Commit graph

4291 commits

Author SHA1 Message Date
Bill Currie
0150fc0487 [vulkan] Use pipeline barriers for index buffer
And set the usage correctly.
2021-01-16 15:09:39 +09:00
Bill Currie
5186d3ae49 [vulkan] Rework draw to use a context struct
Cleans up global space and makes it usable in multiple contexts. Also,
max quads dropped to 32k as each frame now has its own vertex buffer to
avoid issues with vertex overwrites (which I have seen). However, all
vertex buffers are in the one memory/buffer object (using offsets) and
the index buffer has been moved into a device-local memory object.
2021-01-16 14:42:25 +09:00
Bill Currie
904a91c0b7 [vulkan] Use only one global staging buffer
I think I did two as a bit of a ring buffer, but the new ring buffer
system used inside a staging buffer makes it less necessary. Also, the
staging buffer is now a fair bit bigger (4M is probably not really
enough)
2021-01-16 14:37:16 +09:00
Bill Currie
92afe9f265 [vulkan] Convert stagebuf to a ring buffer
I should have known this would be necessary, but it fixes the corruption
when updating the scrap.
2021-01-15 22:50:04 +09:00
Bill Currie
ad9c3193fa [vulkan] Use darray size to control cmd buffer count
This allows the array in which the command buffers are allocated to be
allocated on the stack using alloca and thus remove the need to
malloc/free of relatively small chunks.
2021-01-15 22:45:49 +09:00
Bill Currie
cef81741eb [vulkan] Implement most of the 2D renderer
The console background is missing, and scaled vs unscaled (currently
always scaled) 2d, but otherwise everything seems to work. Lots of
places to clean up, though.
2021-01-14 00:44:34 +09:00
Bill Currie
41b3661869 [vulkan] Use the scrap for draw
Draw now has its own staging buffer to use with its scrap. Also, a few
fixes were needed for the staging buffer and scrap flush routines.

