Bill Currie
a02405582a
opps, that was part of raorn's linker patches
2007-05-31 06:31:22 +00:00
Bill Currie
d996c364b8
massively speedup savegame scanning (and bump the menu progs memory size again :/)
2007-05-13 03:56:08 +00:00
Bill Currie
06157dc937
link the client console plugin against ruamoko. how I got away with this for so long is beyond me
2007-05-09 10:37:12 +00:00
Bill Currie
beb5438484
fix messed up build order by putting bi_inputline.c where it really belongs
2007-05-07 13:02:35 +00:00
Bill Currie
72daa2fd2b
add some sounds to the menus (not yet finished)
2007-05-07 12:17:12 +00:00
Bill Currie
7925e16d73
audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application.
2007-04-09 00:22:17 +00:00
Bill Currie
2894182ec5
The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job.
2007-04-09 00:10:10 +00:00
Bill Currie
626dad45ac
set the new view's coordinates based on it being a root view.
2007-04-08 08:47:47 +00:00
Bill Currie
c6ea999d4d
whee, finally. stateful console mode :) nukes cl_chatmode.
2007-04-07 05:50:29 +00:00
Bill Currie
f621570dee
that /looked/ wrong :/
2007-04-07 05:36:06 +00:00
Bill Currie
d8b701608c
various cleanups (ow, my eyes hurt)
2007-04-07 05:06:42 +00:00
Bill Currie
5a78bf1bff
use VISIBLE instead of __attribute__ ((visibility ("default"))) directly
2007-04-07 02:14:22 +00:00
Brian Koropoff
82e732b052
Don't automatically append a space when results are from a custom completion handler
2007-03-27 09:41:04 +00:00
Bill Currie
4a421dbb49
scaning the new save files needs a lot more memory
2007-03-25 02:00:38 +00:00
Ragnvald Maartmann-Moe IV
6ff7c0516c
shamblerdimension lart
2007-03-23 13:13:26 +00:00
Bill Currie
81a57bb3fa
patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years.
2007-03-22 23:20:57 +00:00
Brian Koropoff
1e6bc5f0a3
More intelligent completion
2007-03-21 01:41:15 +00:00
Brian Koropoff
0c237ccc08
Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit.
2007-03-20 21:31:07 +00:00
Bill Currie
fa011b55d1
client side of http transfer support (untested)
2007-03-20 14:16:43 +00:00
Brian Koropoff
e6e28d3e5e
Be verbose about the interpreter changing
2007-03-18 07:12:23 +00:00
Brian Koropoff
39d8a90336
Allow interpreter providers for the console to be registered and allow on-the-fly interpreter switching.
2007-03-18 03:48:09 +00:00
Bill Currie
99c0954b47
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
Bill Currie
3fb03fc2be
hah, should have been using __attribute__((used)) all that time (rather
...
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
3a709cac0f
revamp the server curses code to use views (planning on "watch windows" for
...
debugging things)
2005-06-14 11:30:33 +00:00
Bill Currie
4a8bc0a4c4
bit of a reorg to get most code out of the way of #ifdefs, bit of a speedup
...
for screen updates and add a simple escape sequence parser for home and end
in debian's xterm (which seems to have borked terminfo?)
2005-06-13 09:41:48 +00:00
Bill Currie
762aefc9b1
implement Raven's calling convention (rcall: first 2 params in opb and
...
opc). should give a general speedup to most progs.
2005-06-12 09:54:01 +00:00
Bill Currie
565bb92057
con_data clash. oops. :)
2005-06-08 10:07:48 +00:00
Bill Currie
501180aaac
gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
2005-06-08 06:35:48 +00:00
Ragnvald Maartmann-Moe IV
b72a8755ca
Move pr_keys.c to console, fixes missing Key_Progs_Init symbol for dynamic
...
builds with automake 1.9.
2005-01-13 15:10:42 +00:00
Bill Currie
9f0903e4ba
wildcode and despair's automake 1.9 patch
...
This is an imperfect revision of history.
2004-11-18 06:08:00 +00:00
Bill Currie
39bf47a265
use the resolve hook instead of a load function
...
This is an imperfect revision of history.
2004-11-09 22:35:00 +00:00
Bill Currie
f577eba1ab
need to ensure time is defined
...
This is an imperfect revision of history.
2004-11-09 22:30:00 +00:00
Bill Currie
f5bc90a53a
clean up some redundant progs functions (may be broken for a while)
...
This is an imperfect revision of history.
2004-11-05 11:49:00 +00:00
Bill Currie
2d671955fb
fix an oopsie that broke skyboxlist (early morning paper routes are bad for
...
coding:)
2004-04-23 22:53:39 +00:00
Bill Currie
616be68bdd
strip parameter to QFS_FilelistFill and add rua support
2004-04-20 22:52:09 +00:00
Bill Currie
e8f9761d33
move the filelist building code into quakefs
2004-04-20 22:25:52 +00:00
Bill Currie
37024a4419
final (?) cleanup of center printing. turns out there's no reason to keep
...
it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00
Bill Currie
7ff1534e9d
bah, fix one, create another...
2004-01-27 05:23:36 +00:00
Bill Currie
3a85dbda18
d'oh
2004-01-22 04:42:06 +00:00
Bill Currie
d9a582a741
fix the print mangling of scrolled back screens (thought of this about 10s
...
after committing:P)
2004-01-22 04:28:24 +00:00
Bill Currie
62ef6f9549
scrollback 90% working. prints will mangle things, but ^L will clean it up
2004-01-22 04:07:39 +00:00
Bill Currie
283d49bd8e
first chunk of Mike Gorchak's <mike@malva.ua> QNX patches
2004-01-20 05:57:39 +00:00
Bill Currie
e154c9add5
be consistent with WIN32 and _WIN32 (now all _WIN32)
2004-01-20 03:47:27 +00:00
Bill Currie
77b2942982
several libs can now get built as dlls in windows: console, gamecode,
...
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
249aee2e9f
move the OO runtime support code from libQFgamecode to libQFruamoko where
...
it really belongs :)
2004-01-16 08:02:31 +00:00
Bill Currie
e7ffad8772
more rua cleanups: now just one init function to call (it calls the rest)
2004-01-16 07:03:58 +00:00
Bill Currie
01392c78bb
move the bulk of what whas libQFcsqc to libQFruamoko.
2004-01-16 05:46:19 +00:00
Bill Currie
b3f76e1e48
add some string builtins (only the basics for now, but enough to deal with
...
temporary strings) and fix the game load/save menus.
2004-01-07 07:36:17 +00:00
Bill Currie
acd54afff7
move to using a hash table for builtin number -> builtin lookup so sparse
...
ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)
use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Bill Currie
dfc83c1f5f
add PR_PushFrame and PR_PopFrame so temp strings are easy to use for
...
parameters to progs functions.
double the progs stack sizes (call depth of 32? eek)
allow one extra call on the progs stack :)
misc minor cleanups
2004-01-05 07:10:32 +00:00