Bill Currie
cb2bdb0224
[util] Rename PL_ParseDictionary to PL_ParseStruct
...
Struct is far more appropriate for its function, and I need to parse a
dictionary into a hash table.
2020-12-24 13:33:37 +09:00
Bill Currie
5c0ce2c414
[vulkan] Correct the usage of custom field offsets
...
I had missed the array declaration and thus initialized the pointer to
the offset array incorrectly. Didn't show up until I tried using
multiple offsets.
2020-12-24 11:50:52 +09:00
Bill Currie
2430f44d7b
[vulkan] Support parsing numeric types
2020-12-24 09:58:27 +09:00
Bill Currie
25ade4c0f3
[vulkan] Add support for custom parsers
...
And provisionally parse shader stage defs.
2020-12-24 01:36:17 +09:00
Bill Currie
017d2c1f44
[vulkan] Refactor vkgen struct generation
...
The addition of data an then string support made keeping track of things
in struct's writeTable a nightmare.
2020-12-23 22:13:50 +09:00
Bill Currie
7fb335a215
[vulkan] Add support for building and loading shaders
...
Shaders can be built as spv files and installed into
$libdir/quakeforge/shaders or as spvc files and compiled into the
engine. Loading supports $builtin/name to access builtin shaders,
$shader/path to access external standard shaders and quake filesystem
access for all other paths.
2020-12-23 14:32:29 +09:00
Bill Currie
f1848bb5b7
[vulkan] Add support for parsing binary data
2020-12-23 14:08:53 +09:00
Bill Currie
91c5baa708
[util] Add size_t support to cexpr
2020-12-23 14:06:20 +09:00
Bill Currie
80aec45e35
[vulkan] Ensure msaa settings are consistent
...
I had forgotten that msaa samples was governed by the driver (as a max)
and the renderpass setup code simply took the max. Thus why 1 vs 8
caused the display to render incorrectly.
2020-12-21 20:17:27 +09:00
Bill Currie
ac8206555e
[vulkan] Get the parsed pipeline working
...
It turned out the msaa setting defaulting to 1 instead of 8 was the
problem no idea why at this stage (need to read up on just how that
setting works). Once I understand just how it works, I'll rework the
msaa handling.
2020-12-21 19:30:00 +09:00
Bill Currie
96df447c45
[vulkan] Hook up the expression parser
...
The pipeline parser still isn't hooked up yet as something isn't quite
right, but it seems all the parsing works.
2020-12-21 18:38:31 +09:00
Bill Currie
591667c36d
[util] Add a context parameter to the plist parsers
...
Not used by the dict/array parsers themselves, but is passed on to any
value parser callbacks for their own use.
2020-12-21 14:22:42 +09:00
Bill Currie
ab04a1915e
[build] Fix a pile of gcc 10 issues
...
gcc got stricter about array accesses, complicating progs macros, and
much better at detecting buffer overflows.
2020-12-21 14:14:29 +09:00
Bill Currie
91ff15ca7c
[vulkan] Correct some plist errors in the renderpass
...
Typos and incorrect attachment array reference.
2020-07-17 00:33:00 +09:00
Bill Currie
f4c8d341e1
[vulkan] Implement most of the parser
...
This gets renderpass parsing almost working (not hooked up, though). The
missing bits are support for expressions for flags (namely support for
the | operator) and references (eg $swapchain.format). However, this
shows that the basic concept for the parser is working.
2020-07-17 00:29:53 +09:00
Bill Currie
8184c546db
[vulkan] Fix dereference for non-pointer aliases
...
Fixes breakage for uint32_t for array/single handling.
2020-07-17 00:24:41 +09:00
Bill Currie
79177e96e8
[vulkan] Start work on scripted pipeline
...
Nothing is actually done yet other than parsing the built-in property
list to property list items (the actual parser is just a skeleton), but
everything compiles
2020-07-16 22:14:19 +09:00
Bill Currie
0945f30731
[vulkan] Use a property list to drive code gen
...
The property list specifies the base structures for which parser code
will be generated (along with any structures and enums upon which those
structures depend). It also defines option specialized parsers for
better control.
2020-07-05 16:53:35 +09:00
Bill Currie
e4ee5c70e0
[vulkan] Rework vkgen alias handling
...
This is much cleaner and now that all the types are there properly,
doing a parser generator should be easier.
2020-07-05 16:53:35 +09:00
Bill Currie
2ca9f80d56
[vulkan] Split up vkgen
...
It worked as a proof of concept, but as the code itself needs to be a
bit smarter, it would be a lot smarter to break up that code to make it
easier to work on the individual parts.
