Bill Currie
331b054d4a
Fix an inappropriate reuse of a variable.
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Using "ax"is for the joystick "var"iable is a bit confusing.
2015-06-18 21:22:31 +09:00
Bill Currie
0f75bdce17
Set the default joystick preamp to 0.01.
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At the request of johnnyonflame. I probably should have done this when I
removed the builtin 1/100 scaling from the joystick code.
2013-04-19 13:54:30 +09:00
Bill Currie
8de4db0e2d
Fix some sizeof snafus.
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I'd failed to notice these earlier.
2013-01-28 21:52:18 +09:00
Bill Currie
bc2fa38468
Provide support for axis names.
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x/y/z and pitch/yaw/roll (or p/y/r). Johnny's numbers still work, too, of
course.
2013-01-28 21:09:21 +09:00
Bill Currie
9a24c99cf6
Remove the force 1/100 scaling.
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That's part of amp's (or preamp's) job.
2013-01-28 19:37:48 +09:00
Bill Currie
5c08e97b0b
Ensure the axis button's state starts at 0.
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realloc doesn't do that for us.
2013-01-28 19:37:12 +09:00
Bill Currie
1811d00568
Use the correct index for pressing an axis button.
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Oops.
2013-01-28 19:36:25 +09:00
Bill Currie
4163a3a8f2
Reduce the default deadzone to 500.
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12500 seems a tad high when the range is +/- 32767.
2013-01-28 18:10:49 +09:00
Bill Currie
0ff66268e7
Redo the button axis setup to use key names.
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Johnny's number->J_AXISn mapping is preserved, but I had intended for any
key to be supported (J_AXISn was just to ensure free keys were available).
This gives both methods (and some range checking on the axis button
number).
2013-01-28 18:06:30 +09:00
Bill Currie
42c2666036
Clear out some old cruft.
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With the new joystic axis system, those cvars are no longer needed.
2013-01-28 18:06:06 +09:00
Bill Currie
173af3a992
Tweak the deadzone code to work better with pre-amp.
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Everthing was fine with pre-amp == 1, but if it was anything else, the
offset would become invalid.
2013-01-27 14:30:13 +09:00
Bill Currie
f5e1983e0f
Produce prettier floats in the output.
2013-01-27 14:09:48 +09:00
Bill Currie
dfbb68d573
Terminate the option arrays.
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Before they terminate QF.
2013-01-27 14:08:01 +09:00
Bill Currie
1a33d2f682
Do a whitespace run.
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Just for long-term sanity's sake.
2013-01-27 14:05:24 +09:00
Johnny on Flame
e3e0d6aaa9
Add menu commands + fixes
2013-01-27 13:17:13 +09:00
Johnny on Flame
ee436d89f6
More in-game console command documentation for in_joy
2013-01-27 13:17:13 +09:00
Johnny on Flame
86e7392e7a
A few fixes + boundary checks
2013-01-27 13:17:12 +09:00
Johnny on Flame
637d751aa7
Saves axes behaviours on the config file.
2013-01-27 13:17:12 +09:00
Johnny on Flame
4f92bceb4f
Joystick configuration commands.
2013-01-27 13:17:12 +09:00
Bill Currie
b2e92c2864
Rewrite joy_axis and JOY_Move for axis buttons.
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First, this completely smashes joystick input: it will not work (though it
doesn't crash). This is because there is, as of yet, no means to configure
the system.
Each joystick axis has:
- per-axis amplification (both pre and post).
- per-axis offset (offset applied after pre-amp but before post amp)
- selectable destination:
- linear delta: position and angles (as before)
- axis button: if the value crosses the threshold, the given key is
pressed or released as appropriate.
The axis amplification still uses joy_amp and joy_pre_amp (and
in_amp/in_pre_amp), but now also has the per-axis settings.
The per-axis offset is most useful for axis buttons. For example, the xbox
360 controller triggers are analong but go "all the way to negative on 0
state". Offsetting the input keeps axis button thresholds simple.
Amplification and offset is applied before anything is done with the axis
value. The formula is:
joy_amp * in_amp * axis-amp *
(offset + value * joy_pre_amp * in_pre_amp * axis-pre_amp)
Axis button thresholds are very simple: if the sign of the value is the
same as the sign of the threshold and abs(value) >= abs(threshold), the
button is pressed. While multiple thresholds and keys can be placed on an
axis, only one can be pressed at a time. The threshold furthest from 0
wins.
2013-01-23 13:15:02 +09:00
Bill Currie
bc1b483525
Nuke the rcsid stuff.
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It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Jeff Teunissen
bbc8154ec7
joystick fixes
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Make /dev/input/js0 the default joy_device, and temporarily bump max
buttons to 18 (until I kill the maximums entirely)
2010-12-24 05:03:32 -05:00
Bill Currie
f31595781c
Add and used SYS_VID for video/targets masked prints.
2010-11-27 08:48:00 +09:00
Bill Currie
8c4fe2f844
Rename Sys_DPrintf to Sys_MaskPrintf.
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We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie
6d6dc27592
make startup and shutdown a little quieter
2007-11-06 10:39:49 +00:00
Bill Currie
d66934942d
nuke Con_Printf and Con_DPrintf and use Sys_* instead
2007-11-06 10:17:14 +00:00
Bill Currie
99c0954b47
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
Bill Currie
3fb03fc2be
hah, should have been using __attribute__((used)) all that time (rather
...
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Ragnvald Maartmann-Moe IV
067080296c
Futureproofing.
2004-01-06 03:38:16 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
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autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
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visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Ragnvald Maartmann-Moe IV
29b48c594e
More tweaks to joystick code. amp settings have a far greater effect now...
2001-12-30 06:08:24 +00:00
Ragnvald Maartmann-Moe IV
c523671606
Joystick updates. Now support 8 joystick axes (since I have a 7-axis gamepad I'm testing with). Also adds swimup/swimdown as axis 5. And ability to invert axes by assigning them as negative numbers (set joyaxis1 "-1"). Joystick handling is liable to change radically as it improves, though, don't count on these as stable interfaces...
2001-12-28 18:02:33 +00:00
Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Bill Currie
b1f4a778f9
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
Ragnvald Maartmann-Moe IV
793efd6976
Whitespace.
2001-08-27 01:00:03 +00:00
Ragnvald Maartmann-Moe IV
1c9918fe48
Commit inexplicably lost lines of code. Stops certain unwanted crashes.
2001-08-17 23:20:08 +00:00
Ragnvald Maartmann-Moe IV
5536883f71
Convert joy_sensitivity to joy_amp and joy_pre_amp, and support in_amp, in_pre_amp.
2001-08-17 08:35:26 +00:00
Bill Currie
323015b11a
include/QF header cleanup. including config.h (or any file from include) is
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a nono because headers in include/QF get installed, but include don't and thus
would break quakeforge-dev.
2001-05-31 05:33:13 +00:00
Bill Currie
b025bb32e1
first steps
2001-04-11 19:56:01 +00:00