Other than some synchronization issues with draw scrap flushing
(currently worked around with a fence-wait) things seem to be working
nicely.
2021-01-13 15:28:56 +09:00
Bill Currie
eebf3158fa [ruamoko] Check for null when allocating objects
It's difficult for progs to check for errors when the engine crashes out
from underneath them :P
2021-01-13 15:24:50 +09:00
Bill Currie
a7ac188d1d [vulkan] Use a scrap texture for draw
The scrap texture did very good things for the glsl renderer and the
better control over data copying might help it do even better things for
vulkan, especially with lots of little icons.
2021-01-13 10:43:23 +09:00
Bill Currie
b6bc8ed553 [renderer] Move core of scrap into shared code
The actual 2d area management code is now shared, with the actual
definition for scrap_t being left to the renderer specific
implementation.
2021-01-13 02:47:07 +09:00
Bill Currie
bfbfd7af61 [glsl] Remove subpic_t's tnum
It's never actually used (the texture can be fetched using
GLSL_ScrapTexture) and gets in the way of sharing the scrap system with
the vulkan renderer.
2021-01-12 18:45:44 +09:00
Bill Currie
db14025935 [gamecode] Put strings and debug back in load funcs
It turns out they're required to be initialized before most of the rest
of the system.
2021-01-12 17:34:57 +09:00
Bill Currie
858ac19327 [renderer] Move r_screen and r_cvar into main bin
r_screen because of SCR_UpdateScreen, and r_cvar because the cvars
really should never have been in a plugin in the first place (and
r_screen needed access).
2021-01-12 16:14:46 +09:00
Bill Currie
93aa038d9e [vulkan] Generate handle get functions
Cleans up (hides) the casting when fetching a handle.
2021-01-12 14:56:02 +09:00
Bill Currie
8a85b5c610 [vulkan] Switch to float/normalized for pics
It gives better results when pics are squished or expanded.
2021-01-12 13:51:41 +09:00
Bill Currie
03f614ccb9 [vulkan] Parse VkBool32 correctly as bool type
This makes it much clearer whether something is just a flag or an index
of some sort.
2021-01-12 13:07:51 +09:00
Bill Currie
bb4ca7683e [vulkan] Get the 2D pipeline up and running
First pixels! This was a nightmare of little issues that the validation
layers couldn't help with: incorrect input assembly, incorrect vertex
attribute specs. Though the layers did help with getting the queues
working. Still, lots of work to go but this is a major breakthrough as
I now have access to visual debugging for textures and the like.
2021-01-12 11:27:41 +09:00
Bill Currie
8f6f32981c [vulkan] Add some matrix buffers
It seems they could all be in the one buffer: there are indications that
uniform binding can be fairly fine-grained. I need to investigate that.
2021-01-12 11:26:20 +09:00
Bill Currie
bf4613acd5 [vulkan] Remove missed preinitialized stages 2021-01-12 10:43:05 +09:00
Bill Currie
6e636a27d0 [renderer] Continue the job of merging SCR_UpdateScreen
I think this is probably as merged as it will get (though the update
callbacks can probably do with some merging).
2021-01-11 16:57:31 +09:00
Bill Currie
88d48944cb [vulkan] Upload the default character set
Nothing's shown yet, and the code is a tad messy, but it's serving as a
proof of concept for now.
2021-01-11 01:27:40 +09:00
Bill Currie
b584d6f403 [vulkan] Abandon image "preinitialized" layout
Turn's out it's not useful for transfers. I might bring it back when I
figure out how to use it.
2021-01-11 01:25:55 +09:00
Bill Currie
23db917ec4 [vulkan] Create a staging buffer struct
And move the barrier prefabs into a more convenient place.
2021-01-11 01:24:15 +09:00
Bill Currie
ba6450d0b4 [vulkan] Make a start on the 2D pipeline
Short wrappers for Draw functins are in vid_render_vulkan.c so the
vulkan context can be passed on to the actual functions. The 2D shaders
are set up similar to those in glsl, but with full 32-bit color (rgba)
support instead of paletted. However, the textures are not loaded yet,
nor is anything bound.
2021-01-10 15:56:17 +09:00
Bill Currie
fed7149508 [vulkan] Parse sampler definitions 2021-01-10 15:50:24 +09:00
Bill Currie
b40b3cff1c [vulkan] Use a size_t temp to parse uint32 values
Needed for swapbuffer frame count
2021-01-10 15:29:47 +09:00
Bill Currie
fd07169a80 [util] Support casts from int/uint to size_t
I don't want to do implicit down casts (size_t to uint) but I needed to
be able to reference swapchain array size.
2021-01-10 15:27:39 +09:00
Bill Currie
ef817a5cbf [vulkan] Allow images to be created initialized
Needed for loaded textures.
2021-01-10 15:26:09 +09:00
Bill Currie
e7106cce9e [plugin] Remove Draw_Init from draw funcs
It's never called outside the renderers.
2021-01-10 15:22:39 +09:00
Bill Currie
a35eec3877 [util] Fail gracefully when no symtab is present 2021-01-10 15:02:24 +09:00
Bill Currie
01b9c9bf78 [vulkan] Parse descriptor pools 2021-01-10 01:53:15 +09:00
Bill Currie
e281b608e1 [vulkan] Provide access to swapchain image count
This necessitated hand-writing qfv_swapchain_t's descriptors as I don't
feel like getting that complicated with vkgen at this stage and it's not
really appropriate anyway? qfv_swapchain_t is meant to be read-only and
not parsed from a plist.
2021-01-10 01:51:15 +09:00
Bill Currie
16334158bd [util] Support struct pointer accesses in cexpr 2021-01-10 01:51:07 +09:00
Bill Currie
0c1699fdbb Fix a pile of double semicolons 2021-01-09 20:42:23 +09:00
Bill Currie
5aa74df922 [renderer] Add a default 8x8 font
It is not compatible with the quake charset (it's the IBM charset). The
data is a simple bitmap but a converter to quake pic format is provided.
2021-01-08 14:37:52 +09:00
Bill Currie
b6d2c63059 [vulkan] Fix some formtatting
Both code and developer output.
2021-01-07 22:49:43 +09:00
Bill Currie
90428db3d5 [glsl] Remove stray return statement
I have no idea why that was in that patch and certainly does not seem to
be correct.
2021-01-07 22:47:58 +09:00
Bill Currie
3b06ca01af [vulkan] Destroy pipeline on shutdown 2021-01-05 23:54:22 +09:00
Bill Currie
5eb1afdcb3 [vulkan] Implement pipeline creation
The prototypes for handle parsers needed to be changes because it turned
out "single" was inappropriate for handles as "single" allocates memory
for the parsed object, but handles must be written directly.
2021-01-05 23:42:30 +09:00
Bill Currie
0da99bc59c [util] Add promotion from float to int to cexpr
I won't go the other way nor will I add double to float.
2021-01-05 23:41:13 +09:00
Bill Currie
b493e6ac32 [util] Expose plist type check support functions 2021-01-05 23:39:52 +09:00
Bill Currie
a45f8f98b6 [util] Make exprctx hashlinks double pointer
The way I wound up using the field meant that exprctx should not "own"
the hashlinks chain, but rather just point to it. This fixes the nasty
access errors I had.
2021-01-05 19:55:17 +09:00
Bill Currie
d8b389d2b6 [vulkan] Initialize sType in parsed structures
This fixes a lot of validation issues, but still some fun with
