Commit graph

2374 commits

Author SHA1 Message Date
Bill Currie
6c03d72c26 [qw] Clean up player info processing
It should be much harder for a malicious server to crash the client
(there were a few holes in there still).

Also, set the fallback (server didn't specify) top/bottom colors to be
such that the default colors from the skin are used instead of white.
2024-01-13 13:22:52 +09:00
Bill Currie
119e9766b9 [iqm] Use 32-bit indices for large models
That is, those with more than 65520 vertices. Not properly supported for
sw or gl, and glsl isn't rendering properly for some reason (renderdoc
does see the meshes, though, so maybe depth or winding issues).
2024-01-09 13:36:46 +09:00
Bill Currie
3cd0703249 [ui] Implement scroll bars
There's a bit of nasty hard-coding around passages at the moment, but
the basics are working in a fairly generic way.
2024-01-09 09:12:29 +09:00
Bill Currie
c460d03371 [ui] Propagate passage view size to its container
This gets the container view sized properly such that the scroll box has
something to work with for determining how much the view can slide.
2024-01-08 11:18:21 +09:00
Bill Currie
97a83bf1ed [ui] Move passage paragraph placement into text handling
This allows the passage view to be sized properly during imui's layout
phase.
2024-01-08 10:27:17 +09:00
Bill Currie
585c47bc2d [ui] Use actual fractions for fractional values
Integral percentage is not always enough.
2024-01-07 12:03:22 +09:00
Bill Currie
2e00fd1165 [ui] Pass a data pointer to update functions 2024-01-07 11:58:01 +09:00
Bill Currie
aa5dc657fd [ui] Add some basic math ops for view_pos_t
Just add and subtract, but I got tired of having to write two lines of
code for such.
2024-01-06 19:38:20 +09:00
Bill Currie
082d00b6c3 [ui] Use the shaped text cache for passage text
This makes a pretty significant difference (~520us down to 80us) for
simple text passage, and even the first time is fast due to word
repetition.
2024-01-06 02:59:31 +09:00
Bill Currie
c2316a4173 [ui] Add support for passage views to imui
It was a right cow to get working at all due to the tangled mess of
dependencies between different hierarchies (switching to hierarchies as
components helpt), but other that some vertical positioning (paragraphs
and descenders), it's working fairly well now (and fairly quick other
than I think I need to ensure the shaping cache is used).
2024-01-05 16:34:18 +09:00
Bill Currie
0ed4df3fb9 [quakeio] Rework Qgetline to use dstring
This clears up its stray memory allocation, and incidentally makes it
thread-safe.
2024-01-05 11:50:48 +09:00
Bill Currie
860f48d541 Clean up about 12000 allocations
Some of them were actual leaks, but tracking memory should be a lot
easier now. However, there's a lot of room for optimization of
allocations (eg, recylcling of hierarchies. There is now 1 active
allocation (according to tracy) when nq exits: Qgetline's string buffer
(I think an api change is in order).
2024-01-05 11:50:48 +09:00
Bill Currie
60c22e8fda [ecs] Make hierarchy ownership of entities optional
I'm not sure this is what I want.
2024-01-05 11:50:48 +09:00
Bill Currie
f5ebc1083f [ecs] Pass the registry in to the component destroy function
This makes it possible for hierarchies to clean themselves up (by
deleting their entities (though that will cause other problems later
when the hierarchy doesn't own the entities)), thus plugging a memory
leak when parsing passage text.
2024-01-03 12:39:54 +09:00
Bill Currie
35eec0b2e5 [ecs] Implement hierarchies as components
The main goal of this change was to make it easier to tell when a
hierarchy has been deleted, but as a side benefit, it got rid of the use
of PR_RESMAP. Also, it's easy to track the number of hierarchies.

Unfortunately, it showed how brittle the component side of the ECS is
(scene and canvas registries assumed their components were the first (no
long the case), thus the sweeping changes).

