Bill Currie
e937fecdc1
move the riff reading code into libQFutil
2003-04-10 16:52:39 +00:00
Bill Currie
39886ebb18
handle short files more robustly
2003-04-10 16:11:09 +00:00
Bill Currie
ff577f1175
add a \n to the grab failed message
2003-04-09 16:38:17 +00:00
Bill Currie
c9f0652a95
start of split-out wav loader. not done yet (probably doesn't compile) but
...
easier to keep track of here :)
2003-04-09 07:30:49 +00:00
Bill Currie
b80357afda
change _FOpenFile to take a dstring for foundname plugging a potential
...
buffer overflow.
2003-04-09 05:55:41 +00:00
Bill Currie
dd297bc12a
start work on support for stereo samples
2003-04-08 22:23:16 +00:00
Bill Currie
d3b6fcbd61
revert the inappropriately complicated event code for the simpler version.
...
even that's not likely to be final
2003-04-08 19:20:48 +00:00
Bill Currie
255a7522bd
merge IN_SendKeyEvents and IN_Commands into IN_ProcessEvents
2003-04-08 18:45:12 +00:00
Bill Currie
35eb866603
kill VID_HandlePause and IN_HandlePause as they never did anything and
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IN_ModeChanged as it's a dead prototype
2003-04-08 17:55:32 +00:00
Bill Currie
fcc069d216
more unused files
2003-04-08 17:47:43 +00:00
Bill Currie
40a73ea5c1
don't need this
2003-04-08 17:32:55 +00:00
Bill Currie
7f31f05684
alpha compile fixes
2003-04-08 05:33:49 +00:00
Bill Currie
01bff9c79e
WildCode's alias model VA prepatory patch
2003-04-08 04:13:49 +00:00
Bill Currie
8fc721a2bb
plug another overflow
2003-04-08 04:01:20 +00:00
Bill Currie
d4a4cde83c
fix a buffer overflow (oops, not paying attention)
2003-04-08 02:56:36 +00:00
Bill Currie
0b0dfcc38e
nuke the string api (never really liked it)
2003-04-08 02:35:09 +00:00
Bill Currie
13fd0b8533
nuke the string hash api as it's been obsoleted
2003-04-07 22:34:39 +00:00
Bill Currie
72036d76b0
hmm, forgot a chunk :P
2003-04-07 20:15:38 +00:00
Bill Currie
7001f1d851
plist api (hope it works:)
2003-04-07 20:02:06 +00:00
Bill Currie
d5003f363d
make plist arrays unlimited in size
2003-04-07 19:29:52 +00:00
Bill Currie
33c9ce0f7b
add hash table api
2003-04-07 16:38:34 +00:00
Bill Currie
a72d3f6844
fix a segfault causing typo :P
2003-04-06 01:04:37 +00:00
Bill Currie
e483333bbe
beat the skydome bugs to a pulp. no more seam (and probably a bunch faster
...
on slow cards)
2003-04-05 07:59:29 +00:00
Bill Currie
6cc7d43b53
make the texture coords in skyvec always 1/2 pixel in from the edge
2003-04-04 07:00:51 +00:00
Bill Currie
e00966b319
speed up 16 bit vertex lerping by getting GL to do the 1/256 scaling for us
2003-04-03 23:09:43 +00:00
Bill Currie
58541b6855
support printing a couple more types (especially for edicts)
2003-03-26 18:45:44 +00:00
Bill Currie
fafc578440
correct a comment and ws
2003-03-25 17:40:02 +00:00
Ragnvald Maartmann-Moe IV
8db859b77c
Minor bit of neatening, remove CHAIN_SURF alias, so it's clearer what is being used where.
2003-03-25 07:25:22 +00:00
Ragnvald Maartmann-Moe IV
6c7701a38b
Prevent bad gl_max_size settings from causing buggy drivers to freak out.
2003-03-24 20:21:24 +00:00
Bill Currie
bd08b03791
don't assuming 32 bpp in setup_pixrow_span
2003-03-21 22:18:20 +00:00
Ragnvald Maartmann-Moe IV
91bebf1bfa
Don't need LA for greyscale textures, switch to luminance-only.
2003-03-21 22:08:46 +00:00
Ragnvald Maartmann-Moe IV
3bfdf0aea3
Test for gl errors every frame.
2003-03-21 21:28:09 +00:00
Bill Currie
16eac174e6
correct the scaling of the 5 bit color map types
2003-03-21 16:18:51 +00:00
Bill Currie
fa775c6e30
oops, missed a case
2003-03-21 06:08:57 +00:00
Bill Currie
7e0ce3d3df
skip over any present colormap for non-colormap types
2003-03-21 06:08:17 +00:00
Bill Currie
3e349ee52c
we now theoreticly support greyscale tga files too :)
2003-03-21 05:03:32 +00:00
Bill Currie
6c850c5528
seriously clean up LoadTGA by using a decoder table and implement colormap
...
support (8 bpp only)
2003-03-21 04:23:16 +00:00
Ragnvald Maartmann-Moe IV
bf18436ad5
Whitespace.
