Bill Currie
1e2e2f44c3
move the developer cvar into cvar.c
2001-03-30 23:35:48 +00:00
Bill Currie
99535102d7
bare bones sys stuff moved into libQFutil. unix stuff seems to work just fine,
...
but win32 is probably borked atm
2001-03-30 23:24:57 +00:00
Bill Currie
9145d45937
totally redundant
2001-03-30 05:03:52 +00:00
Bill Currie
4f2e22bfb8
merge and move quakefs.c into libQFutil where it belongs. at long last
2001-03-30 00:44:35 +00:00
Bill Currie
b432d0ea17
pull the game specific stuff out of quakefs.c in preparation for merging it
2001-03-30 00:30:38 +00:00
Bill Currie
80ee9eb8d1
merge and move quakeio.c into libQFutil
2001-03-29 21:16:16 +00:00
Bill Currie
dd3d2a073d
make -fbdev build again AND make nq-fbdev a new target.
...
moved fbset.h from qw/include to include so it can be shared by nq. it's in
include instead of include/QF because I don't see any need to isntall it.
2001-03-29 17:31:15 +00:00
Jeff Teunissen
277c17cfd8
Shared library support. The util and gamecode libraries are now shared,
...
and this clears the way for an external API for utilities and
such. And yes, this means libtool is now used.
2001-03-29 09:07:44 +00:00
Bill Currie
cb5c262ffc
qtypes.h:
...
remove includes of qdefs.h and compat.h
pr_comp.h:
merge pr_comp.h from quake and qfcc, removing the copy in qfcc
cmdlib.[ch]:
nuke the endian code.
qendian.c:
initialise the LittleLong etc pointers at compile time rather than run
time
com.c (both nq and qw):
nuke the LittleLong etc init code
everything else:
fix up after the qtypes.h cleanup
2001-03-28 17:17:56 +00:00
Bill Currie
5a48f987a5
scripted fixups for the QF include move
2001-03-27 23:36:02 +00:00
Chris Ison
b6f6f959b9
fixed vid_3dfxsvga.c includes to match current tree
2001-03-27 23:29:31 +00:00
Adam Olsen
26d5b1ac67
Forgot these.
2001-03-27 22:42:23 +00:00
Bill Currie
067db089a2
make edict pruning, field parsing and the builtins part of progs_t like they
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should have been
2001-03-27 22:39:21 +00:00
Adam Olsen
31295c1f63
Bring qw and nq snd_*.c files into sync. Should be able to move them
...
into a common dir now.
Also fix some #include path changes.
2001-03-27 22:30:25 +00:00
Bill Currie
82b533e1ef
forgot that .S files don't have dependency info :/
2001-03-27 21:46:49 +00:00
Bill Currie
f78b973978
move the api headers into include/QF and clean up (most of) the resulting mess.
...
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Bill Currie
f6073d756f
better progs access error checking and cleanups resulting from it. Fixes
...
mega2k and nq.
2001-03-27 03:57:17 +00:00
Ragnvald Maartmann-Moe IV
3217faa319
Fix white sbars in -sgl.
...
(Thanks to super_ice for the patch)
2001-03-11 21:37:32 +00:00
Bill Currie
b4538150bc
fix a type access error
2001-03-11 02:14:40 +00:00
Joseph Carter
3ac2bc72aa
The quakefs similarization.. Essentially, we're now using qw's quakefs in
...
nq, with the exception that some things were removed and others added. I
could have merged this, but I don't feel the system's ready for merging at
the moment. The quakefs code needs a bit of a cleanup and a tuneup before
it goes common. Like so many other things, that's dependant on other bits
of the puzzle being completed first.
2001-03-09 07:58:10 +00:00
Joseph Carter
ddd4c279fa
The standard_quake qboolean now lives here, but Game_Init is now an empty
...
function. There's probably some use for it later on anyway (probably for
metadata defaults or something), but the -hipnotic and -rogue checks are
now in quakefs.c.
2001-03-09 07:53:04 +00:00
Joseph Carter
1d04bc223d
Commented out rogue/hipnotic sbar elements. Didn't outright delete them
...
so they can be used in building the scripted HUDs for those trees. This
commit removes all need for the hipnotic and rogue qbooleans.
2001-03-09 07:50:45 +00:00
Bill Currie
645a791315
add pr_checkextentions as promised
2001-03-08 00:27:35 +00:00
Bill Currie
53c9732303
add PF_checkextension for later use. The pr_checkextension cvar will come
...
when I've had some sleep.
2001-03-07 10:22:51 +00:00
Bill Currie
e370eb3ce6
this should fix the abyss protocol compatability problems
2001-03-06 16:41:17 +00:00
Joseph Carter
4c3676b9ac
Forgot to commit this removal. Mr. Menu, get the hell outta my tree!
2001-03-05 10:06:39 +00:00
Bill Currie
ff2828d82d
thought something was wrong with the previous checkin. I keep forgetting .S
...
files don't get dependencies in automake :(
2001-03-05 02:18:03 +00:00
Bill Currie
09b58f7e5f
merge math code into utils
2001-03-05 02:06:05 +00:00
Joseph Carter
3ab3941c81
NQ's menu is gone too, menu.c is laying around till I add more info to the
...