Centerprint doesn't work (but it hasn't for a while).
2024-01-02 16:38:01 +09:00
Bill Currie
fc9c2fa544 [ui] Add a function to get root view from any view
This proved useful with canvas references.
2023-12-31 14:39:14 +09:00
Bill Currie
6b2bd02b14 [ui] Add a canvas reference component
It's used for finding the entity that has the actual canvas component
attached. Useful for sharing a single canvas between multiple view
hierarchies, and worked as a proof of concept for doing similar with
hierarchy references, and might work for properly destroying canvas
items (fills etc) when a view entity is deleted (if attached to every
view).
2023-12-31 14:15:05 +09:00
Bill Currie
9a74fb0a14 [ecs] Add basic entity and registry printing
Entities print their status and attached component names, registries
print their component counts for each pool.
2023-12-31 14:08:01 +09:00
Bill Currie
f5de553949 [ui] Take passage view parent parameter
I'm not sure this will be useful in imui, but it might in a retained
mode UI.
2023-12-28 16:43:31 +09:00
Bill Currie
4c704e9a2e [ecs] Give registries a name
This makes debugging a little easier when there are multiple ECS
registries. Currently, the name parameter must be a stable pointer.
2023-12-28 16:08:40 +09:00
Bill Currie
a50c1d0f81 [ui] Implement nested canvases
This is for scroll boxes (the nesting of canvases is for the clipping
they provide). There are some issues with automatic layout, but this
gets things mostly working, in particular the management of the link
between hierarchies as a canvas is always the root of its hierarchy.
2023-12-23 14:36:57 +09:00
Bill Currie
6faa78eaa1 [ui] Change draw order from 16-bit to 32-bit
With the scroll box work I'm doing, I realized 16 bits is a little
cramped. Although I doubt it would be that much of a problem, switching
to 32 bits turned out to be free because of alignment.
2023-12-23 14:31:58 +09:00
Bill Currie
34f16e10e4 [ui] Correct the spelling of imui_size_t
Really, just a stale comment from when I first started down the imui
path.
2023-12-23 14:26:50 +09:00
Bill Currie
7f1c20afa9 [ui] Implement window resizing
There are some rather iffy parts (windows can get too small), and the
drag bars are a little odd, but the concepts are working.
2023-12-22 18:22:21 +09:00
Bill Currie
650ea052ea [vulkan] Support clipping rectangles via scissor
Seems to work well. The other renderers have stubs because I don't feel
like implementing clipping for them. The gl and glsl wouldn't be too
difficult (need to handle the draw queues), but sw needs a fair bit of
work and I'm not sure it's worth the effort.
2023-12-22 18:17:09 +09:00
Bill Currie
1ca655c0d8 [ui] Clean up a lot of duplicate code
Much of the state handling was highly redundant (in particular, handling
entity and old_entity). This should make it easier to get dragable items
for window resizing.
2023-12-21 19:59:40 +09:00
Bill Currie
a300e2330d [ui] Make windows respect their size fields
If auto_fit is true, then the old behavior is retained.

This is actually better than the set size thing, but that's probably
still useful.
2023-12-21 19:57:02 +09:00
Bill Currie
ba0cf5fa9b [cvar] Add toggle and reset functions
The toggle function is needed for handling listeners, and reset was done
as part of the API cleanup.

