Commit graph

849 commits

Author SHA1 Message Date
Bill Currie
7d4c1d79b1 [plist] Use reference counts for items
This makes it much easier to share items between property lists (eg,
targets and the main entity list in cl_light).
2023-03-13 11:26:13 +09:00
Bill Currie
8f87407133 [ruamoko] Add wrappers for the new plist functions
With both file and string versions (as per PL_GetPropertyList).
2023-03-12 14:35:17 +09:00
Bill Currie
9982eb629d [ruamoko] Plug another memory leak
Now running vkgen is leak-free (and, by extension, qwaq-cmd, it seems).

I'm really not sure why I used a dynamic array for that case.
2023-03-05 22:41:59 +09:00
Bill Currie
b84bf16cab [util] Add a function to reverse delete cbuf stacks
I'm not 100% sure this is the best fix for the issue, but the way the
cbuf interpreter stack works (especially in the console code) meant that
the stack was built in the order opposite to how it could be safely
deleted with the existing function. Yeah, more leaks :P
2023-03-05 18:31:30 +09:00
Bill Currie
340127fff2 [ruamoko] Plug yet more memory leaks
Some of them, especially in rua_obj, were quite legitimate and even a
problem for thread-safety (rua_cmd is currently not thread-safe, but it
needs a lock, which I don't feel like doing at this stage).
2023-03-05 18:31:30 +09:00
Bill Currie
3e30b7b9e2 [image] Allow color conversion caches to be cleaned up
More leaks, but only ruamoko takes advantage of it so far.
2023-03-05 18:31:30 +09:00
Bill Currie
3f9873a754 [console] Plug more memory leaks 2023-03-05 18:31:30 +09:00
Bill Currie
f9e442d323 [util] Make sys globals all thread-local
This was mainly for the shutdown functions, thus allowing Sys_Shutdown
(and Sys_RegisterShutdown) to be per-thread, but it seemed like a good
idea to make everything per-thread.
2023-03-05 18:31:30 +09:00
Bill Currie
be9e6893e5 [util] Free up hash links
Finally, hash links can be freed when the hash context is no longer
relevant. The context is created automatically when needed, and the
owner can delete the context when its done with the relevant hash
tables.
2023-03-04 02:07:31 +09:00
Bill Currie
44ad372adb [ruamoko] Clean up some memory leaks
So many sieves.
2023-03-04 00:50:27 +09:00
Bill Currie
8b8bc42038 [ruamoko] Own created property list objects
If the PLItem classes create a property list object, they own it. Plugs
more leaks.
2023-03-04 00:39:37 +09:00
Bill Currie
70aa970c32 [gamecode] Make modules responsible for freeing resources
It should have been this way all along, and it seems I thought they were
when I did rua_gui.c as it already freed its resource block, which would
have been a double free (oops). Fixes an invalid write when shutting
down progs in qwaq-cmd (relevant change not committed).
2023-03-03 20:26:00 +09:00
Bill Currie
2748f1c9f7 [ruamoko] Add support for PL_KeyAtIndex
I'd forgotten to wrap the function when I added it, but didn't need it
until now.
2023-02-14 12:45:04 +09:00
Bill Currie
35df90cb3f [ruamoko] Add qfot_basic_t to qfot_type_t
qfot_basic_t is necessary for getting at the width of basic value types
(int, uint, float, long, ulong, double) in order to distinguish between
scalars and vectors of those types.

I had forgotten this when doing the Ruamoko VM and qfcc changes.
2023-02-14 12:45:04 +09:00
Bill Currie
a561558748 [console] Switch to using a canvas for the console
While the console background is broken in that alpha doesn't work, it's
now rendered correctly in all renderers.
2023-01-22 03:45:50 +09:00
Bill Currie
68c7003991 [console] Separate loading and initialization
This will make it easy for client code to set up data needed by the
console before the console initializes. It already separates console
cvar setup and initialization, which has generally been a good thing.
2023-01-20 13:27:17 +09:00
Bill Currie
41d25df0d2 [ui] Attach text views to passage entities
Instead of creating new entities for the text views. This approximately
halves the number of entities required to display flowed text, but also
tests the ability to have an entity in multiple hierarchies (the goal of
the ECS component and system changes).
2022-12-14 22:38:37 +09:00
Bill Currie
b93ab95c47 [ruamoko] Add some builtins for passages and text
Just some basic implementation so I can test shaping of passage text.
2022-12-09 15:18:47 +09:00
Bill Currie
136bf882f6 [ui] Move font loading into new gui library
Font and text handling is very much part of user interface and at least
partially independent of rendering, but does fit it better with GUI than
genera UI (ie, both graphics and text mode), thus libQFgui as well as
libQFui are built in the ui directory.