uninitialized memory and bad accesses.
2021-01-05 18:26:01 +09:00
Bill Currie
37b6d11c01 [ruamoko] Add binding for str_upper
I can't believe I didn't do that when I did str_lower.
2021-01-05 18:24:18 +09:00
Bill Currie
3cf8a336a8 [vulkan] Clear out the resource tables on shutdown
This would take care of undestroyed resources if there wasn't a problem
with invalid memory use. Not sure what's going on just yet.
2021-01-05 17:48:00 +09:00
Bill Currie
dc704a9384 [vulkan] Update the validation layer request
It's now Kronos as LunarG has been deprecated (explains why I got no
help with some of my debugging).
2021-01-05 17:46:03 +09:00
Bill Currie
d22be09ae3 [vulkan] Clean up pipeline def loading 2021-01-05 17:45:02 +09:00
Bill Currie
7c661e7cc5 [vulkan] Remove renderpass from generated code
The creation of a render pass seems to need special handling.
2021-01-05 17:43:26 +09:00
Bill Currie
e5708100bb [vulkan] Generate code for resource nodes
This makes it easy to add resource nodes defining contextually named
resources. It is already used for shaders, set layouts, and pipeline
layouts.
2021-01-05 14:15:35 +09:00
Bill Currie
d8261ade9e [vulkan] Generate code for vulkan handles
The handles can be created in place or in resource blocks and referred
to by name (resource block code gen next).
2021-01-05 08:38:35 +09:00
Bill Currie
ec7d974dc1 [gamecode] Move % handling to the flags state
% is effectively a format flag that cancels the format and outputs a
% single %. Fixes % not getting output for %%.
2021-01-05 00:07:58 +09:00
Bill Currie
1b8b7c04cb [gamecode] Disconnect held strings from return slot
Fixes an internal string error when a return string has been freed.
2021-01-04 23:42:10 +09:00
Bill Currie
7e726545b8 [vulkan] Fix some string retention issues
I really need to come up with a better solution for managing strings in
quakec.
2021-01-04 19:28:27 +09:00
Bill Currie
d919a85c8e [vulkan] Implement pipeline layout creation
It seems to work when parsing the layouts. They can be created in-line
(in theory) or in a "setLayouts" node and then referenced by name.
2021-01-04 17:36:11 +09:00
Bill Currie
e4f75791ce [vulkan] Clean up some tangled dependencies
Dependencies on vkparse.hinc were spreading through the code which I
didn't want as that removes a lot of the automation from the automake
files. This keeps all parser code internal to vkparse.c's scope, and any
accesses required for enum and struct (not yet) definitions can be
fetched by name.
2021-01-04 17:26:39 +09:00
Bill Currie
a6a3d4c6b5 [vulkan] Make array and single parsing smarter
Array and single type overrides now allow the parsing of the items
themselves to be customized. This makes it easy to handle arrays and
pointers to single items while also using custom specifications, rather
than relying entirely on the custom override.
2021-01-04 15:30:27 +09:00
Bill Currie
5b842da394 [util] Fix types for double and float constants 2021-01-04 00:23:48 +09:00
Bill Currie
55445a25f2 [util] Add some tests for the new cexpr work 2021-01-04 00:23:48 +09:00
Bill Currie
619fe15367 [util] Add vector swizzles to cexpr
That turned out to be a lot easier than expected: needed only 4 ifs per
vector "type" (xyzw vs rgba) instead of 340.
2021-01-04 00:23:48 +09:00
Bill Currie
4562e0b876 [util] Implement more of cexpr
This adds unary, vector and function expressions.
2021-01-04 00:23:48 +09:00
Bill Currie
81300f89f8 [util] Allow multiple types for pl fields
I want to be able to use name references, but that requires string
items, so anything that would normally be dictionary or array (or
binary, even) would also need to accept string. This seemed to be the
cleanest solution. Any custom parser would then need to check the type
and act appropriately, but any inappropriate types have already been
pre-filtered by the standard parsers.
2021-01-02 14:02:33 +09:00
Bill Currie
eb52d366c8 [util] Add q-v and v-q multiplication to cexpr 2021-01-02 12:10:58 +09:00
Bill Currie
015cee7b6f [util] Add vector-quaternion shortcut functions
Care needs to be taken to ensure the right function is used with the
right arguments, but with these, the need to use qconj(d|f) for a
one-off inverse rotation is removed.
2021-01-02 10:44:45 +09:00
Bill Currie
7bf90e5f4a [util] Sort out implementation issues for simd 2021-01-02 09:55:59 +09:00
Bill Currie
1fd02322f4 [util] Clean up some minor issues in cmem
I forgot to remove the noinline attribute and do a check with
optimization (to catch the "pure" recommendation).
2021-01-01 22:29:31 +09:00
Bill Currie
efdbd59909 [util] Fix handling of sline's list 'pointer'
I forgot to right-shift the value so offsets were becoming 0 or 8
instead of 0-15. This fixes the management of small objects. It turns
out that after this fix, qfvis's problems were caused by fragmentation
in the windings. Need to revisit line allocation and use POT-specialized
pools.
2020-12-30 18:20:11 +09:00
Bill Currie
9090c53519 [util] Add failing sub-line allocator tests
I think the sub-line allocator falling over is the final source of
qfvis's leaks. It certainly causes a mess of the sub-lines. But having
some tests to get working sure beats scratching my head over qfvis :)
2020-12-30 18:20:11 +09:00
Bill Currie
d12abc5132 [util] Relink grown free line block
This fixes one source of memory leaks, but it seems some are still
lurking as qfvis still leaks like a sieve.
2020-12-30 18:20:11 +09:00
Bill Currie
73544f0790 [util] Split cmem's free cache-line over size bins
They're binned by powers of two (with in between sizes going to the
smaller bin should I make cache-line allocations NPOT (which I think
might be worthwhile). However, there seems to still be a bug somewhere
causing a nasty leak as now my hacked qfvis consumes 40G in less than a
minute.
2020-12-30 18:20:11 +09:00
Bill Currie
4039075f41 [util] Use a linked list of free cache lines
The idea is to not search through blocks for an available allocation.
While the goal was to speed up allocation of cache lines of varying
cluster sizes, it's not enough due to fragmentation.
2020-12-30 18:20:11 +09:00
Bill Currie
3125009a7c [util] Add vector and quaternion types to cexpr
Although there's no distinction between the two at the C level, I think
it's probably best to separate them in a scripting language.
2020-12-30 18:20:11 +09:00
Bill Currie
1ddd57b09e [util] Add qconj, vtrunc, vceil and vfloor functions
I had forgotten these rather critical functions. Both double and float
versions are included.
2020-12-30 18:20:11 +09:00
Bill Currie
03fcb530c7 [util] Make quat test failure prints clearer 2020-12-30 18:20:11 +09:00
Bill Currie
09a10f80e1 [util] Add basic SIMD implemented vector functions
They take advantage of gcc's vector_size attribute and so only cross,
dot, qmul, qvmul and qrot (create rotation quaternion from two vectors)
are needed at this stage as basic (per-component) math is supported
natively by gcc.

