Bill Currie
e46b52a81c
Plug the edict_leaf memory leak.
2010-12-08 09:20:43 +09:00
Bill Currie
31cf4b0d78
Use a linked list for the leafs in which the entity is positioned.
...
This allows the pvs to be used on an antity no matter how many leafs the
entity is touching. Seems to work nicely, but it will leak memory every
time a map is loaded.
2010-12-08 08:44:52 +09:00
Bill Currie
9bce1630a6
Revert "Tidy up CL_RelinkEntities a little bit."
...
This reverts commit ad7e7e45fe
.
The cleanup broke entity linking, but fixing it would just duplicate the
previous tests, so might as well revert. Cleaning up the interpolation code
is probably a better approach.
2010-12-04 22:41:44 +09:00
Bill Currie
a4b97e9e2e
Dynamic entity allocation. Unlimited static entities.
...
Entities can now be allocated dynamically. They are freed whenever a new
map is loaded.
Use the dynamic entities for static entities.
2010-12-03 21:01:52 +09:00
Bill Currie
ad7e7e45fe
Tidy up CL_RelinkEntities a little bit.
2010-12-02 15:12:17 +09:00
Bill Currie
e32e8f3cd3
Give nq cl_usleep.
...
Cuts nq-glx' cpu usage to about 25% on my system. However, the default is
off.
2010-11-29 19:50:59 +09:00
Bill Currie
d8eb3aab36
Move the desktop files into their own directory.
2010-11-29 14:26:33 +09:00
Bill Currie
8831a109a4
Create and use mclipnode_t.
...
I didn't realize this was a critical part of fitzquake's large map
support. This should fix the non-solid brush entities in Conflagrant
Rodent.
2010-11-29 09:36:21 +09:00
Bill Currie
995a8d3e4e
Don't use assembly code for SV_HullPointContents.
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This is the only assembly code dependent on the size of dclipnode_t.
Removing it paves the way for fixing clipnodes in large maps.
2010-11-29 08:51:29 +09:00
Bill Currie
c526b615b1
Tweak server connection handling.
...
Add some \n to the strings and do a Host_Error when the server is using a
"bad" protocol version.
2010-11-27 07:27:59 +09:00
Bill Currie
cacd2fb895
FiztQuake's lerping system.
...
Seems to be mostly working. I get some funny results for zombies, but that
might be moving and turning at the same time causing issues.
2010-11-26 16:20:05 +09:00
Bill Currie
31c13d92a2
Protocol 666/large map support from FitzQuake.
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Alpha and lerping aren't implemented yet, but things seem to be working. I
can load and play oms2.bsp (Conflagrant Rodent).
2010-11-26 16:20:05 +09:00
Bill Currie
8c4fe2f844
Rename Sys_DPrintf to Sys_MaskPrintf.
...
We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie
525e20e3e2
Bring QW's unlimited beams/explosions into NQ.
2010-11-26 16:19:25 +09:00
Bill Currie
d4ae231f34
sezero's NET_SendToAll fix
...
Here's a patch to NET_SendToAll() which was always
broken: it never skipped non-connected clients.
Depending on the compiler, it would wait the whole
5 seconds of its blocktime before it gave up.
While there, changed its blocktime argument to
double (the comparison is against a double.)
2010-11-21 14:27:43 +09:00
Bill Currie
a51e888a1b
Nuke MAX_OSPATH and clean up the mess.
2010-08-25 13:31:08 +09:00
Bill Currie
2185a3dcd0
Remove almost all of my boxclip developement.
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This is to prevent others accidently getting headaches from my code.
2010-08-20 14:13:23 +09:00
Bill Currie
669771681a
split up and modernize configure.ac
...
Most of the guts of configure.ac have been moved to config.d and are then
brought in by m4_include. This will make maintaining configure.ac much easier.
Also drop use of PROGRAM and VERSION, using PACKAGE_NAME, PACKAGE_VERSION, and
on occasion, PACKAGE_STRING instead, and clean out some old files we no longer
need.