Also clean up some of the names and API.
2023-12-21 10:22:21 +09:00
Bill Currie
1266ede2b1 [zone] Make zone_error be like printf
It's so much nicer being able to just print normally.
2023-12-20 18:32:53 +09:00
Bill Currie
45a11bcc68 [math] Add a vector format macro
vec3_t is still a thing so printing it should be easy.
2023-12-19 20:08:39 +09:00
Bill Currie
2e9e247ca4 [vulkan] Use resource for allocating alias models
So far only the mesh data, so it doesn't make any difference to
allocations, but it's the first step to reducing memory object
allocation.
2023-12-19 03:28:29 +09:00
Bill Currie
bf4eedc1c6 [vulkan] Apply light cull info to light pvs
This makes a possible improvement to e1m3, only barely affects ad_tears,
but makes about 30% difference to gmsp3v2 (21fps to 27, and from 3300
leafs to 2700).
2023-12-18 21:07:57 +09:00
Bill Currie
394eae2284 [vulkan] Fix missing debug utils for 64-bit windows
My wordsize check was probably for 686 builds.
2023-12-17 22:41:18 +09:00
Bill Currie
187c48bde3 [vulkan] Apply the light culling information
The results of the occlusion queries give the lights that don't have a
visible hull, but unfortunately that includes any lights which the
camera is inside, but simple distance checks sort that out (with a
fudge-factor for the icosahedron vertices (1.583 (3(2+p)/(2+3p), p is
golden ratio)).
2023-12-17 18:45:02 +09:00
Bill Currie
f08b8dc3c7 [vulkan] Move light radius calcs to the CPU
No point in calculating them for every vertex, especially when I forgot
to update the calculations for the entid vertex shader.
2023-12-17 18:45:02 +09:00
Bill Currie
00ecb7d71a [vulkan] Use separate tracy GPU context for light culling
My efforts (especially the collect zone (what was I thinking)) got
tracy's knickers in a twist resulting in vanishing zones in the server.
It looks like there are some synchronisation issues between cpu and gpu,
but I'm not *too* worried about it at this stage.
2023-12-17 18:45:02 +09:00
Bill Currie
f282bfc045 [vulkan] Use occlusion queries for culling lights
The info isn't used yet, but this shows that vulkan's occlusion queries
are at least somewhat useful. However, the technique isn't perfect:
infinite radius lights (1/r and 1/r^2) are difficult to cull, and all
lights can poke through thin enough walls, and then lights containing
the camera get culled incorrectly (will need a separate test). Still, it
looks like it will help once everything is tied together.
2023-12-17 18:45:02 +09:00
Bill Currie
1c13879fb9 [vulkan] Split out the render pass core
And make it callable directly (needed to be able to submit the command
buffer separately from the main commands (though this does mess with
tracy a little).
2023-12-17 18:45:02 +09:00
Bill Currie
8e7c21e36a [vulkan] Implement staged shadow maps
This doesn't make much of a difference on the GPU, but it drastically
cuts down CPU usage, especially for ad_tears: shadow map drawing is down
from 16.3ms to 3.7ms thanks to no having to run the alias model queues
as often.
2023-12-17 18:45:02 +09:00
Bill Currie
5637bae20c [vulkan] Move on to vulkan api 1.3
I decided there's little point in hanging onto old API versions when the
newer ones have some nice things like vkCmdCopyImage2.
2023-12-17 18:45:02 +09:00
Bill Currie
72ef0662f5 [vulkan] Add a level of indirection to shadow matrices
Batching shadow map rendering needs be able to reference matrices for
multiple lights in a single batch, but the only input is the view index,
so use that to look up the matrix index rather than using it to index
the matrices directly (modulo the base index that's still there).
2023-12-17 18:45:02 +09:00
Bill Currie
75ce49b1f0 [vulkan] Switch to vulkan 1.1/1.2 prop/feat structs
Since switching to the 1.2 api as a requirement, might as well use the
relevant structs instead of extension struct (for multiview). Came up
when double-checking the max views property due to running into what
appears to be an nvidia bug where > 29 views (any bit pattern) cause a
segfault when creating the pipeline.
2023-12-17 18:45:02 +09:00
Bill Currie
7506117e43 [vulkan] Increase matrix id bits
I had missed that upping max lights to 2048 meant that up to 12288
matrices are needed for all the possible lights. This made it so the
light type could not be encoded in id_data, but the shaders never used
it anyway. This leaves one bit free.
2023-12-17 18:45:02 +09:00
Bill Currie
39616bc84d [vulkan] Remove old descriptor and pipeline code
Pipeline cache handling is still there for now, but the rest hasn't been
used since the render graph rewrite, if not before (and good riddance).
2023-12-17 18:45:02 +09:00
Bill Currie
03af3c5cc9 [vulkan] Make the tracy macros more robust
Now some of the hacks needed for GPU zones work without tracy being
enabled (ie, no compiler warnings about unused variables).
2023-12-07 14:51:58 +09:00
Bill Currie
7ff0e95c52 [vulkan] Merge lighting updates into one packet
While QFV_PacketScatterBuffer works on only one destination buffer, it
turns out it's still useful for scattering to multiple buffers, just
with multiple calls. This makes it pretty easy to combine multiple
buffer updates into a single staging buffer packet, resulting in
reducing lighting's packet use from up to 7 to just one, drastically
reducing the pressure on the stating buffer packet pool, and thus
reducing the chances of QFV_PacketAcquire stalling.
2023-12-06 00:15:42 +09:00
Bill Currie
fccd06c5bf [vulkan] Add gpu profiling zones
This relies on my fork of tracy: https://github.com/taniwha/tracy
on the wip-c-vulkan branch. Everything is still rather flaky though.