2020-07-05 16:53:35 +09:00
Bill Currie
cf3262991d
[vulkan] Add a tool for making vulkan enum tables
...
The tables are generated from the enums pulled out of the vulkan headers
using a ruamoko program (thanks to its reflection capabilities). They
will be used for parsing property lists used to create render passes and
pipelines.
2020-06-28 19:08:18 +09:00
Bill Currie
19c75f5e49
[vulkan] Clean up QFV_CreateFramebuffer's prototype
...
It now takes qfv_imageviewset_t instead of separate count and
VkImageView array.
2020-06-28 13:53:11 +09:00
Bill Currie
c1ffb05b87
Remove dead Makefile.am
...
Forgot this in the merge.
2020-06-25 16:14:39 +09:00
Bill Currie
86b5b30b45
Merge branch 'master' into vulkan
2020-06-25 14:03:52 +09:00
Bill Currie
ad175d054b
Sanitize pipelines
...
wow, talk about doing things the wrong way. I guess that's the problem
with following a book targeted for C++: you get all that safety-goat
nonsense.
2020-02-18 22:38:01 +09:00
Bill Currie
264c4ccdac
Sanitize descriptors
...
I'm sure it will end soon, I think pipelines is the end of it.
2020-02-18 21:18:03 +09:00
Bill Currie
c740dea212
Use the correct constant for "infinity"
2020-02-18 19:44:40 +09:00
Bill Currie
0a0035e5e5
Use the render pass to clear the window
...
Very satisfying to get to this point.
2020-02-18 17:48:22 +09:00
Bill Currie
ba654b09f7
Create and destroy render pass and frame buffers
2020-02-18 17:18:37 +09:00
Bill Currie
1f4c019abc
Create and destroy color/depth resources
2020-02-18 14:28:28 +09:00
Bill Currie
89d48b5650
Output first pixels
...
Just clearing the screen to 0xbada55, but the validation layer is quiet.
2020-02-18 01:03:36 +09:00
Bill Currie
73fde40cad
Sanitize some more structs
2020-02-17 23:30:25 +09:00
Bill Currie
94565c2382
Rework much of the Vulkan array handling
...
So much for all those little wrappers hiding the device. Some survived,
but mostly just the bigger things like device, swapchain, etc.
2020-02-17 20:29:35 +09:00
Bill Currie
ce72135e70
Fix incorrect init of command buffer set
2020-02-17 00:10:59 +09:00
Bill Currie
4b152a4492
Rework semaphore sets
2020-02-17 00:10:32 +09:00
Bill Currie
b947cc1791
Rework command buffer and fence-set management
...
I found command buffer handling to be totally redundant and fence-set
management to be a bit awkward.
2020-02-16 22:43:57 +09:00
Bill Currie
d56f88f779
Implement swapchain image acquisition
2020-02-15 17:56:02 +09:00
Bill Currie
53b46f0541
Implement pipeline stuff
2020-02-13 04:21:35 +09:00
Bill Currie
69c110193a
Fix a thinko
...
Wrong var for computing number of slots used.
2020-02-13 04:20:54 +09:00
Bill Currie
61036378e2
Implement render pass stuff
2020-02-12 18:55:51 +09:00
Bill Currie
44f5b134e6
Free custom descriptor structs
...
Forgot this earlier
2020-02-12 18:55:22 +09:00
Bill Currie
85a2f9f621
Implement descriptor stuff
2020-02-12 16:36:01 +09:00
Bill Currie
6e96b91aa1
Fix a couple more optimization warnings
2020-02-11 15:59:12 +09:00
Bill Currie
3144443a82
Allow vulkan_draw to compile when optimizing
...
Even though it's nowhere near done
2020-02-11 12:19:16 +09:00
Bill Currie
29b1d6baf8
Finish up memory stuff
...
For now, of course.
2020-02-11 09:37:04 +09:00
Bill Currie
1baee0cbba
Implement mem mapping and buffer/image copying
2020-02-10 20:42:19 +09:00
Bill Currie
43e37aa31e
Separate out the generic memory stuff
2020-02-10 18:33:29 +09:00
Bill Currie
9fdc15c439
Implement image stuff up to view creation
2020-02-10 18:18:37 +09:00
Bill Currie
f4c0d0ebcf
Implement buffer view creation
...
And rename memory allocation as it's buffer-specific.
2020-02-10 18:17:58 +09:00
Bill Currie
2f9ad73f78
Implement buffer memory up to barriers
...
Still lots to go (views, destruction, transfer...) and I'm uncertain
about the location of the pipeline barrier function.
2020-02-10 15:07:35 +09:00