Bill Currie
ad6e025a91
take cmd.[ch] back to basics. the gib code is temporarily gone pending
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renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Bill Currie
5052e3db1f
add qsg support for players and actually send EFFECTS2 and FRAME2 for
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packet entities
2002-06-19 02:55:57 +00:00
Ragnvald Maartmann-Moe IV
c8bc5dfb4c
QSG2 glows almost working. Plus lots of typos killed.
2002-06-18 21:41:24 +00:00
Jeff Teunissen
b2579dca98
WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an
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unbounded frame rate (you can still set it to clamp your fps to, for example,
your monitor's refresh rate), and cl_maxnetfps 0 is now based on your network
rate.
The NetQuake-compatible targets now also have an unbounded framerate. This is
OK, because the built-in server uses its own tick rate.
2002-04-25 16:50:56 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
Bill Currie
d4df29de02
cl_paranoid: setting to 0 will disable printing the server address for
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connectionless packets
2001-12-05 21:56:52 +00:00
Bill Currie
44b36e4d6b
sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
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worth the bugs it's introduced (it's extremely difficult to do both low-copy
/and/ correct entity updates).
2001-12-03 05:36:39 +00:00
Bill Currie
6a51021f86
low-copy networking code. gives about 3-4% speed boost to overkill (null
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renderer).
2001-12-01 22:16:50 +00:00
Bill Currie
fe50e4b1e5
cache the cshifts serverinfo value for further reduction of Info_ValueForKey
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calls.
2001-11-11 07:02:38 +00:00
Bill Currie
c5aec15569
This prepares for moving the net_svc code to a branch allowing both network
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code cleanups and general performance work to be developed in relative peace.
While cleaning up the networking code /is/ important, fixing QF's perfomance
issues is of much higher priority.
2001-11-07 08:24:56 +00:00
Adam Olsen
e0dfa2b453
- convert ALL the remaining svc's on the client. woot, hehe
2001-11-05 20:13:27 +00:00
Bill Currie
7c5c53774f
cache some info strings (team and skin from client user info) and values
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(no_pogo_stick and teamplay from server info) to cut down on the calls to
Info_ValueForKey (from over 550k to 23.5k in spam2.qwd).
2001-11-04 19:06:50 +00:00
Bill Currie
dcd9b0040e
rewrite the info strings to use hash tables instead of a static string.
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This required changes to the api (info_t instead of char *) but should be
a net gain in speed (not a lot, admittedly: it was pretty fast to begin
with, but this paves the way for some other changes I have in mind).
2001-11-04 07:50:39 +00:00
Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Bill Currie
1929797cc9
get nq-server so it runs. part of this involved renaming cl_warncmd to
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cmd_warncmd
2001-10-03 21:25:43 +00:00
Bill Currie
7fcdffb42e
mirror the chase and watervis serverinfo keys in the cl struct so
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Info_ValueForKey doesn't get hit so often.
2001-10-01 01:51:36 +00:00
Bill Currie
e27878e156
bring forward the sv_extentions and stdver changes from 0.3
2001-09-11 03:50:24 +00:00
Bill Currie
3edd4550d2
heh, nor do we need PROGHEADER_CRC
2001-08-27 21:13:00 +00:00
Bill Currie
2a027969d5
various init order fixes and a */[] snafu sorted
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also make translations big enough for the 32 bit colors
2001-08-25 05:54:21 +00:00
Bill Currie
7aa7bb663a
centralize client state setting so ancilliary operations can be guaranteed
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to happen (eg, key binding table selection for console).
2001-08-19 03:51:52 +00:00
Bill Currie
3d30361595
show_ping and show_pl. pretty much like show_fps.