The provided functions work on horizontal (array-of-structs) data, ie a
vec4d_t or vec4f_t represents a single vector, or traditional vector
layout. Vertical layout (struct-of-arrays) does not need any special
functions as the regular math can be used to operate on four vectors at
a time.

Functions are provided for loading a vec4 from a vec3 (4th element set
to 0) and storing a vec4 into a vec3 (discarding the 4th element).

With this, QF will require AVX2 support (needed for vec4d_t). Without
support for doubles, SSE is possible, but may not be worthwhile for
horizontal data.

Fused-multiply-add is NOT used because it alters the results between
unoptimized and optimized code, resulting in -mfma really meaning
-mfast-math-anyway. I really do not want to have to debug issues that
occur only in optimized code.
2020-12-30 18:20:11 +09:00
Bill Currie
d824db68a5 [util] Zero plist symtabl object memory 2020-12-25 00:28:26 +09:00
Bill Currie
c0c728b188 [vulkan] Fix a few code generation issues
QC's int type is named "integer" (didn't feel like changing that right
now), so special case it to be "int".

Output the parse func name (instead of "fix me").

Output a parse func for enums (needed for arrays of enums
(VkDynamicState)).
2020-12-25 00:17:20 +09:00
Bill Currie
9db80259d1 [gl,glsl] Copy fog color rather than return pointer
The static variable meant that Fog_GetColor was not thread-safe (though
multiple calls in the one thread look to be ok for now). However, this
change takes it one step closer to being more generally usable.

Patch found in an old stash.
2020-12-24 16:43:28 +09:00
Bill Currie
fefb32bf13 [util] Add a PL dictionary to hash table parser 2020-12-24 16:06:34 +09:00
Bill Currie
cb2bdb0224 [util] Rename PL_ParseDictionary to PL_ParseStruct
Struct is far more appropriate for its function, and I need to parse a
dictionary into a hash table.
2020-12-24 13:33:37 +09:00
Bill Currie
5c0ce2c414 [vulkan] Correct the usage of custom field offsets
I had missed the array declaration and thus initialized the pointer to
the offset array incorrectly. Didn't show up until I tried using
multiple offsets.
2020-12-24 11:50:52 +09:00
Bill Currie
2430f44d7b [vulkan] Support parsing numeric types 2020-12-24 09:58:27 +09:00
Bill Currie
5b0da2b14c [util] Add an int to uint cast for cexpr 2020-12-24 09:57:24 +09:00
Bill Currie
25ade4c0f3 [vulkan] Add support for custom parsers
And provisionally parse shader stage defs.
2020-12-24 01:36:17 +09:00
Bill Currie
017d2c1f44 [vulkan] Refactor vkgen struct generation
The addition of data an then string support made keeping track of things
in struct's writeTable a nightmare.
2020-12-23 22:13:50 +09:00
Bill Currie
e1e2a0e712 [ruamoko] Add a wrapper for PL_Line
Makes error reporting in rua code easier.
2020-12-23 21:52:42 +09:00
Bill Currie
7fb335a215 [vulkan] Add support for building and loading shaders
Shaders can be built as spv files and installed into
$libdir/quakeforge/shaders or as spvc files and compiled into the
engine. Loading supports $builtin/name to access builtin shaders,
$shader/path to access external standard shaders and quake filesystem
access for all other paths.
2020-12-23 14:32:29 +09:00
Bill Currie
f1848bb5b7 [vulkan] Add support for parsing binary data 2020-12-23 14:08:53 +09:00
Bill Currie
5864b553ef [util] Add accessors for binary plist objects 2020-12-23 14:07:30 +09:00
Bill Currie
91c5baa708 [util] Add size_t support to cexpr 2020-12-23 14:06:20 +09:00
Bill Currie
80aec45e35 [vulkan] Ensure msaa settings are consistent
I had forgotten that msaa samples was governed by the driver (as a max)
and the renderpass setup code simply took the max. Thus why 1 vs 8
caused the display to render incorrectly.
2020-12-21 20:17:27 +09:00
Bill Currie
79f22ffebf [util] Propagate cexpr errors back to the caller
Not much point in error detection when it's ignored.
2020-12-21 20:15:43 +09:00
Bill Currie
ac8206555e [vulkan] Get the parsed pipeline working
It turned out the msaa setting defaulting to 1 instead of 8 was the
problem no idea why at this stage (need to read up on just how that
setting works). Once I understand just how it works, I'll rework the
msaa handling.
2020-12-21 19:30:00 +09:00
Bill Currie
96df447c45 [vulkan] Hook up the expression parser
The pipeline parser still isn't hooked up yet as something isn't quite
right, but it seems all the parsing works.
2020-12-21 18:38:31 +09:00
Bill Currie
4649294a27 [util] Fix inferred binary operator type checking
The problem is that I needed to support dynamic types on operators (for
bit-field enums), had things working, but a bad edit messed things up
and I had to rebuild that bit of code. Missed one bit :P
2020-12-21 14:47:15 +09:00
Bill Currie
f3682638d4 [util] Add a mini expression parser
It is capable of parsing single expressions with fairly simple
operations. It current supports ints, enums, cvars and (external) data
structs. It is also thread-safe (in theory, needs proper testing) and
the memory it uses can be mass-freed.
2020-12-21 14:22:42 +09:00
Bill Currie
591667c36d [util] Add a context parameter to the plist parsers
Not used by the dict/array parsers themselves, but is passed on to any
value parser callbacks for their own use.
2020-12-21 14:22:42 +09:00
Bill Currie
ebcef5c8a4 [util] Deal with gcc optimizing out isnan checks
This occurs because of -ffast-math, but I need to investigate how much
of an impact disabling it has on QF's performance.
2020-12-21 14:14:38 +09:00
Bill Currie
ab04a1915e [build] Fix a pile of gcc 10 issues
gcc got stricter about array accesses, complicating progs macros, and
much better at detecting buffer overflows.
2020-12-21 14:14:29 +09:00
Bill Currie
af814ff9a8 [util] Add a cache-line aligned memory allocator
This was inspired by
Hoard: A Scalable Memory Allocator
  for Multithreaded Applications

 Emery D. Berger, Kathryn S. McKinley, Robert D. Blumofe, Paul R.
 Wilson,

It's not anywhere near the same implementation, but it did take a few
basic concepts. The idea is twofold:
1) A pool of memory from which blocks can be allocated and then freed
en-mass and is fairly efficient for small (4-16 byte) blocks
2) Tread safety for use with the Vulkan renderer (and any other
multi-threaded tasks).