The existing font related builtins have been moved into the ruamoko
client library.
2022-12-07 17:38:38 +09:00
Bill Currie
8fa6167a57 [vid] Add a function to set the palette and colormap
Mostly for qwaq as it uses the default VGA palette but I need to do some
testing with the quake palette.
2022-11-14 19:39:55 +09:00
Bill Currie
07f897122f [ruamoko] Fix several builtin declarations
Trying to build and run frikbot with ruamoko progs found a pile off
issues.
2022-11-12 14:39:18 +09:00
Bill Currie
e504079938 [qwaq] Disable console screen view set for now
The renderer currently does not have a view, and the qwaq console isn't
used right now anyway.
2022-11-01 10:18:47 +09:00
Bill Currie
db7f8a461e [ecs] Move ECS core into its own library
While the libraries are probably getting a little out of hand, the
separation into its own directory is probably a good thing as an ECS
should not be tied to scenes. This should make the ECS more generally
useful.
2022-10-26 17:24:03 +09:00
Bill Currie
8acd5c558b [scene] Make entity_t just an entity id for ECS
This puts the hierarchy (transform) reference, animation, visibility,
renderer, active, and old_origin data in separate components. There are
a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately
in sw, reasons known, missing brush models in vulkan).

While quake doesn't really need an ECS, the direction I want to take QF
does, and it does seem to have improved memory bandwidth a little
(uncertain). However, there's a lot more work to go (especially fixing
the above bugs), but this seems to be a good start.
2022-10-23 22:24:36 +09:00
Bill Currie
a1813868fc [qwaq] Copy only those bytes in the colormap tex
The fullbright count byte in a colormap is not in the generated colormap
texture data. Attempting to read it results in an angry valgrind.
2022-09-22 10:39:03 +09:00
Bill Currie
3147443617 [qwaq] Set the console's screen view
I had forgotten to test qwaq when removing console view from viddef_t.
2022-09-22 10:39:03 +09:00
Bill Currie
20ee47404f Merge branch 'master' into wip-twod 2022-09-22 10:06:00 +09:00
Bill Currie
125821fcdd [render] Add basic 2d line drawing
The software renderer uses Bresenham's line slice algorithm as presented
by Michael Abrash in his Graphics Programming Black Book Special Edition
with the serial numbers filed off (as such, more just so *I* can read
the code easily), along with the Chen-Sutherland line clipping
algorithm. The other renderers were more or less trivial in comparison.
2022-09-22 09:35:56 +09:00
Bill Currie
e407cfa918 [cl_menu] Reorder menu pic loading for better layout
The scrap allocator works better if taller rects are allocated first (so
long as they're not too tall, more tuning needed) and qplaque is taller
than mainmenu (but draw order is reversed).
2022-09-20 19:43:53 +09:00
Bill Currie
ead14d7268 [build] Fix a pile of issues building under cygwin
Many thanks to jdp_ for finding them initially and getting me to take a
look at things.
2022-09-19 13:41:24 +01:00
Bill Currie
ee5e38b46c [ruamoko] Implement default -describe method on Object
It returns [classname@address], which is probably a reasonable default.
2022-09-09 14:48:03 +09:00
Bill Currie
b298bf6dcb [ruamoko] Implement default -describe method on Object
It returns [classname@address], which is probably a reasonable default.
2022-09-09 14:03:30 +09:00
Bill Currie
4d5b38f0c9 [renderer] Star work on adding FreeType support
Right now, this just initializes the library and loads a font into
memory, preloading a given set of characters (specified by unicode
values).
2022-08-27 17:53:03 +09:00
Bill Currie
630dde6df7 [render] Add basic 2d line drawing
The software renderer uses Bresenham's line slice algorithm as presented
by Michael Abrash in his Graphics Programming Black Book Special Edition
with the serial numbers filed off (as such, more just so *I* can read
the code easily), along with the Chen-Sutherland line clipping
algorithm. The other renderers were more or less trivial in comparison.
2022-08-27 17:29:15 +09:00
Bill Currie
973ae0ad54 [gamecode] Add PR_Shutdown for tearing down a VM
This is meant for a "permanent" tear-down before freeing the memory
holding the VM state or at program shutdown. As a consequence, builtin
sub-systems registering resources are now required to pass a "destroy"
function pointer that will be called just before the memory holding
those resources is freed by the VM resource manager (ie, the manager
owns the resource memory block, but each subsystem is responsible for
cleaning up any resources held within that block).

