Bill Currie
ec42bde527
Make hash tables more const correct.
...
And clean up the resulting mess :/
2012-10-27 11:44:31 +09:00
Bill Currie
cc35209f86
Yet more char index issues :P
2012-08-18 12:20:08 +09:00
Bill Currie
d73b5045d8
Do not do any contents evaluation if not printing contents.
...
Fixes a segfault when tracing progs caused by the recent entity number
change.
2012-07-18 10:46:59 +09:00
Bill Currie
23a38738fc
Massive whitespace cleanup.
...
Lots of trailing whitespace and otherwise blank lines.
2012-05-22 08:23:22 +09:00
Bill Currie
bc1b483525
Nuke the rcsid stuff.
...
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
b5019c8e33
Nuke the engine dicrectory from gamecode.
...
Not the contents, of course :) Anyway, finally, that totally useless
directory is gone.
2012-02-06 23:44:52 +09:00
Adam Olsen
9ea52e8239
Move the gamecode engine into a subdir.
2001-08-21 21:05:26 +00:00
Bill Currie
edcc313501
debug info for local variables is now used. only works when tracing atm:/
2001-07-19 07:27:14 +00:00
Bill Currie
47a6f2c9b5
pr_debug.c:
...
capitolise CRC and add a \n to the message
sv_progs.c (both nq and qw):
don't bother checking the progdefs.h crc: it's just not needed any more
pr_imm.c:
use r instead of rep when checking the hash tables.
main.c (quaq):
make developer work and set com_filesize (otherwise, progs crc doesn't
get set properly (com_filesize, not developer:))
2001-07-18 21:28:41 +00:00
Bill Currie
5a86b66054
fix a typo
2001-07-18 20:49:57 +00:00
Bill Currie
1c9e1b176f
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
Bill Currie
0cbb0bf396
add pr_source_path to specify where to look for the source files
2001-07-15 02:57:36 +00:00
Bill Currie
2771e6385c
oops, used the wrong function to look up .debug_file
2001-07-15 02:05:29 +00:00
Bill Currie
66c8f00dc7
print out source line numbers when available
2001-07-14 23:53:59 +00:00