However, based on the Hoard paper, small allocations are cache-line
aligned. On top of that, larger allocations are page aligned.

I suspect it would help qfvis somewhat if I ever get around to tweaking
qfvis to use cmem.
2020-12-21 14:14:29 +09:00
Bill Currie
62f3e1f428 [util] Calculate quaternion to rotate between two vectors
The calculation fails (produces NaN) if the vectors are anti-parallel,
but works for all other combinations. I came up with this implementation
when I discovered Unity's Quaternion.FromToRotation could did not work
with very small angles. This implementation will produce a usable
quaternion below 0.00255 degrees (though it will be slightly larger than
unit). Unity's failed such that I could see KSP's skybox snap while it
rotated around my test vessel.
2020-12-21 14:14:10 +09:00
Bill Currie
e991c44232 [util] Make a minor improvement to QuatMultVec
Switch from using addition to multiplication for doubling the value.

Also, fix lib/util/test Makemodule to actually work (too much c&p
coding).
2020-12-21 14:13:57 +09:00
Bill Currie
62c20aa4ab [ruamoko] Fix incorrect clearing of dtables
The problem was caused by passing the index into the dtables array to
dtable_get which expects a handle. A handle is the ones-compliment
negative of the index which means that handle 0 is invalid (but 0 was
being passed... oops). Fixes the segfault when qw-client-x11 connects to
a server.
2020-08-17 13:58:35 +09:00
Bill Currie
900728169e [build] Support silent rules for sed 2020-07-17 01:20:02 +09:00
Bill Currie
91ff15ca7c [vulkan] Correct some plist errors in the renderpass
Typos and incorrect attachment array reference.
2020-07-17 00:33:00 +09:00
Bill Currie
f4c8d341e1 [vulkan] Implement most of the parser
This gets renderpass parsing almost working (not hooked up, though). The
missing bits are support for expressions for flags (namely support for
the | operator) and references (eg $swapchain.format). However, this
shows that the basic concept for the parser is working.
2020-07-17 00:29:53 +09:00
Bill Currie
8184c546db [vulkan] Fix dereference for non-pointer aliases
Fixes breakage for uint32_t for array/single handling.
2020-07-17 00:24:41 +09:00
Bill Currie
9f4f63796b [util] Fix some unitialized vars
Not sure how they got past gcc. Maybe a bug in 9.3.0?
2020-07-17 00:23:09 +09:00
Bill Currie
2b23e01d9a [util] Make PL_Type and PL_Line const-correct 2020-07-17 00:22:47 +09:00
Bill Currie
16c6818612 [util] Set parsed array size correctly
The array has to be allocated using byte elements and thus the size of
the array is the number of bytes, but it needs to be the actual number
of elements in the array. Problem caused by not knowing the actual type
(and C not having type variables anyway).
2020-07-16 22:14:19 +09:00
Bill Currie
26cd93f788 [util] Expose PL_Message
It's far to useful elsewhere.
2020-07-16 22:14:19 +09:00
Bill Currie
ef33adac56 [util] Make PL_String const correct 2020-07-16 22:14:19 +09:00
Bill Currie
72f583f16f [util] Fix some plist object parsing errors
Forgot to break after finding the field when parsing a dictionary
object, and use the correct parser for array objects.
2020-07-16 22:14:19 +09:00
Bill Currie
79177e96e8 [vulkan] Start work on scripted pipeline
Nothing is actually done yet other than parsing the built-in property
list to property list items (the actual parser is just a skeleton), but
everything compiles
2020-07-16 22:14:19 +09:00
Bill Currie
c6a8829a52 [util] Add code to parse a plist array to an array 2020-07-14 12:05:34 +09:00
Bill Currie
0945f30731 [vulkan] Use a property list to drive code gen
The property list specifies the base structures for which parser code
will be generated (along with any structures and enums upon which those
structures depend). It also defines option specialized parsers for
better control.
2020-07-05 16:53:35 +09:00
Bill Currie
e4ee5c70e0 [vulkan] Rework vkgen alias handling
This is much cleaner and now that all the types are there properly,
doing a parser generator should be easier.
2020-07-05 16:53:35 +09:00
Bill Currie
98795bf604 [gamecode] Add a comment about returning temp strings 2020-07-05 16:53:35 +09:00
Bill Currie
2ca9f80d56 [vulkan] Split up vkgen
It worked as a proof of concept, but as the code itself needs to be a
bit smarter, it would be a lot smarter to break up that code to make it
easier to work on the individual parts.
2020-07-05 16:53:35 +09:00
Bill Currie
8bd5f4f201 [util] Add code to parse a dictionary to a struct
PL_ParseDictionary itself does only one level, but it takes care of the
key-field mappings and property list item type checking leaving the
actual parsing to a helper specified by the field. That helper is free
to call PL_ParseDictionary recursively.
2020-07-05 16:53:35 +09:00
Bill Currie
f6ea9e4d87 [util] Store source line in plist items
The first line of the parsed item is stored and can be retrieved using
PL_Line. Line numbers not stored for dictionary keys yet. Will be 0 for
any items generated by code rather than parsed from a file or string.
2020-07-01 21:47:09 +09:00
Bill Currie
cf3262991d [vulkan] Add a tool for making vulkan enum tables
The tables are generated from the enums pulled out of the vulkan headers
using a ruamoko program (thanks to its reflection capabilities). They
will be used for parsing property lists used to create render passes and
pipelines.
2020-06-28 19:08:18 +09:00
Bill Currie
6d4e370a25 [ruamoko] Handle 0-length @va_list for va_copy
Fixes a progs crash when using vsprintf with no format elements +
params.
2020-06-28 18:48:38 +09:00
Bill Currie
19c75f5e49 [vulkan] Clean up QFV_CreateFramebuffer's prototype
It now takes qfv_imageviewset_t instead of separate count and
VkImageView array.
2020-06-28 13:53:11 +09:00
Bill Currie
c1ffb05b87 Remove dead Makefile.am
Forgot this in the merge.
2020-06-25 16:14:39 +09:00
Bill Currie
86b5b30b45 Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
Bill Currie
6d5ffa9f8e [build] Move to non-recursive make
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.

