Ragnvald Maartmann-Moe IV
dbb6e37bb7
Remove some unneeded variables.
...
Speed lightmap calculations up for r_lightmap_components 1.
Enough to give a 4.4% speedup to timedemo overkill.
Hint: int/float/int conversions are expensive.
2001-11-04 11:20:35 +00:00
Ragnvald Maartmann-Moe IV
fd19f9332d
Tiny comment cleanup
2001-11-04 08:50:16 +00:00
Ragnvald Maartmann-Moe IV
de0b4f65fa
modelalpha and currenentity cleanups.
2001-11-04 07:40:35 +00:00
Ragnvald Maartmann-Moe IV
961ea0b693
Move cshift render to before hud/text render, so that you can still read it while heavy cshift action is happening.
2001-11-03 07:50:57 +00:00
Ragnvald Maartmann-Moe IV
e8b36b1a71
Remove unused R_CullBlocked.
2001-11-03 07:30:15 +00:00
Ragnvald Maartmann-Moe IV
08a211385f
Optimize some redundant math out of the particle aging loop.
2001-11-02 21:12:09 +00:00
Ragnvald Maartmann-Moe IV
3958b4a4b3
Age particle trails based on position in trail, during creation.
2001-11-02 20:47:47 +00:00
Ragnvald Maartmann-Moe IV
d1c115da05
Whitespace.
2001-10-30 19:58:01 +00:00
Ragnvald Maartmann-Moe IV
3ad79cc970
Change particle limit from a short to an unsigned int. Possibly a tiny speedup, also allows for absurd particle counts...
2001-10-30 19:42:29 +00:00
Bill Currie
00514d744e
this should fix the skating statues
2001-10-29 19:38:20 +00:00
Bill Currie
85c9e0ab1e
more externs cleaned up
2001-10-29 17:46:03 +00:00
Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Ragnvald Maartmann-Moe IV
5afce455df
Undo taniwha's debugging insanity.
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If you want to test for injecting more particles than can fit in the list, particle_new is the right place for the test. It's even there already, just commented out.
2001-10-28 00:47:21 +00:00
Bill Currie
10d83e090a
externs in .c files are evil, evil evil (ok, so I haven't cleaned these ones
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out yet:P). This fixes the recent GL crash.
2001-10-27 22:27:32 +00:00
Bill Currie
3601b5ba35
fix the minor breakage were /no/ particles were being generated
2001-10-27 21:39:58 +00:00
Bill Currie
74d3499f74
fix a seg caused by my changes from last night
2001-10-27 20:52:33 +00:00
Bill Currie
014785a9f2
lots of error checking for our phantom particle bug, but I was unable to
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trigger it after 2h of play using the previous changes
2001-10-27 08:32:52 +00:00
Bill Currie
d9fd8dc29f
make r_particles truely a flag and call R_MaxParticlesCheck when r_particles
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changes
2001-10-27 08:31:45 +00:00
Adam Olsen
3bba5398ba
- audit malloc usage. now everything checks the return value :)
2001-10-24 22:50:06 +00:00
Bill Currie
552a486d87
fix the libQFrenderer_sw.lai installation error. libtool requires -rpath
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for /any/ installed lib, static or not.
2001-10-24 17:54:56 +00:00
Adam Olsen
dd19f7b500
- convert svc_deltapacketentities
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- add a Host_NetError that dumps a packet log and disconnects, and use
it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Bill Currie
8e9505c100
/finally/ get asm in the sw renderer when not using --disable-shared. libtool
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was using the wrong objects.
2001-10-23 18:48:49 +00:00
Bill Currie
bf309fb554
split the sprite and alias model rendering code out from gl_rmain.c into
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their own files.
2001-10-23 17:20:56 +00:00
Bill Currie
b5341f0d13
we now compile and link with -fno-common. this cleans up the multiple,
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uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Bill Currie
b3914eeaaa
elimination of bare printf (with some exceptions) from libs: Sys_Printf is
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used instead
2001-10-18 16:42:14 +00:00
Bill Currie
2d068c0745
massive windows.h and WIN32 cleanup.