2001-08-11 04:14:58 +00:00
Bill Currie
652069d3f2
This one's for Mercury :) (cvar control of pmodel and emodel)
2001-06-02 23:29:41 +00:00
Joseph Carter
05adfd0e53
quakefs.h -> vfs.h
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quakeio.h -> vfile.h
More diff reduction between trunk and my VFS code. Also took the time to
put some headers in order and fix a few #include's pointed out by moving
things around a bit.
2001-05-30 04:34:06 +00:00
Joseph Carter
186d577818
s/QFile/VFile/g - makes my diffs much smaller and more manageable for the
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VFS work.
2001-05-30 03:21:19 +00:00
Bill Currie
1a25bc9349
gl_screen.c and screen.c are now client clean (and merged :)
2001-05-23 06:33:23 +00:00
Bill Currie
4a80639556
sw and gl rmisc are now client clean. the graphing functions ahve been pulled
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out into r_graph.c (Time and Z graph), cl_ngraph.c (Net graph), and
{gl,sw}_graph.c (R_LineGraph). gl_ngraph.c is gone. Unfortunatly, something
is rather wrong with NetGraph in gl (probably R_LineGraph).
2001-05-22 06:00:38 +00:00
Ragnvald Maartmann-Moe IV
a9c9a46c37
client.h gone from gl_rlight.c and sw_rlight.c.
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cl_lightstyle -> r_lightstyle
2001-05-21 03:08:07 +00:00
Bill Currie
d360b01827
move dlight stuff out of cl_* into r_main.c. nq dlights seem to be broken,
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but that seems to have been from before this work
2001-05-20 05:42:52 +00:00
Bill Currie
e0512e4af3
r_efrag.c is almost client.h free
2001-05-20 01:58:59 +00:00
Bill Currie
ec5daaa764
finally merge render.h. nq will NOT currently compile. I'll fix that when I
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get back onto my computer at home
2001-05-19 00:23:21 +00:00
Ragnvald Maartmann-Moe IV
1dbfea351a
console.c mergable. Little bit of cleanup of client.h
2001-05-18 18:33:37 +00:00
Bill Currie
a735b92bab
kill the allowskybox varible. it wasn't ever checked anyway
2001-05-18 18:04:55 +00:00
Bill Currie
c7ee39acbb
rename the qw c declaration of the client name cvar from name to cl_name
2001-05-13 04:01:06 +00:00
Bill Currie
2c07108c65
model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
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r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00
Ragnvald Maartmann-Moe IV
f6374b48ce
First pass at updating nq particles. Compiles. Crashes. Taniwha wanted a look. Flee in terror.
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Also has bunches of cleanups, including string.h/strings.h ifdefs, whitespace, and removal of pointless comments.
2001-05-09 05:41:34 +00:00
Chris Ison
ba1408d56d
fixed seg cause of uninitialized cvar in_freelook. Also remove double initialization of sensitivity and lookstrafe
2001-04-17 03:08:52 +00:00
Ragnvald Maartmann-Moe IV
66fafd3e0e
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
Bill Currie
a96536c896
nuke commdef.h and clean up the results by putting its contents where they
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belong.
also, merge model.h and friends (MINUS render.h). this needed moving efrags_t
from render.h to model.h.
2001-04-10 06:55:28 +00:00
Bill Currie
e939ccc40a
cvars now sport a callback function that gets called whenever the cvar changes
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or on initial get.
2001-03-31 01:02:52 +00:00
Adam Olsen
31295c1f63
Bring qw and nq snd_*.c files into sync. Should be able to move them
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into a common dir now.
Also fix some #include path changes.
2001-03-27 22:30:25 +00:00
Bill Currie
f78b973978
move the api headers into include/QF and clean up (most of) the resulting mess.
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target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Ragnvald Maartmann-Moe IV
efad87a4b7
Fiend is getting full, but I force fed it some more typos anyways.
2001-02-23 05:44:57 +00:00
Bill Currie
a3ec4ac781
fix a #define clash I missed earlier
2001-02-21 19:53:41 +00:00
Bill Currie
87854e1a0c
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00