This necessitated the jump to vulkan 1.2 as a requirement.
2023-12-05 22:55:57 +09:00
Bill Currie
d908016606 [sys] Use a jump buffer to exit to main
This allows tracy to clean up properly. However, Sys_Quit will use the
jump buffer (sys_exit_jmpbuf) only if it has been set, so the use of
Sys_setjmp is optional.
2023-12-05 19:02:51 +09:00
Bill Currie
63e66e81c5 [vulkan] Increase ring buffer size to 32 packets
I'm still not happy with it being a compile time constant, but this
takes care of the interlock between frames in flight... for now: it's
fragile and really needs the excessive small-packet use in draw and
lighting to be cleaned up.

After discussion with Darian, I've decided to go with one big staging
buffer (with lots of packets) shared between FiF as the large size will,
in the end, be more flexible.
2023-12-05 16:43:05 +09:00
Bill Currie
e65e80f573 [vulkan] Report long packet acquisition times
Here long is considered to be 500μs. This shows the problem mentioned in
test scene, in lighting updates.
2023-12-04 23:41:46 +09:00
Bill Currie
d48f76eb57 [gamecode] Fix a typo in a comment 2023-12-04 23:23:58 +09:00
Bill Currie
e30f2cbacc [util] Add a wrapper for libgcc's backtrace functions
Right now, just backtrace_pcinfo is supported, but it's enough for
testing.
2023-12-04 17:53:12 +09:00
Bill Currie
1a83fe21c1 [util] Add Sys_setjmp and Sys_longjmp
Host_Error and Host_EndGame use setjmp/longjmp to implement an exception
of sorts, but this messes with tracy's state even with cleanup
attributes. However, it turns out that those cleanup attributes are
exactly how gcc implements C++ destructors, and so the standard Unwind
api (part of libgcc) respects them (so long as -fexceptions is enabled
for C). Thus... replace longjmp with an implementation that uses Unwind
to unwind the stack and call the cleanup functions as needed. This is
actually important for more than just tracy as the cleanup attributed
vars can be thread locks.
2023-12-01 12:13:26 +09:00
Bill Currie
52210b8c55 [util] Add leb123 signed and unsigned message readers
Needed for parsing dwarf eh_frame data, but I'm sure it will come in
handy for other things.
2023-12-01 02:55:08 +09:00
Bill Currie
9e43675c8f [vulkan] Add length and int color to graph labels
Tracy wants string lengths and uint32_t colors, so set them up
automatically from provided info.
2023-11-28 14:15:43 +09:00
Bill Currie
97a9620cb9 Do the distcheck dance 2023-11-23 17:55:33 +09:00
Bill Currie
7a2a61d365 Merge branch 'wip-trails' 2023-11-23 14:00:11 +09:00
Bill Currie
34daf9032d [renderer] Get trails rendering again
They're not quite working (trail path offset is incorrect) but their
pixels are getting to the screen. Also, lifetimes are off for rocket
trails in that as soon as the entity dies, so does the trail.
2023-11-23 13:58:44 +09:00
Bill Currie
70d07d8026 [quakefs] Document that QFS_LoadFile closes the file
In the end, I decided that the behavior isn't so bad, but it does need to
be documented.

