Chris Ison
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e3b2bfb81a
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clear key states on game start
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2002-01-17 22:04:58 +00:00 |
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Bill Currie
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c3b2533803
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fix shifted key input
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2002-01-17 21:49:47 +00:00 |
|
Bill Currie
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7093c05587
|
console scrolling works again, and even better than before :)
|
2002-01-17 21:27:31 +00:00 |
|
Bill Currie
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d69762facd
|
integer() and float() casts seem to work
|
2002-01-17 19:32:04 +00:00 |
|
Seth Galbraith
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31a98f0f80
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only load tgas for texture names that end in backslash
|
2002-01-17 16:31:34 +00:00 |
|
Bill Currie
|
303581b798
|
oops?
|
2002-01-17 02:47:22 +00:00 |
|
Bill Currie
|
c998c63746
|
make all of the input lines use the same rendering code
|
2002-01-17 02:27:53 +00:00 |
|
Bill Currie
|
e090f8dc09
|
finally get the say scroller working
|
2002-01-17 02:10:36 +00:00 |
|
Bill Currie
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6dbdfc0464
|
yeah, it's an icky global, but it's actually the right way to get at the
model header in the model loader.
|
2002-01-17 02:10:06 +00:00 |
|
Bill Currie
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f67f021713
|
don't need those anymore
|
2002-01-17 02:06:49 +00:00 |
|
Bill Currie
|
9329d15218
|
more chat improvements
|
2002-01-17 00:05:30 +00:00 |
|
Bill Currie
|
9e5c7da8e6
|
move the chat code from keys.c to client.c.
oops, chat just got input history, dear me
|
2002-01-16 23:06:28 +00:00 |
|
Bill Currie
|
ceec1a87e2
|
fix some installing issues for dynamic plugins
|
2002-01-16 22:09:41 +00:00 |
|
Bill Currie
|
c86c5a78bf
|
finally, the client console is merged
|
2002-01-16 21:53:42 +00:00 |
|
Seth Galbraith
|
778af4276e
|
external tga skin loading, doesn't work for players (teamcolor stuff)
|
2002-01-16 20:32:39 +00:00 |
|
Bill Currie
|
9dedd21158
|
start getting the shared console code working
|
2002-01-16 16:27:56 +00:00 |
|
Seth Galbraith
|
0dcfc6dfb4
|
load tga versions of .lmp files if present
|
2002-01-16 01:59:05 +00:00 |
|
Seth Galbraith
|
93116bc827
|
external mip texture loading
|
2002-01-16 01:02:50 +00:00 |
|
Seth Galbraith
|
9c1969146c
|
cleanup, implemented tga loading for gfx.wad files
|
2002-01-15 21:05:34 +00:00 |
|
Bill Currie
|
9d59d953bd
|
more cleanups
|
2002-01-12 05:32:21 +00:00 |
|
Bill Currie
|
6637f3fba5
|
more FIXME and whitespace cleanups
|
2002-01-12 04:46:15 +00:00 |
|
Bill Currie
|
630aa80dc4
|
various cleanups including TODOs and FIXMEs and rewrite va to use a dynamic
buffer.
|
2002-01-12 04:34:53 +00:00 |
|
Seth Galbraith
|
3b6c2c8d0d
|
pretty 32 bit color sprite tga loading - e.g progs/s_light.spr_0.tga
|
2002-01-11 04:20:41 +00:00 |
|
Seth Galbraith
|
5f4c7ee7bd
|
implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak
|
2002-01-11 03:00:32 +00:00 |
|
Seth Galbraith
|
7dc5b587f8
|
also try to load skies from gfx/env as darkplaces does
|
2002-01-11 01:26:21 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
38acbd9c0b
|
Whitespace. Grr.
|
2002-01-10 21:22:51 +00:00 |
|
Bill Currie
|
6132049bf4
|
gl_draw.c: whitespace
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
|
2002-01-10 20:19:22 +00:00 |
|
Chris Ison
|
859c18dc07
|
tidy up Draw_String calls and switched to Draw_nString were needed
|
2002-01-10 03:54:00 +00:00 |
|
Chris Ison
|
6073ff8d58
|
added Draw_nString for displaying a non \0 terminated string
|
2002-01-09 21:20:22 +00:00 |
|
Bill Currie
|
96c7159f66
|
keep track of the times of the last event (for those events that report time)
and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
|
2002-01-08 20:07:19 +00:00 |
|
Bill Currie
|
6633ea0273
|
correct a typo in a comment
|
2002-01-08 19:38:36 +00:00 |
|
Bill Currie
|
c84e5b2ac0
|
re-write the X selections support to be more ICCCM compliant (selections in
xchat can now be pasted to qf)
|
2002-01-08 19:33:42 +00:00 |
|
Bill Currie
|
9ba80eb4d9
|
use Hunk_TempAlloc instead of realloc for the alias model verts
|
2002-01-07 16:43:47 +00:00 |
|
Bill Currie
|
c1c76f7058
|
whitespace
|
2002-01-07 06:50:41 +00:00 |
|
Bill Currie
|
72d6f34dc8
|
first step to using a saner internal represnetation for the high precietion
models.
|
2002-01-07 06:32:46 +00:00 |
|
Bill Currie
|
14fb289f2f
|
duplicate GL_GetAliasFrameVerts so 16 bit alias models don't cost so much
even when they aren't being used.
|
2002-01-07 03:46:56 +00:00 |
|
Bill Currie
|
b582a02aff
|
fix the broken lighting for unlerped verteces
|
2002-01-07 01:05:44 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
f8daa09bcb
|
Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails.
|
2002-01-06 23:12:09 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
097ff0006f
|
Rearrange vertex order in quads.
|
2002-01-06 22:43:51 +00:00 |
|
Seth Galbraith
|
0a7ddae612
|
move high precision check out of loop to optimize sw model rendering
|
2002-01-05 20:00:50 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
aa36ebf6e4
|
Little bit of whitespace cleanup.
|
2002-01-05 19:03:36 +00:00 |
|
Seth Galbraith
|
1e57bcdca2
|
no more hardcoded MAXALIASVERTS limit
|
2002-01-05 17:56:33 +00:00 |
|
Seth Galbraith
|
cb6ef3e225
|
putting if outside the for loop should speed things up
|
2002-01-05 16:53:43 +00:00 |
|
Seth Galbraith
|
ac5b6823c6
|
high precision model rendering in GL
|
2002-01-05 16:20:38 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
a18fdbca68
|
Minor clarification in pt_fire ramp aging, plus reduce VectorScale use in fixed distance trails from once per particle to once per trail.
|
2002-01-05 07:23:23 +00:00 |
|
Seth Galbraith
|
42456845f0
|
high precision software mdl rendering
|
2002-01-05 03:21:02 +00:00 |
|
Seth Galbraith
|
6ec47e6be6
|
slaying hardcoded mdl vertex and triangle limit
|
2002-01-04 07:40:00 +00:00 |
|
Bill Currie
|
36bb62c3c5
|
rewrite CrossProduct so memory is accessed more linearly. should provide
a tiny speedup for servers and clipped skyboxes
|
2002-01-04 06:13:50 +00:00 |
|
Bill Currie
|
df947a8843
|
pt_color is now an int so don't convert it
|
2002-01-04 04:12:10 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
b13efc3a83
|
Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects.
|
2002-01-04 03:32:59 +00:00 |
|