2010-08-19 15:01:43 +09:00
Bill Currie
a9511cb69e
print the "message" of the map when displying the map name and time
2010-08-13 05:17:18 +00:00
Bill Currie
0dfff8fd58
ignore stuff
2010-08-07 10:42:09 +00:00
Bill Currie
98cf61dfd6
get the boxclipping debug code in semi-permanently (conditional, of course)
2010-08-05 02:52:56 +00:00
Bill Currie
997102fea8
audit the usage of "only"
...
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
916aa6fe8b
give nq debugging abilities and minimize the differences between nq and qw
2010-01-13 06:29:36 +00:00
Bill Currie
6eae016d3e
minor cleanups
...
fix some comments, cleanup some whitespace, and don't explicitly call
PR_RelocateBuiltins as it is called (indirectly) by PR_LoadProgs.
2010-01-13 06:28:28 +00:00
Bill Currie
06a46c2dfe
change the return types of the new functions from float to integer
2010-01-13 06:23:59 +00:00
Bill Currie
15c46c3b27
Add some functions that runequake "needs".
...
These replace the CL_* related groveling.
2010-01-13 06:20:52 +00:00
Bill Currie
0647a156e3
Apply witukind's XDG support patch
2009-12-22 12:28:55 +00:00
Bill Currie
5d15c70a0d
progress in cleaning up the screen size mess
2009-12-22 06:02:53 +00:00
Bill Currie
4ff2cb88cf
bigscreen patch from Philippe Troin
2009-12-20 05:34:41 +00:00
Bill Currie
b14fcccd8f
get qf compiling with gcc 4.4
2009-12-19 10:54:23 +00:00
Bill Currie
5df7fe5512
printf bogosity fixes from Dabb
2009-04-10 23:59:48 +00:00
Bill Currie
59c077638a
Fix the annoying "Unknown interpreter 'id'" error. It was both bogus and a symptom of other problems (also fixed).
2009-03-16 11:49:52 +00:00
Bill Currie
d66934942d
nuke Con_Printf and Con_DPrintf and use Sys_* instead
2007-11-06 10:17:14 +00:00
Bill Currie
2881b4b284
make MOD_TraceLine recursive again so I can work on box clipping without losing so much hair
2007-09-16 07:55:44 +00:00
Bill Currie
e8cce4f626
make sv_progs changeable
2007-09-15 01:50:29 +00:00
Bill Currie
b1b7c49b11
plug a memory leak when saving games
2007-05-13 03:34:49 +00:00
Bill Currie
dd1adc0431
remove S_TouchSound: it doesn't seem to be necessary
2007-05-07 12:20:38 +00:00
Bill Currie
0aaab839c6
seems nobody tried to run nq-server on a 64 bit system...
2007-04-08 10:06:49 +00:00
Bill Currie
124506fda2
Fix the access alignment bug on 64 bit archs.
2007-04-07 01:41:23 +00:00
Bill Currie
b203512eb7
don't complain about _fields not being found
2007-04-07 01:02:14 +00:00
Bill Currie
df2bebde7e
more vc build patches from phrosy
2007-04-06 01:09:58 +00:00
Bill Currie
5b761bac83
make progs related code a little more consistent with its int type usage
2007-04-06 00:47:41 +00:00
Bill Currie
51a7392730
fix both the black skins and phrosty's overzealous memcpy bugs
2007-04-03 22:47:42 +00:00
Bill Currie
ab11912f93
fix the scrag = fiend bug
2007-03-25 05:47:53 +00:00
Bill Currie
d5f886c334
forgot to read lightstyles
2007-03-25 03:50:18 +00:00
Bill Currie
cde6e60848
most of the hacking needed to break out the common code from snd_dma.c
2007-03-17 03:10:45 +00:00
Bill Currie
0105754f6f
clean out some no-op functions
2007-03-10 14:17:52 +00:00
Bill Currie
d4719db021
a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft
2007-03-10 04:21:32 +00:00
Bill Currie
7624f2eb87
still disabled, but put the box tracing code in the shared code
2006-12-24 03:46:12 +00:00
Bill Currie
45d467d748
box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc.
2006-12-24 03:13:29 +00:00