Bill Currie
4ff86056db
pull all rendering cvar declarations and initialisations out of the misc
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files and put them into r_cvar.[ch] getting ready for the renderer merge
2001-05-11 19:21:48 +00:00
Bill Currie
2c07108c65
model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
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r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00
Ragnvald Maartmann-Moe IV
f6374b48ce
First pass at updating nq particles. Compiles. Crashes. Taniwha wanted a look. Flee in terror.
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Also has bunches of cleanups, including string.h/strings.h ifdefs, whitespace, and removal of pointless comments.
2001-05-09 05:41:34 +00:00
Bill Currie
6fcf8395ca
FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
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changes between nq and qw (gl_mtexable, texture_mode and GL_CheckBrightness)
2001-04-15 21:11:41 +00:00
Joseph Carter
2bc55b7828
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
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make Cvar_Get's a lot easier to read.
2001-04-10 23:39:30 +00:00
Bill Currie
eba467689a
do the rename thing again (need to fix r_efrag and r_view, grr)
2001-04-04 21:47:21 +00:00