Bill Currie
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d5003f363d
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make plist arrays unlimited in size
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2003-04-07 19:29:52 +00:00 |
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Bill Currie
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55eb6c3ab1
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plug a memory leak
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2003-04-07 18:30:47 +00:00 |
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Bill Currie
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66ff0cfd4d
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fix some type parsing errors for structs and arrays
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2003-04-07 18:17:43 +00:00 |
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Bill Currie
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ee821705cc
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implement nested (and struct) block initializers
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2003-04-07 17:44:18 +00:00 |
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Bill Currie
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33c9ce0f7b
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add hash table api
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2003-04-07 16:38:34 +00:00 |
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Bill Currie
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a72d3f6844
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fix a segfault causing typo :P
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2003-04-06 01:04:37 +00:00 |
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Bill Currie
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e483333bbe
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beat the skydome bugs to a pulp. no more seam (and probably a bunch faster
on slow cards)
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2003-04-05 07:59:29 +00:00 |
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Bill Currie
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3c58b712d9
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don't subdivide hint or skip brushes
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2003-04-04 21:48:47 +00:00 |
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Bill Currie
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6cc7d43b53
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make the texture coords in skyvec always 1/2 pixel in from the edge
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2003-04-04 07:00:51 +00:00 |
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Bill Currie
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e00966b319
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speed up 16 bit vertex lerping by getting GL to do the 1/256 scaling for us
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2003-04-03 23:09:43 +00:00 |
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Bill Currie
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87e73b6e26
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portability fixes from freebsd (MrFixit? q@uni.de)
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2003-03-31 16:30:23 +00:00 |
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Bill Currie
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58541b6855
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support printing a couple more types (especially for edicts)
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2003-03-26 18:45:44 +00:00 |
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Bill Currie
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25a7216b8c
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ent file support
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2003-03-25 17:49:27 +00:00 |
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Bill Currie
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87a31439e4
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don't warn for ! precedence
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2003-03-25 17:47:52 +00:00 |
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Bill Currie
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fafc578440
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correct a comment and ws
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2003-03-25 17:40:02 +00:00 |
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Bill Currie
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0550741fb9
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catch ! == bogosity
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2003-03-25 17:18:58 +00:00 |
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Bill Currie
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81cf1cc99d
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don't seg on hint and skip brushs. hint and clip brushes are now known to
work (what is a skip brush?)
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2003-03-25 16:34:07 +00:00 |
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Ragnvald Maartmann-Moe IV
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8db859b77c
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Minor bit of neatening, remove CHAIN_SURF alias, so it's clearer what is being used where.
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2003-03-25 07:25:22 +00:00 |
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Ragnvald Maartmann-Moe IV
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6c7701a38b
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Prevent bad gl_max_size settings from causing buggy drivers to freak out.
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2003-03-24 20:21:24 +00:00 |
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Bill Currie
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eb5f2137b4
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don't create temp files when only preprocessing
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2003-03-24 17:40:27 +00:00 |
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Bill Currie
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fc553cefbc
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don't seg if there's no texture data
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2003-03-22 04:33:52 +00:00 |
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Bill Currie
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bd08b03791
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don't assuming 32 bpp in setup_pixrow_span
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2003-03-21 22:18:20 +00:00 |
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Ragnvald Maartmann-Moe IV
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91bebf1bfa
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Don't need LA for greyscale textures, switch to luminance-only.
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2003-03-21 22:08:46 +00:00 |
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Ragnvald Maartmann-Moe IV
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3bfdf0aea3
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Test for gl errors every frame.
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2003-03-21 21:28:09 +00:00 |
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Ragnvald Maartmann-Moe IV
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41bfde9cfa
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More cleaning up after slobs.
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2003-03-21 21:26:26 +00:00 |
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Ragnvald Maartmann-Moe IV
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5fb8aa07f3
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Code style, people. Love it or leave it!
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2003-03-21 21:25:44 +00:00 |
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Bill Currie
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16eac174e6
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correct the scaling of the 5 bit color map types
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2003-03-21 16:18:51 +00:00 |
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Bill Currie
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fa775c6e30
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oops, missed a case
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2003-03-21 06:08:57 +00:00 |
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Bill Currie
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7e0ce3d3df
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skip over any present colormap for non-colormap types
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2003-03-21 06:08:17 +00:00 |
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Bill Currie
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3e349ee52c
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we now theoreticly support greyscale tga files too :)
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2003-03-21 05:03:32 +00:00 |
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Bill Currie
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6c850c5528
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seriously clean up LoadTGA by using a decoder table and implement colormap
support (8 bpp only)
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2003-03-21 04:23:16 +00:00 |
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Ragnvald Maartmann-Moe IV
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265edd1fef
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Small optimization.
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2003-03-21 00:52:30 +00:00 |
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Ragnvald Maartmann-Moe IV
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bf18436ad5
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Whitespace.
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2003-03-21 00:51:57 +00:00 |
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Bill Currie
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00c61fe07c
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add a luminance/alpha tex def
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2003-03-20 23:30:24 +00:00 |
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Bill Currie
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c525bc4925
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call the correct read functions for 32 bit rle expansion
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2003-03-20 23:11:58 +00:00 |
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Bill Currie
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32257923a5
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cleanup unused vars
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2003-03-20 23:02:53 +00:00 |
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Bill Currie
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b2bc3f13ea
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support RLE tga files for all 4 directions
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2003-03-20 22:54:44 +00:00 |
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Bill Currie
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abdb21eadc
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however, don't need read_rgb and read_rgba
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2003-03-20 21:25:56 +00:00 |
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Bill Currie
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4222c501a0
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darn, broke the reverse direction and fixing it produces horrid code
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2003-03-20 21:24:04 +00:00 |
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Bill Currie
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1a18044b31
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merge the forward and reverse blitters/readers using a direction flag which
gets optimized out
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2003-03-20 21:08:47 +00:00 |
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Bill Currie
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a01456f851
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allocate space for the texture correctly
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2003-03-20 21:08:04 +00:00 |
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Ragnvald Maartmann-Moe IV
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88c2735d9c
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Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
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2003-03-20 19:58:18 +00:00 |
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Bill Currie
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4ea47fc261
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give up on ancient mingw
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2003-03-19 07:03:51 +00:00 |
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Bill Currie
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29ab911ad4
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this might come in handy
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2003-03-18 19:49:23 +00:00 |
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Bill Currie
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48a5ad0d36
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my WIP on porting QuakeEd to GNUstep/QuakeForge
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2003-03-18 19:48:24 +00:00 |
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Bill Currie
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3423ed59d5
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expand the plist api to make plist creation easier
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2003-03-18 19:15:31 +00:00 |
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Bill Currie
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d7a3608943
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can now convert v3 models to v6
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2003-03-17 19:54:57 +00:00 |
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Bill Currie
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067405b461
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finally have v3 mdl figured out
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2003-03-17 18:41:07 +00:00 |
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Bill Currie
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df148a3b4c
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more packet log spam
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2003-03-17 05:52:45 +00:00 |
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Bill Currie
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aa345faf12
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use the window size for the fullscreen view
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2003-03-17 05:39:10 +00:00 |
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