A few more types and function parameters are set up more or less
correctly (however, the pointer storage class is hard-coded for now:
need to add attributes to everything).
It was a bit of a surprise seeing a test case fail and then succeed
after making a minor edit to help find the bug, but valgrind to the
rescue. I'm surprised nothing showed up earlier.
Thare are still many const casts, but this does get rid of one set. I
had tried to replace the paren flag with a () unary expression, but that
brought out a whole pile of places that had problems (especially
anything to do with boolean expressions).
It seems it was needed for dealing with the result expression for block
expressions, but it turns out (possibly thanks to dags), that it's easy
to check for the result value and using the appropriate call to emit the
code thus avoiding the non-executable code warning.
They can have a variety (min int and long) of backing types, so
requiring ev_invalid (which is used for struct and union).
Also, ensure is_int etc fail for handle types.
Fortunately, there was a reserved spot that could be used for the name
thus no need for a version update. The name isn't used yet but will be
for glsl support.
Each interface type (in, out, uniform etc) gets its own namespace, and
non-instanced blocks get a namespace (their block name) within the
interface namespace.
The defs for the block members are currently "allocated" to be at offset
-1, but the idea is to allow layout qualifiers to know if the member has
already been located.
I'm not sure I got all the checks right, but bsp_gbuf.geom passes the
validity (but failes due to not having implemented the application of
the qualifiers).
Attributes seem appropriate as GLSL's qualifiers affect variables rather
than types (since there's no typedef).
Not much is done with the attributes yet other than some basic error
checking (duplicates of non-layout attributes) and debug output, but
most (if not all) declarations get to the declaration code with
attributes intact.
Its grammatical usage is such that it's unambiguous with identifiers,
and is needed for parsing the glsl functions (the not() function for
boolean vectors).
I don't yet know whether the generated code is correct, but the little
functions that compute a generic type gets stored in the function's
params/return type.
Allows the parsing of the return type in the following:
@generic(vec=[vec2,vec3,vec4]) {
@vector(bool,@width(vec)) lessThan(vec x, vec y);
}
Unfortunately, can't use math in int value parameters just yet, the
processing of expressions needs to be delayed (it's currently done
immediately so type-checking happens to early).
It's not connected up yet, but does produce what looks like the correct
code.
The Ruamoko instruction set has only same-size swizzles, so a staging
temp is needed either before (grow) or after (srink) the swizzle.
Unfortunately, it looks like there might be missed optimization issues,
but at least things seem to be correct.
Their size is now calculated correctly, they can be assigned,
initialized using block initializers (vectors too!), and columns can be
indexed as vector lvalues.
Builtins calling other functions that call back into progs can get their
parameter pointers messed up resulting in all sorts of errors. Thus wrap
all callbacks to progs in PR_SaveParams/PR_RestoreParams.
Also, ditch PR_RESET_PARAMS in favor of using PR_SetupParams and move
setting pr_argc into PR_SetupParams.
This is needed for `unsigned int` or `unsigned long` in type
expressions. However, there is a problem where @vector etc complain
about just `unsigned` (which should default to int, of course).
Getting them to work properly with automake proved to be a lot of
trouble, though the bug the v6 inout test was for actually had nothing
to do with inout.
I seem to remember being here before (but now I've got a comment in the
code). It seems .params and the dag code don't like each other. Fixes
the failing inout test for v6 progs. I suspect the only reason inout
worked for v6p was the use of rcall.
It turned out that for v6 progs (due to lack of double or long) weren't
getting correctly parsed vector literals: incorrect "implicit" flag and
then a lot of brittleness around constant value conversions.
Now parameters can be declared `const`, `@in`, `@out`, `@inout`. `@in`
is redundant as it's the default, but I guess it's nice for
self-documenting code. `const` marks the parameter as read-only in the
function, `@out` and `@inout` allow the parameter to pass the value back
out (by copy), but `@out` does not initialize the parameter before
calling and returning without setting an `@out` parameter is an error
(but unfortunately, currently detected only when optimizing).
Unfortunately, it seems to have broken (only!) v6 progs when optimizing
as the second parameter gets optimized out.
The code for it and make_param were nearly identical, but it turned out
that just setting up the symbol correctly was all that was needed before
passing the spec to make_param. This will make implementing parameter
qualifiers easier (less repetition).
The version directive really does only some error checking, and
only GL_EXT_multiview and GL_GOOGLE_include_directive are supported for
extensions, but enable/disable work (but not yet warn for multiview).