TODO file, then it dies too.
2001-03-04 07:43:27 +00:00
Bill Currie
cf3629b3b3
merge in my progs work off the `taniwha' branch. This prigs us a few nice
...
thinks:
o Full progs modularity
o CSQC should now be just a matter of creating the builtin functions and
loading the code.
o total independence from progs globals, functions and entity field layouts
on the conditoin that their definitions have not been stripped from the
progs file.
o optional (though currently forced on) type checking on access to progs
entity fields from C
o the progs engine is fully shared between nq and qw.
2001-03-04 06:30:30 +00:00
Bill Currie
4137fbabb5
nq seems to like the new progs setup (got to e2m2 in medium without problems)
2001-03-04 05:27:29 +00:00
Joseph Carter
fe26a1c565
This should not be here yet, reverting
2001-03-03 10:01:49 +00:00
Joseph Carter
c057c27d9a
Menu has been killed completely from qw. It's dead. I doubt anybody will
...
even notice, given that QW's menu was crippled to the point that it was
completely useless anyway.
2001-03-03 09:42:35 +00:00
Bill Currie
8e52f7dc39
more nq fixes, not there yet
2001-03-03 09:09:39 +00:00
Bill Currie
baa5ce01a1
more independence cleanups and nq is closer to running
2001-03-03 08:59:55 +00:00
Bill Currie
6d6c34320f
nq compiles with the new progs setup, but doesn't have a hope of running yet.
...
None of the globals etc structs are filled in and there will be a lot of type
errors in SVFIELD usage.
2001-03-03 08:31:58 +00:00
Joseph Carter
168d47402a
Mostly whitespace, these files are now identical and COULD be merged, if
...
they weren't about to get a rewrite first.
2001-03-03 06:51:18 +00:00
Joseph Carter
1094e146da
COM_SkipPath now uses strrchr, it's much more readable now.
2001-03-01 07:42:28 +00:00
Joseph Carter
b2a53d4b46
The download bar is now seperate from Con_DrawConsole. This is currently
...
not really for the best, but it will be soon.
2001-03-01 02:51:51 +00:00
Joseph Carter
9564680d58
NQ's console is now identical to QW's, except for QW's download bar, which
...
IMO doesn't belong there and will be moving. Other things may be moving
too, but I'm still debating them.
2001-02-28 10:49:39 +00:00
Bill Currie
dfaf767890
libqfgamecode now builds. Now for the fun part: getting qw and nq to work using
...
the new setup.
2001-02-28 09:12:01 +00:00
Bill Currie
e5543eb0a6
next step of the progs merge done. just need to sort out interdependencies,
...
fix PR_SetString, and a few other things.
2001-02-28 00:56:03 +00:00
Bill Currie
7e14a0fbf3
clean up RETURN_EDICT and RETURN_STRING definitions to be both easier to read
...
and more correct for aliasing (and int size dependence, too:).
2001-02-27 19:05:05 +00:00
Bill Currie
8f0272c04e
fix some indent braindamage.
...
change OP[ABC] to E_OP[ABC] and add OP[ABC] as the non-cast version.
2001-02-27 05:37:35 +00:00
Bill Currie
2367b0dc5f
initial work at bringing nq's progs code up-to-snuff with qw's. Doesn't work
...
yet :( nq segs due to either mangled strings or mangled functions, not sure
yet.
2001-02-26 20:52:14 +00:00
Bill Currie
95e5b5e4cf
all -snd* params and environment checking have been removed from the sound
...
subsystem in favor of Cvars. These new cvars are:
o snd_device defaults to "" which selects the default device of the system
(eg, plug:0,0 for ALSA 0.9 or /dev/dsp for OSS)
o snd_rate defaults to 0 which selects the system default rate.
o snd_bits defaults to 0 which selects the system default bit depth.
o snd_stereo defaults to 1 (0 is mono)
2001-02-26 17:12:13 +00:00
Bill Currie
1fce1ea12e
run indent over all the .c files using qw's .indent.pro. The real reason for
...
this is I mistakenly did so while making some other changes (which I made sure
were NOT in the checkin:)
2001-02-26 06:48:02 +00:00
Ragnvald Maartmann-Moe IV
4723086242
More comment updates! Flee in terror! (Right into the maw of that shambler behind you!)
2001-02-24 08:38:47 +00:00
Bill Currie
df916ef2c7
fix up the support for -<game>
2001-02-24 06:38:01 +00:00
Bill Currie
2bfeed6820
looks like utils is more or less complete for now, except for some fixes in
...
nq for abyss etc (ie, the magical -<mod> args).
The interface to the message subsystem got a revamp and all the mods to the .c
files reflect this. currently a little ugly, but I plan on abstracting msg
further to clean it up and make it more oo.
