it helps if one understands /why/ something is done. I think this
might be it for the reference count tweeks
switch.c:
o better control over whether case ranges are built
o /always/ append the temp = test expression and use temp instead of
test for the != check
o only ever build case ranges if the switch expression is integer
o add a "freed" marker to def_t to prevent double freeing of
temp def offsets
emit.c:
o break out the bind code into emit_bind_expr (doesn't /really/
emit code, but still:)
o make bind work with disparate types (forces def_t->freed 1)
pr_def.c:
o mark array pointers as initialized and constant.
o don't free the offset for already freed temp defs
pr_imm.c
o fix a bug in uinteger support
o support disparate types for immediates
switch:
o fix a bug where gt.i was being used instead of gt.ui
o remove some debug code
o add OP_JUMPB
o OP_JUMPB renumberd some opcodes, so up PROG_VERSION
pr_edict.c:
o make the version error reporting more informative
pr_exec.c:
o implement OP_JUMPB (goto *(ptr + index))
pr_opcode.c: (libs/gamecode/engine)
o add OP_JUMPB to the table
expr.h:
o ex_uinteger support
o some const correctness
o prototype new_label_expr
qfcc.h:
o uinteger ussport
o add pointers for op_jump and op_jumpb
o prototype PR_GetArray
emit.c:
o general uinteger support
o new reference/reloc type 3: absolute statement address
o jumpb support (binary goto)
expr.c:
o uinteger support
o break the label name creation out of new_label_expr into
new_label_name
o some const correctness
pr_def.c:
o add PR_GetArray to allocate an array in global space
o factor out some code common to PR_GetDef and PR_GetArray that would
otherwise be duplicated
pr_imm.c:
o some const correctness
o uinteger support
pr_lex.c:
o uinteger support
pr_opcode.c: (tools/qfcc/source)
o support jump and jumpb
switch.c:
o rewrite the binary search code to support ranges.
only because I haven't created the main prefs view class yet. Trust me,
it's going to work. I think. :)
Anyway, what code there is works, and is linked into the menu -- just
hit Info -> Preferences... to see it.