Bill Currie
3f6b2fd87b
has some issues, but support writting to stdout
2004-05-01 03:39:33 +00:00
Bill Currie
42c88b23fc
correct the help output
2004-04-30 21:52:17 +00:00
Bill Currie
a12074c1a6
can now extract entities from foo.bsp to foo.ent
2004-04-30 21:51:00 +00:00
Ragnvald Maartmann-Moe IV
e27db9f6b2
More compile fixes for current gcc.
2004-03-21 18:53:41 +00:00
Bill Currie
199455d38f
fix a silly bug that caused all parsed keys to be ""
2004-03-17 20:22:19 +00:00
Bill Currie
e021afd141
remove some more arbitrary limits: tokens and keys can now be any size
2004-02-21 01:34:59 +00:00
Bill Currie
3764497143
various impovements from Vic via hqbsp (lordhavoc)
2004-02-05 04:11:39 +00:00
Bill Currie
22fe9de3f9
terminate buf properly (\r\n -> \n translation can cause the bytes read to
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be /much/ smaller than expected)
2004-02-05 00:13:42 +00:00
Bill Currie
31d970aca0
can now dump a map's textures to a wad file (name currently based on bsp
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file name (eg, foo.bsp -> foo.wad)
2004-01-15 07:16:44 +00:00
Bill Currie
74d8c3e379
use the wadfile support in libQFutil instead of a local version
2004-01-13 06:47:08 +00:00
Bill Currie
c31c97a6d9
minor cleanup: LoadBSP really shouldn't be doing the bsp2prt stuff :)
2004-01-13 03:02:25 +00:00
Bill Currie
d0a95aba9d
t-juctions don't affect portals so don't mess with the loaded faces
2004-01-12 02:09:42 +00:00
Bill Currie
dd3f9b2265
qfbsp --portal foo.bsp now works :) produces identical results for simple
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maps.
2004-01-12 01:52:08 +00:00
Bill Currie
33e80fb595
whitespace
2004-01-12 01:49:27 +00:00
Bill Currie
440e03374e
first stab at getting bsp to portal working. produces a portal file that
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looks ok at first glance but the numbers are a tad bogus. More loading
errors, I guess.
2004-01-11 08:48:58 +00:00
Bill Currie
03a24be4de
partial work on wad file access cleanup in preparation of making a wad
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utility
2004-01-09 23:34:32 +00:00
Bill Currie
9e861128ec
world is supposed to be portalized using the "detail" portals
2003-09-17 22:46:37 +00:00
Bill Currie
4f33663c8c
brush.c:
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quieten point off plane warning
qfbsp.c:
allocate less memory for clipped winding
2003-09-17 21:03:52 +00:00
Bill Currie
83ba424ffc
force axis aligned planes to truely be axis aligned (fixes degenerate
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polygons being generated by ClipWinding) and use LordHavoc's point off
plane correction code
2003-09-17 20:26:57 +00:00
Bill Currie
9297732f86
fix a typo pointed out by IrcMonkey
2003-09-11 18:11:20 +00:00
Bill Currie
94f00bbefe
it seems wine doesn't like %i in *scanf
2003-09-08 21:57:34 +00:00
Bill Currie
f93cc0d5d5
make the reached entity warning display even without verbose
2003-09-08 19:50:19 +00:00
Bill Currie
50d83a7c56
same with MAX_POINTS_ON_WINDING
2003-09-08 03:25:01 +00:00
Bill Currie
ca91f7b727
MAXEDGES? What MAXEDGES? :)
2003-09-08 03:00:53 +00:00
Bill Currie
1a250f0ef7
error checking in LoadLump and handle muptiple wad files better (ie,
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properly:P)
2003-09-05 03:47:19 +00:00
Bill Currie
04a1ff51b1
D'OH!!! fixes totally borked vis data :)
2003-09-05 02:27:34 +00:00
Bill Currie
194ea081eb
hopefully add watervis support
2003-09-03 23:04:30 +00:00
Bill Currie
4cb6c062ec
use the right plane when calculating the texture normals
2003-09-03 22:54:14 +00:00
Bill Currie
a30fbfc917
tighten up hl texture alignment parsing and don't print
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"adding 0 texture frames".
2003-09-03 22:32:40 +00:00
Bill Currie
231a1bfb56
bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture
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alighnment, partial "point of plane" autocorrection (currently disabled: I
want to make it optional), large map support (not sure where that's
hiding), hipnotic entity rotation
2003-09-03 22:00:08 +00:00
Bill Currie
996de18cc6
good line number reporting for errors and treat ^Z and ^D as whitespace
2003-09-03 18:27:27 +00:00
Bill Currie
36f8dbf75a
fix a buffer overflow (ouch)
2003-09-02 20:20:54 +00:00
Bill Currie
4c52975584
make FindPlane much pickier about matching planes
2003-08-27 01:12:03 +00:00
Bill Currie
19cf019ed2
barf when given a bsp file instead of a map file (and don't zap the bsp file
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in the process!!!)
2003-08-11 20:43:26 +00:00
Bill Currie
fa31cb73b5
don't seg if files can't be opened
2003-08-11 17:11:44 +00:00
Bill Currie
6a94607d9d
rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
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places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
dddf045221
put "FIXME: overflow" on all the char arrays I could find that weren't
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obviously safe
2003-07-08 20:11:10 +00:00
Bill Currie
9cab099383
more inline stuff
2003-05-07 07:18:36 +00:00
Bill Currie
3c58b712d9
don't subdivide hint or skip brushes
2003-04-04 21:48:47 +00:00
Bill Currie
81cf1cc99d
don't seg on hint and skip brushs. hint and clip brushes are now known to
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work (what is a skip brush?)
2003-03-25 16:34:07 +00:00
Bill Currie
27a02de1cc
fix a double fclose
2003-03-17 04:36:06 +00:00
Bill Currie
6a687f5e45
rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
2003-02-14 19:46:07 +00:00
Bill Currie
c46b58f4b5
fix an oopsie
2003-02-05 05:16:51 +00:00
Bill Currie
c5f7138db8
emit clipnodes in the correct order
2003-02-05 05:06:14 +00:00
Bill Currie
7073afc0a4
port in OQ's detail, hint and skip brush/texture enhancements
2003-02-04 23:26:26 +00:00
Bill Currie
2dd8a6c39d
grok quest's "map2" format (as well as the original)
2003-02-04 18:19:57 +00:00
Bill Currie
ab2aa3ae92
start merging in "map2" (quest) support
2003-02-03 22:42:13 +00:00
Bill Currie
26c06c09a2
s/__attribute/__attribute__/
2003-01-27 23:14:07 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
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autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
a4dfef63c3
make all files with rcsid include config.h
2003-01-14 20:18:29 +00:00