The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.

Most of the old Makefile.am files  are now Makemodule.am.  This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases).  The current remaining Makefile.am files are for
standalone sub-projects.a

The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.

While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
2020-06-25 11:35:37 +09:00
Bill Currie
df89e37afc [console] Call PR_RunPostLoadFuncs
This fixes the segfault when loading the menu progs. I had forgotten
that the menu code doesn't use PR_LoadProgs (I don't remember why.
Obsolete reason?).
2020-06-24 22:47:12 +09:00
Bill Currie
7ae047654b [util] Rework SEB affine/convex testing
When I ported SEB to python, I discovered that I apparently didn't
really understand the paper's description of the end condition and the
usage of the affine and convex sets for center testing. This cleans up
the test and makes SEB more correct for the cases that have less than 4
supporting points (especially when there are less than 4 points total).
2020-06-21 17:07:54 +09:00
Bill Currie
54f2e417dc [ruamoko] Fix daft str_str abi
Returning a string was a bad idea as it makes str_str difficult to use
with str_mid. (actually, iirc, it was the only reason I moved all
strings into progs memory... hmm).
2020-04-08 21:54:41 +09:00
Bill Currie
b7b8df0801 [ruamoko] Add str_lower builtin
This returns a string with all chars lower-cased.
2020-04-08 21:53:53 +09:00
Bill Currie
2bec2527b4 [gamecode] Re-expose PR_LoadStrings
It's required for qfprogs now that PR_LoadDebug reads strings early.
2020-04-04 14:33:49 +09:00
Bill Currie
cf7c4780eb [gamecode] Load extended debug data
And add function to get a source file's base directory if available.
2020-04-04 12:50:25 +09:00
Bill Currie
59f48e5e32 [gamecode] Add function to test if string exists
As it returns the string id, it is useful for getting an string id
without risking creating a new one.
2020-04-04 12:32:12 +09:00
Bill Currie
7bcfd2f2be [gamecode] Move file_hash into debug resources
I don't remember why I didn't do this earlier when I thread-safed progs.
2020-04-03 22:39:27 +09:00
Bill Currie
fbbe144399 [gamecode] Clean up some stray "struct"
Left over from moving debug data from progs.h to pr_debug.c
2020-04-03 22:35:55 +09:00
Bill Currie
17871b979d [ruamoko] Implement obj_calloc correctly
Forgetting to multiply by the second term leads to not good things.
2020-04-02 19:29:54 +09:00
Bill Currie
c09f57c39e [gamecode] Delay .ctor calls if debugging
This allows a debugger to do any symbol lookups and other preparations
between loading progs and the first code execution. .ctors are called as
per normal if debug_handler is not set.
2020-04-02 17:39:11 +09:00
Bill Currie
f90613bc3a [gamecode] Rename fields in pr_stack_t
s and f are a little too succinct.
2020-04-02 15:00:01 +09:00
Bill Currie
6b9d4a747d [ruamoko] Add a builtin to quote strings
All unprintable chars are converted to either standard escape sequences
or \xHH.
2020-04-01 21:28:25 +09:00
Bill Currie
41184bd97d [gamecode] Document the format state machine 2020-04-01 20:50:42 +09:00
Bill Currie
535a2363bb [ruamoko] Create a va_copy for progs
In testing variable fw/precision in PR_Sprintf, I got a nasty reminder
of the limitations of the current progs ABI: passing @args to another QC
function does not work because the args list gets trampled but the
called function's locals. Thus, the need for a va_copy. It's not quite
the same as C's as it returns the destination args instead of copying
like memcpy, but it does copy the list from the source args to a
temporary buffer that is freed when the calling function returns.
2020-04-01 19:48:05 +09:00
Bill Currie
a36f72f7b4 [gamecode] Support variable field width and precision 2020-04-01 19:45:33 +09:00
Bill Currie
7f4d2215e2 [gamecode] Accept EOS at end of conversion specifier 2020-04-01 18:32:30 +09:00
Bill Currie
7f86fb5529 [gamecode] Rework PR_Sprintf to use a state machine
This makes it much easier to extend. There are even stubs for variable
field width and precision (not set yet).
2020-04-01 13:32:07 +09:00
Bill Currie
a7956c7311 [gamecode] Move format state into a state struct
This is the first step in reworking PR_Sprintf to use a state machine.
The goal is to make it more robust against errors and easier to extend
(eg, * width and precision).
2020-04-01 11:19:56 +09:00
Bill Currie
e9733416f4 [gamecode] Hide trace messages when debugger is attached 2020-04-01 00:09:34 +09:00
Bill Currie
58acc483fd [gamecode] Save new string ref in return slot
This plugs the memory leak that caused qwaq to crash after resizing the
locals window a "few" times (several seconds of playing with the size).
2020-03-31 20:38:41 +09:00
Bill Currie
e2d1a0f7d2 [ruamoko] Tag object memory with the class name
This makes it a lot easier to see what's leaking.
