Commit graph

119 commits

Author SHA1 Message Date
Bill Currie
10d83e090a externs in .c files are evil, evil evil (ok, so I haven't cleaned these ones
out yet:P). This fixes the recent GL crash.
2001-10-27 22:27:32 +00:00
Bill Currie
014785a9f2 lots of error checking for our phantom particle bug, but I was unable to
trigger it after 2h of play using the previous changes
2001-10-27 08:32:52 +00:00
Adam Olsen
3bba5398ba - audit malloc usage. now everything checks the return value :) 2001-10-24 22:50:06 +00:00
Bill Currie
bf309fb554 split the sprite and alias model rendering code out from gl_rmain.c into
their own files.
2001-10-23 17:20:56 +00:00
Bill Currie
b5341f0d13 we now compile and link with -fno-common. this cleans up the multiple,
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Bill Currie
b3914eeaaa elimination of bare printf (with some exceptions) from libs: Sys_Printf is
used instead
2001-10-18 16:42:14 +00:00
Bill Currie
460a270a54 fix some init order issues brought up by the new gl_funcs.c code. 2001-10-15 19:06:22 +00:00
Bill Currie
fd25261ab3 hopefully better win32 dynamicly loaded gl support. if nothing else,
gl_funcs.c is easier to read :)
2001-10-15 18:24:30 +00:00
Bill Currie
49fe4e9f05 fix a misplaced s&r 2001-10-11 06:54:29 +00:00
Ragnvald Maartmann-Moe IV
1674e6a763 Clean up of models that are always fullbright. 2001-10-10 05:00:30 +00:00
Ragnvald Maartmann-Moe IV
db87121c2b Whitespace. 2001-10-10 04:59:43 +00:00
Ragnvald Maartmann-Moe IV
9cc671e6d2 Try #2.
Change r_maxparticles from short to unsigned int.
Make MAX_DLIGHTS into a cvar, r_dlight_max that sets the unsigned int r_maxdlights.
2001-10-09 20:35:17 +00:00
Ragnvald Maartmann-Moe IV
24e80b21d4 Whitespace. Hiding commented out code is bad. 2001-10-06 01:14:23 +00:00
Ragnvald Maartmann-Moe IV
d657a590b5 Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise. 2001-10-06 00:39:22 +00:00
Ragnvald Maartmann-Moe IV
8afd4a870e Revert an optimization that impacts legibility more than performance. 2001-10-06 00:31:57 +00:00
Ragnvald Maartmann-Moe IV
9daba0eef7 GL string and character rendering speed up and clean up. 2001-10-05 19:01:57 +00:00
Ragnvald Maartmann-Moe IV
72b198d650 Minor cleanup. 2001-10-05 18:55:40 +00:00
Bill Currie
a1d2cf3532 duplicate file name cleanup and make dist works 2001-10-03 17:50:36 +00:00
Bill Currie
95d3600452 fix skybox/skydom map vis issues. I hope this works on all drivers. 2001-10-03 02:51:30 +00:00
Bill Currie
c3735506c7 hey, I think this one is going to work!!! 2001-10-03 00:07:01 +00:00
Bill Currie
081a44e5bc this works a smidge better 2001-10-02 23:13:54 +00:00
Ragnvald Maartmann-Moe IV
256f6e94c1 Broken attempt at cleaning up Makefile.am's, for taniwha's perusal. 2001-10-02 22:02:10 +00:00
Bill Currie
4699bf6d5b files under inclue/QF are not allowed to include files from include (eg,
including config.h is a nono).
