It's implemented as the Hodge dual, which is probably reasonable until
people complain. Both ⋆ and ! are supported, though the former is a
little hard to see in Consola.
That was surprisingly harder than expected due to recursion and a
not-so-good implementation in expr_negate (it went too high-level thus
resulting in multivec expressions getting to the code generator).
But only for scalar divisors. The simple method of AB†/(BB†) works only
if B is a versor and there's also the problem of left and right
division. Thanks to sudgy for making me stop and think before I actually
implemented anything (though he mentioned only that it doesn't work for
general mutli-vector divisors).
That was tedious. I can't say I'm looking forward to writing the tests
for 3d. And even though trivector . bivector and bivector . trivector
give the same answer, they're not really commutative when it comes to
the code.
I didn't particularly like that solution due to the implied extra
bandwidth (probably should profile such sometime), but I think the
extend operations could be merged into simple assignments by the
optimizer at some stage (or further cleaned up when this stuff gets
moved to actual code gen where it should be).
Also, correct the handling of scalars in dot and wedge products: it
turns out s.v and s^v both scale. However, it seems the CSE code loses
things sometimes.
This has shown the need for more instructions, such as a 2d wedge
product and narrower swizzles. Also, making dot product produce a vector
instead of a scalar was a big mistake (works nicely in C, but not so
well in Ruamoko).
This makes working with them much easier, and the type system reflects
what's in the multi-vector. Unfortunately, that does mean that large
algebras will wind up having a LOT of types, but it allows for efficient
storage of sparse multi-vectors:
auto v = 4*(e1 + e032 + e123);
results in:
0005 0213 1:0008<00000008>4:void 0:0000<00000000>?:invalid
0:0044<00000044>4:void assign (<void>), v
0006 0213 1:000c<0000000c>4:void 0:0000<00000000>?:invalid
0:0048<00000048>4:void assign (<void>), {v + 4}
Where the two source vectors are:
44:1 0 .imm float:18e [4, 0, 0, 0]
48:1 0 .imm float:1aa [4, 0, 0, 4]
They just happen to be adjacent, but don't need to be.
Scaling now works for multi-vector expressions, and always subtracting
even when addition is wanted doesn't work too well. However, now there's
the problem of multi-vectors very quickly becoming full algebra vectors,
which means certain things need a rethink.
This gets only some very basics working:
* Algebra (multi-vector) types: eg @algebra(float(3,0,1)).
* Algebra scopes (using either the above or @algebra(TYPE_NAME) where
the above was used in a typedef.
* Basis blades (eg, e12) done via procedural symbols that evaluate to
suitable constants based on the basis group for the blade.
* Addition and subtraction of multi-vectors (only partially tested).
* Assignment of sub-algebra multi-vectors to full-algebra multi-vectors
(missing elements zeroed).
There's still much work to be done, but I thought it time to get
something into git.