Commit graph

5487 commits

Author SHA1 Message Date
Bill Currie
ca46503607 add -Wsign-compare (default for -Wall only in C++) and fix up the warnings 2004-07-13 19:14:01 +00:00
Chris Ison
db112dd83f added ddraw.h include 2004-07-12 05:32:38 +00:00
Bill Currie
a89d8d23a3 grievre's patch to enable fullbright skins, controlled rotation and server
control of various features
2004-07-11 01:41:01 +00:00
Bill Currie
b36569eb9f grievre's patch to make entity minlight and fullbright fields work properly 2004-07-11 00:37:48 +00:00
Bill Currie
cefc6df98c grievre's patch to trade (minor) frame rate for frame (non-)latency 2004-07-10 02:32:30 +00:00
Thad Ward
0d6af140b8 correct the date format to match the new format used by the new CVS. the
offset from GMT is also parsed out, but is not currently used. Also, there
is no need to subtract 1900 from the year when passing to timegm(), as it
assumes values over 999 are the actual year.
2004-06-16 07:36:57 +00:00
Bill Currie
6d329e0118 work around "player name exploit" problems caused by qizmo (happens when
someone connects to the server)
2004-05-30 22:36:34 +00:00
Bill Currie
e3008841be forgot net_loopback_adr in the ipv6 code (thanks, SpanKY) 2004-05-17 22:01:18 +00:00
Bill Currie
3fd7ed5b71 correct the skin format code as pointed out by Grievre 2004-05-17 00:31:56 +00:00
Bill Currie
986dae9ec9 as discussed with fuh, hide the endian dependency of the checksum calcs
(evil way of using md4, but oh well).
2004-05-16 23:17:51 +00:00
Bill Currie
d25f2c87ea path is long dead. oops. thanks, Silh 2004-05-16 23:13:06 +00:00
Bill Currie
8c10e2e355 this should fix the string case errors on sparc64 2004-05-15 01:00:47 +00:00
Bill Currie
6fd41b9e9d don't call SV_SendDemoMessage when it's only going to bail 2004-05-12 19:57:21 +00:00
Bill Currie
26a3b4fa54 make the server clients' pings visible 2004-05-12 04:20:58 +00:00
Bill Currie
3f50758b01 make sure pcx is initialized 2004-05-11 07:27:27 +00:00
Bill Currie
ec97775e3c plug another leak 2004-05-11 07:27:05 +00:00
Bill Currie
f10f59bb42 don't try to write non-existant textures 2004-05-11 07:26:33 +00:00
Bill Currie
3e16e3dc40 ookii itai... forgot to free the malloced memory for qpic and mip 2004-05-11 06:17:34 +00:00
Bill Currie
f2d7d97319 Grievre's fix for his weirdness when toggling fullscren. Thanks Grievre 2004-05-10 01:17:55 +00:00
Bill Currie
ccfaeaf999 make wad extraction a little more useful by writing the known image formats
as pcx. (palette is written as pcx too, to make it easy to view)
2004-05-10 00:33:48 +00:00
Bill Currie
67f913289c move wad_extract into the wad utility and make QFS_CreatePath more
generally usable
2004-05-09 22:58:37 +00:00
Bill Currie
3483b3b2b6 handle #pragma gracefully (ie, ignore it) 2004-05-09 02:12:49 +00:00
Bill Currie
0edf9f0d11 working CPPNAME for darwin 2004-05-09 01:20:51 +00:00
Bill Currie
2ccff86089 ignore unknown stuff 2004-05-09 00:57:57 +00:00
Bill Currie
e9f19be2bb fix a thinko pointed out by zenja-b 2004-05-08 23:27:05 +00:00
Bill Currie
8a237169c3 patches to allow for multiple view ports 2004-05-07 03:54:35 +00:00
Bill Currie
4f71b39827 it seems glGetProcAddressARB is obsolete so check for glGetProcAddress first 2004-05-06 07:13:18 +00:00
Bill Currie
5099c05605 bring back my stuttering fixes 2004-05-04 21:59:17 +00:00
Bill Currie
0253b65718 general overview of the system 2004-05-04 04:58:02 +00:00
Bill Currie
5c82f48f41 fix logging of svc_deltapacketentities 2004-05-04 01:57:29 +00:00
Bill Currie
9ed9832789 bring back the alpha setting for dlights (finally found out what it was
for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being
written before the player updates. Should probably fix properly that in the
server too.
2004-05-03 06:21:39 +00:00
Bill Currie
57ffcae9fe remove some dead code 2004-05-03 04:52:00 +00:00
Bill Currie
406d596178 don't allow recording while playing a demo 2004-05-03 03:49:02 +00:00
Bill Currie
fc4211c257 the rest of Grievre's lighting tweaks 2004-05-02 21:21:00 +00:00
Bill Currie
c6768b4c5b bring in fixes from 0.5.5 branch 2004-05-02 21:00:25 +00:00
Bill Currie
adf50949e2 slightly modified version of Grievre's fix for black models on an unlit map 2004-05-02 20:40:09 +00:00
Bill Currie
4d2300ff11 finally support png 2004-05-01 04:14:59 +00:00
Bill Currie
1a9ca12bcf can't use None due to the math 2004-05-01 03:41:51 +00:00
Bill Currie
3f6b2fd87b has some issues, but support writting to stdout 2004-05-01 03:39:33 +00:00
Bill Currie
7205e10f94 fun tool to display item info in a map (using an already extracted entity
file). use as a filter
2004-05-01 03:21:42 +00:00
Bill Currie
42c88b23fc correct the help output 2004-04-30 21:52:17 +00:00
Bill Currie
a12074c1a6 can now extract entities from foo.bsp to foo.ent 2004-04-30 21:51:00 +00:00
Bill Currie
8b2eb9e73e cleanup and add the recent fixes 2004-04-29 04:10:49 +00:00
Bill Currie
c99a011f21 make sure sample length is never 0 2004-04-29 03:00:25 +00:00
Bill Currie
c456eb1f80 fix a 64bit warning 2004-04-29 01:13:37 +00:00
Bill Currie
09592207b5 get the release number right 2004-04-28 22:52:02 +00:00
Bill Currie
f5a94d424c add 0.5.5 entry 2004-04-28 22:19:35 +00:00
Bill Currie
47927f10a0 whee, 0.5.5 at last :) 2004-04-28 21:10:03 +00:00
Bill Currie
9f4942cf6c 0.5.5-CVS now :) 2004-04-28 21:07:39 +00:00
Ragnvald Maartmann-Moe IV
f0d9008fa4 Swap normal/vertex order to match order they are accessed in during render.
Optimization from Grievre.
Also fix a minimum light clamping to actually be applied.
2004-04-28 20:27:11 +00:00