Commit Graph

4977 Commits

Author SHA1 Message Date
Bill Currie db8cf68ef3 [gamecode] Pass registered data pointer to builtins
This is the bulk of the work for recording the resource pointer with
with builtin data. I don't know how much of a difference it makes for
most things, but it's probably pretty big for qwaq-curses due to the
very high number of calls to the curses builtins.

Closes #26
2022-02-14 12:28:38 +09:00
Bill Currie 944a9253e9 [gamecode] Support %u format in PR_Sprintf
Not sure why it was missed as it would have been useful even before
unsigned was properly supported by qfcc.
2022-02-12 01:58:38 +09:00
Bill Currie fc8cc0b703 [zone] Be more informative when catching memory errors
The registered error handler is given a chance to report the error, and
the corrupted id is printed.
2022-02-12 01:57:03 +09:00
Bill Currie 1d26c727a3 [ruamoko] Allocate selectors in large blocks
The zone memory block header is 64 bytes, so allocating a single 8 byte
selector is rather wasteful. Instead, allocate selectors in large chunks
(currently 64) and divvy them out as needed. Significantly reduces
memory pressure in large Ruamoko progs.
2022-02-12 01:52:35 +09:00
Bill Currie eba614336d [gamecode] Add single-component float bitop instructions
These add legacy support for basic float bitops (& | ^ ~). Avoiding the
instructions would require tot only the source to be converted, but also
the servers (as they do access those fields), and this seemed to be too
much.
2022-02-06 21:20:00 +09:00
Bill Currie 7c6ef06dfb [gamecode] Make PF_VarString v6p-only
It's not enforced a this stage, and it would be easy enough to handle,
but it turns out all the standard quake and quakeworld progs never used
... for the print functions: the behavior of PF_VarString was
undocumented and so... tough :P.
2022-02-06 21:20:00 +09:00
Bill Currie 95c4cdd1b0 [vulkan] Set frame buffer before calling draw functions
This lets them set up their subpass inherit info correctly. QF now
renders correctly, albeit painfully slowly, on my VersaPro.
2022-02-06 13:12:16 +09:00
Bill Currie e1ecda9221 [gamecode] Add unsigned divide and remainder instructions
I had forgotten that unsigned division was different from signed
division (rather silly of me). However, with some testing and analysis,
unsigned true modulo is not needed as it's not possible to have
negative inputs and thus it's the same as remainder.
2022-02-06 12:20:17 +09:00
Bill Currie c10b09d41b [ruamoko] Make RUA_Sprintf more generally useful
It now takes the function name to print in error message (passed on to
PR_Sprintf) and the argument number of the format string. The variable
arguments (in ...) are assumed to be immediately after the format
argument.
2022-02-05 20:24:17 +09:00
Bill Currie 078f36a871 [gamecode] Add "return pointer" mode to with instruction
This loads the current return pointer into the specified register. No
offset is used (should make that an error, but for now any offset is
simply ignored). This is part of the fix for getting obj_msg_sendv to
work with return values.
2022-02-05 18:42:54 +09:00
Bill Currie 208cba85eb [gamecode] Move return buffer to end of progs memory map
With the return buffer in progs_t, it could not be addressed by the
progs on 64-bit machines (this was intentional, actually), but in order
to get obj_msg_sendv working properly, I needed a way to "bounce" the
return address of a calling function to the called function. The
cleanest solution I could think of was to add a mode to the with
instruction allowing the return pointer to be loaded into a register and
then calling the function with a 0 offset for the return value but using
the relevant register (next few commits). Testing promptly segfaulted
due to the 64-bit offset not fitting into a 32-bit value.
2022-02-05 18:37:23 +09:00
Bill Currie b0810958e7 [ruamoko] Use encoded selector param count when forwarding
This gets message forwarding apparently working, though something isn't
quite right as qwaq-app doesn't update properly when I try to step
through the program, but that could be an error elsewhere.
2022-02-05 14:24:12 +09:00
Bill Currie 9cf2740cb4 [gamecode] Create a globally accessible hash of type encodings
The plan is to use the types to extract the number of parameters for a
selector when it is necessary to know the count. However, it'll probably
become useful for something else alter (these things seem to always do
so).
2022-02-05 14:07:45 +09:00
Bill Currie 2c0969f988 [ruamoko] Rework method call hand-off to preserve the stack
This takes care of the problems with PR_RESET_PARAMS (which has recently
become just a wrapper for PR_SetupParams) changing the stack and causing
PR_CallFunction to save the wrong stack pointer. Message forwarding is
currently broken for Ruamoko ISA progs, but that is due to not having a
valid pr_argc. However, I do have a plan involving extracting the
parameter count from the selector, but that's something for a later
commit. Everything else seems to be ok (my little game is working
nicely).
2022-02-05 13:01:44 +09:00
Bill Currie 01345ba675 [gamecode] Wrap most uses of PR_RESET_PARAMS with push/pop frame
rua_obj was skipped because that looks to be a bit more work and should
be a separate commit.