This even enhances thread-safety in rua_obj (there are some problems
with cmd, cvar, and gib).
2022-05-12 19:58:18 +09:00
Bill Currie
978d0306c0 [hash] Rename the publicly visible hashlink_t to hashctx_t
I think my biggest problem with the hashlink freelist parameter was how
much implementation it exposed in just the name.
2022-05-12 18:02:01 +09:00
Bill Currie
2ebefd7850 [wad] Return 0 if no wad file is loaded
This allows QF to load without a wad file as it will use the internal
character definition.
2022-05-08 23:56:11 +09:00
Bill Currie
d1d1cc4362 [qwaq] Generate a palette and colormap
The palette is a modified version of the default VGA colormap as
explained by Noah Johnson (https://github.com/canidlogic/vgapal) and the
generation code is heavily influenced by his code. However, I've
reversed the HSV groups so I could have the pure bright colors in the
fullbright range and added a few colors in the 248-255 range (mostly
greens and ambers meant to be close to the old phosphor monitors).

The colormap is generated by laying the colors from the palette across
the middle of the map (rows 31 and 32) then linearly interpolating from
0 to the color, and the color to 2x the color (clamped) and then
converting back to a palette. Mr Fixit actually looks ok still in the
software renderer (unaffected in the others) though quakeguy is a hoot
in all the renderers :).
2022-05-08 23:54:32 +09:00
Bill Currie
f41031f270 [ruamoko] Add style parameter to Light_AddLight
It's there in the builtin, but I forgot it in the header/lib.
2022-05-07 00:50:27 +09:00
Bill Currie
d14b17567e [ruamoko] Add builtins for adding lights to scenes
Pretty much just raw wrappers around the C versions. I'm not sure about
Light_EnableSun (even in C), but it does build the sky surf pvs.
2022-05-05 23:49:31 +09:00
Bill Currie
95264b3a54 [ruamoko] Move emtpy_world into scene
And use it as the default worldmodel for new scenes. Since it's
statically allocated, it shouldn't cause any harm so long as no one
tries to free it.
2022-05-05 23:49:31 +09:00
Bill Currie
e9ad7b748b [renderer] Use scene_t to set the model data
This replaces *_NewMap with *_NewScene and adds SCR_NewScene to handle
loading a new map (for quake) in the renderer, and will eventually be
how any new scene is loaded.
2022-05-05 14:46:02 +09:00
Bill Currie
fe63d93e8e [build] Remove some csqc dependencies
vkgen and the programs in ruamoko/qwaq just don't need it.
2022-05-04 18:01:50 +09:00
Bill Currie
2493ca71c7 [ruamoko] Allow entity model to be set
And add header and function definitions for scene to libcsqc.
2022-05-04 17:38:38 +09:00
Bill Currie
fe891dd70b Merge branch 'master' into wip-rua_scene 2022-05-01 14:46:47 +09:00
Bill Currie
73d6e97e7b [qwaq] Ensure PR_Init_Cvars is called only once
Registering the same cvar more than once is currently a fatal error, but
qwaq was calling PR_Init_Cvars for each thread. Oops.
2022-04-29 16:59:15 +09:00
Bill Currie
5c67f95edd [qwaq] Set the world model to an empty world
The goal is to have somewhere to put entities so they can be rendered. I
suspect I could have used a bsp tree to partition space for frustum
culling, but it's probably not worth it at this stage (but shouldn't
require any changes to the engine: just the model).
2022-04-26 07:34:53 +09:00
Bill Currie
a9b8241a74 [ruamoko] Fix some misnamed parameters
IN_GetButtonName and IN_GetButtonNumber mentioned axis instead of
button. A tad confusing.
2022-04-26 07:19:35 +09:00
Bill Currie
12c84046f3 [cvar] Make cvars properly typed
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.

As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.

The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).

While not used yet (partly due to working out the design), cvars can
have a validation function.

Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.

nq-x11 is known to work at least well enough for the demos. More testing
will come.
2022-04-24 19:15:22 +09:00
Bill Currie
2a9566d380 [qwaq] Handle memory alignment for windows builds 2022-03-05 14:17:48 +09:00
Bill Currie
57dd4494cc [renderer] Pass in a camera transform
More r_data cleanup. Things could be better still, but this is a start.
2022-02-28 16:59:38 +09:00
Bill Currie
f3559cedb0 [qwaq] Plug a file handle leak
Forgot to call Qclose in load_file.
2022-02-14 14:41:14 +09:00
Bill Currie
db8cf68ef3 [gamecode] Pass registered data pointer to builtins
This is the bulk of the work for recording the resource pointer with
with builtin data. I don't know how much of a difference it makes for
most things, but it's probably pretty big for qwaq-curses due to the
very high number of calls to the curses builtins.

Closes #26
2022-02-14 12:28:38 +09:00
Bill Currie
c6aa061229 [qwaq] Fetch Ruamoko progs locals from the stack frame
Now that the data is fetched from the correct location, the locals view
is useful again :). However, there seems to be a problem with array
views: not sure they're showing the correct data as I was getting
unexpected values in the display but normal vars seem to be ok.
2022-02-12 10:19:45 +09:00
Bill Currie
39583a959e [qwaq] Show only user local defs
While the .tmp defs weren't too much clutter in v6p progs, the .arg defs
in Ruamoko progs make for a lot of noise. Showing only user defs (those
without a leading .) makes for a much more usable locals display.
2022-02-12 10:19:21 +09:00
Bill Currie
fbb67419f2 [qwaq] Use RUA_Sprintf for non-va_list printers
This fixes the runtime error when the debugger gets to the end of the
gcd test program.
2022-02-05 20:26:06 +09:00
Bill Currie
c10b09d41b [ruamoko] Make RUA_Sprintf more generally useful
It now takes the function name to print in error message (passed on to
PR_Sprintf) and the argument number of the format string. The variable
arguments (in ...) are assumed to be immediately after the format
argument.
2022-02-05 20:24:17 +09:00
Bill Currie
f4b81d30b0 [qwaq] Pass the correct selector when listeners respond
This is actually an old bug in qwaq that was masked by v6p progs
parameter passing: it was just luck that event got put in the correct
parameter and not trampled until the responder saw it. Ruamoko progs,
however, simply lost the event entirely because it never got explicitly
passed by the listener implementation.
2022-02-05 19:30:08 +09:00
Bill Currie
ab8692bd96 [qwaq] Allow return values through forwarded messages
This was easy to achieve in v6p progs because all return values passed
through .return and thus could not be lost. However, Ruamoko progs use a
return pointer which can wind up pointed into the void (the return
buffer) and thus cause the return value to be lost. Using @return on
obj_msg_sendv bounces the return pointer through to the called function.
In addition, nil is returned when the forwarding target is nil.
2022-02-05 19:30:08 +09:00
Bill Currie
1fa3acf2d7 [ruamoko] Support return values in message forwarding
This is the libr side of the return pointer bouncing.
2022-02-05 19:30:08 +09:00
Bill Currie
f94d5e9fdb [ruamoko] Correct decls for functions using PF_VarString
Need to ensure va_list gets into the arguments so PF_VarString can work
with Ruamoko progs.
2022-02-04 22:31:36 +09:00
Bill Currie
f714b6fbea [qwaq] Up qwaq progs heap to 2MB
or 512kW (kilowatts? :P). Barely enough for vkgen to run (it runs out if
auto release is run during scan_types, probably due to fragmentation). I
imagine I need to look into better memory management schemes, especially
since I want to make zone allocations 64-byte aligned (instead of the
current 8). And it doesn't help that 16 words per allocation are
dedicated to the zone management.

