Bill Currie
f8ffb12713
[audio] Clean up jack and alsa dependencies
...
I had forgotten to test with shared libs and it turns out jack and alsa
were directly accessing symbols in the renderer (and in jack's case,
linking in a duplicate of the renderer).
Fixes #16 .
2021-06-27 01:57:59 +09:00
Bill Currie
fc907e232f
[audio] Rework alsa to use a pull model
...
This brings the alsa driver in line with the jack render (progress
towards #16 ), but breaks most of the other drivers (for now: one step at
a time). The idea is that once the pull model is working for at least
one other target, the jack renderer can become just another target like
it should have been in the first place (but I needed to get the pull
model working first, then forgot about it).
Correct state checking is not done yet, but testsound does produce what
seems to be fairly good sound when it starts up correctly (part of the
state checking (or lack thereof), I imagine).
2021-06-24 00:08:05 +09:00
Bill Currie
5f93c115ff
[util] Make developer flag names easier to manage
...
They're now an enum, and the flag part of the name is all lowercase, but
now the flag definitions and names list will never get out of sync.
2021-03-29 22:38:47 +09:00
Bill Currie
a0d47de439
[vulkan] Suppress all the debug output
...
silence is golden
2021-03-23 13:04:22 +09:00
Bill Currie
7b38b0b339
Make S_Init safe to use with a null viewentity.
...
Current work in qwaq doesn't need 3d spacialization, so it wants to pass
null for the viewentity pointer.
2012-12-17 15:07:49 +09:00
Bill Currie
23a38738fc
Massive whitespace cleanup.
...
Lots of trailing whitespace and otherwise blank lines.
2012-05-22 08:23:22 +09:00
Bill Currie
bc1b483525
Nuke the rcsid stuff.
...
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
9a91aff93c
Move the ambient level check out of the sound renderer.
...
Instead, the client gets the current leaf and passes ambient_sound_level
from the leaf to S_Update.
2012-02-13 13:44:29 +09:00
Bill Currie
efa0105748
Rename some headers to fix doxygen warnings.
2011-07-23 15:58:45 +09:00
Bill Currie
8c4fe2f844
Rename Sys_DPrintf to Sys_MaskPrintf.
...
We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie
1dfb914c46
fix an oopsie (rebase!!)
2010-11-21 14:25:32 +09:00
Bill Currie
99e87b092b
zixthree's stereo swap patch.
...
Modified slightly for formatting and cleaner swapping.
2010-11-21 14:09:23 +09:00
Bill Currie
1c985bc925
bah, forgot these
2010-08-11 23:46:28 +00:00
Bill Currie
1be73a528a
don't seg when non-jack isn't available either :P
2007-05-21 21:39:59 +00:00
Bill Currie
cfb13eac71
behave properly when using jack but jackd isn't there
2007-05-21 11:20:36 +00:00
Bill Currie
01f7bd440e
slightly cleaner
2007-05-08 10:49:54 +00:00
Bill Currie
fd6a856ae1
clean out some old debug code that's confusing me
2007-05-08 09:33:24 +00:00
Bill Currie
3c78eaaa49
should fix hikaru's seg
2007-05-07 21:50:31 +00:00
Bill Currie
097be5a093
fix file handle leak
2007-05-07 14:03:36 +00:00
Bill Currie
2ee461fc24
this seems to fix the sound cutouts. I /think/ this is the correct fix as cached sfxs are shared and thus nulling the buffer pointer isn't a particularly good idea for every release.
2007-05-06 08:35:28 +00:00
Bill Currie
93ee2e489b
more vc2005 patches from phrosty
2007-04-11 22:03:36 +00:00
Bill Currie
323052bd2b
survive across gamedir changes
2007-04-07 07:44:07 +00:00
Bill Currie
8d5b5fdf04
cleanup of channel stopping and fix cd_file's pause/resume
2007-03-27 06:15:57 +00:00
Bill Currie
f2dc7bd02c
Cleanup SND_StaticSound a bit.
2007-03-27 04:12:04 +00:00
Bill Currie
3bc7921a99
plug a potential channel leak
2007-03-27 00:50:08 +00:00
Bill Currie
970408769f
opps, that wasn't meant to go in
2007-03-26 11:49:54 +00:00
Bill Currie
f2e524491d
reduce a lot of duplicated code. should have done it this way in the first place. anyway, now I can get on with fixing the cut-off bug (I hope).
2007-03-26 11:44:52 +00:00
Bill Currie
b93615940e
remove some debug
2007-03-25 08:30:06 +00:00
Bill Currie
1d1982fddf
more improvements to the sound offsetting
2007-03-25 08:12:43 +00:00
Bill Currie
f2d7630ac1
better sound offsetting
2007-03-25 07:45:13 +00:00
Bill Currie
33a7c395dc
allow initially silent channels to be active incase they are later audible
2007-03-25 06:48:19 +00:00
Bill Currie
6678e67f05
clamp the default renderer to 44100 too, and spew messages when running out of channels.
2007-03-25 01:02:03 +00:00
Bill Currie
984d42df3b
fix an unitialized variable (won't fix the bug, though)
2007-03-24 11:11:19 +00:00
Bill Currie
da1b11ff3b
I'm tired of the cache bug, but it hides nicely behind gamedir changes, so I'll just leave it for now with a FIXME
2007-03-24 10:42:34 +00:00
Bill Currie
02c41feabc
make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
2007-03-24 10:13:10 +00:00
Bill Currie
b8c11cc7ec
bah, that line was needed after all. still don't know why (it shouldn't be)
2007-03-23 14:41:53 +00:00
Bill Currie
4ccb6675a6
fix the "Cache_Release: already released!" error
2007-03-23 12:33:04 +00:00
Bill Currie
9d165f317f
fix lost channels (fixes both running out of channels and non-stop loops)
2007-03-22 08:27:54 +00:00
Bill Currie
04639c7ab8
remove some stuff I forgot about
2007-03-21 14:37:16 +00:00
Bill Currie
5a1c57fd87
better channel selection: don't bother. having problems with looped sounds that can't be stopped and getting the wrong sfx at times.
2007-03-21 12:56:43 +00:00
Bill Currie
988898ca4a
fix segfault when setting ambient_level to 0
2007-03-20 13:29:10 +00:00
Bill Currie
0f1cd876b2
cleaner sfx handling in dynamic sounds
2007-03-18 13:29:58 +00:00
Bill Currie
d9b7ccd5e3
seems to fix going from start to e1m1 in nq
2007-03-18 13:07:20 +00:00
Bill Currie
d67cbeae7f
bring cd_file in line with the new sound api
2007-03-18 12:54:59 +00:00
Bill Currie
bbdca8428a
channel leak plugged
2007-03-18 11:20:47 +00:00
Bill Currie
1315d4178f
found the missing retain
2007-03-18 10:45:29 +00:00
Bill Currie
5a0e2460a3
whee, lockless channel management. still have a problem with unbalanced retain/release, though.
2007-03-18 10:32:01 +00:00
Bill Currie
973cf9acce
forgot to add these
2007-03-17 03:14:41 +00:00