This is to avoid the stack getting mangled when calling progs functions
with parameters.
2022-02-05 10:26:47 +09:00
Bill Currie 2fc35b39b0 [ruamoko] Use a shared implementation for set functions
I suppose having one builtin call another was a neat idea at the time,
and really could have been fixed by simply wrapping the calls with
push/pop frame, but this is probably faster.
2022-02-04 22:19:05 +09:00
Bill Currie 5f684b2f81 [ruamoko] Rework PF_VarString to work with Ruamoko progs
It's a rather core function used by the game code, though it is rather
horrid.
2022-02-04 22:15:24 +09:00
Bill Currie cdc3c9822d [ruamoko] Preserve the stack in obj_msg_sendv
obj_msg_sendv needs to push the parameters onto the stack for Ruamoko
progs, but this causes problems because PR_CallFunction winds up
recording the wrong stack pointer for progs functions, and nothing
restores the stack for builtins. The handling is basically the same as
for the return pointer.
2022-02-04 22:09:38 +09:00
Bill Currie 2a8fca80a0 [nq,qw] Give the menu and server progs stacks
They're going to need them :P
2022-02-04 21:53:37 +09:00
Bill Currie 7731c469e2 [gamecode] Count calls to builtins in profile
It's a bit disconcerting seeing a builtin in the top 10 when builtins
are counted by call while progs functions are counted by instruction.

Also, show the total profile after the function top-10 list.
2022-02-04 21:49:59 +09:00
Bill Currie b425f449b6 [ruamoko] Separate the two str_mid builtins
pr_argc cannot be used in Ruamoko progs because nothing sets it. This
fixes the parse errors and resulting segfault when trying to parse the
Vulkan pipeline config.
2022-02-04 11:38:36 +09:00
Bill Currie 0211b6ec5b [gamecode] Add 64-bit load/store instructions
Only widths 3 and 4 have been added because widths 1 and 2 can be
implemented by widths 2 and 4 of the 32-bit load/store instructions.
2022-02-02 14:47:36 +09:00
Bill Currie 6514e09e7c [gamecode] Use an explicit size for the null page
It's currently only 4 (or even 3 for v6) words, but this fixes false
positives when checking for null pointers in Ruamoko progs due to
pr_return pointing to the return buffer and thus outside the progs
memory map resulting in an impossible to exceed value.
2022-02-01 16:43:29 +09:00
Bill Currie 2fcec6e5cb [zone] Move heap check to Z_TagMalloc
Since Z_Malloc uses Z_TagMalloc to do the work, this ensures the check
is always run.

Also, add the check to Z_Realloc when it needs to adjust an existing
block.
2022-02-01 14:56:47 +09:00
Bill Currie b8c2b7f856 [ruamoko] Make a common sprintf wrapper function
This takes care of converting from progs varargs to what PR_Sprintf
expects. I got tired of modifying the wrappers when I found a third one.
2022-02-01 09:27:03 +09:00
Bill Currie 5d41e90cc7 [gamecode] Remove pushregs and popregs specs
They have been redundant since the operations were moved into with.
2022-01-31 23:47:47 +09:00
Bill Currie e7ac637687 [ruamoko] Wrap hash table callbacks with push/pop frame
Builtins that call progs with parameters now must always wrap the call
to PR_ExecuteProgram so that the data stack is properly preserved across
the call.

I need to do an audit of all the calls to PR_ExecuteProgram.
2022-01-31 23:47:02 +09:00
Bill Currie 712d800491 [gamecode] Save return ptr for chained calls
It turns out the return pointer still needs to be saved even when a
builtin sets up a chain call to progs, but rather than the pointer being
simply restored, it needs to be saved in the call stack exactly as if
the function was called directly by progs. This fixes the invalid self
issue quite thoroughly: parameter state seems to be correct across all
calls now.