Anyway, with this, vgken runs and produces sufficiently correct results
for the rest of QF to build, so long as qfcc is not optimizing.
2022-02-01 14:57:16 +09:00
Bill Currie
bea1155e9e [qwaq] Give qwaq progs a stack of 64kB
16kW should be enough as a default (when I get around to making it
configurable). Stops vkgen from trashing its heap with the stack.
2022-02-01 14:57:16 +09:00
Bill Currie
b8c2b7f856 [ruamoko] Make a common sprintf wrapper function
This takes care of converting from progs varargs to what PR_Sprintf
expects. I got tired of modifying the wrappers when I found a third one.
2022-02-01 09:27:03 +09:00
Bill Currie
175cc408d8 [qwaq] Update bi_printf to work with Ruamoko's va_list
Same deal as for test_bi in qfcc's test harness.  I really need to
consolidate all these little functions.
2022-01-31 23:44:09 +09:00
Bill Currie
e3f88b2b9c [qwaq] Align progs memory to 64 bytes
It doesn't do much good for dynamic progs memory because zone currently
aligns to 8 bytes (oops, forgot to fix that), but at least the stack and
globals are properly aligned.
2022-01-31 23:40:21 +09:00
Bill Currie
98215b46ad [ruamoko] Cast autoreleaseIMP to avoid ...
The ABI for the Ruamoko ISA set currently puts va_list into the
parameter stream whenever a varargs function is called. Unfortunately,
IMP is declared with ... and thus cannot be used directly unless all
methods become varargs, but I think that would cause even more
headaches.
2022-01-31 23:37:03 +09:00
Bill Currie
59ee723201 [gamecode] Rename parm to param
That misspelling bothered me from the very beginning, I'd always have
trouble getting the name right when trying to access one of those fields.
2022-01-27 10:55:06 +09:00
Bill Currie
faa98d8198 [gamecode] Use a struct for offset/count pairs
This cleans up dprograms_t, making it easier to read and see what chunks
are in it (I was surprised to see only 6, the explicit pairs made it
seem to have more).
2022-01-26 19:30:25 +09:00
Bill Currie
9c51c3d2e1 [gamecode] Add a data pointer passed to builtin functions
This is part of the work for #26 (Record resource pointer with builtin
function data). Currently, the data pointer gets as far as the
per-instance VM function table (I don't feel like tackling the job of
converting all the builtin functions tonight). All the builtin modules
that register a resources data block pass that block on to
PR_RegisterBuiltins.
2022-01-24 00:20:05 +09:00
Bill Currie
a6b932025c [gamecode] Provide builtins with information about their parameters
This will make it possible for the engine to set up their parameter
pointers when running Ruamoko progs. At this stage, it doesn't matter
*too* much, except for varargs functions, because no builtin yet takes
anything larger than a float quaternion, but it will be critical when
double or long vec3 and vec4 values are passed.
2022-01-23 22:27:27 +09:00
Bill Currie
f72e8ef551 [qwaq] Fix a couple of errors in debug
Update qdb_get_string's mangling for qfcc's new unsigned int support and
fix an incorrect cast of the param pointer passed by prd_runerror that
caused a segfault when trying to use the string. Attempting to use
qwaq-app (ie, the qc debugger) on Ruamoko ISA progs mostly works, but
the defs are decidedly unhappy (due to the base registers).
2022-01-23 02:04:28 +09:00
Bill Currie
ac785ca752 [qwaq] Send app focus event on startup
Terminal apps effectively always have focus (unless I find a way to know
when an xterm loses/gains focus). Fixes input-app not updating on evdev
events.
2022-01-21 00:44:04 +09:00
Bill Currie
4ae9474396 [ruamoko] Use pr_type_names for type sizes
short and ushort are "wrong" (1 instead of 0, because qfcc currently
uses int for short), but now the array will always be in sync with the
enum.
2022-01-19 21:26:44 +09:00
Bill Currie
25f8d3a23d [gamecode] Use pr_type_names.h for type sizes
The goal of the previous mess of commits. Ruamoko needs to wait until
qfcc has the new types.
2022-01-18 17:05:12 +09:00
Bill Currie
e9e54d08c0 [gamecode] Rename func_t to pr_func_t
Even more consistency.
2022-01-18 15:36:58 +09:00
Bill Currie
afd1eb775b [gamecode] Rename ev_pointer to ev_ptr
Rather short (no worse than ev_int, though) but more consistency is
usually a good thing.
2022-01-18 14:36:06 +09:00
Bill Currie
2f6c3c8ffb [ruamoko] Use pr_type_names.h for Ruamoko
Keeping the two sets of definitions in sync has always been a pain.
2022-01-18 14:21:09 +09:00
Bill Currie
cfe7c44df0 [gamecode] Rename ev_integer to ev_int
And other related fields so integer is now int (and uinteger is uint). I
really don't know why I went with integer in the first place, but this
will make using macros easier for dealing with types.
2022-01-18 13:27:19 +09:00
Bill Currie
2df64384c1 [gamecode] Clean up string_t and pointer_t
They are both gone, and pr_pointer_t is now pr_ptr_t (pointer may be a
little clearer than ptr, but ptr is consistent with things like intptr,
and keeps the type name short).
2022-01-18 12:11:14 +09:00
Bill Currie
4111d44dcc [gamecode] Move progs auxiliary headers into a subdirectory
Just another step along the road of tidying up the QF include directory
(and desirable for generated data).
2022-01-09 00:26:52 +09:00
Bill Currie
14d95f81d1 [gamecode] Remove PR_Opcode_Init
It was idempotent, then it became impotent. Now it's just not needed.
2022-01-07 19:25:34 +09:00
Bill Currie
be474d9937 [gamecode] Remove the wart from def and function names
I never liked the leading s_ (though I guess it means one is supposed to
interpret the int as a string pointer, but meh).
2021-12-31 15:02:31 +09:00
Bill Currie
2dc806cff5 [ruamoko] Clean up Entity a little
Hide own, and add some class spawn methods.
2021-12-30 13:26:36 +09:00
Bill Currie
8385046486 [qfcc] Warn when super dealloc invocation is missing
Forgetting to invoke [super dealloc] in a derived class's -dealloc
method has caused me to waste far too much time chasing down the
resulting memory leaks and crashes. This is actually the main focus of
issue #24, but I want to take care of multiple paths before I consider
the issue to be done.