2003-03-21 00:51:57 +00:00
Bill Currie
c525bc4925
call the correct read functions for 32 bit rle expansion
2003-03-20 23:11:58 +00:00
Bill Currie
32257923a5
cleanup unused vars
2003-03-20 23:02:53 +00:00
Bill Currie
b2bc3f13ea
support RLE tga files for all 4 directions
2003-03-20 22:54:44 +00:00
Bill Currie
abdb21eadc
however, don't need read_rgb and read_rgba
2003-03-20 21:25:56 +00:00
Bill Currie
4222c501a0
darn, broke the reverse direction and fixing it produces horrid code
2003-03-20 21:24:04 +00:00
Bill Currie
1a18044b31
merge the forward and reverse blitters/readers using a direction flag which
...
gets optimized out
2003-03-20 21:08:47 +00:00
Bill Currie
a01456f851
allocate space for the texture correctly
2003-03-20 21:08:04 +00:00
Ragnvald Maartmann-Moe IV
88c2735d9c
Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
2003-03-20 19:58:18 +00:00
Bill Currie
3423ed59d5
expand the plist api to make plist creation easier
2003-03-18 19:15:31 +00:00
Bill Currie
aa345faf12
use the window size for the fullscreen view
2003-03-17 05:39:10 +00:00
Bill Currie
a8a8792a76
support vid_conwidth cvar (for -conwidth). while present in all targets, it
...
will only work in gl
2003-03-17 05:17:58 +00:00
Bill Currie
548d3b68f8
pr_load.c:
...
PR_RelocateBuiltins must be called before PR_InitRuntime
pr_obj.c:
don't segfault on broken classes
2003-03-13 18:45:45 +00:00
Bill Currie
eeb2439eb6
need a specific entry for "qw:qw" since servers set the gamedir to "qw"
...
explicitly
2003-03-13 05:43:45 +00:00
Bill Currie
e105198f48
ensure the path passed to Sys_DebugLog is expanded
2003-03-13 05:41:55 +00:00
Bill Currie
2858bc4922
d'oh
2003-03-12 22:38:02 +00:00
Bill Currie
71a60717d9
make pr_source_path a ; separated list of dirs and make it controllable in
...
qfprogs
2003-03-12 22:31:44 +00:00
Bill Currie
c186266f06
whitespace
2003-03-12 02:21:51 +00:00
Bill Currie
ff2a40a7c6
WildCode's dx cleanups
2003-03-11 06:31:30 +00:00
Bill Currie
cf3aeadb42
more error checking ala WildCode
2003-03-10 21:28:18 +00:00
Bill Currie
cbd2c42178
WildCode's win32 sound fixes
2003-03-10 21:21:22 +00:00
Bill Currie
72d1343735
add some comments about the coordinate systems used in AngleVectors
2003-03-10 20:44:50 +00:00
Bill Currie
57a470a88a
alpha compile fixes (unused functions)
2003-03-08 07:17:32 +00:00
Bill Currie
a8c989969d
hopefully better input grabbing state tracking
2003-03-07 22:30:15 +00:00
Bill Currie
c731afa957
hopefully fix the input grabbing (and evem more hopefully, without driving
...
Despair to ... um... ;)
2003-03-07 03:55:51 +00:00
Bill Currie
bfaef7747b
the first fielddef isn't always null (esp with qfcc), so check to see if it
...
needs printing too
2003-03-05 18:18:42 +00:00
Ragnvald Maartmann-Moe IV
f57eb911cc
Another little FIXME. (Cleanup I'll do soon, hopefully)
2003-03-03 19:32:56 +00:00
Ragnvald Maartmann-Moe IV
2000954a2c
Whitespace, and a workaround for show_* misplacement.
2003-03-03 19:20:44 +00:00
Bill Currie
beecb5580f
use %g instead of %f and the 0s hack
2003-03-03 17:52:11 +00:00
Brian Koropoff
3b99b7366f
Fixed two bugs in complex variable substitution.
2003-03-02 05:11:22 +00:00
Brian Koropoff
cd3fc3569b
Fixed a bug on out-of-bounds array access attempts and enhanced the now-
...
functioning infobot.gib.
2003-03-01 07:24:58 +00:00
Brian Koropoff
2be8a851d5
Oops, make 'return' GIB builtin actually end the current function.
2003-03-01 02:44:58 +00:00
Bill Currie
7f37260a9c
this bit shouldn't know about windows
2003-02-28 16:22:42 +00:00
Bill Currie
a9a169e820
make the more relevant parts of qfs available to progs. bi_file.c will
...
eventually be moving into bi_qfs.c
2003-02-28 05:35:27 +00:00
Bill Currie
6ef4770adb
make the menu load when the gamedir hasn't been set
2003-02-28 05:28:35 +00:00
Brian Koropoff
7f72596ab5
Fix a bug with embedded commands and make the parser more anal about what
...
can be embedded.