2001-02-23 23:16:13 +00:00
Bill Currie
981d067000
merge qw's net_com.c and checksum.c (net_com.c was identitcle to nq's
...
checksum.c) and then move the resutlting checksum.c into libs/utils
ditching nq's. Due to net_com.c, qw's libqfnet.a will need to be deleted or
you will get duplicate symbol link errors. Also merge crc.[ch] and move
qfplits.[ch] to their final homes. Also, remove a slightly overzealous use
of "static" in qfplist.[ch].
2001-02-23 18:31:48 +00:00
Bill Currie
265680d2c2
snd_alsa_0_9.c now works on my cards. Hope it still works for Despair.
2001-02-23 06:36:19 +00:00
Ragnvald Maartmann-Moe IV
efad87a4b7
Fiend is getting full, but I force fed it some more typos anyways.
2001-02-23 05:44:57 +00:00
Bill Currie
7227f77fb6
as alsa 0.6 never came out, ditch it and add 0.9 support (thanks, Abramo)
2001-02-22 20:51:51 +00:00
Bill Currie
42e52a7093
%s/libutil.a/libqfutil.a/g due to name space clash found when linking SDL.
...
New naming convention, all libs will be libqf<subsys>.a (should we instead
use libQF<subsys>.a?). The .so libs, when we get to them, will have to be
sorted out then.
2001-02-22 16:53:15 +00:00
Bill Currie
7516666084
libutil.a is now used by both qw and nq
2001-02-22 08:12:13 +00:00
Bill Currie
9aa50a847c
clean up the mess caused by attempting to merge cmd.[ch]. When taken further,
...
this might give us nice controlability of when cvars can be changed.
2001-02-22 04:46:59 +00:00
Joseph Carter
4537b2daaa
GGI has been eradicated. It's broken and none of us use it, therefore
...
nobody's fixing it. Given that without DGA it's not really much faster
than X11 anyway and the lack of a maintainer, it's deadwood.
2001-02-22 00:24:45 +00:00
Ragnvald Maartmann-Moe IV
c6da49206e
More typos, spelling corrections, and case fixes fed to the nearest handy fiend.
2001-02-22 00:15:03 +00:00
Bill Currie
42ce5b1184
nq now plays demos nicely (call Key_Init_Cvars and Con_Init_Cvars)
2001-02-21 22:34:42 +00:00
Bill Currie
c9ab2f1e10
forgot about all the automake macros
2001-02-21 22:26:47 +00:00
Bill Currie
8fc799f81c
we finally have a bin naming scheme acceptable by all :)
...
nq-*
nq-server
qw-client-*
qw-server
2001-02-21 22:22:32 +00:00
Bill Currie
c6a37b31a4
s/stricmp/strcasesmp/
2001-02-21 22:03:25 +00:00
Bill Currie
10b8c5e8ad
ok, nq compiles again
2001-02-21 21:44:57 +00:00
Bill Currie
95f6db7775
start merging stuff into libs/util and fix the concequences in nq. nq doesn't
...
build yet though (keys.c, *screen.c and *view.c) due to console fun.
2001-02-21 19:35:06 +00:00
Joseph Carter
9a47e3c92c
A modification to the gun location hack code.. The QW HUD was supposed to
...
give you a little more screen real-estate. It does, but you still have a
big gun blocking most of your screen in the center. If you turned off the
HUD, you got more screen and less gun. That now happens whenever the HUD
is displayed.
This is a temporary measure. At a later point, the gun will always be at
the bottom of the view area regardless of fov.
2001-02-21 19:13:03 +00:00
Joseph Carter
23ed09f249
Slightly different gl_fires effect. taniwha may back this out if he hates
...
it, but I kinda like it.
2001-02-20 23:36:50 +00:00
Joseph Carter
c2cea45217
NEWSTYLE is gone, sortof. The Cvar defaults for NEWSTYLE are now just the
...
defaults in non-win32 targets. BASEDIR/SKINBASE are gone and the Cvars
which use them in the code are just given the oldstyle defaults now. Use
of "base" is gone. It was a half-assed solution to a problem that doesn't
exist yet. When it finally does exist, we'll fix it right.
2001-02-20 23:06:48 +00:00
Joseph Carter
4dd9f74fc0
NQ defined CVAR_HEAP for user-created Cvars, did nothing with it though.
2001-02-20 16:15:43 +00:00
Zephaniah E. Hull
a7b59259c1
New name scheme for generated bins.
...
cougar-(qw|nq)-cl-*
cougar-(qw|nq)-sv
If someone really wants to a S&R on cougar in configure.in and the two
Makefile.am files will change it to something else.
2001-02-20 13:46:04 +00:00
Bill Currie
c83f38d8bf
bring Mercury's changes back in
2001-02-20 04:57:07 +00:00
Bill Currie
e3b7ab218e
minor fixups
2001-02-20 03:51:04 +00:00
Zephaniah E. Hull
75618f96c9
Working on one common configure which lets nq and qw compile.
...
There, needs a little clean up though.
2001-02-20 03:10:06 +00:00
Bill Currie
87854e1a0c
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00