Commit graph

31 commits

Author SHA1 Message Date
Bill Currie
f290b115a5 [gamecode] Add function PR_PushTempString
This "pushes" a temp string onto the callee's stack frame after removing
it from the caller's stack frame. This is so builtins can pass
auto-freed memory to called progs code. No checking is done, but mayhem
is likely to ensue if a string is pushed that was allocated in an
earlier frame.
2020-03-09 23:36:09 +09:00
Bill Currie
7d43bd5c66 [gamecode] Add function PR_AllocTempBlock()
PR_AllocTempBlock() works the same way as PR_SetTempString(), except
that it takes a size parameter and always allocates (never tries to
merge). This is, in a way, abusing the string system, but I needed a way
to allocate a block of progs memory that would be automatically freed
when the current frame ended. The biggest abuse is the need to cast away
the const of PR_GetString()'s return value.
2020-03-09 22:16:19 +09:00
Bill Currie
5f299cbac7 [gamecode] Ensure static string refs are initialized
That was a fun one to track down :P
2020-03-08 21:29:31 +09:00
Bill Currie
c726d77e7d [gamecode] Respect the @float_promoted@ magic string
Rather than relying on progs code version, use the string to determine
whether PR_Sprintf should behave as if floats have been promoted through
... I imagine I'll get to the rest of the server code at some stage.

With these two changes, nq-x11 works again (teleporters were the
symptom).
2020-03-08 19:19:15 +09:00
Bill Currie
789f263855 Use get_strref() correctly
I had forgotten that it works only for dynamic strings.
2020-02-27 02:07:53 +09:00
Bill Currie
62b541793d [gamecode] Remove all use of va
With this, the VA is very close to being safe to use in a threaded
environment (so long as each VM is used by only one thread). Just the
debug file hash and source paths to sort out.
2020-02-26 19:30:10 +09:00
Bill Currie
36bc139b27 Avoid use of va in PR_Sprintf
With this, progs strings are thread safe so long as only one thread
tries to use the VM.
2020-02-26 18:35:19 +09:00
Bill Currie
0f4d89a832 Move free_fmt_items into strings resources
This will make it per-thread.
2020-02-26 18:19:21 +09:00
Bill Currie
225a375ab9 Extend the lifetime of return-strings
This is done by putting the most recently used return-string at the end
of the queue for recycling.
2020-02-26 13:43:03 +09:00
Bill Currie
256dee98a1 Make progs string resources management private
Strangely enough, using the progs resources system. This is a step
towards having progs that can be reset properly, or even dynamically
created VMs.
2020-02-25 00:23:08 +09:00
Bill Currie
2cd62fe01b Fix several double-related bug
float is promoted to double through ... for non-v6 code.
PR_Sprintf has custom param access via P_*, messed up doubles.
2020-02-15 23:49:12 +09:00
Bill Currie
df7c08a010 Add support for doubles to Ruamoko
Only as scalars, I still need to think about what to do for vectors and
quaternions due to param size issues. Also, doubles are not yet
guaranteed to be correctly aligned.
2020-02-15 23:49:12 +09:00
Bill Currie
34bcf7faab Do a pure/const/noreturn/format attribute pass.
I always wanted these, but as gcc now provides warnings for functions that
could do with such attributes, finding all the functions is much easier.
2018-10-09 12:42:21 +09:00
Bill Currie
59e85b7d5e Fix a pile of dead assignments.
Some were actual bugs!
2018-09-08 22:23:57 +09:00
Bill Currie
ec42bde527 Make hash tables more const correct.
And clean up the resulting mess :/
2012-10-27 11:44:31 +09:00
Bill Currie
cc35209f86 Yet more char index issues :P 2012-08-18 12:20:08 +09:00
Bill Currie
23a38738fc Massive whitespace cleanup.
Lots of trailing whitespace and otherwise blank lines.
2012-05-22 08:23:22 +09:00
Bill Currie
bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
b5019c8e33 Nuke the engine dicrectory from gamecode.
Not the contents, of course :) Anyway, finally, that totally useless
directory is gone.
2012-02-06 23:44:52 +09:00
Adam Olsen
9ea52e8239 Move the gamecode engine into a subdir. 2001-08-21 21:05:26 +00:00
Bill Currie
8059265181 pr_strings.c:
fix some off-by-one bugs
gl_mesh.c:
	make the messing... message developer mode
2001-08-15 06:01:38 +00:00
Bill Currie
31a560cc3f d'oh 2001-08-13 20:23:41 +00:00
Bill Currie
da7e8568a4 fix a couple of issues with garbage collection 2001-08-13 20:22:36 +00:00
Bill Currie
2a6830d2d8 revised dynamic string handling. allows for `bounds checking' 2001-08-13 20:01:37 +00:00
Bill Currie
1c9e1b176f fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
Bill Currie
340e104778 /D'OH/!!! How many /years/ have I been working with linked lists and free? 2001-06-11 22:42:05 +00:00
Bill Currie
2bc94ea66f progs.h:
add no_exec_limit field. Set to 1 to disable the runaway loop check
	for unlimited runs (eg, in qwaq)
pr_exec.c:
	don't bother checking the profile counter if pr->no_exec_limit is set
pr_strings.c:
	free unreferenced dynamic strings rather than referenced.
2001-06-06 18:10:47 +00:00
Bill Currie
e339e82c01 hash.h is now const correct as is a lot of qfcc 2001-06-04 04:52:14 +00:00
Bill Currie
f78b973978 move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.

Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Bill Currie
97bf8d2c51 garbage collector implemented but untested. Also unsused because the issue is
WHEN to call it. I don't imagine it will be cheap :/
2001-03-06 05:29:46 +00:00
Bill Currie
4489319298 first step towards garbage collected dynamic strings in qc. All strings
external to the progs file are now malloced and then freed at progs reload.
All that needs to be implementd for gc to work is the scanner and deallocator.
2001-03-06 04:22:33 +00:00