2020-03-31 16:43:10 +09:00
Bill Currie
59481bdf61 [ruamoko] Report class name in obj_verror 2020-03-31 14:40:22 +09:00
Bill Currie
c23c68cf7f [ruamoko] Allow builtins to inc/dec retain count
Needed for classes that are implemented entirely in C.
2020-03-30 16:58:36 +09:00
Bill Currie
ddec80edc1 [qfcc] Make type encoding union anonymous
I'd do more, but things get messy with direct access to unions that I
want to be anonymous.
2020-03-30 11:10:05 +09:00
Bill Currie
8b1e4eea58 [qfcc] Bring back the core of type aliasing
No aliasing is done yet, but most of the infrastructure is there again.
2020-03-27 12:27:46 +09:00
Bill Currie
58ebbb147d [ruamoko] Add some new string builtins
Wrappers for hold, valid and mutable. I have no idea why I didn't think
of wrapping string validation years ago.
2020-03-26 16:39:21 +09:00
Bill Currie
1586df4dfc [gamecode] Make it possible to check string mutability 2020-03-26 16:38:09 +09:00
Bill Currie
ec82d6b027 [gamecode] Add support for holding ephemeral strings
PR_HoldString converts ephemeral (temp and return) strings to dynamic
strings. This makes dealing with strings in progs a little easier.
2020-03-26 16:36:29 +09:00
Bill Currie
b4874f7d9b [gamecode] Make PR_FreeString a little more forgiving
It treats only strings that are actually invalid as invalid. That is,
now it is safe to "free" a static string: it's just a no-op.
2020-03-26 15:48:04 +09:00
Bill Currie
22e2695f80 [gamecode] Add VISIBLE to some missed functions 2020-03-26 15:36:46 +09:00
Bill Currie
6e473dc8f2 [ruamoko] Return nil IMP for nil method
Fixes a segfault.
2020-03-26 14:13:05 +09:00
Bill Currie
2d5df34234 [gamecode] Add VM enter/exit events
And rename prd_exit to prd_terminate (the idea is the host will
terminate the VM). This makes it possible for the debugger to pause the
VM before any code, even a builtin function, is executed. Breaks the
debugger source window, but only because it's not updating on file
change (I think).
2020-03-26 12:30:32 +09:00
Bill Currie
1bd8e2ee85 [gamecode] Add a param pointer to debug_handler
I decided I want events for VM enter/exit but enter needs to somehow
pass the function which will be executed (even if a builtin). A generic
void * param seemed the best idea, which meant the error string could be
passed via the param instead of a "global" string in the progs struct.
2020-03-26 11:44:02 +09:00
Bill Currie
4cef9792f4 [util] Make hash-tables semi-thread-safe
They take a pointer to a free-list used for hashlinks so the hashlink
pools can be per-thread. However, hash tables that are not updated are
always thread-safe, so this affects only updates. progs_t has been set
up such that it is easy for multiple progs within one thread can share
hashlinks.
2020-03-25 15:43:16 +09:00
Bill Currie
0ad9f559ea [ruamoko] Move some string functions
sprintf, vsprintf and strlen now in rua_strings, and strlen now returns
int like it should.
2020-03-25 00:04:20 +09:00
Bill Currie
c945c42989 [gamecode] Fix some silly errors
I forgot to compile-test :(
2020-03-24 23:16:25 +09:00
Bill Currie
d867a1a9f1 [gamecode] Allow watch-point to be updated
With the watch-point address cached in a local var, it was not possible
to update the watch-point while the progs were executing.
2020-03-24 19:45:39 +09:00
Bill Currie
713150b41a [gamecode] Add debug hooks to the VM engine
While there was a breakpoint hook, it was for only breakpoints and more
was needed. Now there's a generic hook that is called for tracing,
breakpoints, watch points, runtime errors and VM errors, with the
"event" type passed as the first parameter and a data pointer in the
second.
2020-03-24 19:45:10 +09:00
Bill Currie
1d6843d7f0 [gamecode] Improve watchpoint handling a little
Mostly just update the old value if the condition didn't trigger.
2020-03-24 13:26:35 +09:00
Bill Currie
753d183d82 [gamecode] Be more informative with function calls
PR_EnterFunction and PR_LeaveFunction now print the
entered/left/returned function when tracing. Makes debugging obj code
much easier.
2020-03-24 13:24:55 +09:00
Bill Currie
d0c8d75e92 Clean up unnecessary includes of signal.h 2020-03-23 16:18:08 +09:00
Bill Currie
9986b57a77 [console] Use sig_atomic_t for SIGWINCH
If it's not defined on other platforms, something can be done in
config.h
2020-03-23 16:16:50 +09:00
Bill Currie
178c8dec85 [console] Fix server console resize
I goofed when doing the win32 fixes
2020-03-23 16:01:07 +09:00
Bill Currie
eb386826d3 [util] Fix some missed signal calls
*sigh*
2020-03-23 15:28:12 +09:00
Bill Currie
a9c6974fc7 [audio] Quieten jack about xruns
They messages are annoying at the moment, but I will want them when I
get around to chasing down the root cause, so hidden behind a developer
mask.
2020-03-23 15:19:05 +09:00
Bill Currie
4a61ff0d35 [util] Switch to using sigaction for signal handling
This allows for much more consistent semantics when dealing with
