Bill Currie
cd05f96ac6
forgot to uncomment the code that initialized uncompressed when I got
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portal loading working
2002-09-12 19:33:17 +00:00
Bill Currie
090e65bc09
mark allocated fields constant
2002-09-12 18:34:17 +00:00
Bill Currie
d7eea11c91
static defs are initialized too
2002-09-12 18:30:24 +00:00
Bill Currie
842a9d2eb0
linker.c:
...
don't seg on uninitialized fields
qc-parse.y:
support @extern and @static blocks (eg, @extern { ... };)
2002-09-12 17:13:19 +00:00
Bill Currie
774b0adc2b
get qfvis working, including pthreads
2002-09-12 06:48:05 +00:00
Bill Currie
c2053c4d07
whitespace
2002-09-12 05:40:46 +00:00
Brian Koropoff
0f714061c3
Added a blurb about the new timecheat protection.
2002-09-12 05:36:02 +00:00
Brian Koropoff
7f4cd09e9d
Removed the old timecheat protection and added a system that adjusts
...
time to what the server thinks is correct when too much inaccuracy
builds up. This nearly eliminates all speed cheating, both normal and
reverse, except for a brief burst before the protection kicks in. Might
need cleaning up/tweaking.
2002-09-12 04:57:40 +00:00
Bill Currie
2f98af35b8
implement non-asm versions of the bit plane mungers
2002-09-11 21:33:58 +00:00
Bill Currie
c784b4375a
bring in modelgel, quakeforgeized :) (more work needs to be done, though)
2002-09-11 20:22:17 +00:00
Bill Currie
f0c96dd15c
fix a segfault causing silly
2002-09-11 19:26:44 +00:00
Bill Currie
fc5daabb05
silly little python script for dumping models
2002-09-11 19:03:51 +00:00
Ragnvald Maartmann-Moe IV
0b47b60129
Whitespace.
2002-09-11 18:58:19 +00:00
Bill Currie
aae378c0a2
delete temporary .qfo files for (eg) qfcc -o test.dat test.qc
2002-09-11 18:17:45 +00:00
Bill Currie
324b89696a
create new_*_expr functions for all basic expression types except ex_poitner
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and use them instead of new_expr and setting the fields each time. Serious
code cleanup :)
2002-09-11 16:21:26 +00:00
Ragnvald Maartmann-Moe IV
cb241c50bf
Replace * with # in map names, rather than _. Seems to be the "standard" for replacement textures.
2002-09-10 23:40:13 +00:00
Bill Currie
32dcda114d
add cd_linux to quakeforge-common
2002-09-10 17:11:42 +00:00
Bill Currie
5f80d65f78
correct the alsa 0.9 example
2002-09-10 16:57:32 +00:00
Bill Currie
e5227076e0
put in some error checking on the Qopen calls
2002-09-10 15:46:50 +00:00
Bill Currie
867f964740
* taniwha salutes while taps is played
2002-09-10 15:36:32 +00:00
Bill Currie
899ad6bebe
use the correct palette when writing out screen shots
2002-09-10 15:13:12 +00:00
Bill Currie
ecdd537183
beat sw gamma handling till GL works. after a fasion. it /looks/ like it was
...
beaten on.
2002-09-10 06:35:32 +00:00
Brian Koropoff
ab9e37654b
Forgot to remove a line.
2002-09-10 06:33:01 +00:00
Bill Currie
05d437a3c1
make @extern and @static available to v6 progs
2002-09-10 04:07:34 +00:00
Bill Currie
9f6f50699d
remove vid_basepal, creating vid.palette (current palette) and host_basepal
2002-09-10 03:51:10 +00:00
Brian Koropoff
232aca8fcb
New version of GIB docs.
2002-09-10 03:31:05 +00:00
Brian Koropoff
11293819a5
Comments are now stripped out when a script is loaded instead of during
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execution.
2002-09-10 01:26:02 +00:00
Brian Koropoff
d7671d3363
Added information about GIB.
2002-09-10 01:13:46 +00:00
Bill Currie
f6ab24e6bc
min-clamp ambientcolor instead of shadecolor. should make for more visible
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players
2002-09-09 23:06:08 +00:00
Bill Currie
bbcd6caef5
start working on our changes
2002-09-09 22:03:19 +00:00
Ragnvald Maartmann-Moe IV
ceb264ce87
Make nq lightning handling match qw, which also gets some cleanups.
2002-09-09 20:02:52 +00:00
Bill Currie
20922dd408
rename basic bindings to movement bindings and move the two weopon related
...
bindings from the movement menu to the weapon menu. now the movment menu
/just/ fits on a 320x200 screen.
2002-09-09 17:28:19 +00:00
Bill Currie
4001d2574b
be sure to use the correct key for allocating effects dlights on players
2002-09-09 16:26:39 +00:00
Bill Currie
82b2f30a20
actually check that the entities match before returning the overridden beam
2002-09-09 15:56:29 +00:00
Bill Currie
cc6c82007c
clear validsequence on disconnect so we don't do prediction before we get a
...
world model when reconnecting
2002-09-09 04:20:15 +00:00
Chris Ison
d68c4f7700
clear cl.worldmodel on disconnect.
2002-09-08 03:36:34 +00:00
Chris Ison
460ce5c0e6
clear cl.worldmodel on disconnect. make sure we don't parse server messages when we are disconnected
2002-09-08 03:21:53 +00:00
Bill Currie
bf53f43e13
make PR_break do a backtrace instead of crashing the server
2002-09-07 06:48:15 +00:00
Bill Currie
656b0e3bb2
add line-number dumping
2002-09-07 06:47:16 +00:00
Bill Currie
f6cdbdf63c
make sure an initialized def has the correct source file and line info
2002-09-07 06:45:51 +00:00
Bill Currie
2cd6b68669
fix a redefined #define
2002-09-06 21:59:02 +00:00
Ragnvald Maartmann-Moe IV
b7c2f5efa3
Allow loading textures from textures
directory, as well as from maps.
2002-09-06 21:52:11 +00:00
Ragnvald Maartmann-Moe IV
c4609f5195
Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards.
2002-09-06 21:37:22 +00:00
Bill Currie
2ba3585d06
fix a braino with ~float const
2002-09-05 17:40:14 +00:00
Bill Currie
27b0314e2e
don't do the ObjQC types if --traditional is used
2002-09-04 21:47:27 +00:00
Bill Currie
67b01ca5ba
cleanup the output of connectionless prints a bit
2002-09-04 19:13:45 +00:00
Bill Currie
5597dc2408
make maplist work over rcon
2002-09-04 18:56:53 +00:00
Bill Currie
4373e4b4de
just bail from SV_Map_f if the requested map doesn't exist so play doesn't
...
get interupted.
2002-09-04 18:26:34 +00:00
Bill Currie
1d35f4dd9e
make ~ work for v6 progs by implementing ~x as -1 - x (will give bogus
...
results if x has fractional bits, but it's better than it was:)
2002-09-04 16:18:52 +00:00
Bill Currie
7af8e2952e
zinx' klik mod makes heavy use of makestatic and that was causing the
...
singon buffer to overflow. call SV_FlushSignon before writing the static
entity data.
2002-09-04 15:12:05 +00:00