Commit graph

6 commits

Author SHA1 Message Date
Bill Currie
ec5daaa764 finally merge render.h. nq will NOT currently compile. I'll fix that when I
get back onto my computer at home
2001-05-19 00:23:21 +00:00
Bill Currie
e75a2b96e9 cl_entities[0] is no longer referred to in the sw renderer. insted,
r_worldentity is used.
2001-05-18 17:50:19 +00:00
Ragnvald Maartmann-Moe IV
e7c2ed82db whitespace... 2001-05-15 21:13:07 +00:00
Bill Currie
7b4e395dcb massive merging madness mounds 2001-05-15 04:50:53 +00:00
Bill Currie
2c07108c65 model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00
Bill Currie
0146992d67 rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked
naming scheme of sw vs gl
2001-04-04 21:22:23 +00:00
Renamed from qw/source/r_bsp.c (Browse further)