2001-10-16 21:40:45 +00:00
Bill Currie
460a270a54
fix some init order issues brought up by the new gl_funcs.c code.
2001-10-15 19:06:22 +00:00
Bill Currie
fd25261ab3
hopefully better win32 dynamicly loaded gl support. if nothing else,
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gl_funcs.c is easier to read :)
2001-10-15 18:24:30 +00:00
Bill Currie
49fe4e9f05
fix a misplaced s&r
2001-10-11 06:54:29 +00:00
Ragnvald Maartmann-Moe IV
1674e6a763
Clean up of models that are always fullbright.
2001-10-10 05:00:30 +00:00
Ragnvald Maartmann-Moe IV
db87121c2b
Whitespace.
2001-10-10 04:59:43 +00:00
Ragnvald Maartmann-Moe IV
86a82b895d
Whitespace.
2001-10-09 21:57:49 +00:00
Bill Currie
a65d98a35c
r_dlight_max can now safely be 0
2001-10-09 21:50:51 +00:00
Ragnvald Maartmann-Moe IV
9cc671e6d2
Try #2 .
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Change r_maxparticles from short to unsigned int.
Make MAX_DLIGHTS into a cvar, r_dlight_max that sets the unsigned int r_maxdlights.
2001-10-09 20:35:17 +00:00
Ragnvald Maartmann-Moe IV
24e80b21d4
Whitespace. Hiding commented out code is bad.
2001-10-06 01:14:23 +00:00
Ragnvald Maartmann-Moe IV
d657a590b5
Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise.
2001-10-06 00:39:22 +00:00
Ragnvald Maartmann-Moe IV
8afd4a870e
Revert an optimization that impacts legibility more than performance.
2001-10-06 00:31:57 +00:00
Ragnvald Maartmann-Moe IV
9daba0eef7
GL string and character rendering speed up and clean up.
2001-10-05 19:01:57 +00:00
Ragnvald Maartmann-Moe IV
72b198d650
Minor cleanup.
2001-10-05 18:55:40 +00:00
Bill Currie
a1d2cf3532
duplicate file name cleanup and make dist works
2001-10-03 17:50:36 +00:00
Bill Currie
87e59c0762
finally got sw's Makefile.am working too
2001-10-03 14:59:43 +00:00
Bill Currie
9aca46416c
ok, sw32's Makefile.am now works with both 1.4 and 1.5
2001-10-03 14:49:14 +00:00
Bill Currie
95d3600452
fix skybox/skydom map vis issues. I hope this works on all drivers.
2001-10-03 02:51:30 +00:00
Bill Currie
c3735506c7
hey, I think this one is going to work!!!
2001-10-03 00:07:01 +00:00
Bill Currie
081a44e5bc
this works a smidge better
2001-10-02 23:13:54 +00:00
Bill Currie
b866bcae61
seems automake isn't too happy about nested conditionals and main vars
2001-10-02 22:36:08 +00:00
Ragnvald Maartmann-Moe IV
256f6e94c1
Broken attempt at cleaning up Makefile.am's, for taniwha's perusal.
2001-10-02 22:02:10 +00:00
Bill Currie
4699bf6d5b
files under inclue/QF are not allowed to include files from include (eg,
...
including config.h is a nono).
2001-10-02 21:14:11 +00:00
Ragnvald Maartmann-Moe IV
9c778bb539
Minor tweak of lightning sparks and teleport appearances, fix brief breakage of gl_sky_clip 1 & 2 with skyboxes.
2001-10-02 09:11:20 +00:00
Ragnvald Maartmann-Moe IV
9c21edc6d0
Whitespace.
2001-10-02 06:58:44 +00:00
Ragnvald Maartmann-Moe IV
820fcbb8d2
R_Mirror-related cleanups, and some whitespace.
2001-10-02 06:13:22 +00:00
Ragnvald Maartmann-Moe IV
5e6f77cddb
Instead of glEnable/glDisable (GL_ALPHA_TEST) pairs for every sprite rendered, let's do it once for the entire sprite loop. Minor hit when there are no sprites, but 2+ it's a gain. Better worst case, rather than better peak performance.