signals.
2020-03-23 15:15:39 +09:00
Bill Currie
4dbf280012 [util] Add a means to open a gap in a text buffer
for loading files into the buffer.
2020-03-22 20:19:25 +09:00
Bill Currie
28f50d2719 Add function key defs up to F48
This allows for the four combinations of shift and control. Not
bothering with alt because alt-f4 closes my xterm (bbkeys from the looks
of it: it grabs a bunch of Mod1-* keys).
2020-03-22 13:46:27 +09:00
Bill Currie
88b4046632 [util] Pass a data pointer to shutdown functions
And clean up the mess.
2020-03-22 00:57:54 +09:00
Bill Currie
1a7add3f6d Merge branch 'master' into vulkan 2020-03-20 13:04:41 +09:00
Bill Currie
d2f03e8a64 [util] Fix darray test for gcc purity 2020-03-20 12:59:25 +09:00
Bill Currie
966bd267c5 Add a set of macros for dynamic arrays
Includes docs and test cases.
2020-03-20 12:59:25 +09:00
Bill Currie
79719babda [util] Fix darray test for gcc purity 2020-03-20 12:56:09 +09:00
Bill Currie
0cbe438ac1 [util] Make va slight robust against chained use
va now cycles through a set of four dstrings rather than using just the
one. This allows for some simple chaining of va usage.
2020-03-17 15:05:58 +09:00
Bill Currie
b544a052bf [gamecode] Bail if PR_SearchDefs is given 0 defs
Fixes the hang when searching for a field in progs that don't have any.
2020-03-16 14:24:48 +09:00
Bill Currie
e3a1413ad3 [gamecode] Tweak output for lea 2020-03-15 10:06:37 +09:00
Bill Currie
99f89840f9 [gamecode] Show containing def and relative offset
No more guessing when accessing structure field members. Next is ivars,
I guess.
2020-03-15 02:51:29 +09:00
Bill Currie
3d62a7f253 [gamecode] Use fuzzy bsearch to find defs by address
The idea is to find th def that contains the address. Had to write my
own bsearch (well... lifted from wikipedia) because libc's is exact. The
defs are assumed to be sorted (which qfcc now ensures when it writes
progs and sym files).
2020-03-15 02:48:13 +09:00
Bill Currie
2f9f6d3aa9 [gamecode] Relocate aux function return types
They are written with offsets relative to the type encodings base.
2020-03-14 23:39:14 +09:00
Bill Currie
9492f08536 [gamecode] Print structs as well as unions
Much better :)
2020-03-14 21:03:01 +09:00
Bill Currie
fea6381574 [gamecode] Rework debug type handling a little
Type encodings are used whenever they are available. For now, if they
are not, then everything is treated as void (which prints <void>, not
very useful). Most return statements and references to .return are now
very readable (excluding structs), and only params going through "..."
are a messy union.
2020-03-14 20:44:43 +09:00
Bill Currie
a069fad41e [gamecode] Print only entity address when no edicts
If the edicts pointer is null, it's not possible to convert the entity
address to an index.
2020-03-13 20:16:06 +09:00
Bill Currie
a0d85e33c2 [gamecode] Rework implementation of memset*
The memset instructions now match the move* instructions other than the
first operand (always int). Probably breaks much, but fixed in next few
commits.
2020-03-13 17:50:57 +09:00
Bill Currie
087cee06be [gamecode] Use full precision for floating point values 2020-03-13 14:57:33 +09:00
Bill Currie
6dfe37635d [gamecode] Dump union contents
The output is messy, but better than <union>
2020-03-13 14:56:56 +09:00
Bill Currie
08b7064a3f [ruamoko] Set pr_argc before calling error methods
Builtins calling ruamoko code need to be careful of the arg count in
case the ruamoko function uses varargs.
2020-03-12 19:40:17 +09:00
Bill Currie
6ca85d770d [gamecode] Add memset instructions 2020-03-11 22:48:55 +09:00
Bill Currie
023a920a51 [gamecode] Replace lost parameter auto-reset
rcallN messes with the progs parameter pointers and not resetting them
can cause incorrect data to be copied into the called function.
2020-03-11 19:38:50 +09:00
Bill Currie
694ad2e840 [ruamoko] Add str_char builtin
This returns the character (as an int) at the index. Equivalent to
string[index], but qc code doesn't have char-level access and not having
it means that strings can internally change to wchar without too much
fuss (maybe).
2020-03-10 18:16:55 +09:00
Bill Currie
1b1249bdb0 [ruamoko] Add vsprintf builtin 2020-03-10 18:16:07 +09:00
Bill Currie
6c56e93fc8 [gamecode] Be more careful with temp strings
If a temp string is found in the return slot, PR_FreeTempStrings won't
delete the string. However, PR_PopFrame was blindly stomping on the
possibly surviving temp string with the push strings, which would cause
a leak.
2020-03-10 03:24:31 +09:00
Bill Currie
21b64421c3 [ruamoko] Copy ALL the params to the args block
*sigh*
2020-03-10 03:09:21 +09:00
Bill Currie
4b7d5447bb [ruamoko] Correct obj_msg_sendv for __obj_forward
Until I implemented forwarding, I didn't know how obj_msg_sendv was
meant to be used, so no surprise I got the implementation wrong.
2020-03-10 02:56:37 +09:00