Closes #34
2023-11-19 16:40:24 +09:00
Bill Currie
c322fb68d3 [cexpr] Remove unnecessary config.h include 2023-11-17 20:51:12 +09:00
Bill Currie
114f564a98 Fix some issues found by gcc's -flto
More const/pure stuff and even some type issues.
2023-11-16 17:09:20 +09:00
Bill Currie
c467d2f9b8 [vulkan] "Use" most params for QFV_duSetObjectName
When disabled, its params go unused and thus results in gcc unused
locals warnings.
2023-10-15 18:20:55 +09:00
Bill Currie
1c6986f0ab Merge branch 'master' into wip-trails 2023-10-03 14:11:22 +09:00
Bill Currie
c5731374cd [glsl] Separate out the trails implementation
This gets things *compiling* again, though it's still non-functional and
definitely wrong (don't want trail in renderer_t), but I need to think
about the design for getting trails as components. Also need to think
about integrating trails into the client effects system so trails can be
shared between renderers.
2023-10-03 13:49:25 +09:00
Bill Currie
ba35ce71b3 [qfcc] Support 32-bit and 64-bit handle types
32-bit is nice because it's small, but 64-bit is handy for special
handle encodings.
2023-10-02 23:33:37 +09:00
Bill Currie
bde35749f5 [util] Define ALLOC_FREE_BLOCKS for DEBUG_QF_MEMORY
More bitrot.
2023-10-02 20:40:21 +09:00
Bill Currie
6423c13108 Merge branch 'master' into wip-trails 2023-10-02 00:48:14 +09:00
Bill Currie
2e90022d5c [util] Define ALLOC_STATE for DEBUG_QF_MEMORY
I haven't used DEBUG_QF_MEMORY for a while, so it suffered a bit of
bitrot.
2023-09-22 20:22:24 +09:00
Bill Currie
5c72ce10d2 [input] Delay event system init
I think I had though it using a constructor init was ok, but it turns
out that was problematic. That, or I missed it in my recent audit. Fixes
a sys syserror during shutdown.
2023-09-21 02:02:12 +09:00
Bill Currie
9a081b6809 [input] Fix input shutdown order
This fixes another segfault on shutdown (not sure just which recent
change caused it, but the listener pointer needed clearing) but while
fixing the listener issue, I noticed that binding and imt shutdown were
in the wrong order with respect to buttons and axes.
2023-09-21 01:36:43 +09:00
Bill Currie
1a36d3786d [input] Allow buttons and axes to be deregistered
This is used by the Ruamoko input bindings so progs can clean up.
2023-09-15 14:04:21 +09:00
Bill Currie
fab5ae9d1f [input] Delay button and axis init
It turns out that initializing them via constructors led to their
shutdowns happening too late which resulted in problems with button and
axis cleanup.
2023-09-15 13:51:59 +09:00
Bill Currie
cb72769aa9 [model] Clean up the model struct a little
Mostly just removing some (near) dead fields and making the
flags/effects more clear on what it's for.
2023-09-14 20:35:45 +09:00
Bill Currie
5c32077c2a [iqm] Use type-specified enums
This should make debugging a little easier in the future.
2023-09-04 12:24:40 +09:00
Bill Currie
a66fb80517 [gamecode] Switch dot products to give a scalar
Making them give a vector was a mistake for Ruamoko. I've probably got a
mess to clean up in game-source, but oh well.
2023-08-31 15:32:52 +09:00
Bill Currie
8ff2c5a747 [util] Support utf-8 strings in Sys_Printf
By default. Conversion of quake strings needs to be requested (which is
done by nq and qw clients and servers, as well as qfprogs via an
option). I got tired of seeing mangled source code in the disassembly.
2023-08-23 21:40:50 +09:00
Bill Currie
2e91b29580 [qfcc] Start work on implementing geometric algebra
This gets only some very basics working:
 * Algebra (multi-vector) types: eg @algebra(float(3,0,1)).
 * Algebra scopes (using either the above or @algebra(TYPE_NAME) where
   the above was used in a typedef.
 * Basis blades (eg, e12) done via procedural symbols that evaluate to
   suitable constants based on the basis group for the blade.
 * Addition and subtraction of multi-vectors (only partially tested).
 * Assignment of sub-algebra multi-vectors to full-algebra multi-vectors
   (missing elements zeroed).

