Bill Currie
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d59e7d3da4
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you can now start a new single player game via the menus
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2002-01-20 04:11:08 +00:00 |
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Bill Currie
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1168f1aa86
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libQFcsqc (I'm not adverse to renaming it) is born. so far, only provides
Cbuf builtins.
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2002-01-20 04:09:36 +00:00 |
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Bill Currie
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14ac3acc17
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add a builtin (gametype) for detecting the, well, game type (ie, netquake
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
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2002-01-20 03:09:03 +00:00 |
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Bill Currie
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db7a2264c0
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bring in the standard builtins and randomize the quit message
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2002-01-20 01:39:06 +00:00 |
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Bill Currie
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9f67e81049
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don't handle key presses if there's no callback and no items
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2002-01-20 00:47:01 +00:00 |
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Bill Currie
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95e200a9e0
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fix console command line quit
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2002-01-20 00:32:14 +00:00 |
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Bill Currie
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35de51ee31
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the quit menu works now. however, quit from the console doesn't
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2002-01-20 00:06:08 +00:00 |
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Bill Currie
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bb82e48ab1
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add Draw_String to csqc
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2002-01-20 00:03:34 +00:00 |
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Bill Currie
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84636f20cb
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make sure r_progs gets linked in when using the .a lib
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2002-01-19 22:53:00 +00:00 |
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Bill Currie
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6767d6bfa0
|
win32 compile fixes
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2002-01-19 20:45:45 +00:00 |
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Bill Currie
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9181ddaa4c
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don't go to game when leaving menus when there's no game. doesn't actually
work properly, but I think that's a bug in the main client code.
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2002-01-19 07:40:35 +00:00 |
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Bill Currie
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b73851d5aa
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the menu cursor can now be moved up and down using the mouse wheel
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2002-01-19 07:19:39 +00:00 |
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Bill Currie
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29c19ca243
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Menu_CenterPic now centers the pic (horizontally) as intended
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2002-01-19 06:18:52 +00:00 |
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Bill Currie
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b1b848ae4a
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finally get the damn spinner working (not in the right place, though)
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2002-01-19 05:56:25 +00:00 |
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Bill Currie
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a78ea1464b
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provide stubs for the client-only functions (they might prove useful in the
server later anyway). this fixes nq-server's segs
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2002-01-19 04:37:47 +00:00 |
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Bill Currie
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6af9a5d8e6
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make the builtins an array of pointers so the hash table doesn't get royally
screwed up
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2002-01-19 03:31:51 +00:00 |
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Bill Currie
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6ab3329b94
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bring back togglemenu
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2002-01-19 03:28:52 +00:00 |
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Bill Currie
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15e7e35a57
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make K_ESCAPE bindable
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2002-01-19 02:29:29 +00:00 |
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Bill Currie
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7def88668a
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fix a goof with the progs loader for the server interface
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2002-01-18 23:53:51 +00:00 |
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Bill Currie
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fcc9cbf3b7
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the main menu page now displays and can be entered/left. K_ESCAPE is now
handled exclusively by the console.
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2002-01-18 23:45:28 +00:00 |
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Bill Currie
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10acad1ee4
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first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
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2002-01-18 22:35:46 +00:00 |
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Bill Currie
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ac71d101d2
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menu code now gets initialized (menu_init in the progs).
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2002-01-18 22:02:59 +00:00 |
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Bill Currie
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bb96a5b736
|
first use of client side QuakeC :) (and having more than one progs instance
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
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2002-01-18 19:19:33 +00:00 |
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Chris Ison
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e3b2bfb81a
|
clear key states on game start
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2002-01-17 22:04:58 +00:00 |
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Bill Currie
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c3b2533803
|
fix shifted key input
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2002-01-17 21:49:47 +00:00 |
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Bill Currie
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7093c05587
|
console scrolling works again, and even better than before :)
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2002-01-17 21:27:31 +00:00 |
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Bill Currie
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d69762facd
|
integer() and float() casts seem to work
|
2002-01-17 19:32:04 +00:00 |
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Seth Galbraith
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31a98f0f80
|
only load tgas for texture names that end in backslash
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2002-01-17 16:31:34 +00:00 |
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Bill Currie
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303581b798
|
oops?
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2002-01-17 02:47:22 +00:00 |
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Bill Currie
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c998c63746
|
make all of the input lines use the same rendering code
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2002-01-17 02:27:53 +00:00 |
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Bill Currie
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e090f8dc09
|
finally get the say scroller working
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2002-01-17 02:10:36 +00:00 |
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Bill Currie
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6dbdfc0464
|
yeah, it's an icky global, but it's actually the right way to get at the
model header in the model loader.
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2002-01-17 02:10:06 +00:00 |
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Bill Currie
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f67f021713
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don't need those anymore
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2002-01-17 02:06:49 +00:00 |
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Bill Currie
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9329d15218
|
more chat improvements
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2002-01-17 00:05:30 +00:00 |
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Bill Currie
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9e5c7da8e6
|
move the chat code from keys.c to client.c.
oops, chat just got input history, dear me
|
2002-01-16 23:06:28 +00:00 |
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Bill Currie
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ceec1a87e2
|
fix some installing issues for dynamic plugins
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2002-01-16 22:09:41 +00:00 |
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Bill Currie
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c86c5a78bf
|
finally, the client console is merged
|
2002-01-16 21:53:42 +00:00 |
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Seth Galbraith
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778af4276e
|
external tga skin loading, doesn't work for players (teamcolor stuff)
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2002-01-16 20:32:39 +00:00 |
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Bill Currie
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9dedd21158
|
start getting the shared console code working
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2002-01-16 16:27:56 +00:00 |
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Seth Galbraith
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0dcfc6dfb4
|
load tga versions of .lmp files if present
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2002-01-16 01:59:05 +00:00 |
|
Seth Galbraith
|
93116bc827
|
external mip texture loading
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2002-01-16 01:02:50 +00:00 |
|
Seth Galbraith
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9c1969146c
|
cleanup, implemented tga loading for gfx.wad files
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2002-01-15 21:05:34 +00:00 |
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Bill Currie
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9d59d953bd
|
more cleanups
|
2002-01-12 05:32:21 +00:00 |
|
Bill Currie
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6637f3fba5
|
more FIXME and whitespace cleanups
|
2002-01-12 04:46:15 +00:00 |
|
Bill Currie
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630aa80dc4
|
various cleanups including TODOs and FIXMEs and rewrite va to use a dynamic
buffer.
|
2002-01-12 04:34:53 +00:00 |
|
Seth Galbraith
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3b6c2c8d0d
|
pretty 32 bit color sprite tga loading - e.g progs/s_light.spr_0.tga
|
2002-01-11 04:20:41 +00:00 |
|
Seth Galbraith
|
5f4c7ee7bd
|
implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak
|
2002-01-11 03:00:32 +00:00 |
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Seth Galbraith
|
7dc5b587f8
|
also try to load skies from gfx/env as darkplaces does
|
2002-01-11 01:26:21 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
38acbd9c0b
|
Whitespace. Grr.
|
2002-01-10 21:22:51 +00:00 |
|
Bill Currie
|
6132049bf4
|
gl_draw.c: whitespace
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
|
2002-01-10 20:19:22 +00:00 |
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