2001-10-02 21:14:11 +00:00
Ragnvald Maartmann-Moe IV
9c778bb539 Minor tweak of lightning sparks and teleport appearances, fix brief breakage of gl_sky_clip 1 & 2 with skyboxes. 2001-10-02 09:11:20 +00:00
Ragnvald Maartmann-Moe IV
9c21edc6d0 Whitespace. 2001-10-02 06:58:44 +00:00
Ragnvald Maartmann-Moe IV
820fcbb8d2 R_Mirror-related cleanups, and some whitespace. 2001-10-02 06:13:22 +00:00
Ragnvald Maartmann-Moe IV
5e6f77cddb Instead of glEnable/glDisable (GL_ALPHA_TEST) pairs for every sprite rendered, let's do it once for the entire sprite loop. Minor hit when there are no sprites, but 2+ it's a gain. Better worst case, rather than better peak performance. 2001-10-02 01:48:51 +00:00
Ragnvald Maartmann-Moe IV
63ac10dfde Clean up glDepthFunc and glDepthRange so it's properly initted, and not set needlessly every frame. 2001-10-02 00:01:05 +00:00
Ragnvald Maartmann-Moe IV
4b3c4e1eaf Whitespace. 2001-10-01 21:52:05 +00:00
Jeff Teunissen
e892131af5 Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references,
and default gl_driver to OPENGL32.DLL on Win32.
2001-09-28 07:41:38 +00:00
Bill Currie
b1f4a778f9 the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
Jeff Teunissen
31b6da027c The video version. This WILL break QW and NQ until my next commit. 2001-09-28 05:33:58 +00:00
Jeff Teunissen
be9ee170d6 Okay, the GL renderer lib is fixed up. 2001-09-27 21:47:47 +00:00
Ragnvald Maartmann-Moe IV
bd1465ef3e Make blood puffs a little less ridiculously large and not overly dense. 2001-09-27 06:52:38 +00:00
Ragnvald Maartmann-Moe IV
35b767cd21 Remove scaling from R_RunParticleEffect, and make blood puff size variable in qw. 2001-09-27 03:09:24 +00:00
Ragnvald Maartmann-Moe IV
2941c07b0a Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects. 2001-09-27 00:43:46 +00:00
Ragnvald Maartmann-Moe IV
5330fd5651 Whoops. 2001-09-24 18:03:36 +00:00
Ragnvald Maartmann-Moe IV
e2f14519fb Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00
Ragnvald Maartmann-Moe IV
bb6796247c Kill r_particles->int_val testing in gl particle engine. Also merge a bit down to r_part.c/r_cvar.c. Properly declare cl_max_particles (how the heck was it working when only ever declared as exter cvar_t *cl_max_particles?).
Should be a minor speedup for gl, definitely a code cleanup.
2001-09-22 02:37:45 +00:00
Ragnvald Maartmann-Moe IV
fc1ab9640e r_numparticles is now r_maxparticles. Ah, the joy of sane variable names. 2001-09-19 18:07:09 +00:00
Ragnvald Maartmann-Moe IV
8af9c2321d Larger lightning sparks, and more importantly, cull particles more efficiently when bumping into max. R_LavaSplash and R_TeleportSplash need work, though. 2001-09-18 23:22:57 +00:00
Ragnvald Maartmann-Moe IV
d3e8e4ed11 Sparks and a little smoke from TE_LIGHTNINGBLOOD.
And kill R_RunGunshotEffect.
2001-09-17 01:48:52 +00:00
Ragnvald Maartmann-Moe IV
a7d8e2c0ea TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;) 2001-09-16 20:07:28 +00:00
Ragnvald Maartmann-Moe IV
431ac4eedb Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers. 2001-09-14 12:11:54 +00:00
Bill Currie
8ca44af043 fix a bug in the handling of case m (see skybox.fig) 2001-09-10 00:57:11 +00:00
Ragnvald Maartmann-Moe IV
7af79b96ec Lots of whitespace, header cleanups, and a few tiny optimizations. 2001-09-09 21:41:35 +00:00
Bill Currie
8a959d157b put my sky debug code back in (enabled for now) 2001-09-09 21:27:09 +00:00
Ragnvald Maartmann-Moe IV
28fe1dc004 Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups. 2001-09-09 19:37:07 +00:00
Bill Currie
05f489735e code cleanups and possibly minor optimisations 2001-09-07 21:15:08 +00:00
Bill Currie
c762151df6 comment on the code duplication for the texture resamplers 2001-09-07 17:12:02 +00:00