There's still much work to be done, but I thought it time to get
something into git.
2023-08-21 17:58:20 +09:00
Bill Currie
74405ee31b [gamecode] Switch dstatement ops to signed
I realized recently that I had made a huge mistake making Ruamoko's
based addressing use unsigned offsets as it makes stack-relative
addressing more awkward when it comes to runtime-determined stack frames
(eg, using alloca). This does put a bit of an extra limit on directly
addressable globals, but that's what the based addressing is meant to
help with anyway.
2023-08-21 17:47:55 +09:00
Bill Currie
c46e15af9b [vulkan] Up max lights to 2048 and quantize sizes
This seems excessive, but gmsp3v2 map has 1399 lights. Worse, it has a
lot of different light sizes that go up by small increments (generally
around 10) resulting in 33 shadow map images (1 too many). Quantizing
the sizes to 32 drops this nicely to 20, and reduces memory consumption
slightly too (image buffer overhead, I guess).
2023-08-15 14:44:38 +09:00
Bill Currie
5abe467f7d [gamecode] Specify underlying type for opcode enums
And remove the bitfield from dstatement_t. I have wanted this for over
twenty years :)
2023-08-13 23:51:53 +09:00
Bill Currie
77842bdeb4 [build] Require C23 (gnu2x)
Now that gcc-13 is default on Debian sid, I'm happy to switch to
requiring it for building QF. As a celebration, I removed the bool and
auto hacks.
2023-08-13 23:51:53 +09:00
Bill Currie
618740663b [vulkan] Implement CSM rendering
This covers only the rendering of the shadow maps (actual use still
needs to be implemented). Working with orthographic projection matrices
is surprisingly difficult, partly because creating one includes the
translations needed to get the scene into the view (and depth range),
which means care needs to be taken with the view (camera) matrix in
order to avoid double-translating depending on just how the orthographic
matrix is set up (if it's set up to focus on the origin, then the camera
matrix will need translation, otherwise the camera matrix needs to avoid
translation).
2023-08-13 17:36:32 +09:00
Bill Currie
f3ca2f158b [vulkan] Add a scatter buffer copy function
Updating directional light CSM matrices made me realize I needed to be
able to send the contents of a packet to multiple locations in a buffer
(I may need to extend it to multiple buffers). Seems to work, but I have
only the one directional light with which to test.
2023-08-13 17:30:59 +09:00
Bill Currie
558e11e9b7 [vulkan] Make near and far clip explicit parameters
This improves the projection API in that near clip is a parameter rather
than being taken directly from the cvar, and a far clip (ie, finite far
plane) version is available (necessary for cascaded shadow maps as it's
rather hard to fit a box to an infinite frustum).

Also, the orthographic projection matrix is now reversed as per the
perspective matrix (and the code tidied up a little), and a version that
takes min and max vectors is available.
2023-08-13 17:30:24 +09:00
Bill Currie
2b879af3e1 Fix most of the hacks for clang
gcc didn't like a couple of the changes (rightly so: one was actually
incorrect), and the fix for qfcc I didn't think to suggest while working
with Emily.

