Commit graph

8 commits

Author SHA1 Message Date
Bill Currie
d6b678ac78 [vulkan] Implement team colors
It's not quite as expected, but that may be due to one of msaa, the 0-15
range in the palette not being all the way to white, the color gradients
being not quite linear (haven't checked yet) or some combination of the
above. However, it's that what should be yellow is more green. At least
the zombies are no longer white and the ogres don't look like they're
wearing skeleton suits.
2021-02-02 19:53:36 +09:00
Bill Currie
8e63ab9f94 [vulkan] Use 4 layer arrays for alias skins
Doesn't seem to make much difference performance-wise, but speed does
seem to be fill-rate limited due to the 8x msaa. Still, it does mean
fewer bindings to worry about.
2021-02-02 00:11:47 +09:00
Bill Currie
7ee02f3965 [vulkan] Sort of implement ambient lighting
It works, but as it uses the camera position rather than the lit
entity's position, it is incorrect. I have some interim ideas to handle
it, though.
2021-01-28 19:17:40 +09:00
Bill Currie
206c631811 [vulkan] Get alias lighting mostly working
It's not so much that parts aren't working, but rather there's no
base-level lighting so everything is black until a dlight is in the
vicinity
2021-01-28 15:20:24 +09:00
Bill Currie
28652c4d59 [vulkan] Implement alias model texturing
I had messed up my index array creation, but once that was fixed the
textures worked well other than a lot of pixels are shades of grey due
to being in the top or bottom color map range.
2021-01-28 14:14:21 +09:00
Bill Currie
64904e2b27 [vulkan] Switch over to pushed descriptors
I don't really know why (I need to do some research), but this fixes the
lockups when accessing the matrices UBO. It has made a mess of my
carefully designed uniform binding layout, so I hope I can get bound
descriptor sets working the way I want, but I really need to progress on
the rest of the project.
2021-01-28 10:49:23 +09:00
Bill Currie
748217b438 [vulkan] Start work on alias model rendering 2021-01-26 20:58:24 +09:00
Bill Currie
57968249fe [vulkan] Start work on the alias pipeline 2021-01-26 10:20:50 +09:00