1 Message Date
Bill Currie
e5625e169e Get textures sortof displaying. 2010-09-26 13:50:20 +09:00
Bill Currie
5f99251577 Correct alert panel handling. 2010-09-26 13:50:20 +09:00
Bill Currie
f049f9815c Get the textureView connection right. 2010-09-26 13:50:20 +09:00
Bill Currie
c85a0b2f25 Don't segfault when unable to open a file. 2010-09-26 13:50:20 +09:00
Bill Currie
25798e3c35 Get the sizes of the inspectors reasonable.
The inspector popup button is funky (need to select the desirned inspector
twice), but it can be made to work.
2010-09-26 13:50:20 +09:00
Bill Currie
2e30db9888 Get the inspectors showing.
Still can't change them via the pop-up menu, though.
2010-09-26 13:50:19 +09:00
Bill Currie
3af9f1b9f2 Accidently commited a failed experiment. 2010-09-26 13:50:19 +09:00
Bill Currie
077def90f6 Finish the gorm file, for certain values of finished. 2010-09-26 13:50:19 +09:00
Bill Currie
6ede64c663 Camera view seems to work moderately well. 2010-09-26 13:50:19 +09:00
Bill Currie
27ad18de3d Entity loading from maps seems to work. 2010-09-26 13:50:19 +09:00
Bill Currie
60d46127f8 Use QF's wadfile support.
Still fragile, but it can load wad files.
2010-09-26 13:50:19 +09:00
Bill Currie
692d4b9dae Get QUAKED comments working. 2010-09-26 13:50:19 +09:00
Bill Currie
37c2e0937c Get progs source scanning working.
Of course, this is if the environment is set up just right, but it's
another step towards something to fix.
2010-09-26 13:50:18 +09:00
Bill Currie
7b03cd49dc A little more progress: loading a map does not seg. 2010-09-26 13:50:18 +09:00
Bill Currie
eba4402d8e Get map loading sort-of working.
Segfaults, but the Map class can now be instantiated.
2010-09-26 13:50:18 +09:00
Bill Currie
68a55eaf8d Get some screen updates happening. 2010-09-26 13:50:18 +09:00
Jeff Teunissen
2d403391b5 correct fix for ForgeBundle protocol issue 2010-09-26 13:50:18 +09:00
Jeff Teunissen
f980ae0558 Update makefile's add'l install dirs
This rule would create the raw path /Library/Forge three times...fix it to
create Forge dirs with the new scheme.
2010-09-26 13:50:18 +09:00
Bill Currie
f5169fae80 Add \n to Sys_Printf calls. 2010-09-26 13:50:18 +09:00
Bill Currie
923f977835 Make the menus and do some connections. 2010-09-26 13:50:18 +09:00
Bill Currie
3eadc28c7f Make it run.
Fix some bad memory handling in XYView and ZView, and remove the unset
CustomView.
2010-09-26 13:50:18 +09:00
Bill Currie
e4f78ab80b Fixes for building with QF. 2010-09-26 13:50:18 +09:00
Bill Currie
8ffe20ee82 Again, whitespace. 2010-09-26 13:50:18 +09:00
Bill Currie
4d3cd613df For now, build an app rather than a bundle. 2010-09-26 13:50:18 +09:00
Bill Currie
0a9a42e67b Fix some bitrot.
I'm not happy with the fix in Controller.m, but I'm not sure what the best
way to fix it is.
2010-09-26 13:50:18 +09:00
Bill Currie
83182dc218 Initial Gorm file for MapEdit. 2010-09-26 13:50:18 +09:00
Bill Currie
0f426c1c5a Whitespace. 2010-09-26 13:50:18 +09:00
Bill Currie
4d8088efd6 Remove unused file. 2010-09-26 13:50:18 +09:00
Bill Currie
3094e47fb4 Remove some redundant files.
Use the functions provided by QuakeForge.
2010-09-26 13:50:17 +09:00
Bill Currie
0b39795837 Can't use UserPath, so remove these. 2010-09-26 13:50:17 +09:00
Bill Currie
8cf5dc2737 Possibly get preferences working. 2010-09-26 13:50:17 +09:00
Bill Currie
40e39ca77b clean up some XXXs 2010-09-26 13:50:17 +09:00
Bill Currie
0f48dd0807 And the header files. 2010-09-26 13:50:17 +09:00
Bill Currie
931900fbd3 Pass .m files through indent.
The result isn't perfect, but it cleans up the whitespace and makes the
code more consistent with the rest of the project.
2010-09-26 13:50:17 +09:00
Bill Currie
b336ba79f1 Finally, everything does compile.
However, it still won't work (no gorm, commented code, ...).

Borrow an old implementation of the Storage class until I figure out just
what it's being used for.
2010-09-26 13:50:17 +09:00
Bill Currie
71dab805de Add the rest of the files which I know to build. 2010-09-26 13:50:17 +09:00
Bill Currie
44dd62d369 Make MapEdit (QuakeEd) compile.
It won't work yet as there's no gorm file and there's code that has been
commented out, but it finally compiles.
2010-09-26 13:50:17 +09:00
Bill Currie
fe4bf28335 Some compile fixes.
Not enough, but covers Object->NSObject and header file protection.
2010-09-26 13:50:16 +09:00
Bill Currie
0dfff8fd58 ignore stuff 2010-08-07 10:42:09 +00:00
Bill Currie
997102fea8 audit the usage of "only"
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
4dcc29a136 bloody gcc deciding #import isn't good enough :P 2003-05-06 21:52:58 +00:00
Bill Currie
dccff75f98 don't want to lose this 2003-04-11 23:30:26 +00:00
Bill Currie
29ab911ad4 this might come in handy 2003-03-18 19:49:23 +00:00
Bill Currie
48a5ad0d36 my WIP on porting QuakeEd to GNUstep/QuakeForge 2003-03-18 19:48:24 +00:00
Bill Currie
106fb77eb3 need AppKit/NSImage.h now 2003-02-25 20:54:24 +00:00
Jeff Teunissen
caf9d820c1 Forge updates. Forge now saves, but does not load (heh) projects. 2002-07-06 03:00:28 +00:00
Bill Currie
5f54a1931b fix an unused enum warning missed by gcc 3.0 2002-07-06 02:22:15 +00:00
Jeff Teunissen
26cda3214a Forge: partial support for projects. Very (VERY!) incomplete. 2002-05-29 11:21:25 +00:00
Jeff Teunissen
6c9c62139a Forge updates: Windows are now remembered and stuff is in general a bit
cleaner. Committing this so that the stuff I'm about to write won't totally
fubar everything. :)
2002-05-29 07:13:42 +00:00
Jeff Teunissen
3edc57ef93 Forge updates. Compiles with latest GNUstep CVS, may not work with current
release (but should).

The interface is no longer defined in code -- it loads it from a .gorm file.

The code is a lot cleaner, and I'm working on project management again.
Generally, I'm having a lot of fun. :)
2002-05-26 11:24:00 +00:00