2003-02-28 05:07:15 +00:00
Brian Koropoff
11596e4b42
Fixed a bug with parse trees being freed early.
2003-02-28 04:03:45 +00:00
Brian Koropoff
ce80fffe69
Massive bug and memory leak fixing.
2003-02-26 07:44:34 +00:00
Brian Koropoff
61d315755a
Fix a braino that most likely broke concatenation.
2003-02-26 02:51:40 +00:00
Bill Currie
32ed283122
don't need that FIXME
2003-02-25 18:13:56 +00:00
Bill Currie
be728c7b7c
Initialize p_mouse_x and p_mouse_y from the EnterNotify event so that the
...
first mouse move of the game doesn't screw up your view. Also does resonable
behaviour when entering and leaving the window.
2003-02-25 17:19:47 +00:00
Ragnvald Maartmann-Moe IV
5fc069753a
Warning fix (c might be used before initialization).
...
Too tired to check if there's an actual bug there. Goodnight...
2003-02-25 08:35:31 +00:00
Brian Koropoff
020a9262f7
Made the parser anal about concatenation usage and fixed several bugs by
...
running /dev/urandom through carne to catch problems.
2003-02-25 08:04:48 +00:00
Brian Koropoff
c9fbb334f1
Cleaned up the GIB parser and GIB_Execute() a lot. Made aliases work in
...
GIB. Added some breakpoint GIB builtins for debugging script/intepreter
interactions. Made carne work properly again (local variables don't
disappear in interactive mode)
2003-02-25 06:52:27 +00:00
Ragnvald Maartmann-Moe IV
1201f615ee
Move a test inside function, rather than repeated all over the place.
2003-02-25 06:04:42 +00:00
Ragnvald Maartmann-Moe IV
a9c61bb6bf
Updated for OpenGL 1.4, plus whitespace.
2003-02-25 05:45:11 +00:00
Bill Currie
93834f2694
better source line tracking
2003-02-24 16:01:52 +00:00
Bill Currie
38d5c8c41a
better line search algorithm (not perfect yet, though)
2003-02-24 03:34:11 +00:00
Bill Currie
5c3892cbb2
make sure the string is valid before attempting to print it
2003-02-24 03:07:26 +00:00
Brian Koropoff
71a4ff6379
Use floor() or ceil() based on sign for 'trunc' GIB math function.
2003-02-23 22:53:36 +00:00
Brian Koropoff
6141bc35d0
Removed the 'random' GIB builtin and replaced it with the rand() math
...
function in the math evaluator. Added the trunc() math function as well.
2003-02-23 22:14:07 +00:00
Brian Koropoff
36774a612d
Use atof when checking truth values.
2003-02-23 21:14:33 +00:00
Ragnvald Maartmann-Moe IV
d9ed34a5fb
More video mode selection robustness improvements.
2003-02-23 20:21:06 +00:00
Ragnvald Maartmann-Moe IV
59c4290563
Fix handling of all non-RLE-compressed tga formats we supposedly support. Now
...
we work even if the first pixel isn't in lower left. ;)
Handling the RLE-compressed oddball cases would require a lot more code
duplication, will brute force that later if nobody beats me to it with a clean
solution.
2003-02-23 17:39:23 +00:00
Bill Currie
c026e61d22
make LittleLong and co defines rather than function pointers
2003-02-22 23:23:16 +00:00
Brian Koropoff
5acf0bbeda
Fixed a bug in the 'contains' GIB builtin and added more to the GIB docs.
2003-02-22 07:19:51 +00:00
Bill Currie
72e5221f06
minor debugging tweaks
2003-02-21 15:09:02 +00:00
Bill Currie
152538bf90
zap the Cmd_Return stuff as that's dead and burried
2003-02-20 20:33:03 +00:00
Bill Currie
bb5f5e0a0c
fix a couple of gcc 2.95 warnings
2003-02-19 21:41:37 +00:00
Ragnvald Maartmann-Moe IV
e3ea39e67b
QuakeForge now supports map specific textures in textures/mapname/
.
2003-02-19 17:41:16 +00:00
Bill Currie
d93fceea38
fix a snafu in SVC_DirectConnect related to info strings, make
...
Info_ParseString take (and pass on to Info_SetValueForStarKey) a flags arg
and simplify the flags handing in Info_SetValueForStarKey.
2003-02-19 17:39:21 +00:00
Bill Currie
b6a3bc8d1c
try to give line numbers in the traceback
2003-02-19 06:26:49 +00:00
Brian Koropoff
a9fa6c06d5
Remove some stupid hacks so that negation works again.
2003-02-17 20:33:56 +00:00