The general CFLAGS etc fixes mostly required just getting the order of
operations right: check for attributes after setting the warnings flags,
though those needed some care for gcc as it began warning about main
wanting the const attribute.

Fixing the imui link errors required moving the ui functions and setup
to vulkan_lighting.c, which is really the only place they're used.
2023-08-11 18:29:30 +09:00
Th3T3chn0G1t
3098b5d3f7 Implement clang support
Fixing a load of issues related to autoconf and some small source-level issues to re-add clang support.
autoconf feature detection probably needs some addressing - partially as -Werror is applied late.
2023-08-11 14:25:01 +09:00
Bill Currie
481c12468e [vulkan] Show surfaces for selected light leaf
This has resulted in some rather interesting information: it seems the
surfaces (and thus, presumably bounding boxes) for leafs have little to
do with the actual leaf node's volume.
2023-08-09 02:01:47 +09:00
Bill Currie
5bc1924a25 [vulkan] Clean up some bsp pass name confusion
I had gotten stage and pass confused at some stage. Also, name the
passes in C (enum).
2023-08-08 19:23:30 +09:00
Bill Currie
a5fcc41d08 [vulkan] Rename bsp aux pass to shadow
Much better name.
2023-08-08 18:04:58 +09:00
Bill Currie
1319ed0e94 [scene] Implement simple UI functions for lights
Both dynamic lights and "static" lights display their values, but
currently no interaction.
2023-08-08 17:25:53 +09:00
Bill Currie
102a0d591b [ecs] Add a ui function pointer to components
This allows components to display themselves in the UI. Because the
component meta-data is copied into the registry, the function pointer
can be updated by systems (eg, the renderers) to display system-specific
interpretations of the component.
2023-08-08 17:02:53 +09:00
Bill Currie
c99a49a958 [vulkan] Save the current scene in the scene context
Now this I really don't know why I didn't do when I first created the
context.
2023-08-08 12:00:03 +09:00
Bill Currie
ff5d4d8de1 [vulkan] Move Vulkan_NewScene into vulkan_scene
It probably should have been there all along, and with this
vulkan_main/qf_main goes away.
2023-08-08 11:52:31 +09:00
Bill Currie
9ede227da4 [ui] Edge detect all mouse buttons
And return mouse button info in the io struct.
2023-08-07 22:20:34 +09:00
Bill Currie
1745d3bccc [vulkan] Implement mouse-picking for light entities
Currently, only light entities get drawn to the entid buffer, and the
ids are simply displayed in a window for now (not very useful yet).
2023-08-07 17:47:49 +09:00
Bill Currie
95b660d7fd [ui] Add a function to get current mouse position
And hot/active ids.
2023-08-07 17:42:59 +09:00
Bill Currie
bf951c3ba2 [vulkan] Get debug light objects working again
And also get them working for infinite radius lights.
2023-08-06 00:20:25 +09:00
Bill Currie
6892dc1422 [scene] Add flags for finer rendering control
This takes care of rockets and lava balls casting shadows when they
shouldn't (rockets more because the shadow doesn't look that nice, lava
balls because they glow and thus shouldn't cast shadows). Same for
flames, though the small torches lost their cool sconce shadows (need to
split up the model into flame and sconce parts and mark each
separately).
2023-08-05 18:09:20 +09:00
Bill Currie
f436806006 [scene] Remove full_transform from renderer_t
I've wanted to do this for a long while, but I finally got the
motivation to clean up the two uses in gl and glsl. Removes 64 bytes
from the struct.
2023-08-05 15:56:01 +09:00
Bill Currie
15d7222ebb [model] Remove Mod_LeafPVS in favor of mix/set
The use of a static set makes Mod_LeafPVS not thread safe and also means
that the set is not usable with the set iterators after going to a
smaller map from a larger map.
2023-08-05 11:51:01 +09:00