However, as a bonus, four cases were found :)
2021-12-24 22:45:43 +09:00
Bill Currie
bcf80650f3 [ruamoko] Use the right index in disabled code
I have no idea why the code is disabled (especially considering the
comment), so leaving it that way for now, but this makes the code
compile when enabled.
2021-12-24 06:45:13 +09:00
Bill Currie
2b25748cc4 [ruamoko] Correct SetIterator memory handling
This makes SetIterator more compatible with autorelease.
2021-12-24 06:45:13 +09:00
Bill Currie
3ffdaccd50 [qwaq] Add an event handler for graphics
It's very much a hack, but it will do for now until I can rewrite the
whole thing: it's not at all thread safe, but it is over eight years
old and has survived a lot of bit-rot.
2021-12-24 06:45:13 +09:00
Bill Currie
f3918471d5 [ruamoko] Add bindings for the main IMT functions
IMT_SetContextCbuf is not bound as that requires cbuf to be bound.
However, imt contexts can be created, fetched and set.
2021-12-24 06:45:13 +09:00
Bill Currie
241785e952 [ruamoko] Move older math functions
The old math functions from quake and quakeworld don't belong with the
newer ones as their presence in the same object file causes invalid
builtin warnings when pr_cmds isn't present.
2021-12-24 06:45:13 +09:00
Bill Currie
a89aa7fc33 [ruamoko] Clean up ruamoko/lib rules
They were ok before the update to non-recursive make, but with the extra
bits of path, the rules got very hard to read.
2021-12-24 06:45:13 +09:00
Bill Currie
dcd1fa28ba [ruamoko] Get the input bindings working
With some hacks that are not included (plan on handling events and
contexts properly), button inputs, including using listeners, are
working nicely: my little game is working again. While the trampoline
code was a bit repetitive (and I do want to clean that up), connecting
button listeners directly to Ruamoko instance methods proved to be quite
nice.
2021-12-24 06:45:13 +09:00
Bill Currie
23e3b4c2e5 [ruamoko] Retrieve a plitem_t from PropertyList
And also internally for cross-builtin use.
2021-12-24 06:45:13 +09:00
Bill Currie
5e273a3693 [ruamoko] Make plitem_t easier to use
Or more accurately, struct plitem_s. Including the pointer in the
typedef made things a little awkward.
2021-12-24 06:45:13 +09:00
Bill Currie
f1d097c0c4 [ruamoko] Add bindings for Mercenne Twister 2021-12-24 06:45:13 +09:00
Bill Currie
6411518603 [ruamoko] Make some progress on the input bindings 2021-12-24 06:45:13 +09:00
Bill Currie
33e48025dd [ruamoko] Replace rua_key with rua_input
And create rua_game to coordinate other game builtins.

Menus are broken for key handling, but have been since the input rewrite
anyway. rua_input adds the ability to create buttons and axes (but not
destroy them). More work needs to be done to flesh things out, though.
2021-12-24 06:45:13 +09:00
Bill Currie
8e08f5f84e [qwaq] Drop qwaq-graphics.log
For now, at least. The client console takes over Sys_Printf and breaks
the logging.
2021-12-24 06:45:13 +09:00
Bill Currie
2cb987fdb5 [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
Bill Currie
ad83422c56 [qwaq] Adapt startup code for use in a game engine
Until now, the new qwaq startup was used only in command-line tools and
console applications where things like Ruamoko security and having a
hunk were not an issue. Now the start up code (qwaq-*.c) can specify
that Ruamoko is to be secured and provide a hunk on a per-thread basis,
and the thread data is passed into the progs code via a progs resource.
2021-12-24 06:45:13 +09:00