I should set up an automated test now that I know and understand the
situation.
2022-01-31 23:35:56 +09:00
Bill Currie 92711e778c [ruamoko] Set params in obj_msgSend_super only for v6p progs
In Ruamoko ISA progs, the param pointers point to the stack and
generally must most be manipulated by builtins, and there is no need
anyway as Ruamoko doesn't have RCALL. Fixes the mangling of .super.
2022-01-31 19:04:18 +09:00
Bill Currie cabb53e693 [gamecode] Skip return ptr restore if depth changed
When calling a builtin, normally the return pointer needs to be
restored, but if the builtin changes the call depth (usually by
effecting "return foo()" as in support for objects, but possibly
setjmp/longjmp when they are implemented), then the return pointer must
not be restored. This gets vkgen past object allocation, but it dies
when trying to send messages to super. This appears to be a compiler
bug.
2022-01-31 16:51:46 +09:00
Bill Currie c5ae1ae13c [ruamoko] Check self is within progs memory
Changes a segfault to a runtime error, which beats the risk of self
pointing somewhere that doesn't segrault.
2022-01-31 14:03:36 +09:00
Bill Currie 8dc4a0ea80 [qfcc] Change v6p's jumpb opname to jump
More ease of searching, since the operand types help greatly.
2022-01-30 22:39:21 +09:00
Bill Currie 7971bcd91c [gamecode] Sort out shr's opname for easier searching
Since the operand types sort out the difference between asr and shr, no
need to give them different opnames. Means qfcc doesn't need to worry
about which one it's searching for.
2022-01-30 22:37:03 +09:00
Bill Currie 766bf758ab [gamecode] Redesign jump's B addressing
Yet another redundant addressing mode (since ptr + 0 can be used), so
replace it with a variable-indexed array (same as in v6p). Was forced
into noticing the problem when trying to compile Machine.r.
2022-01-30 22:34:40 +09:00
Bill Currie 4871717fae [gamecode] Rename v6 vector-scalar multiply to scale
Makes it easier to get Ruamoko scaling implemented if they both use the
same opname.
2022-01-30 14:47:26 +09:00
Bill Currie 46ce37160b [gamecode] Correct vecops widths
I had forgotten to update the widths when I moved cross product's
position.
2022-01-30 14:11:41 +09:00
Bill Currie 728c42e921 [gamecode] Use pr_type_names for debug views
I abandoned the reason for doing it (adding a pile of vector types), but
I liked the cleanup. All the implementations are hand-written still, but
at least the boilerplate stuff is automated.
2022-01-30 10:49:33 +09:00
Bill Currie 49395b3ba1 [gamecode] Correct state's types for double time
It takes int for the frame rather than float.
2022-01-29 18:48:05 +09:00
Bill Currie 7e9cf76cfe [qfcc] Change ne to cmp for v6 string inequality check
Since it's really strcmp in disguise (makes the instruction consistent
across all targets).
2022-01-29 18:18:33 +09:00
Bill Currie 10843fe340 [gamecode] Correct memset opname and types 2022-01-29 17:05:10 +09:00
Bill Currie 5c22253095 [gamecode] Use the stack frame to find local defs
Of course, only in Ruamoko progs, but it works quite nicely.
global_string is now passed the absolute address of the referenced
operand. With a little groveling through the progs stack, it should be
possible to resolve pointers to locals in functions further up the
stack.
2022-01-27 14:20:09 +09:00
Bill Currie de974fdd3f [gamecode] Add format for addressing modes and use in return
This fixes Ruamoko's return format string. It looks like it's producing
the correct address (but doesn't show all the information it should),
but the rest of the debug code needs work locals.
2022-01-27 13:29:38 +09:00
Bill Currie 42db8514ae [gamecode] Use version instead of locals count
It turned out I need locals count and params_start for debugging, so use
the progs version instead to bail early from PR_EnterFunction and
PR_LeaveFunction (which I had forgotten anyway, oops).
2022-01-27 11:24:00 +09:00
Bill Currie a0d9cf8d8e [gamecode] Improve verbose statement prints for Ruamoko
They now include base register index and effective address of the
operands (though it may be wrong for instructions that don't use a base
register for that operand).
2022-01-27 10:57:31 +09:00
Bill Currie 59ee723201 [gamecode] Rename parm to param
That misspelling bothered me from the very beginning, I'd always have
trouble getting the name right when trying to access one of those fields.
2022-01-27 10:55:06 +09:00
Bill Currie e9dff4ff9c [gamecode] Correct types and widths for bitnot
bitnot is the only unary operator in the bitops group and thus needs
special handling.
2022-01-27 10:21:48 +09:00
Bill Currie faa98d8198 [gamecode] Use a struct for offset/count pairs
This cleans up dprograms_t, making it easier to read and see what chunks
are in it (I was surprised to see only 6, the explicit pairs made it
seem to have more).
2022-01-26 19:30:25 +09:00
Bill Currie a2f4522e76 [gamecode] Align Ruamoko progs to 32 bytes.
Intel hardware requires 32-byte alignment for lvec4 and dvec4.
Unfortunately, it turns out that my attempts to align progs data in qfcc
went awry do to the order block sizes are calculated when writing the
progs.
2022-01-26 16:55:14 +09:00
Bill Currie ee4eecc741 [gamecode] Correct types and opname for memset and move 2022-01-26 12:26:12 +09:00
Bill Currie 6bc6db471d [gamecode] Make return use same addressing as other ops
This makes return consistent with load, store, etc, though its
addressing mode is encoded in bits 5 and 6 of c rather than the opcode.
It turns out I had no tests for any of return's addressing modes other
than basic def references, so no tests needed changing.
2022-01-26 09:51:11 +09:00