2001-10-02 01:48:51 +00:00
Ragnvald Maartmann-Moe IV
63ac10dfde
Clean up glDepthFunc and glDepthRange so it's properly initted, and not set needlessly every frame.
2001-10-02 00:01:05 +00:00
Ragnvald Maartmann-Moe IV
4b3c4e1eaf
Whitespace.
2001-10-01 21:52:05 +00:00
Jeff Teunissen
e892131af5
Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references,
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and default gl_driver to OPENGL32.DLL on Win32.
2001-09-28 07:41:38 +00:00
Bill Currie
b1f4a778f9
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
Jeff Teunissen
31b6da027c
The video version. This WILL break QW and NQ until my next commit.
2001-09-28 05:33:58 +00:00
Jeff Teunissen
325303b037
And now for the 32-bit software renderer.
2001-09-27 21:58:10 +00:00
Jeff Teunissen
4c40bad808
Okay, this ought to work for software.
2001-09-27 21:53:59 +00:00
Jeff Teunissen
be9ee170d6
Okay, the GL renderer lib is fixed up.
2001-09-27 21:47:47 +00:00
Jeff Teunissen
b794d4c316
yaay, cleaned up.
2001-09-27 21:28:44 +00:00
Ragnvald Maartmann-Moe IV
bd1465ef3e
Make blood puffs a little less ridiculously large and not overly dense.
2001-09-27 06:52:38 +00:00
Ragnvald Maartmann-Moe IV
35b767cd21
Remove scaling from R_RunParticleEffect, and make blood puff size variable in qw.
2001-09-27 03:09:24 +00:00
Ragnvald Maartmann-Moe IV
2941c07b0a
Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.
2001-09-27 00:43:46 +00:00
Chris Ison
0efd28abcc
trying to get bootstrap to work in cygwin
2001-09-25 23:04:13 +00:00
Bill Currie
a439170dcf
libasm cleanups
2001-09-25 22:12:55 +00:00
Bill Currie
06da30ac89
mingw build fixes again (including mostly working in sid: got some link issues)
2001-09-25 06:18:30 +00:00
Ragnvald Maartmann-Moe IV
5330fd5651
Whoops.
2001-09-24 18:03:36 +00:00
Ragnvald Maartmann-Moe IV
e2f14519fb
Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
2001-09-24 17:52:13 +00:00
Ragnvald Maartmann-Moe IV
bb6796247c
Kill r_particles->int_val testing in gl particle engine. Also merge a bit down to r_part.c/r_cvar.c. Properly declare cl_max_particles (how the heck was it working when only ever declared as exter cvar_t *cl_max_particles?).
...
Should be a minor speedup for gl, definitely a code cleanup.
2001-09-22 02:37:45 +00:00
Ragnvald Maartmann-Moe IV
fc1ab9640e
r_numparticles is now r_maxparticles. Ah, the joy of sane variable names.
2001-09-19 18:07:09 +00:00
Ragnvald Maartmann-Moe IV
8af9c2321d
Larger lightning sparks, and more importantly, cull particles more efficiently when bumping into max. R_LavaSplash and R_TeleportSplash need work, though.
2001-09-18 23:22:57 +00:00
Ragnvald Maartmann-Moe IV
d3e8e4ed11
Sparks and a little smoke from TE_LIGHTNINGBLOOD.
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And kill R_RunGunshotEffect.
2001-09-17 01:48:52 +00:00
Ragnvald Maartmann-Moe IV
a7d8e2c0ea
TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;)
2001-09-16 20:07:28 +00:00
Ragnvald Maartmann-Moe IV
431ac4eedb
Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers.
2001-09-14 12:11:54 +00:00
Bill Currie
8ca44af043
fix a bug in the handling of case m (see skybox.fig)
2001-09-10 00:57:11 +00:00
Ragnvald Maartmann-Moe IV
7af79b96ec
Lots of whitespace, header cleanups, and a few tiny optimizations.
2001-09-09 21:41:35 +00:00
Bill Currie
8a959d157b
put my sky debug code back in (enabled for now)
2001-09-09 21:27:09 +00:00
Ragnvald Maartmann-Moe IV
28fe1dc004
Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups.
2001-09-09 19:37:07 +00:00
Bill Currie
05f489735e
code cleanups and possibly minor optimisations
2001-09-07 21:15:08 +00:00
Bill Currie
c762151df6
comment on the code duplication for the texture resamplers
2001-09-07 17:12:02 +00:00
Bill Currie
ffd9e727a8
roll the skin resampling loops back up
2001-09-07 17:05:56 +00:00
Ragnvald Maartmann-Moe IV
0d0e570676
Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh*
2001-09-07 05:37:11 +00:00
Bill Currie
d7675ada7a
move the particle count multiplication out of the renderer and into the clien
...
(for blood and gunshot, anyway).
2001-09-06 05:41:15 +00:00
Ragnvald Maartmann-Moe IV
4c7e60e73a
Rearrange "rocket" trail code. Some small optimizations, mostly a cleanup, will make tweaking individual effects separately easier.
2001-09-06 04:26:53 +00:00
Bill Currie
be7307faa9
move the dlight and lightmap code and data from r_main to r_light
2001-09-06 03:53:13 +00:00
Ragnvald Maartmann-Moe IV
7d52c663a3
Convert a few rand to qfrandom, and a tiny optimization (more of a cleanup, really).
2001-09-05 09:06:48 +00:00
Ragnvald Maartmann-Moe IV
55f0fed0b6
Replace lhrandom with qfrandom, a different convenience macro with better random number distribution (see man 3 rand).
2001-09-05 06:20:45 +00:00
Ragnvald Maartmann-Moe IV
d2c041cae6
Remove and ifdef out currently unused code.
2001-09-05 04:25:47 +00:00
Ragnvald Maartmann-Moe IV
75aaccf9f0
Prettier, but slower particle effects. Also skip particle physics when r_particles 0.
2001-09-05 02:04:02 +00:00
Bill Currie
2e1a5112bd
give r_particles a callback to clear all particles when set to 0 and do
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some general cleanup to the gl particles code
2001-09-05 00:08:54 +00:00
Ragnvald Maartmann-Moe IV
65c526c057
Some minor cleanups, and lots of particle effects tweaks.
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Less blinding rocket trails is probably the most noticable change, other than a nice speedup in nq timedemos. Little change for overkill, though. Aw...
2001-09-04 10:32:51 +00:00
Bill Currie
dc4cd343b5
id's sky code is back (gl_sky_clip 2 when no skybox is loaded). Not as fast
...
as the black polygons (duh:) and not as nice looking as the sky dome, but also
not as slow (fps when standing in the normal coridor looking at the sky in
start: 26 for skydome, 37 for id skys, 44 for black). Good for when you want
to see sky other than black but your card can't handle the fillrate
requirements of skydome. I'll clean up the sqrt in there soonish.
2001-09-03 06:12:10 +00:00
Ragnvald Maartmann-Moe IV
ed4de07e9a
Header and variable declaration cleanups, tiny bit of whitespace.
2001-09-01 08:57:04 +00:00
Bill Currie
99a4ea2093
fix some bogosities
2001-08-31 19:13:16 +00:00
Bill Currie
ea614fc2c6
turns out the sprite models are /not/ relocatable, so back out that change
...
in favor of cleaning up the accessors
2001-08-31 17:33:25 +00:00
Adam Olsen
384dfb7b66
- partial work for putting sprites in the cache.
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doesn't currently build.
2001-08-31 15:32:11 +00:00
Adam Olsen
f1a016c8a5
- Refine the Cache_Get callback, to use a void * instead of a char *
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- Switch alias models over to Cache_Get/Cache_Release
2001-08-31 12:22:45 +00:00
Ragnvald Maartmann-Moe IV
333bd5ea17
R_EntityParticles cleanup.
2001-08-30 19:51:11 +00:00
Bill Currie
d81d7fd02c
glColor cleanup
2001-08-30 18:24:19 +00:00